Brawler Archive
Thread: BRAWLERS...At what tier can a unarmed brawler us the VIBRO KNUCKLES?
THIS DEBATE TELLS US ONE THING AND ONE THING ONLY!
As much as humanity wants every little thing in existence, humanity cannot get every little thing in existence.
MMORPGs are not meant for everyone. PERIOD. Obviously Streetracer is attempting to make a year-long progression occur in a month when that isn't the goal plan of MMORPGs. Star Wars has, to much their credit, come up with one of the most dynamic MMORPGs to date. It successfully hides the ^feel^ of tredmilling in giving you so many different options. Is this good? Yes because it makes an MMORPG not quite feel like an MMORPG. BUT IT IS STILL AN MMORPG. PERIOD. what would happen if you take an online first person shooter and make the game last a year (ergo slowing progression and even giving you levels), Neocron is a prime example of attempting this. IT BECOMES AN MMORPG. Successfully or Unsuccessfully it jumps genres.
Bottom line: streetracer, obviously you don't intend on playing this game long because its progression is too slow. FINE then thats your perogative, but don't bitch at the devs for creating a game in a genre you obviously don't like.
quick definitions for noobs
Fist person shooter: Instant success/failure coupled with minor community interactivity usually resulting in complete success by a week.
MMORPG: Success/failure over large expanse of time ergo allowing companies definite long term revenue while giving customers ability to achieve long term goals. High rate of community interactivity.
Now i'm not stating that these definitions are rock solid, but i have yet to see an mmorpg break with the above mentioned definition. and if it did the real question is, is it an MMORPG? or something else.........
ok thats it
Street I take it you mean TK novice and not student, as TK student = master unarmed.
Anyway, it's pretty clear we define what is fun to a casual gamer quite differently as Iconsider myself a casual gamer as well even if my playtime lies more around 20 hours a week on average, still I don't powergame and I am definately not hardcore. I don't want to get burned out in this game,I don't want it to take ages to gets somewhere but I don't want to get there too fast either.
Well I've said all I have to say about this issue now.
It takes the same amount of training to put a set of brass knuckles on and hit someone than it does for taking up the most powerfull handweapon in the world and shoot at someone.
Oh you might miss, but you can shoot it. So why can a marksman in SWG shoot a CDEF blaster but not a more powerfull one, I mean they both work the same right?
This is isn't very lifelike is it? Didn't think soeither, so why do they have certs? Answer methat question from a gameplay perspective and understand the same situation has to apply to everyone, including unarmed brawlers.
Ryuen
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Anyway, it's pretty clear we define what is fun to a casual gamer quite differently as Iconsider myself a casual gamer as well even if my playtime lies more around 20 hours a week on average, still I don't powergame and I am definately not hardcore. I don't want to get burned out in this game,I don't want it to take ages to gets somewhere but I don't want to get there too fast either.
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You are right, there is no tredmill. But I dont know why you are worrying, it is NOT fast getting to master terakasi. Even terakasi novice takes a long lon time.
Maybe they change your accuracy with a punch. Brass knuckles have a much smaller surface to hit with then a bare fist. What if you hit the person with your knuckle or thumb instead of the brass ridge? What if you hold it wrong and injure your wrist while punching? What if you don't have good form while punching because you are still new to it and never use the brass knuckles to their full potential?
Spaz I am in martial arts right now. And what you just posted makes completely no sense coming from a person who has clearly never done anything in this field.
Shooting a different gun needs qualification. When I was in the army we had training and it really made a difference. Shooting an M14 or any other rifle might sound easy, but it is not easy at all. You could actually end up hurting yourself using certain rifles not counting totally missing a target.
But knuckles... oh man Spaz the things you say got to be posted on jokes.com for a joke of the week.
Nothing against the author of this thread, but there are other issues which I humbly feel have more precidence. Instead of Nerfing those unarmed who use knucklers (VK's) why aren't we focusing our energies towards what the top 5 brawler issues are. Ham Costs, Risk vs Reward, etc...
I know I wouldn't mind a slight nerfing for the knucklers if I could FIRST get some of the ham costs associated with specials reduced. I still wonder if a few of the specials for unarmed even work!
Please, let's drop this and work on getting a more enjoyable brawler profession. Certifications may come, but weren't the 5 brawler issues supposed to be contended with first? I mean... that was what the correspondent was for, wasn't it???
Wasn't it??? Anyone???
You are the best spaz, instead of helping us you actually got us a nerf. Amazing job well done.
http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=2082
Just in case you missed this willynh.
Spaz_Hairlip wrote:
http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=2082
Just in case you missed this willynh.
Are my eyes deceiving me, or is the Brawler Correspondent gloating that instead of improvements to his class, he successfully argued for a nerf?