Brawler Archive

Thread: ATTENTION ALL!!! COMBAT BALANCE DISPARITY!!!

sevatia
Tue Jan 06, 2004 5:03 pm
#196

Here's something for you.....i'm a mch w/ bh! lol......come to think of it....me w/ my avenger title and gaping spider recluse, and gaping spider we're owned by a master pistoleer, master tka!


A couple of months ago this would not have happened! Nice ranged mitigation, plus those incredible defensive mods made the opponent impossible to hit, i did not hit the target w/ one shot, nor did my spiders hit the opponent. WHich is pretty sad if u think that the only damage the person took, was when they did specials and that cost them ham.


Anyway i digress...BH's as it has been stated several times on the forums is supposed to be an OFFENSIVE combat class. This has been reestablished time and time again. Should bh's get more defensive mods....maybe....but than again as a CH we do have zero skill mods. You take down the owner of a creature, and the creature stops attacking period, you would think that this would not be so easily accomplished, since the creature would be the owner's bodyguard, but obviously there are unbalances in the game. Bh's have their own share of great offensive weapony, plus some of the best skills to use in the game. I'm not exactly sure you REALLY need those defensive bonuses, because if you have checked your skills lately you do have ranged attack mitagion in your investigation tree. BUT since most bh's, barely use investiagation and only use bh skills to stack with pistol, carbine, etc, the ranged defense mitigation is something you seem to have overlooked. You should not be getting you butt kicked by any melee opponent, because you should be far away taking them down w/ your ranged ability!


If you feel that my opinion is nothing to consider, than you are probably so stuck on your BH whining to pay attention to how CH really is in combat. I do not feel much sympathy for BH's not gettin looked, as a MCH i have my own problems and can honestly say that the BH profession is pretty well off right now. IF you were a SL looking for some sympathy! That i can give, but since your profession really isn't broke, useless, or in a state of constant flux, I do not feel that you complaining about your skill mods deserves much of the creature handlers sympathy as of now.....and especially not mine.


Sevatia-MCH, Avenger

KeseeroGuan
Tue Jan 06, 2004 5:20 pm
#197

This should be posted in, and only in the bounty hunter forums. We are carbineers, carabiniers, and carabineers. We are not bounty hunters, although some may have an alterante character or be a bh who dabbles in carbineer, and as such we may not know what the bounty hunter profession is like. This forum is used to discuss the aspects of the carbineer profession. If people wish to discuss this they may click over to the bounty hunter forum and see for themselves.



Sincerely Yours,

Xeesero Guan

Role-Player
CyberData4
Tue Jan 06, 2004 7:20 pm
#198

I was a master commando and I'm not a master BH. Whoever stated that a master BH will slaughter a master pistoleer is a fool. If that BH can actually hit the pistoleer....maybe they'd have a chance. Point is BHG's and CMD's are in the same exact boat......little to no defense.
RCS37
Tue Jan 06, 2004 7:48 pm
#199

I think a lot of you have some great mith about bounty hunters and how powerful they are the fact is i have been on both sides ive had all the bh skills and all the pistoleer skills and all the dirty fighting skills out of all of them, fan shot seems the most powerful, i always seem to get a delay with eye shot and torso shot but fan shot shots at ever second and does a ton of dmg.

Plus its area attack so bh gets what exactly someone posetd the skill mods and accuracy mods and there almost identical i think a master bh has about the same mods as a master pistoleer and at pitoleer you get ss and fan shot thats all i ever neede when i was master pistoleer.

Bh just really sucks the only bh shot i acually use is the fire kd but it usally dosnt work and the spray shot which is basically crippling shot from the carbineer tree.

Bh just sucks as a Master Pistoleer i had better attacks, amazing defenses and oh yeah all kinds of skill points i could have become a master doc and had my self buffed 24/7 to go oon top og my pitol skills.

However as a master BH i had what 33 skill points? so i could chocie between dabbling in pistoleer to get fan shot and some defence or i could spend them to get novice medic hmmm.

I dont know what sever you guys play on but i have also been a tkm, and no one fears or cares about bh there like seeing a pikeman who cares they cant really do anything, jsut another weak ass profestion, on my sever basically if your good at pvp your either a riffleman,fencer,pistoleer,or tka or a combonation of 1 or 2 of those together everyone else just gets owned including bh.

All the time i hear bh shouldnt be good at combate they spend half there sp on scouting. Ok so shouldnt we get somthing for that? i mean you say we should suck because we spend 217 sp to get average attacks and no defences? and no scouting abilitys i mean yeah i lay down a camp or mask my scent but thats helps me hunt and kill bountys how?

I always thoguht of bh being the ultimate man killer, someone who had unbelieble attacks, but the truth is bh sucks and as a master pitollerr if you dont completly own a mbh evert time you face off against one you just dont know how to pvp, because as the game is right now pistoleer beats mbh everytime and pls spare me the denial like i said i was a master pistoleer just yesterday and i know how easy bh are to kill and how they cant seem to do any dmg to us.



S y m p s o n
antares_Kauri
Tue Jan 06, 2004 8:34 pm
#200

To balance out commando's and BH's (supposedly, intended) superior offense.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Morganite
Wed Jan 07, 2004 12:09 am
#201

CH's dont need defense mods, they have pets to absorb attacks (granted they dont absorb much of anything anymore)..



As far as BH's defense, we dont need any, we only need 1 simple thing to make our skill points a worth-while investment.



A trap that strips defensive mods for 20 seconds, not resists, just the mods.. (dodge, dvs kd, dvs dizzy, etc..) Bh'ers have great state effect specials, which are completely meaningless in PvP since all of the PvP templates get enough defenses to negate all of our state effect specials.



