Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
SamousNemo
Tue Jun 29, 2004 2:12 pm
#92
JustG wrote:
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
NO!!! I DO NOT WANT MORE SKILL BOXES!!! I WANT THE SKILL BOXES I ALREADY HAVE TO WORK!!!!
Why is this such a difficuly concept to grasp?! Why is everyonemessing their pants because after royally **edit**ing us up the ass today with pub 9, he came into say "hi... keep waiting guys..."
All you are basically telling us is that if we want to be better Bounty Hunters, we should give up on our profession and become something else. Hell, make BH HARDER. Make us spend 250 skill points to master and 120k of combat to novice. But for Pete's sake, FIX US first.
Whoop-dee-doo! Now i can spend more points into Carbineer! I'm still sitting on my Pistol and LLC because of the 3 second delay! Alright!! Now I can actually HIT what I took a mission for, doesn't matter cause I still can't find him!! Sweet! Now I can defense stack like everyone else so I actually stand a chance on killing a Jedi!! But that's pointless since I'm getting paid 15k after spending 10k in buffs!!
You tell us to wait, but in the meantime Jedi are getting more powerful and more numerous. If you KNEW this was going to happen to Jedi, then why on EARTH did you schedule the Jedi revamp (TWO PATCHES!! TWO WHOLE **edit**ING PATCHES!! WHILE I STILL HAVE YET TO SEE ANYTHING BUT DOUBLING OUR XP TO MAKE IT EASIER ON HOLOGRINDERS) before fixing ours?
This is NOT a solution guys. This is the same lame-brained, half-baked thinking we've had shoved up our asses from the start. Creating more problems to fix old ones.
Mapai
Tue Jun 29, 2004 2:13 pm
#93
/emote starts running from bh again
Seriously as a former master bh for many months.
Add acc to the LLC
Take out the timer on wepons till you can code it for BH not to have a timer between wepons. ( I would like to see it a skill at master marksman and master brawler, takes care of bh and commandos that way also)
Great change, almost makes me want to create another toon and grind BH again.
glorfindel23
Tue Jun 29, 2004 2:13 pm
#94
" We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites. "
This is good for the present, though ideally when the Combat Rebalance happens I'd like to see Trapping remain and Humanoid Traps a feature of the BH profession. BHs aren't necessarily about being the best with a gun in a head-on fight at high noon, so much as being resourceful, investigating and fighting on their own terms with whatever tactics fit the task at hand best. I think Hunting or Trapping makes a more logical base flavour-wise though Explore is certainly the superior practical one for Combat Parity.
Since the Combat Rebalance will change many things, I personally wouldn't mind if Trapping was added back in and then Humanoid Traps made a BH feature to slow, disable, confuse or otherwise cause problems for a mark. Though I would worry that some others might be so ecstatic at this freeing up of points that adding a tree back in, even in something as extensively restructuring as the Combat Rebalance plans to be, might be upset about reverting back to slightly less extra points.
DarthMinos
Tue Jun 29, 2004 2:13 pm
#95
Excellent. This makes me feel much better about my choice of professions. Nicely done, JustG.
Southwick
Tue Jun 29, 2004 2:15 pm
#96
Samous calm down.
The simple fix is to move jedi hunting to master. This means that you are a mbh that has a weapon line focus.
You could be a mbh with better pistol, carbine, heavy weapon, or rifle skills(yes now you can use a rilfe!) If you decided you could be a brawler bh, also something many have wanted.
Moving jedihunting to master is the best thing to go with this!
TheReborn
Tue Jun 29, 2004 2:15 pm
#97
/Hugs JustG
That is awesome you are going to do that!
I also think that we should have more LLC Accuracy since we do not get any in the Marksman trees...
That is awesome you are going to do that!
I also think that we should have more LLC Accuracy since we do not get any in the Marksman trees...
Dubolom
Tue Jun 29, 2004 2:15 pm
#98
Please either
a) increase range, speed and accuracy of LLC (it's using melee tables right now)
or
b) rename LLC into Lightning Rifle and make it use Rifle skills
or
c) remove Rifle skill branch from requirements as useless
Thank you
stahlej
Tue Jun 29, 2004 2:15 pm
#99
It would be better if people actually thought about what this will bring, instead of beeing so desperate for change so they cheer about any scrap fix that is handed to them...
Becuase when the patch hit the servers on friday... there will be an entirerly different song on this forum....
Becuase when the patch hit the servers on friday... there will be an entirerly different song on this forum....
Southwick
Tue Jun 29, 2004 2:16 pm
#100
If you wanted more accuracy you can now be a master commando! Think about that!
JUST MOVE JEDI HUNTING TO MASTER BH!
oh and fix droids.
Witnezz
Tue Jun 29, 2004 2:16 pm
#101
Wow they delete me as fast as i post, dont like the truth huh
let me say it agin for you
Yay we're the new FOTM
GET OUT, COME BACK WITH A SOLUTION NOT BANDAIDS AND BROKEN PROMISES
let me say it agin for you
Yay we're the new FOTM
GET OUT, COME BACK WITH A SOLUTION NOT BANDAIDS AND BROKEN PROMISES
mrbleepbleep
Tue Jun 29, 2004 2:17 pm
#102
My reaction to this: Christmas just came 6 months early :-)
OckVofad
Tue Jun 29, 2004 2:17 pm
#103
The scout skill point requirement is a major reason why I never followed through with becoming a BH. I have several friends who are BHs but i could not get over the fact that they were so weak in PvP. I will now join the ranks and hunt those Jedi. HeHe.
A good compromise given all that this profession has been through.
atimes
Tue Jun 29, 2004 2:17 pm
#104
I see this as a temp solution.
A lot of the things they want to do for BH will be done in the combat balance. Removing skills that are currently useless to us is a quick fix to help stop the bleeding that we are all experiencing. I doubt they can implement humanoid traps and all the other things we are asking for by friday. For crying out loud people it's going in tommorow and will be hotfixed friday. That's 2 days. It's doubtful they can do everything we ask in 2 days so this is a quick fix to help improve our combat effectiveness.
However if they REALLY want to help us out they can start by removing that weapon switch timer they just put in.