Brawler Archive
Thread: We do NOT have VibroKnucklers thanks to our Correspondent
UnwashedVermin Wrote
This is complete and utter bullcrap I am a casual gamer and I play 3 days a week, which is only play 12 to 15 hours per week if I am lucky and it has taken me 1 month to get to Master Unarmed Specialization
I don't know what kind of things you killing bud, but it should NOT take youa month to get to master unarmed. I'll say it again. I did it in 3 days of 2-3 hours of play time. I work therefore I'm not some kid playing 18 hours a day. And before when I said that I was 20k away from master I was wrong I was 20k away from tk novice BEFORE I got my knuckklers. Now I am human and I was bored as hell and I don't want to have to go through it again, but if I had to I would. It's possible and it's not as bad as "Oh **edit** now it's not going to be a breeze, why the **edit** don't I just give up right this minute and go complain for about as long as it would take to move up another tier on my unarmed brawler". The people who complained were right. A novice brawler with Knucks is almost just like a novice brawler being able to use a Long Vibro Axe. It's an awesome weapon. The only one we have and you should be of high level to be able to use it. Another reason they probably changed it is because of the Commandos and Smugglers just belting their way up the Unarmed tree and then never using it again. This is just my opinion.
One thing that I see a lot of is some "TKA" master posting in these boards ...
Why are you guys trolling?? You have already made it to where you are with pre-nerf abilities. You have no clue what you are talking about unless you start a brawler on another server or **gasp** surrender your skills and start over!
And if you *did* start a new character, then post as a "Brawler" on 'X' Server because honestly, what you have to input is a load of crap.
And for all these guys saying that they can get 70k exp in 2 days by playing 3 hours a day without knucklers... they are full of it. I have been working on that last 70k with knucklers for almost a week and am a little over half way there and I *do* play 3 hours a day, 3 to 4 days a week.
If you consider the power of other weapons that are usable at lower levels, then VK's aren't over-powered ... EXCEPT for when you are at the very beginning of Novice Brawler and Intermediate Unarmed (possible Expert Unarmed ... but I am not entirely convinced since at Expert or Intermediate one hand sword / polearm /two hand swordthere are some pretty powerful weapons out there). At Advanced Pistol, you can get a scout blaster that is equal to (arguably even more powerful) than VK's. So I really don't believe that VK's are overpowering to our class.
Not to mention that Vibro weapons are all attained in the Brawler Ranks below the master / specialist tiers. Why make Vibro-Knucklers the exception?
SeraphValcyn wrote:
I just wanted to say that I did my unarmed grind all the way to 20k away from master unarmed before I got my knucks. It is not impossible and people that never had the chance to use vibro's aren't going to know that it was ever different unless one of us goes reminicent and starts telling them how "easy" it was. Unarmed is hard, and yes without vibro knucks it's downright boring. But with 2 days of casual 3-4 hours you will be done and you won't have to complain anymore. Suck it up. Trudge on. And you will forget how hard it was when you are beating the **edit** out of everything 3x faster than the other melee classes.
They won't know there's a problem unless they've:
1) Played any of the marksmen professions.
2) Played any other type of melee profession.
Everyone outdamage unarmed brawlers without vibroknucklers (and EVEN WITH) that it's pathetic. Maybe it's better once you hit TKA but in the Brawler tree it is hell.
In response to Seraph:
/scoff
Oh, wonderful, we WOULDN'T want to make it so that commandos, who never, ever again get to use their unarmed abilities for anything in the whole game, can get the useless unarmed out of the way. Let's make things harder for the commandos. That's a good idea. They could use a little nerfing, and a little more gating for the profession couldn't hurt.
/sarcasm off
Seriously, the VKs should have a cert, and I think it should be at either expert, or preferably specialist unarmed. HOWEVER, now that its at TKA, I don't have enough points to go play around with getting TKA just to make ever using melee combat viable. Because it isn't. Not without VKs or SOMETHING to boost my damage as an unarmed specialist above ... hmm.... 54, 78, 85, 63, not to mention misses. I was incapped by two sevorrts today! Sevorrts!! Which I kill as I jog by on the way to missions with my pistol, in one or, maybe, on a bad encounter, two shots!
For those who would say I COULD do it, if I really wanted to, that is, grind to TKN to use knucklers, I suppose I could. However 125000 points at 85 damage when I'm already grinding pistol exp. for my smuggler skills as well as carbine exp. for master marksman, while trying, somehow, to grind 40,000 combat exp quickly enough to become a commando sometime this year... the TKN 125K exp is now totally gated. All I want is for my unarmed specialist requirement to mean SOMETHING.
But really. Now theres literally NO point in having spec. unarmed to go along with myspec. marx as i climb to Nv. commando. before it was a viable fall-back for my ranged weapons. Now, It does less damage than trusting to lucky shots at point blank range with a laser rifle(which, if you dont know, is a BAD idea).
Honestly, we need to see either a re-cert at the Specialist or expert level, or different classes of unarmed weapons. To whoever wrote that they can be proud of attaining their skill level with a truly UNARMED character, I say Kudos. But personally, I'd rather be viable in a life-or-death combat situation.
