Brawler Archive

Thread: Removal of VibroKnucklers has totally gimped brawlers!

KaliMirchi
Wed Aug 13, 2003 2:09 pm
#14

I agree Ordained....



I'm a Novice Swordsman and now am pursuing theMaster Brawler Title. The knucks way overpowered the UA branch. I spent the last few hours fighting white cons and actually using the knucks (which are just less powerful if you aren't TKA). I did fine.


People are complaining because ~~~SHOCK~~~ they actually have to WORK to advance. WOW! What a concept!


I hope to hell they either 1 Get over it. or 2 Actually make good on their repeated threats to cancel.



Kali




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
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Maverick315
Wed Aug 13, 2003 7:31 pm
#15

I personally think that VKs should be removed from the unarmed class completely. I think that unarmed and TKA should be given a base damage of 50-100 (just an example) and given a speed if 1.



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
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-Page 267, SWG Strategy Guide
Auto
Wed Aug 13, 2003 7:32 pm
#16

The devs completely gimped my character in practically every area


My character:


Pistoleer:


Considerable distance through pistoleer tree, just got meleedefense1 which is our knockdown it was great having it for a few days, I could finally start getting some real xp. The action cost of meleedefense1 was increased from 31 to 81 it really tears into my action pool.


Novice Creature Handler:


Bought a Gurreck, yes 1. Used it very sparingly spent 25k credits to get it...now useless can I get a refund?


Brawler Unarmed:


My vibroknuckers are gone of course, never to be seen again till I get 195k xp doing less than 80 base dmg, thanks devs.


and finally, to add insult to gimpage, when I logged in my favorite cloak was gun...*sigh*




Greython Tolar of DOOM
Grimror
Wed Aug 13, 2003 9:39 pm
#17

"Pistoleer:


Considerable distance through pistoleer tree, just got meleedefense1 which is our knockdown it was great having it for a few days, I could finally start getting some real xp. The action cost of meleedefense1 was increased from 31 to 81 it really tears into my action pool."



Dude, TKA knockdowns went thru the roof compared to yours. A change from 35 to 200! And your whining about that measly fifty friggin point increase? Jesus h, Id love my KDs to cost 81, but guess what they dont. CH? Well **edit**, if you want to friggen control some of the best monsters in the game, get master CH! Wow, what a novel concept! VK certs? There is FAR FAR more wrong with unarmed fighting then a cert for friggen vks. Stick with pistoleer man you already got the knockdown for that, and it costs NOTHING compared to the other nockdowns in the game, and does MORE damage. The only thing I feel sorry for you about is your cloak =[

Nagaram
Wed Aug 13, 2003 9:53 pm
#18

I'm at the top of the brawling tree. Now that I can't use vibro knucklers, I'm doing 1/4 the damge I was doing before. I took me an hour today to complete a mission that had whites in it because I kept getting knocked out. I couldn't defeat the creature on my mission with unarmed and used a scout pistol to finish it off and even though my pistol skill is lower than my unarmed, with one shot, I got more xp than half a dozen hits I did unarmed.In groups, I can't compete for damage at all and get neglible xp.


Making vibro knucklers unavailble to brawlers is like forcing a marksman to use their newbie CDEF weapon until they reach an advanced profession. Unarmed combat wasn't great before, since you have to get pounded while you're doing damge. Now without vibro knucklers, a brawer the worst combat profession by far. Now you can't solo mission, you can't get xp in groups. At master unarmed level, the skill is useless and reaching TKA without a dedicated healer is near impossible.


Some developer needs to try what it's like at master unarmed without vibro knucklers. It's rather obvious no playtesting was done to see what the effects of this patch did.


The unarmed brawler profession before TKA level is no longer blanced and it is no longer playable and it's no longer fun, not by a long shot.


Kalen_Darkmoon
Wed Aug 13, 2003 10:05 pm
#19

A very sad day for Unarmed Combat trainees and professionals across the galaxies.


1st) To begin with, for some strange reason we have the slowest attack rate in the game. 4.0 seconds to swing a fist or throw a kick.


2nd) Unarmed is the lowest damage of any class/weapon in the game.


3rd) To become even CLOSE to competitive, Unarmed MUST ARM themselves with a Vibroknuckler. Meaning there is no such thing a a (viable) UNARMED class in the game to begin with.


4th) Take away the weapon (aka Vibro Knucklers) from the Unarmed class and restrict it to Teras Kasi - the SO CALLED masters of UNARMED combat. LOL


I challenge anyone to convince a police officer or judge that you are unarmed when wielding brass knuckles ( the closest RL equivalent to VK).


5th) Unarmed martial arts styles are just that... UNARMED. No friggin brass knuckles or blades or anything else like that. Pure and simple - hands, feet and body. Why in the heck would they put in VKs in the first place? If you want to wield a melee weapon, there are 3 other routes you can go!!!


