Brawler Archive

Thread: Master Brawler is the most useless skill in the game next patch.

shutout
Mon Mar 01, 2004 2:01 pm
#1

no one does now? i find a lot of people are master brawlers right now. of course, after publish 7, you'll probably see those numbers fall, but to fencers and swordsmen, who get no kd move, those extra points are well spent. plus, you get an extra +5 speed to all the melee weapons. i find riflemen and pistoleers mastering marksmen just to getextra speed to their guns. same with brawlers.


also, look at master marksman. you get nothing really for mastering that class. sure, you can go onto bh and commando, but they way those professions are looking lately, who'd want to?



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Cakins7005
Mon Mar 01, 2004 2:26 pm
#2

Why take a whopping +5 to speed and accuracy when you can do a lot more with skill tapes? Why waste all those points for accuracy and lunge 2 when you can take up extra defenses and special abilities?



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
MasterOfCombat
Mon Mar 01, 2004 3:27 pm
#3






Cakins7005 wrote:

Why take a whopping +5 to speed and accuracy when you can do a lot more with skill tapes? Why waste all those points for accuracy and lunge 2 when you can take up extra defenses and special abilities?






Because not everyone has enough money for that? Especially because +1 tapes dont stack up in a single piece of clothing, if you wear a full suit of armor you're limmited to essentially one shirt. You'll never find an attachment with +Toughness though, Master Brawler is a boon for a lot of reasons even though you dismiss them out of hand. For slower weapons (PowerHammer, LVA) you'd need +20 in speed tapes to completely cap out, with M Brawler, you only need 15. The weapons are also inaccurate, and +5 from Brawler goesa long way towards hitting more. You can't have your cake and eat it too with skill tapes, unless you have several +20 lyin around some place, or millions to blow on one's like them. Master Brawler still remains a good deal, and although intimidate is apparently being double resisted (I'm inquiring into that), it still cuts the damage you take in half for quite a while.


The extra "Special Abilities" you talk about though would be pretty worthless. What good are half of the attacks if you swing slower and less accurately? What good is a mind bleed if it ticks for 100 damage?


The real deal though, will always be Toughness for me. How can you say no to another 5% damage reduction?


If you think that Warcry is the only reason to have Master Brawler, and that a weaker Intimidate closes the deal, then by all means drop it. But it's nowhere near worthless.

Message Edited by MasterOfCombat on 03-01-2004 05:33 PM



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
mega3113
Mon Mar 01, 2004 3:32 pm
#4





The real deal though, will always be Toughness for me. How can you say no to another 5% damage reduction?






By eating damage reduction food and using the extra skill points to get more melee/ranged defense. And you can eat food for accuracy too.


I appreciate the work your doing as the correspondent but there really is little reason to goMB or stay MB if the changes on TC go live as is.

MasterOfCombat
Mon Mar 01, 2004 3:36 pm
#5

Damage reduction food takes up stomach space and lasts a limited number of hits. Sure, getting 4 hits reduced to nothing is great, but if you can only do that twice within30 -45 minutes, how usefull is that really? Your stomach is only so large, and to twist the phrase, you can only eat your cake for so long.



Tosedred -
Teras Kasi Artist 4000 |
Master Swordsman |
Master Brawler |
Master Pikeman
mega3113
Mon Mar 01, 2004 3:49 pm
#6

You use the food and adjust your template to increase your melee defense to the limit. Getting hit less is worth more than a 5% reduction.


Another point -Toughness is only good against kinetic attacks. The food is good against all damage.


The way this game is going your going to need armor anyway so toughness is moot really.


SSquirrel76
Mon Mar 01, 2004 4:45 pm
#7

Hitting the speed cap earlier or at all is probably more of a concern for 2 Handed and Polearms, but at Power 3 (now 4) and a 1.6 spd VK, my TKA was already hitting exactly once /second. I only have the needed Unarmed
b/c I'm working toward BE as well, but I would have to agree about skill tapes and such if you're only really wanting the nudge in speed. Yes they can be expensive, but once you get part way up your chosen elite fighting class you can do some decent money missions, sell loot you find etc. Money is easy to get in this game. Heck, I made about 2.5 million selling the crazy good Bantha Hide we had recently on Valcyn. If you're not earning much money in this game it's because you choose not to.