Athein, Tarquinas
Slicer,Explorer,Specialist Marksman, and Aspiring Commando who has been told, in fact, that there is a light at the end of the tunnel.
What is NOT being talked about is the fact that a marksman (expert) who get's a laser Rifle can do 900+ dammage. All the while, My brawler (pre-nerf) with knucklers AND beserked could do top dammage around 380.
Why can marksmen do almost 3 times as much dammage, from a distance, and yet it's the master unarmed (and below) that get's nerfed? PATHETIC! How are we to get experience to TKA if we dont' do NEAR as much dammage and TAKE ALL THE DAMMAGE of the targetted enemy. This class is broken. Severely broken!
Furthermore, I had a Spice Fiend brawler Incapicate me last night. He did 1380 dammage! HOW THE HECK DOES A BRAWLER ENEMY DO 1380 dammage? he hit me twice and I missed twice in a row. Bad luck? I dunno... He was yellow conning to me. Normally I could take on one yellow con and survive, but to die so quick? Two hits. I was a gonner.Again, I'm a master unarmed brawler working onTKA novice.
I must say-- that must have been one heck of a nerf! I really wish that a dev would play a brawler. This is crazy! I took a screen shot (via print screen), unfortunately, I forgot to paste it to windows paint and save it. I really wish I had. It would PROVE my point that Brawlers are unfairly nerfed.
Pointing blame at the correspondent does nothing to fix the situation. Blame lies in the hands of the developers. They are the ones who chose to apply changes and what suggestions are ignored (such as 5 of the 6 suggestions we submitted.)
I still can't reason the fact why brawlers and TKA were nerfed so bad.
It just leads me to think that this game was released way too soon.
Just FYI, hitting print screen should drop a .jpeg screenshot in your root SWG install drive. Check it out.
And yes, the balance between the low damage output and the absence of any tanking ability means that the class is essentially worthless in the field, group OR solo. I played a monk up to 65 in EQ and before the end where they seriously made the monk just about as worthless as I feel now with the Unarmed class, I really enjoyed how the monk class was. You could take some decent damage and really output a lot of damage. That's how Unarmed & TKA should be...oh well
Here's the screenshot! Thanks for the info Cidem!
www.cbu.edu/~mcochran/ss.jpg
I always thought our brawler correspondent was an embasil(sp* =P). Once the patch came out I just knew we had to thank him for it.
Anyway I am a TKA long time ago and really am not affected by this.
Many things can be used for weapons and still consider it be unarmed. Brass knuckles are one, so is a roll of quarters in the hand. You still use your fists to fight, the weapon only helps deliever more damage.
I was really starting to enjoy double damage at double the speed with my new VKs i spent a lot of hardearned credits on...
i dont do as bad as below 80 without them, though oO and im not master unarmed yet ..though to be honest, that last 150k to get to TKN is going to suck, with or without VKs
Xeromancy
Oh, wonderful, we WOULDN'T want to make it so that commandos, who never, ever again get to use their unarmed abilities for anything in the whole game, can get the useless unarmed out of the way. Let's make things harder for the commandos. That's a good idea. They could use a little nerfing, and a little more gating for the profession couldn't hurt.
This issue has NOTHING to do with how broken the Commando's are. I know that commando's are the most broken of all the proffesions and I'm sad to hear it. But when people are exploiting something that I take pride in it ticks me off a little. Everyone is whining saying that is suck now I won't do it anymore. Fine I'm glad I don't have a bunch of screaming mimi's out there whining about "oh this is too hard" shut up already and pick another profession. I did master unarmed without VK's. Oh wait does this mean I'm the only one who can? NO. Everyone can. So what if its boring. So what if you don't know if it's going to get better. Like I said before, if it bothers you that much don't play an unarmed brawler. I'm sorry but I don't see the point in whining about it when they AREN'T going to change it. So in short.
1) It is possible to do it with a few days (5-6) of 3 hours a day. That may seem longer. Oh well.
2) They aren't going to change the VK cert. Get over it. It's done. Wham bam thank you maam.
Everyone is whining saying that is suck now I won't do it anymore. Fine I'm glad I don't have a bunch of screaming mimi's out there whining about "oh this is too hard" shut up already and pick another profession. I did master unarmed without VK's. Oh wait does this mean I'm the only one who can? NO.
So you are implying that just because you sleep on a bed of nails that everyone else has to also? Get a grip buddy. Just because you regularly jump off a cliff doesn't make me want to do it any. I suppose I'm a screaming mimi. (as put in your words)
In reality, I know how broken the class is, along with 90% who read the SWG Brawler thread. I am a master unarmed. I am also an expert marksman(due to thisbroken class)who uses a laser rifle and can (with specials) dammage for over 950. Iat onetime did(pre nerf) around 380 with vibros.Do you not see the discrepancy? 3 times the dammage? Sheesh! I suppose that the devs think that people who play brawlers really like pain.
Sorry, I'm not Mr. Macho man, who regularly set's his hair afire and drinks battery acid in the morning. No thank you. It's rude flamers (like yourself) who makes generalizations about this broken profession that make progress an unthinkable word.