Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
JaveRel wrote:I think you BH guys are not seeing this correctly. I used to be a BH and ya it was pretty lame. The thing is I think BH should never have been a class at all. Why do you have to be a replica of Boba Fett to be called a BH? I mean anyone can be a BH but the Devs went and messed it up by giving it a class. It should have been open to any combat profession not like it is now. I don't see why you BHs want to stay in the same vein as everyone else. It gives you guys more flavor and more to choose from. Yes I agree making the whole scout tree better is a great idea but what profession doesn't need some serious revamping?This is the best they could do on short notice and I think it makes more sense. Why does a BH have to use pistols, carbines, and llc? A TKA could be a BH, so could a pistoleer, a CH, a carbineer, or rifleman. My point is a BH is not a set of skills but more of a decision by a player. This is what the Devs messed up by making you all the same ole formula. Its very boring and now you can mix it up and be more of a unique BH instead of the same old crap.Jave Rel
EXACTLY!
The BH is the end game, the combat profession you bring to the plate is the MEANS to that end...
Southwick wrote:
Samous calm down.
The simple fix is to move jedi hunting to master. This means that you are a mbh that has a weapon line focus.
You could be a mbh with better pistol, carbine, heavy weapon, or rifle skills(yes now you can use a rilfe!) If you decided you could be a brawler bh, also something many have wanted.
Moving jedihunting to master is the best thing to go with this!
I saw nothing in his post that hinted towards moving Jedi hunting to master. Until I see this, I see no reason to calm down. Even it it did go into use, and the only people hunting Jedi were those who have mastered BH, the best chocie for us to do is only go into ONE other profession because we've been gimped by the weapon delay.
SamousNemo wrote:
Bring back permadeath
Thank you SamousNemo for helping me to stay focused on the right issue here..../applaud
I was almost completely on the wagon there FOR this change....thanks for taking me off the damn thing before it went over a cliff.
OckVofad wrote:
The scout skill point requirement is a major reason why I never followed through with becoming a BH. I have several friends who are BHs but i could not get over the fact that they were so weak in PvP. I will now join the ranks and hunt those Jedi. HeHe.
A good compromise given all that this profession has been through.
We dont want compromise we want fixed, and fixed properly not with this band aid rubbish that will just serve to attract the FOTM wannabes. No good will come of this little adventure appart from more nerfs to us further down the road as people cry about all the FOTM dabblers taking out hoardes of people while theyhave their BH tag on.
MORE SKILL POINTS IS NOT THE ANSWER.
FIX WHAT WE HAVE ALREADY DONT GIVE US MORE CRAP SO YOU CAN JUST NERF IT AT A LATER DATE
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
JustG... Your attitude is very unsatisfying.
As if we are in the wrong for being upset with our broken professian and don't have enough patience.
Well guess what JustG... We don't have the patience nor should we. You nerfed our professian while buffing others. All BH had was offense which you took away from us with no compensation of defense. And the bountys have been screwed up since launch.
There is no excuse you can make other then to just admitting you are a flake. We are tired of your lies and attitude.
And sure we can wait an entire year for you to fix this professian, but not when we are paying $15 a month. You are working on our time, our dollar. BH is a more favored professian then ID and SL yet you already did ID and planning on SL. Get your act together already.
And then you waste all this time on something stupid like Jedi, which was much better before publish 9, and don't even get that right.
You developers seriously need to get your act together.
MagusZDark wrote:
Seriously people- This isn't a fix to the Bounty Hunter profession at all. I would've much rather seen something done with our skill points to make us stand on our own rather than dabble into other professions. Too much black and white thinking here...
You realize that black and white thinking is exactly what you're employing here, right?
Full 217 point requirement for MBH is right, anything else is wrong is what you're advocating. That's as black and white as it gets.
We're being given a bone here along with some communication for a change. Be thankful.
I'd like to back up some other things that have been said -- definitely keep Master Marksman as a pre-req, but change the LLC to be a rifle instead of a heavy weapon, and convert our HW xp over to Rifle xp (so we don't suddenly lose the use of it if we haven't picked up a rifle since Marksman
)
It would also be *extremely* good if we could have a conversion feature similar to what the Jedi are going through - a one time ability to give up skills and reclaim skill points, then go ahead and put them where we want to for our build. Confirm that they're where we want, and then away we go.