Brawler Archive
Thread: To all of you whiners out there!
here's the situation...
I was 40k away from teras kasi novice. Combat was still hard. I then got the new patch. after a week of playing...I am still 35k away from teras kasi novice. I just can't handle anything that gives decent xp anymore. And my friend who bought the game yesterday is doing 3 x as much damage as I amwith a pistol. My friend has intermediate pistol...yet he does 3x the damage I do. I think we see a problem here.
When I first saw that there was even hand to hand combat in swg a couple years ago I had no clue how that was going to fit in the swg universe...but it seems to fit pretty well. Or at least I thought that it did. I understand that a freakin lazer gun would definitly be more powerful than a punch from the face. but c'mon why make teras kasi so hard to get to with the gigantic amounts of xp required to get 1 skill box?
I can understand a lack of attention to classes that don't get used very often. But a starting class that is this unbalanced really really needs to be worked on.
I know it's called unarmed combat, but if you will not let us use vibro knuckles yet. then give us a lesser version at least. That way we have something to help us work towards the MASSIVE goal of actually getting Teras Kasi.
TeknoStasis... I agree with you. That I believe is the biggest gripe people have with the "unarmed" path is that even in a group it is very difficult to handle anything that gives you decent xp. The ranged proffesions don't have a problem because they share in the xp earned without taking damage and actually get more than you because they hit more often then you did. If you try to take the creature out yourself you better hope there is a medic around with lots of stimpacks because you're going to be incapacitated alot otherwise.
Also ranged can shoot through the mountain at you and damage you while you have to climb it to get at them while they are running circles around you.
Laser vs. unarmed punch to the face? A small laser hole that is cauterized instantly vs. havingyour eyes gouged out, nose broken, and neck snapped. No I think one can make a case where unarmed can do just as much damage as a ranged weapon.
Because there are people out there who don't mind toiling away for hours at a time in a mindnumbing activity such as artisans who sit and survay without macros. I wonder how many artisians would be complaining if once you hit AFK status you couldn't survay any more. There are people who don't mind spending hours killing hundreds of small creatures every day to get the small trickle of unarmed xp in to advance to the higher levels. Going from TKA student to TKA novice is not a fun thing to do even with the "fabled" vibro knuckles...
>Why is it that a lot of people complain about getting Expert Unarmed without Knucklers yet there are Expert >TK's out there who got there before people started making VK's? (This is on the Shadowfire server.)
This thread is freaking stupid.
First off, Vk are taken out to make grinding harder for brawlers. That is the sole purpose.
I don't see any challenge in that.
If you want challenge, then go kill high lvl mobs. Go kill dark jedi and stuff in dathomir.
There's nothing challenging in leveling. There is nothing challenging in grinding.
Let's not forget about the entertainers who just leave their character dancing all night when they sleep. ![]()
As for me, I just started the long and arduous road towards Master Unarmed. After this, I will be a Master Brawler. I don't mind about VK's. I can just fight a bunch of low level creatures for several hours. Eventually, I'll get there.
The ranks weren't meant for speed climbing anyway. Yet people seem to think that it's some sort of race.
Takedown,
It's obvious you must not be from the brawler profession. Let me show youwhat isWRONG.
1) First off, Vk are taken out to make grinding harder for brawlers. That is the sole purpose.
You are correct on this point. Why make grinding harder for brawlers? I mean, a marksman can dammage for over 1500+ at expert level. On the other hand, a master brawler can now hit (beserked with vibro knuckles) up around 280. The marksman does over 5 times as much dammage! I can provide screenshots to prove this if you want.
2) I don't see any challenge in that.
The challenge is being in a group or pvp. Try killing with your buddies who are marksmen--you get a very small ammount compaired to the others. Now, lets imagine that you were to go overt (rebel or imperal)- You get taken down... Why? You: a) get kited b) get shot through hills c) don't do near as much dammage as your target. Hence, you get owned--quick.
3) If you want challenge, then go kill high lvl mobs. Go kill dark jedi and stuff in dathomir.
This is really funny-- Why would I like to get smeared by some dark jedi when I can have that much fun by taking on 2 diseased bocats (white conning). I took on two today.(two different times) I got incapped and killed. It's pretty pathetic. I can't domissions with my difficulty (9 or 10). I have to equip a cdef pistol so I can get a easy mission. (SAD)
4) There's nothing challenging in leveling. There is nothing challenging in grinding.
You need to revaluate your time if you think that brawler has it easy. It's a broken profession. I'll be happy to cite instances where I have been OWNED by Yellow conning mobs in TWO HITS. Yep, two. I was full health too. Thevalarian brawler(a NPC brawler--imagine that!) did 1800 dammage to me in ONE HIT. I'd hate to take on a jedi. I have a screenshot if proof is needed.
I used to be able to take on a yellow every now an then. Now, it seems that I have to stick to gorgs as a master brawler.
Now, take a 357 magnum revolver and shoot them point blank in the face and observe the damage done.
Is it really that hard of a concept to understand why UnArmed does not do damage comparable to the carbine/pistol/rifle classes? Seems like common sense to me.