GET RID OF THE DAM*ED VKs *ENTIRELY* AND FIX THE UNARMED AND TERAS KASI !!!!!!!!!!!!!!!!!!!!



Right now, they are nothing more than a joke.

600F4i
Wed Aug 13, 2003 11:03 pm
#20

Well I'm just totally downbeat about this whole thing.I was really enjoying playing my Brawler class.Now I log on and I can't use my VK's worth anything.I'm hitting for 250 max while berserk and with VK's.


Brawlers have been big time NERFED.I'm seriously thinking about canceling my subscription until they sort this thing out.I don't fancy paying $15 a month for something I won't enjoy and won't play.I hope SOE come to their senses because I really did enjoy playing untill now.



Mobian


TKA Student


Eclipse

Shurikt
Wed Aug 13, 2003 11:25 pm
#21

No, I'm not going to cancel my account over it, but it was very disconcerting to be completely owned bya singlewhite con when I logged in tonight.


I have no intention of training Novice TK, so I guess those VKs I bought are worthless now? Sure, put a certificate on them, but why put it there? Why not somewhere in the Brawler skilltree? As a Merchant/Smuggler, my combat skills are effectively capped at the top of the Basic professions. Heck, the VKs were the only way I was even useful in combat. Now I might as well just grind spice all day, not that anybody's going to buy it.


And at least give us a reasonable heads up before these changes take effect so you can get a little feedback. Before a big patch most people aren't likely to check the boards for each of the basic and advanced professions that apply to their particular skill map. Let's see, I have skills in Medic, Scout, Artisan, Marksman, Merchant and Smuggler... Howwas I supposed to know that the VK change was going to be the one to injure my character the most?


Seriously, time to put it back the way it was before the patch. If you need to balance something, do it for a concrete reason, not because you don't think that lower level characters should have access to the only unarmed weapon in the game. If that's going to be the case, then you need to put certificates on weapon upgrades, spices, molecular clamps, etc. Basically everything.


Way to ruin my night.

Gutshot
Thu Aug 14, 2003 12:04 am
#22

Before moving into the Tera Kasi profession after today's patch, please do yourself a favor and check the contents of this post:


http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=6934

DarthMinos
Thu Aug 14, 2003 12:07 am
#23

I'm with you guys. I have a character that I was working on to become a TKA artist. I logged into today and found that this Master Unarmed Brawler was getting pounded on by everything that conned over blue. Coming up with the xp to get to TKA is going to be painful. I may be overreacting right now, and I'm giving myself sometime to calm down and get over it, but I may just quit playing that character and move on.


I'd like to know the reasons for nerfing the unarmed brawler the way they did.




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Ordained
Thu Aug 14, 2003 12:07 am
#24

I know this is a sensitive issue, so bear with me.


I started a 2Hand Sword character, and my friend had a wookie learning unarmed. While I progressed up the levels and he progressed up his levels I would upgrade my weapons as per certification in my line. His damage always remained the same as mine as he went up his line as well, and he did not use vibro knucklers. If he would have used vibro knucklers he would really be out damaging me, which would be a bit unfair as he could kill much faster and gain more exp in the same amount of time.


I know it must be horrible if you are used to using vibro knucklers without earning them (how I would love to use a 2 hand curved sword for full damage at the first level of my skills) but to be honest it is the right thing for the devs to do.


Ordained


Leana_Txorana
Thu Aug 14, 2003 12:08 am
#25

That's nice Leana. Retired Master TK/Master Brawler here. It gets harder, trust me =) You won't be able to take whites for long with the knockdown nerf.


Well I never used knockdown before. Lately I have been using it once if that. Now once I beserk a couple of times, then I will let you know how I feel.


I usually just Beserk, but sometime will do Dizzy, Knockdown, and then Beserk but not usually.




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Nagorak
Thu Aug 14, 2003 12:28 am
#26






Leana_Txorana wrote:

Boy are those polearm users gimped by the loss of VK. We know those Unarmed people before VKs were cheating, there is no way they could have become TKA unless they cheated.


For those of us who started out without VK, we dont think it is much of a gimp. Sure VK are nice but we did without them. We also walked to school in the snow, uphill both ways.







Leana, just for your information I'm currently going for Master Brawler. I have the following specializations: Master 2H, Advanced 1H, Advanced Polearm, Expert Unarmed.


The problem is using a Curved Sword that you get at Advanced 1H, I can kill Ikopis in 2-3 hits. Meanwhile my Unarmed Brawling which is actually more advanced takes about 5 times longer and I take 5 times as much damage.


Believe it or not, I actually know what I'm talking about. The damage output of Unarmed in comparison to all the other Brawler trees has suddenly become PATHETIC. This is not a comparison of advanced classes like TKA/etc, this is just in the brawler tree. And it hurts the Brawler class as a whole since getting Master Brawler is now about 100 times harder due to the gimpiness of Unarmed.

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