Brawler Archive

Thread: BRAWLERS...At what tier can a unarmed brawler us the VIBRO KNUCKLES?

Arglor
Tue Jul 29, 2003 6:36 pm
#27

Ok not to berate a point that has been debated upon since the begining of MMORPGs, i'll jump into this real quick.
THIS DEBATE TELLS US ONE THING AND ONE THING ONLY!
As much as humanity wants every little thing in existence, humanity cannot get every little thing in existence.

MMORPGs are not meant for everyone. PERIOD. Obviously Streetracer is attempting to make a year-long progression occur in a month when that isn't the goal plan of MMORPGs. Star Wars has, to much their credit, come up with one of the most dynamic MMORPGs to date. It successfully hides the ^feel^ of tredmilling in giving you so many different options. Is this good? Yes because it makes an MMORPG not quite feel like an MMORPG. BUT IT IS STILL AN MMORPG. PERIOD. what would happen if you take an online first person shooter and make the game last a year (ergo slowing progression and even giving you levels), Neocron is a prime example of attempting this. IT BECOMES AN MMORPG. Successfully or Unsuccessfully it jumps genres.

Bottom line: streetracer, obviously you don't intend on playing this game long because its progression is too slow. FINE then thats your perogative, but don't bitch at the devs for creating a game in a genre you obviously don't like.

quick definitions for noobs
Fist person shooter: Instant success/failure coupled with minor community interactivity usually resulting in complete success by a week.

MMORPG: Success/failure over large expanse of time ergo allowing companies definite long term revenue while giving customers ability to achieve long term goals. High rate of community interactivity.

Now i'm not stating that these definitions are rock solid, but i have yet to see an mmorpg break with the above mentioned definition. and if it did the real question is, is it an MMORPG? or something else.........

ok thats it
Ryuen
Tue Jul 29, 2003 10:51 pm
#28

Street I take it you mean TK novice and not student, as TK student = master unarmed.


Anyway, it's pretty clear we define what is fun to a casual gamer quite differently as Iconsider myself a casual gamer as well even if my playtime lies more around 20 hours a week on average, still I don't powergame and I am definately not hardcore. I don't want to get burned out in this game,I don't want it to take ages to gets somewhere but I don't want to get there too fast either.


Well I've said all I have to say about this issue now.




Ryuen Wushun
Gunslingin', music playin' Imperial flyboy
Infinity


Ryuen
Wed Jul 30, 2003 3:45 am
#29

It takes the same amount of training to put a set of brass knuckles on and hit someone than it does for taking up the most powerfull handweapon in the world and shoot at someone.


Oh you might miss, but you can shoot it. So why can a marksman in SWG shoot a CDEF blaster but not a more powerfull one, I mean they both work the same right?
This is isn't very lifelike is it? Didn't think soeither, so why do they have certs? Answer methat question from a gameplay perspective and understand the same situation has to apply to everyone, including unarmed brawlers.




Ryuen Wushun
Gunslingin', music playin' Imperial flyboy
Infinity


Streetracer81
Wed Jul 30, 2003 8:28 am
#30

Ryuen


------


Anyway, it's pretty clear we define what is fun to a casual gamer quite differently as Iconsider myself a casual gamer as well even if my playtime lies more around 20 hours a week on average, still I don't powergame and I am definately not hardcore. I don't want to get burned out in this game,I don't want it to take ages to gets somewhere but I don't want to get there too fast either.


------



You are right, there is no tredmill. But I dont know why you are worrying, it is NOT fast getting to master terakasi. Even terakasi novice takes a long lon time.

karabahk
Wed Jul 30, 2003 9:33 am
#31

and yes you can pick up any of the most powerfull handguns at any time but your accuracy with that weapon is reduced because your not familiar with it yet...brass knuckles on the other hand don't really change how you throw a punch.
Spaz_Hairlip
Wed Jul 30, 2003 10:26 am
#32

Maybe they change your accuracy with a punch. Brass knuckles have a much smaller surface to hit with then a bare fist. What if you hit the person with your knuckle or thumb instead of the brass ridge? What if you hold it wrong and injure your wrist while punching? What if you don't have good form while punching because you are still new to it and never use the brass knuckles to their full potential?




NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


Streetracer81
Wed Jul 30, 2003 11:14 am
#33

Spaz I am in martial arts right now. And what you just posted makes completely no sense coming from a person who has clearly never done anything in this field.



Shooting a different gun needs qualification. When I was in the army we had training and it really made a difference. Shooting an M14 or any other rifle might sound easy, but it is not easy at all. You could actually end up hurting yourself using certain rifles not counting totally missing a target.



But knuckles... oh man Spaz the things you say got to be posted on jokes.com for a joke of the week.

Spaz_Hairlip
Wed Jul 30, 2003 1:40 pm
#34

Hehe, I guess4 years of amature Muay Thia in Rhode Island don't count. But then again, we wrapped our fists with a cloth hand wrap and didn't use Vibro knucklers



NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


willynh
Wed Jul 30, 2003 8:15 pm
#35

Nothing against the author of this thread, but there are other issues which I humbly feel have more precidence. Instead of Nerfing those unarmed who use knucklers (VK's) why aren't we focusing our energies towards what the top 5 brawler issues are. Ham Costs, Risk vs Reward, etc...


I know I wouldn't mind a slight nerfing for the knucklers if I could FIRST get some of the ham costs associated with specials reduced. I still wonder if a few of the specials for unarmed even work!


Please, let's drop this and work on getting a more enjoyable brawler profession. Certifications may come, but weren't the 5 brawler issues supposed to be contended with first? I mean... that was what the correspondent was for, wasn't it???



Wasn't it??? Anyone???

Streetracer81
Thu Jul 31, 2003 1:19 pm
#36

You are the best spaz, instead of helping us you actually got us a nerf. Amazing job well done.

Spaz_Hairlip
Fri Aug 01, 2003 12:37 am
#37

http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=2082


Just in case you missed this willynh.




NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


Bad_Bad_Leroy
Thu Aug 14, 2003 8:42 am
#38

Well, now you have to become a TKA novice to use VK's! I wouldn't have such a problem with this, excpt for the fact that there are no alternatives - such as boxing gloves, combat wrist-wraps, etc. Unarmed brawlers are now excluded from the weapons economy, unlike any other combat class.



Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Mackle
Thu Aug 14, 2003 10:15 am
#39






Spaz_Hairlip wrote:

http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=2082


Just in case you missed this willynh.






Are my eyes deceiving me, or is the Brawler Correspondent gloating that instead of improvements to his class, he successfully argued for a nerf?





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