Brawler Archive
Thread: BRAWLERS...At what tier can a unarmed brawler us the VIBRO KNUCKLES?
D_r_y_k_e wrote:
Many of the martial arts, focused as they are on the use of your own body as a weapon, incorporate small hand-held weapons into the style. Furthermore, many martial arts moves can be enhanced with little or no extra training with the use of artificial devices. Which would do more damage: A hand strike with a bare hand, or the same strike with someone wearing a metal glove? Simple, yet effective, and the 'higher tech' world of SWG should offer correspondingly more effective enhancements - such as the knuckles.
Yes, there is nothing wrong with Vibro Knucklers. They just need certifications and a broader range of power, so that the novice unarmed and the advanced TKA are not using the same exact weapon.
I'm using 160dmg @1.6spd unsliced VK's atm. I have seen 209dmg @ .9spd sliced ones. I think the highest damage ones I have heard of is 252dmg. This does not count damage and lightning power-ups or other add ons as well.
Just so that you fully understand, this is not an issue of trained individuals using high end knucklers, but someone right off the shuttle bay with novice unarmed should not be able to use the same high end and very destructive knucklers that a master unarmed or TKA can use. Hence the need for a tier of some sort and certifications.
This would also help to make sure that those who wish to follow the unarmed path to master, are not over shadowed by those just looking to get up the unarmed tree as fast as they can to be a commando or smuggler. Those that put in the hard work and time to make it to TKA, should be afforded the availability of the best knucklers in the game. They should not be made available to the untrained, beginners.
Spaz wrong again man. You are forgetting this game is not meant for a hardcore gamer ONLY who will put "lots of hard work and time" into it. It is also built to be playable by casual gamers who can still have fun playing an hour a day.
Also one thing, where the hell did you get the idea that games are supposed to be "lots of hardwork". They are meant to be for fun and enjoyment. Just because you are an uber geek sitting at your computer 24/7 does not mean everyone else is.
I play about 10 hours a week or so, so I'm not a power gammer. And I get the feeling Streetracer81, since you are the only person bashing everything I write, I'm pretty sure I'm not to very far from base brawler issues.
Vibro Knucklers are not a base brawler issue, it's a unarmed specific issue. As would be polearm spin attack be only polearm or curved swords be only 2hand.
I like you knocking every single thing I say, even if you don't really touch upon my actual intent. It makes me feel like a celebrity to have my own personal heckler ![]()
Every person who wants certification are either not a brawler, or have already gone through the stages that would need certification. I am the only one who understands the rest of brawlers.
Spaz_Hairlip wrote:
Yes, there is nothing wrong with Vibro Knucklers. They just need certifications and a broader range of power, so that the novice unarmed and the advanced TKA are not using the same exact weapon.
Certifications, plus more variety; such as (some suggested before)steel studded gloves, brass knuckles, claws, etc. Although there is a certain elegance to taking someone down with your bare fists, if they're going to include one knuckle weapon then they may as well make a range of them for better balancing.
Also, I was disappointed that equipping armored glives, they actually INCREASED my ham costs! I'd think wearing protective gloves, like boxers do, would serve to prolong your fighting stamina, since your fists wouldn't get hurt as much.Fighting glovescertainly wouldn't make it more taxing on your body to fight, just like a batting glove doesn't make it more tiring to swing a basebal bat.
I got my first knucklers at expert unarmed, they were not very good 35-95 dam 2.7speed, and everything became a lot easier. And I mean really a lot, It felt as if I became 3 times more powerfull.
Sorry but if you put the best knuclers out there in the hands of a new character they would make master unarmed in a very very short time, a week of casual play would be my guess. They'd be handed the title on a silver platter without any challenge.
Where, may I ask, is the fun in that Streetracer?
Here is an opinion from a guy who doesnt know much about how game mechanics work (me)
I really like my VKs I pop a lair from max distance with my marksman skill and laser carbine then piece then i wait for the lair to spawn.
after all the critters are out that are gonna come , I equip my VKs and stand back from the lair with the lair still targeted. ALL of the critters rush me. after I get one down to half I press f4 which tells my probot to finish the thing off while i work on the next one. end result is about 15-20 critters at my feet waiting to be harvested. I then walk to the bazzar or merchant with my bank roll and buy some more crap, I love this game!
