Bounty Hunter Archive
Thread: Force Run
CSR response to negative force problem
HereticLosMorte wrote:
why the HELL does force run negate snares and the like, and also not have much force drain?
how is it that a player with no force left, can still keep force run active, and get away with his force regenning?
force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.
this is prolly one of my bigger beefs in the game these days.
Why this? Why that? SHUT UP
GO POST IN YOUR OWN FORUM
tamer_bourne wrote:I agree, it would be nice if force run made force to NOT regen while its on
But then it shouldnt cost so much to activate. Lower activate cost and higher use cost.
I think it shouldnt cost anything to activate. Cos its while you are running and using it you use the force. Not standing still.
Message Edited by opoko on 10-03-2005 05:48 AM
HereticLosMorte wrote:
ITK5, i've been master defender/master light saber, never changed, been it pre-cu and loved it,
HereticLosMorte wrote:
p897t98 wrote:
Not really, it uses a fair what for inital cost, its only efficient if used for an extended period. I dont think you can comment, because im 99.99999999999999999% sure you arnt a Jedi, so you dont have a clue about the forcecosts.
funny comment, i started on launch day andi've had a jedi since around patch 7.
i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.
your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.
if this is your main account, i've had jedi since a month after you started.
and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.
what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.
i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.
perfect coward tool.
i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.
The part in red makes your point useless.
Not everyone has to stand toe to toe with you and not use escape tactics if they choose to do so.
If running puts my opponent at a disadvantage or evens the playing field I don't see nothing wrong with it.
There are skills that can stop force run pick them up. If it doesn't fit into your template well then that's your choice.
The part in yellow however does seem like a bug or possible Exploit. However I only have FR1 so I can't really comment on the improved versions.
Message Edited by Ialwysdie on 10-02-2005 10:46 PM
DarkShadow1313 wrote:
Why this? Why that? SHUT UPGO POST IN YOUR OWN FORUM
QFE
Armengar7 wrote:
AWWW dont cry wussy bh lost a target cause he ran awayrofl.yah know what force run does take force, takes quite a bit to activate, so before u complain research more. and u know what sanre does take speed away from it so chill , and force run is an alternate technique for peeps who do not want to be a tankand absorb dmg like nothing else can so quit beeing a little girl and learn to live with what u got
yeah... to activate.
opoko wrote:
tamer_bourne wrote:
I agree, it would be nice if force run made force to NOT regen while its on
But then it shouldnt cost so much to activate. Lower activate cost and higher use cost.
I think it shouldnt cost anything to activate. Cos its while you are running and using it you use the force. Not standing still.
Message Edited by opoko on 10-03-2005 05:48 AM
it's drain rate should come from movement rate, not from activation.