Astu (Valcyn)



Osethme; Mistress Tailor, Mistress Swordswoman; Shop at 1313, -5249 Coronet, Corellia, Wanderhome
Brigid Lightningrider; Mistress Image Designer; Skystone, Tatooine, Test Center

my hubby's characters:
Fiado
Ykkin
Astu
Hashy
Mon Mar 01, 2004 4:50 pm
#8

They're nerfing Warcry for Damn good reason. I dinged master brawler, went out and bought some BE'd Shorts and a shirt, then I started soloing nightsisters unarmored. It's ludricrously unbalanced being able to just yell at your oppenent, Shove them to the ground, and beat them while they're flat on their backsuntil finally they get back up where you then Yell at them again and shove them back down to the ground. Sure it's been fun but I think we need to accept this nerf.

Now if you'll excuse me I have to yell myself hoarse before the patch.


-Hashy
TekDragon
Mon Mar 01, 2004 5:34 pm
#9

What happened to Intimidate 2 to make it useless?


I was still considering going master brawler for the ability to severely hurt my enemy's ranged D and melee D (which are NOT being capped) with intimidate 2, as well as lowering their KD D.



TekDragon DeSol
Duke Of House Atreides
ShadeSwifteye
Mon Mar 01, 2004 6:05 pm
#10

The intimidate nerf is a false alarm.


http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=22833



-Shade


Maser Heavy Swordsman





-Shade
Cakins7005
Mon Mar 01, 2004 6:58 pm
#11

"The extra "Special Abilities" you talk about though would be pretty worthless. What good are half of the attacks if you swing slower and less accurately? What good is a mind bleed if it ticks for 100 damage?


The real deal though, will always be Toughness for me. How can you say no to another 5% damage reduction?

If you think that Warcry is the only reason to have Master Brawler, and that a weaker Intimidate closes the deal, then by all means drop it. But it's nowhere near worthless."


I can easily say no to 5% toughness by taking up fencer to have +80 more melee defense. As a human, I can wear 80% armor. I take no damage with it and a crate of 20% kinetic shields used for special occasions. Don't forget about defense vs. knockdown and dizzy. Toughness won't help you when you are flat on your back, looking at the stars.



To the poster that thought warcry was too powerful against Nightsisters: Have you ever heard of Riflemen, or Combat Medics? I saw a Rifleman solo an AT-ST in one minute without being attacked. They have a move called concealed shot which makes them invicible to their enemies and they are able to shoot at the same time at 0 risk with heavy armor piercing weapons. Lol, atleast with warcry 2 you would take hits 1/3 of the time. They can fire forever with concealed shot with no risk. Combat Medics are uber l33t in PvP and PvE. My alt character is one and he can easily solo krayt dragons because poisons stack and are much more powerful with looted components. He throws them at the max range and then hops on a speeder to kite. Carbineers will soon get an AOE dizzy/knockdown, and Pistoleers have their Geonosian stun pistol with 500 max damage.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Peaquak
Mon Mar 01, 2004 7:35 pm
#12

ummmm lunge 2 is the best skill in the brawler tree..... Warcry isnt much help if they just run away.....Fencers Pike and swords dont have a KD unless they are master brawlers. Almost all pvp people are master brawlers......
Blu_Haze
Mon Mar 01, 2004 8:02 pm
#13

If this patch goes through as intended I'm dropping master brawler for sure.


To the brawler correspondent, I know it must suck seeing people call "your" profession worthless, but sometiems the truth hurts. Sure a couple of the skill mods are decent like toughness and all that, but the simple fact of the matter is they are nothing compared to what you can get in other elite professions. Professions you normally can't get if you master brawler. For example my character right now is a TKM, Master Brawler, novice medic, and going Master Rifleman as well. If I dropped master brawler I could pick up either 4400 in fencer or 4040 in fencer, both of which give me defense bonuses that are far superior to master brawler. I would much rather add on an additional +70 melee defense than have +5 toughness. Not to mention +15 to dodge and that's JUST 4000 fencer. I could easily add on an additional tree of fencer and get plenty of KD defense when stacked with TKM.


Master brawler without warcry2 is nice by itself, however it isn't worth it at all compared to what you could spend those skillpoints on besides master brawler. For now it's worth it to me because I love warcry2, intimidate2, and lunge2. However if they nerf warcry and make it completely useless, then master brawler will get dropped the next day. The rest of it just isn't worth it to me without warcry2.



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