Brawler Archive

Thread: Unarmed Brawling is pretty much worthless..

Mokso
Wed Jul 02, 2003 8:17 am
#14

Maybe unarmed is not so good a polearm, but when you hit the tk area unarmed it goes up a lot? Not sure, I have one and enjoy it. I wish I could hit for more damage or at least have them use less damage on ourselfs when we use those special tactics such as intimidate. By the way, intimidate fails too much
NinjaFish
Wed Jul 02, 2003 8:54 am
#15

I'm having no problems progressing with unarmed, either, but that doesn't mean that I don't have problems with it.

The problem with the Berserk nerf that I have is more of a sympathetic one: I really think that by reducing the power of Berserk, an unarmed novice (and I mean novice; someone with no other brawler skills) has no truly useful tools at his disposal. The other skills work, but they cost so much that the costs don't justify the benefits.

The problem with unarmed as a whole is HAM costs. This is more of a fairness issue, and I'm actually not sure if it applies to the whole brawler tree, as I only play unarmed. The problem as I see it is simply that unarmed special moves cost twice as much, if not more, than marksman special moves. The HAM costs on novice brawler skills (intimidate, berserk, warcry, taunt) are absolutely ridiculous. The logic here seems completely reversed: brawlers are taking most of the damage in a battle, and yet they're saddled with the highest HAM costs? Doesn't that strike anyone else as a bit goofy?

Like I said, in no way does unarmed suck, but it could certainly be better, and it's definitely the most difficult combat type in the game right now. If that's how the devs intend it to be, then I'll accept it. If not, then there's something wrong with the profession. I guess I need a dev to come out and say whether or not unarmed is supposed to be more difficult than everything else.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
Siris_Shadowrunner
Wed Jul 02, 2003 11:17 am
#16

I agree that unarmed needs a little bit of a boost, but I don't think the Dev's monitor these forums much so I am going to post in the SWG discussions forum, come and reply to my post so we can get some attention.
Atama
Wed Jul 02, 2003 4:46 pm
#17

[quote] I was only just thinking that since everyone was complaining about the Brawling and TKA skills that maybe this is part of the jedi path. Doesn't really make sense to me that Marksmen get Jedi skills....call me crazy.[/quote]
Jedi is seperate from everything else.

TKA and brawling won't help a Jedi. Jedi use the Force to fight, even physically. That's why even a master swordsman can't use a lightsaber effectively. Jedi learn to use the Force more effectively and that's how they fight.

That's why someone who is physically small, weak, or old can be awesome with a saber. Yoda, Dooku, Vader (the poor guy is handicapped).



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
scorpion67
Wed Jul 02, 2003 5:07 pm
#18

So according to Madmatagan, game balance means all classes must be completely equal. Hmmm.... guess our definition of game balance is different. I think unarmed brawler is a viable class. That's my definition of balanced. Could it use some tweaks, probably, but I bet every class is saying the same thing (except the most popular).


I wanna be just as powerful as the marksman waaa waaaa waaaa, Mommy!


Maybe the brawler is not a viable grouping class, it's probably a little too early to write it off completely, but I can't comment on the grouping aspect.


I do know that I can solo whites with little or no downtime, so I'm having fun just exploring and hunting. For a single 3-4 hour session I make around 25,000 unarmed exp. Each kill nets between 300-400. I am fine with that rate at the moment. Will it take some time to reach the next level, sure about 3-5 more playing sessions. I don't think that's unreasonable. It's not powerleveling and I think that's what bothers most people here.


If that's not your idea of fun, than play the character differently or play another character, but don't say the class is broken or unviable. IMHO that's just not true from my experience with the character. If you want to race the other classes or compete with markman for grouping, play a different class. I don't think that all classes must be equal in everything.


I do have some concerns about grouping and definitely PvP, but hopefully those issues will be ironed out. I think that the way most of you are approaching the issue will not solve anything i.e "Unarmed Brawling is pretty much worthless". BS.


PS. I am playing a trandoshan, so maybe there is something to the race/class combo argument. I don't know.

scorpion67
Wed Jul 02, 2003 5:13 pm
#19

Oh yeah, one more thing. It's only a grind if you are racing to get to the next level. If that's what you are doing then I think you are missing the point of the game. Have you been to all 5 starter planets? Have you checked out all the sights and scenery?Have you seen all the variety of mobs? Have you been to all the cities? Checked out the architecture?


If not, you are probably grinding through the levels just to get to the top? What's the point?

Eusel
Wed Jul 02, 2003 6:00 pm
#20

I gotta add my voice to this, partially just because I need to vent. Yes unarmed was overpowered on the beta and the big final week nerf was necessary and I agreed with it. I wasn't one of those people who was whining that unarmed was broken. But this latest nerf was completely unnecessary. As most have pointed out the HAM cost forunarmed skills, berserk especially, are excessive. Problem is berserk, for me anyway, is the only way I can frigging kill anything. I had no idea until last night how much damage the other skill trees could do with their inter-frigging-mediate skills. I watched last night with increasing frustration and...pissedoffedness as my friend, who's a polearm brawler, didalmost400 points of damage with polearm hit 1. I'm not even going to mention the ranged classes because I don't care about them, what they do, what skills they have or how much damage they can do. I'm worried about the unarmed brawler.