Now, take a 357 magnum revolver and shoot them point blank in the face and observe the damage done.
Is it really that hard of a concept to understand why UnArmed does not do damage comparable to the carbine/pistol/rifle classes? Seems like common sense to me.
LordRaeVen316 wrote:
Imagine this...hit someone in the face with your fist....watch the damage done.
Now, take a 357 magnum revolver and shoot them point blank in the face and observe the damage done.
Is it really that hard of a concept to understand why UnArmed does not do damage comparable to the carbine/pistol/rifle classes? Seems like common sense to me.
Okay how bout a quick knuckle to the temple, or chop to the treachea, or a quick twist of the head snapping the neck.
In real life just as with a gun, a good brawler can bull off a on hit kill.
Not to mention posture changes, hey what if it was like real life and when a brawler broke your leg, you had to crawl prone all the way to the hostpial.
Is it such a hard concept to understand that this is a game and the classes should be balanced?
LordRaeVen316 wrote:
Imagine this...hit someone in the face with your fist....watch the damage done.
Now, take a 357 magnum revolver and shoot them point blank in the face and observe the damage done.
Is it really that hard of a concept to understand why UnArmed does not do damage comparable to the carbine/pistol/rifle classes? Seems like common sense to me.
Your wrong. Imagine this...someone that can pulverize a cinderblock with their bare fist hits you in the head with deadly intent. Aside from the amount of brains they would have to wipe off whats the difference?
I want comparable damage to the ranged class. Reality be damned. Brawler is damaged. All 5 top issues concern UA not being a viable proffession tree. Unfortunetly UA brawler is in the gateway to 4 highly desireable elite/hybrid proffessions.
How is brawler broken? Allow me to enumerate.
- damage is ridiculiously low compared to ranged. Even with weapons
- HAM costs are out of line with ranged weapons
- Hits through the geometry
- Specials that aren't very special
- Spaz_Hairlip
Come on. Expert rifle specials that do twice the damage than TKA specials (withVKs no less)at half the Xp. TKA got nerfed because of the whiner brigade. Novice marksmen found out that a well trained martial artist can beat them at melee range then cried about how it wasn't fair that they could get 4 or 5 free hits on another PC of an elite ( supposedly better ) combat class and still lose. They are supposed to lose. Marksman is a starter class, TKA is an elite class. Every elite combat class should beat or be a signifcant challenge to any starting class. In other words, TKA worked exactly as advertised, people whined, TKA got nerfed. TKA is only the first elite brawler class to be nerfed. Fencers, Swordsmen and Pikemen are roughly equal to TKA but since they are less numerous they aren't generating the same level of hue and cry. They will become more prevalent and be nerfed as well. We need to fight to get Brawler and the brawler elite classes fixed.
As a Smuggler I couldn't care less about the brawler profession.
It is just a skillpoints sink that was forced down our throats - the sooner I can get rid of the pain and go back to what I really like to do in the game, the better.
The average joe also isn't going to stand still, blissfully unresisting while anyone points a .357 at their head. There are real life one hit killer moves that can be employed in hand to hand combat. Luck plays only its usual small role and isn't really neccessary for the prepared fighter.
One hit kill moves at brawler level isn't what anyone wants and is a bit misleading in this discussion. Instead, consider the knockout blow the true equivalent. Once your incapped and helpless anyone that knows how could finish you off. I don't think that there is any legitemate arguement that a skilled hand to hand fighter couldn't knock some one out with a few well placed blows, or even a single powerful hit. No need to break boards or cinderblocks, a hard enough blow to the head will put anyone down. Functionally there is no difference between being incapped then killed and being killed outright.
The real issue isn't what would happen in real life.The real issue is playability and game balance which at this time is grossly in favor of ranged. I don't stand a chance against a ranged user of equal skill, not even close. I will take damageI can't return in order to get in range then I will do less damage when I am in range. I do have some pistol Xp (advanced) but Ilike playing up close an personal. Brawlers should dominate ranged users at melee range.The arguement that I should get a gun is no less valid than ranged users should learn to fight.If some one chooses to have no brawler skills at all they should lose to brawlers at melee range at this time there is no need for them to have any brawler skills.
It's obvious that the devolopers assumptions about a great many things turned out to be wrong. Brawler, wether armed or unarmed should be superior to ranged at melee range just as ranged should be superior at distance. This would introduce an element of strategy into ranged Vs melee. If a ranged user didn't do enough dange while they held the advantage they woul die, conversly a melee fighter would have to use terrain to their advantage orambush their target. If a ranged user keeps a brawler at range the brawler should die ( or be run off )most of the time. If a brawler successfully ambushes a marksman the marksman should die most of the time.
No one likes haveing an advantage taken away but marksman holds too large an advantage over brawler.
Note to holocron or whichever dev said don't compare yourself to pistol users: Why not. I dont want to hit a Mob at 50 meters but I want to do comparable damage when i'm in melee range. I will still end up taking more damage however I see that as the price of being a brawler. Also in PvP I currently do less damage than a Durni.