Of course since that idea is founded in common sense (getting something usefull out of our scouting line), SOE would either ignore it, or screw it up. (allow the to-hit of these traps to be affected by the dodge/counter-attack/block mods while giving us no to-hit bonuses with it, meaning the trap, much like most of our specials, would miss)




MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
gunganpoodo
Wed Jan 07, 2004 12:22 am
#202






MarcBulger wrote:

"Tangle Pistol = 100% Damage to the player."


Actually it's 75% sice Tangle isn't AP1.






Actually it is 100% dmg. Go do some tests and then come back and say that. My guess is you won't because you'll find armor that is vulnerable to a dmg type doesn't allow for armor rating. Another words, armor rating is thrown out the window since the armor is "vulnerable" to that type of damage. If you are still not convinced, go compare the dmg above the target to the dmg in your combat log with the tangle vs some other pistol. You'll then see what I am talking about.




Delgoth'Nah
Colonel Rebel Alliance
Master Rifleman - Master TKA - Medic 4-4-0-0


DarkDiscipleofLight
Wed Jan 07, 2004 1:16 am
#203

I dont always post but this topic refers to me. I played as a bh 0/4/4/4 at one time but i surrendered it all to do a crazy holo chase but its not worth itso im doin carbineer for**edit**s andgiggles now, so the poster if im readin this right says that bhs have high offensive power, without any defense really.


This is true, I had some dangerous offensive power but when they bullet came back at me I was screwed. I dueled my friends the other day for fun. One being a TKA/Brawler/Fencer. Boy that was a joke, I beat him one time and that was me being cheap spamming eyeshot, im sorry but thats just cheap. But on the contrary, the only thing he did was dizzy kd and beat the snot outta me on his round. People complained that BH's spammed eyeshot and yada yada but seems to me only thing TKA's and such only spam kd and dizzy, what makes that any different than a BH with eyeshot? Sure its your special use it but practice whateveryone preaches.


The other friend was near master pistoleer 4/4/4/3 and the first round he dodges most of my shots and beats me, of course he was complainin no torso shot or eyeshot but it didnt stop him from spamming stopping shot. The second round i used torso shot and threw one eyeshot for the effect of blindand he cried that it wasnt fair, merely asked what he spammed stating he used one of his best specials, and then said what does that leave me bodyshot 2 whoopy doo.? He said thats it true. Yes thats a bit off the subject .


One poster said torso shot was very high hitting special, maybe pve not necc pvp, stopping shot hits harder than any pistol special ive seen. I was pistoleer at one time because of my holo journey. So I would have to disagree with that post earlier. LLC lol what a joke if we hit yea we do some good dmg, but thats very rare we hit consistently and like any hw u cant target a specific pool, u make us sound like we aim for ur health or mind As for out flame dot its very weak compared to a ft dot which it should be but its not hard to run to some water, wah wah... Bleeding shot hell everyone has fa2 so it doesnt last long.


So like many other people have said, all that offensive is no good to us if we cant hit our target. plus our carbine line two of the specials dont always kd like any other kd but we arent the only ones with a ranged kd. now the confusion shot is nice i have to admit but with everyone having +40 to kd doesnt help our odds not to mention ham cost for those specials are pathetic. Flame away if you wil but thats my two cents of it and good day to all




" I'll be your huckleberry...... "

Carbineer Motto: " I bet I kill myself before you kill me!"
Vyn_Drayko
Wed Jan 07, 2004 4:16 am
#204

THe issue which has been brought up in the SWG Forum pertains to the above fact that we might slaugheter opponents...if we could hit them. Many, myself included think that in order for us to at least hope to hit our target we need to survive a little longer, which defense mods do. Do any of you have some ideas to put in on what kinds of mods would be helpful to that end?



Vyn Drayko - Corbantis Master Bounty Hunter
Vyn_Drayko
Wed Jan 07, 2004 4:19 am
#205

I agree with you that if a TKM touches a MBH..he should be a dead man. The MBH you fought was smart enough to keep you at range by using one of ou ronly reliable attacks which doesnt focuxs all its effort in status hits. However, if you had a good composite helm like so many others do, you probasbly would have killed him. So you say no melee defense to a MBH. I agree myself on that, but you say ranged might be another story. Got any ideas for that other story?



Vyn Drayko - Corbantis Master Bounty Hunter
Vyn_Drayko
Wed Jan 07, 2004 4:24 am
#206

The issue with darkshades coment that doesnt work (im a MBH as well) is that accuracy modifiers will do **edit**. Yea ou rattacks will actualy touch a target and damage them, but the effect attacks will still do nothing. I saw above a comment saying that the templates would rule over a BH because of a BH"s lackof defense. ITs so true. A BH, unless he gets lucky by having a stupid opponent, a weak opponent, or an AFK ooponet does not last long in combat,because we cant take the damage or status hits others inflict, while we cannot inflict our own. so does anyone have a useful idea for some mods that would make the BH able to last longer, but not be able to own up by default?



Vyn Drayko - Corbantis Master Bounty Hunter
Vyn_Drayko
Wed Jan 07, 2004 4:29 am
#207

These posts are not designed to discuss bh issues. These posts are meant to try and get a community effort/contribution torwards a simple problem, so that a precednet can be set and it done again on otehr issues. As I have asked again and again in every post, put dopwn the changes/no changes you would call for and why. THat way it can all be put together and submitted to the devs saying "The SWG commjunity agrees for the most part on this" IF you guys could just PUT something down instead of arguing, this trhead would be gone even quicker.



Vyn Drayko - Corbantis Master Bounty Hunter
Vyn_Drayko
Wed Jan 07, 2004 4:30 am
#208

AND you would have been of some help as well and looked well upon.



Vyn Drayko - Corbantis Master Bounty Hunter
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