Stop crying to nerf other classes and proffesions.
Later all
Ryuen posted:
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Sorry but if you put the best knuclers out there in the hands of a new character they would make master unarmed in a very very short time, a week of casual play would be my guess. They'd be handed the title on a silver platter without any challenge.
Where, may I ask, is the fun in that Streetracer?
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Isn't that the point of this game for it to be fun forboth casual and hardcore gamer? If you are really hardcore go to tarakasi master, thats pretty hardcore right there. Even knucklers are not great getting you there. But getting to the master unarmed isn't all that of an achievement anyway. Master unarmed still cannot take anything down that is hard.
You think a casual gamer would play if it would take them several month to get to master unarmed which isn't powerfull at all? Thats like equivalent of level 15 in EQ. Thats nothing.
Besides you are forgetting main fact. This game is supposed to be for fun and pleasure, not for hard work.
A little something about the person who wrote this post:
He is a casual gamer, got burned out in the EQ threadmill a long time ago but still remembers what it was like to be new, weak and completely lost in an online world.
Would a casual player keep an interest in this game if it only took him week to get master in anything? Even if it is only a tier in a starting profession, or in this case the start of the way to anelite profession? Or would he think 'this game is easy, it won't last long'?
Also, I never said months, two weeks to two and a half weeks casual playstyle maybe seems about right or abouta good 15hours in the field exping.
What is funand pleasure for you and what is hard work? Do you call moving through the low lvl content asap to get to your elite profession fun? Do you call slower but morechallenging gameplay fun? Or is it hard work?
Because, let us admit it, a novice brawler with a good knuckler will hit advanced in a few minutes without resting once and I don't think it will take more than 10 hours to hit master at all, and that is a very conservative guess.
I call this getting it handed to you on a silver platter, no effort, no excitement, no tense battles, no achievement at all.
You mentioned lvl 15 EQ means nothing. You are right, it means nothing now. But it used to mean someting, when the game was out as long as SWG is now, it meant something to a newbie noone cares about.
He nearly had a full suit of banded and just got dual wield (or was it dual attack, I forgot), a skill he was looking forward to and when he looked back at his mistakes and slow progress he felt he achieved something, he reached a goal of his and was now ready to move on to the next one: lvl20 and also saving up for his first piece ofbronze armor (which wasthe bestsince noone could afford steel and crafted was not ingame).
This was a time when when you hit 20 you could/petition for a surname, after some levels when 20 seemed so close and so far away he dinged at last and petitioned. The server GM came and gave him the surname of his choice, a moment he'll never forget (it was Caphys, a male barbarian in green chainmail, in Highpass near the zone to EK to be exact) and yet now what he achieved back then means nothing, zilch, nada, niks, rien, zip.
But it did back then and it can now too, to some other newbies here in SWG.
Sorry about the small trip to memory lane but it illustrates my point better than a lenghty logical argument, let things take abit longerso anything feels more like an achievement, do not give people the best of the best at the beginning, it gives them more to look forward to, it gives them more to keep them intersted in playing.
Anyway that is how feel about the issue, you may think otherwise and that is your right but IMO this is not a discussion about casual vs hardcore but about what is fun to you and what is fun to me, about what is achievement and what is not.
Sorry you misunderstood me. Let me explain to you what is fun to a casual gamer.
If I play the game and things do not change, just same old over and over thing. A boring is a threadmill where you do same thing over and over, but gain nothing out of it for a long long time. Killed a monster now what? Killed another one now what? Kill 10 more now what? Then it gets boring and a casual gamer quits playing. Here in SWG it is a bit easier and funner to get skills. With VK's it still takes a couple of weeks for a casual gamer to get unarmed master. And besides I started doing four classes at once, actually 5 now so getting new skills often is quiet fun, even if they are not used that often. It took me a bit over two weeks playing to become master unarmed, I am a casual gamer having fun doing 5 jobs, mixing matching its all fun.
Also it is still a fact that becoming Master Unarmed is not really an achievement in this game, counting this an achievement is about as much as passing a delivery mission on corelia. Still an achievement, but nothing that gets you far. Now to become a tarakasi student or master,... thats an achievement and takes a lot of time.
It's simple as that man.