I guess what I really want to know is: What exactly did we have that was so powerful to warrant this? Nothing. Absolutely nothing. I really feel for the unarmed brawlers who are not trandoshans because I really could not imagine what it's like.


The only constructive things I can say is:


At least give us back SOME of our damage or give us some earlier weapons. Brass knuckles, something. Right now I feel like I'm taking one step forward, three steps back. Then Ireach TKAI'll be doing...exactly the same amount of damage I was doing two nights ago...Hooray.


Do something about the skills. There are dozens of possibilities:Increased chance tocritical,increased damage for critical hits, faster recovery time for skills, lower HAM costs, multi-hit skills would be a possibility if they were done correctly.


Something seriously needs to be done. I love unarmed. I want to play unarmed. But I'm so frustrated right now that if this keeps upI will want to play this class andI doubt many other people will.

SanTsu
Wed Jul 02, 2003 7:17 pm
#21

I think I'll pipe in with my two sense now.


Have any of you tried fighting with vibro knuckles. May be it helps. I just got some today but havent had a chance to use them. I know some people are purists but even in EQ a monk had to use weapons untill he got very hi in lvl. Im just saying if it doesnt work one way try another.



I am working on a TKA/Pistoleer/Smuggler and have found that with the right tactics and weapons I can handle just about anything near my leave up to conning white. I didnt like the nerfing of bezerk either but I have adjusted and hope we will see some positive future change or discovery that will make unarmed more on par with the other combat styles.


By the way right now My skills are expert unarmed/ expert pistol / advanced ranged support/ survival 2 and exploration 2. Still have a long way to go and am loving every minute of it.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
NinjaFish
Wed Jul 02, 2003 9:32 pm
#22



SanTsu wrote:

Have any of you tried fighting with vibro knuckles. May be it helps. I just got some today but havent had a chance to use them. I know some people are purists but even in EQ a monk had to use weapons untill he got very hi in lvl. Im just saying if it doesnt work one way try another.




amusingly enough, knuckles make the problem even worse, thanks to the ridiculous HAM costs. even with a good set of knuckles, you can easily tack on 50 to the HAM cost of every special attack you have. knuckles also cut unarmed range to 1/3 of its normal distance and slow down attacking slightly. the upshot is increased damage on every hit, but you're pretty much unable to rely on your specials thanks to the HAM costs.



NinjaFish
Teräs Käsi Order
http://www.teraskasi.net
Grimror
Wed Jul 02, 2003 11:33 pm
#23

I'd like to know where you are getting 300-400 a kill with little to no downtime...sounds like cockey poo to me...
Grimror
Thu Jul 03, 2003 12:10 am
#24

The nerf to berzerk pretty much reduced my damage output while zerked by 50%...thats a huge **edit** nerf, and totally unecessary.
Grimror
Thu Jul 03, 2003 12:20 am
#25

People who are saying "such and such" is way too easy need a few credits to by themselves a clue. Advancing in this game right now is like pulling teeth. Two days ago I got to master unarmed and after the xp nerfs I am lucky to get a few k of xp per day while seriously grinding (downtime anyone?). If you think you are going to see master tka's anytime in the next month, and that people won't feel like they've accomplished anything by getting master tka, you're smoking crack. If you thought the 70k for getting unarmed master was a long grind, coupled with the current xp changes and the fact that grouping xp ispoorly implemented, you will not see master tka which requires considerable unarmed experience, anytime in the near future. This does not equate to "too easy", and If anyone who grinds out the millions of xp it takes to get tka master, rest asured that person will feel particularly proud as they will have had to grind an unfathomable number of mobs in order to do so. In the end, it equates to some pretty booring experience grinding, and poor gameplay.
JediShenlon
Thu Jul 03, 2003 6:42 am
#26

I would not change my class for anything in this world. I am loving being a unarmed fighter. I just got Teras Kasi Novice last night. I also got Novice Creature Handler. I can take out stuff on Coronet that is insane with hardly any downtime. I can clear out a crazed dunri lair with no problems netting 250 XP a kill. I can kill those big Zebra things for 400 XP a kill. It is all a matter of choice in this game. It is what you make it. I hate firearm combat and will never use it. I will be Teras Kasi till the game ends. Many people have asked me why I chose unarmed and I cannot really answer that.I just enoy it. One of my friends is going for bounty hunter so he is a marksman. He dies quick LOL where I live to fight. The game is what you make it. I just do not like these posts about what is the purpose. I love my profession and do not like to see it berated. If you do not like Unarmed go find what makes you happy and leave us unarmed folks alone.



Best Regards ,


Shenlon


Bloodfin

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