Brawler Archive

Thread: Brawler TOP 5 issues currently?

Wengel
Sat Nov 20, 2004 3:25 am
#27






antares_Kauri wrote:
Probably.

I don't think Jedi by the barrel continually coming to complain about brawlers is really included in the definition, though.

antares






Oh... so because this problem affects Jedi as well, it's not a valid argument? If i'd said this was a problem for my Pikeman it would have been ok?


Just because you dislike Jedi for some reason (Most likely because you don't have one), then you can't have any valid reasons for complaining over a serious bug that affects everyone? Jedi or not.


I'd say you should wake up just a bit. Just because you obviously like the "I Win" button brawlers have been gives, doesn't make the issue any different. It's a bug. It's serious. It needed to be fixed one way or the other.




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antares_Kauri
Sat Nov 20, 2004 11:33 am
#28

You're a good fiction writer. You should get that published. The warcry bug is one that should be fixed as quickly as possible, obviously. What I'm talking about is the streams of Jedi trying to get brawlers nerfed, or calling them all '13-year old "i-hate-my-father"-syndrome teenagers', as you put it. I have no problems with it being fixed. It's been active for too long as it is, but removing warcry entirely isn't fixing it.

antares

Message Edited by antares_Kauri on 11-20-2004 10:35 AM



|Pikeman non-stop since July, 2003|
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antares_Kauri
Sat Nov 20, 2004 11:24 pm
#29

I also wasn't speaking directly to you only, but also the Jedi who were saying such things as "Warcry needs to be removed from pvp and the effect of intimidate much be lowered." and "Simple, make Intimidate 1 not work in pvp"...

antares



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Wengel
Sun Nov 21, 2004 2:06 am
#30

Ok. Anyway, I for once, don't mind warcry when it's working as intended. It's perfect for crowd control and for escape.

But in it's current state due to the bug, it's simply being used to make a target unable to fight. And in that state i'd rather see it removed from pvp until they can actually fix it.

Simply because they have tried to fix it a couple of times now, and it's still not fixed. And atm, it's almost impossible to pvp (at least on chimaera) without bumping into people abusing this bug.



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YuuKnow
Tue Nov 23, 2004 7:51 am
#31






Wengel wrote:





Sinara-Snake wrote:




YuuKnow wrote:

Everyone and their mother is using Intimidate and Warcry. I'ld delete it from the Novice Box andmove it to Master Box to keep dabblers from abusing it; it should only be reserved for the truly dedicated Brawlers. (noice brawlers should get something else to compensate their loss).



Intimidate and warcry success rate is rather low on Novice, and that's why people want to get Master Brawler.







Which is just spammed on the target so it makes no difference what so ever.


Mapai, a point that a lot of others have mentioned too: Warcry is used by everyone and their mother atm. This is gamebreaking, and it has been going on for so long now that PVP is suffering badly from it. I run a rather large guild/city atm, and i see quite often that people don't even wanna go on pvp, because so many is using this bug. It's not fun.


Since SOE obviously can't fix it, why can't it be disabled for pvp purposes? Then they can work on a fix while it's disabled, and then re-enable it once it's been fixed? Overall that should be a better way of handling it, than just leave it be for yet another month.


About Intimidate.. well.. intimidate is not the issue. that is working as intended. It's a powerfull skill if used correctly, yes.. but you can do something to avoid that. You can't vs warcrybug.


From a jedi point of view: Warcrybug = TKM attacks you =


"You have been delayed for 10/20 seconds". (Warcry1/2 is spammed on you)


"You feel dizzy!".


"You have been knocked down". (Knockdown2 slammed on you until it hits)


"You have been incapacitated by *insert name here*". (Unarmed Hit 3 until you incap. Hit3 vs a jedi that has no armor = quite a bit of damage, yet you can't heal)


"You have been slain by *insert name here*". (Game over. Still delayed btw)



Everyone knows it. Everyone and their mother uses it. I don't mind getting killed fair and square. But getting killed because some 13-year old "i-hate-my-father"-syndrome teenager that gets a hard on from killing knights because he found the "I Win Button", followed by the "PWNED NOOB"... that pisses me off.


And it pisses me even more off that despite countless "fixes" and such, it's still not fixed. Nor is it disabled until they can actually fix it.







How do I protect against intimidate? Do tell!!!! (yes, I'm a pvp noob).



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Wengel
Tue Nov 23, 2004 10:06 am
#32

i play as jedi... i either heal it, or if the guy spams it, just ignore it. and work down his mind. maybe i will only hit with 50% damage, but i will damage the guy more than if i am just standing and healing the intimidate constantly.

it's not a real issue to me.



