Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
atimes wrote:
I see this as a temp solution.
A lot of the things they want to do for BH will be done in the combat balance. Removing skills that are currently useless to us is a quick fix to help stop the bleeding that we are all experiencing. I doubt they can implement humanoid traps and all the other things we are asking for by friday. For crying out loud people it's going in tommorow and will be hotfixed friday. That's 2 days. It's doubtful they can do everything we ask in 2 days so this is a quick fix to help improve our combat effectiveness.
However if they REALLY want to help us out they can start by removing that weapon switch timer they just put in.
Band-aids. I swear this is Johnson & Johnson. I think the problem with the weapon switch timer is it affects every single player currently, and they cannot code it for just those with FS slots. I don't see that issue being resolved for at least 12 weeks, if ever. Funny, how truly 20/20 hindsight is. Look back at the Dev posts regarding TKM and BH being the control mechanism for FS players. Funny how the puzzle starts falling together.
Well, now that my rants are over, let me add this to the growing list of what can be done now. Re boost the payouts for FS missions. Apparently, XP loss is still tacked on even if you die and eventually clone. A nice rude awakening for any FS. You will have to clone eventually, and when you do, looky there, XP deficit. So if that works as intended, as a CSR has said, then there is absolutely 0 reason for the payouts to be so low.
Since you are freeing up points for us, like you did for FS players, why not let us choose how to spend them there points with the same nifty conversion mumbo jumbo, hmm? You say you want us FS hunt ready, ASAP...this is a way to prove it. Just an idea is all.
Gonz
I really like that!
DarthKaelan wrote:
MagusZDark wrote:
It would also be *extremely* good if we could have a conversion feature similar to what the Jedi are going through - a one time ability to give up skills and reclaim skill points, then go ahead and put them where we want to for our build. Confirm that they're where we want, and then away we go.
Squidwalker posted the same thing earlier in the thread..
I agree too.. -they- get a free pass, why can't we? They know how to do it, they -just- did it for them.
48 points to drop in any other profession one time...![]()
DarthKaelan wrote:
It would also be *extremely* good if we could have a conversion feature similar to what the Jedi are going through - a one time ability to give up skills and reclaim skill points, then go ahead and put them where we want to for our build. Confirm that they're where we want, and then away we go.
Yup /agree......why should we have to grind out those sp again just to keep us busy untill revamp?.....NOT FAIR
PhoenixOrion wrote:
JustG: next step should be to move ranger tracking down to Scout or get rid of Ranger altogether. It's a useless profession, and the only useful tree in it IS Tracking. Then if any BH's wanted to, they could still get Tracking to help track bounties.
LOL yea, umm try and say that in the Ranger forum. You aren't worth your weight in MBH skill points if you don't. If you really want to get nastey about it, ATM BH is worthless too. But just like many of the professions out there ranger, and BH, need a good revamp to be worth the time and SP they require. Just because you don't like being a ranger, and would not play one, and prefer it, don't slam it. I don't really care for BH, would not be one, and have no desire to ever be one. But I actually came in here trying to help you guys out, and you slam me and my profession? Man, it's true what they say about BH.......
JustG wrote:
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
- g
In my tests today even at MBH I miss to much with the LLC, I can't imagine how bad it must be at novice bh.
Message Edited by Warp1001 on 06-29-2004 04:38 PM