==================================
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All Accounts Cancelled per 24/4-05
Omi - Master Chef (12 pts) - Master Artisan (14 pts)
"*edited by admin*"

Death Watch Bunker - The Complete Guide - By Wengel

UberMcnuber
Wed Nov 24, 2004 3:43 pm
#33

Your top priority at the moment should be to fix Warcry. With that bug out its practically impossible to PvP. I do not think that Intimidate or Warcry should be removed from the game because when they are, "working as intended" they make a difference in the game. I don't think that there is any more issues with Brawler.



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Mary_Jane
Sun Nov 28, 2004 9:08 pm
#34







UberMcnuber wrote:

Your top priority at the moment should be to fix Warcry. With that bug out its practically impossible to PvP. I do not think that Intimidate or Warcry should be removed from the game because when they are, "working as intended" they make a difference in the game. I don't think that there is any more issues with Brawler.






Are we even sure Warcry is broken? I've asked repeatedly if it is or not and can't seem to get an answer. I agree that it is very difficult to PvP with Warcry the way it is now, but the more and more time that passes with the Devs ignoring this, the more and more I think they never will...

Message Edited by Mary_Jane on 11-28-2004 11:36 PM

Message Edited by Mary_Jane on 11-29-2004 04:25 AM




cJQPMaryJanePQJc

furrycat
Mon Nov 29, 2004 6:36 am
#35

> Are we even sure Warcry is broken?

Yes we are sure. Admittedly it seems to be broken in a different way each week. Currently we've cycled to the phase where it isn't breaking when a warcried target is attacked.

> he more and more time that passes with the Devs ignoring this, the more and more I
> think they never will...

They've tried to fix it and they will try again. Maybe they'll succeed. Your statement would be more true if the skill were simply removed, which is why I can't agree with those people saying it should be.




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Tapa
Sat Dec 25, 2004 8:20 am
#36

Do NOT remove warcry until it is fixed, they did that a few weeks after beta to rangers camps that repeled aggros cause it was being abused, and guess what, they still haven't fixed it. The devs are notoriously slow about fixing anything that isn't going to make them a lot of money, ie. the Jedi revamp came out fast cause everyone wanted to be Jedi, but since day 1 I have had creatures warping 80-100m away and 20m into the air when they are about to die and decide to run. I've actively pushed alot of issues, but the onlywords that get devs attention are "Jedi" and "Nerf".




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Ice981
Thu Dec 30, 2004 4:30 pm
#37

Clearly this thread is dealing mostly with PVP because NPCs just don't seem to complain as much as players do.

On that note, i like the suggestion about intimidate having some sort of a timer on it instead of it being an easily spammed omnipresent staple in pvp. 66% damage reduction is freakin huge! Because of this if you dont have novice brawler you don't have much of a chance. Pistoleers, for one, already have their damage nerf enough, since they are given no equivilant or means to counter intimidate, 66% taken away from their damage is just too much.

Secondly, i dont mind intimidate blocking 66%. I would like to see it serving to make a pvp battle more complex and interesting. In its current state it is easily spammed and impossible to avoid (even if you are a jedi, healing intim takes 4 seconds, using intim takes 1 second, and any good pvper knows that an unintimidated jedi is certain death) this doesnt add to the pvp experiance because it is always there, unchanging and undynamic. If intimidate had restrictions on it, such as: delay between uses, or ,like knockdown, a delay between when it could stick, or instead of having just the range of using intim be 30 meters make it so leaving the 30 meter radius of your target would clear the intimidate (people are less intimidating from far away in RL, haha). I am just trying out ideas but there are all sorts of options. If these restrictions were in place you would find brawlers using intimidate at clutch moments, when it is most benificial (thus using a diverse strategy) rather than spamming it and making it an ever-present part of pvp.

Hopefully someone makes sense of this.
Oss_Wilum
Sun Jan 02, 2005 2:15 am
#38

lol, i find it funny how the numbers on indimidate change depending on who is telling the story.


i've heard 50% for both

75% for int2

now 65% from this guy


i'm curius, doesn't anyone actually KNOW the amount of damage it reduces? both int 1 and 2 always seemed 50% to me



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NJ_Ragman
Wed Mar 09, 2005 12:26 pm
#39

Errm.

Well, here is a serious issue with Intimidate that obviously hasn't been noticed from the lack of threads i can find on it.

Using Intimidate 1 or 2, when you watch the combat spam, it appears that once in a while, a blow hits you for full damage, even though the mob(s) is(are) intimidated.

I have tested this on numerous occasions, and it continues to be a problem.

I will try and grab a combat log of this to show.


While some may find this a non issue. For those of us who enjoy fighting things unbuffed, it is a major problem.

Those who say "well just go and get buffed then" THAT is NOT a solution. That is a work around that should not need to be continued forever more.


Please have this brought up in your Correspondant forum, as this is one issue that is really going to affect a lot of players in the CURB.



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Sau'Rai Luess
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