Bounty Hunter Archive

Thread: Force Run

HereticLosMorte
Sun Oct 02, 2005 4:56 pm
#105

all i'm saying is it should deactivate when force hits 0, as ppl have said it's still activated when they're completely drained (bug?)


obi-win, i've also used root, guess what..... they got -Rooted- over their head and keep running, while the stopping shot icon is on their name. so that doesn't exactly help.


i'm not saying nerf it, i'm saying if it's not deactivating from a bug, it should be looked at, because everything else does when no force is left.



and to renoo or whatever the **** your name is, eat me, i don't give a flying **** that i have no force run, i do just fine without it. maybe you can't handle yourself and need to run to save your sorry ass, but i don't, and i prefer it. grow up.




v.......Judge me not........v

-----------------------------------

A'ayla Valencia

-----------------------------------

v....For I have
SiNned....v






HereticLosMorte
Sun Oct 02, 2005 5:11 pm
#106

ITK5, i've been master defender/master light saber, never changed, been it pre-cu and loved it, never went different after cu hit.

i have friends with force run though, and i've asked them about it, they're also very knowledgable, being prepatch 9 jedi also.



and for the person who says the jedi's force never went into the negatives, here's a screenie of a csr response to my ticket on it, in which you'll notice he doesn't say it can't, he says he can't talk about it.



CSR response to negative force problem




v.......Judge me not........v

-----------------------------------

A'ayla Valencia

-----------------------------------

v....For I have
SiNned....v






Tomdanizer
Sun Oct 02, 2005 7:26 pm
#107

i dunno what your talking about.... FR3 takes A LOT of force....like 500 i think and your force drops quickly when toggling it on and off.



Ambient Ivac
Light Jedi Elder
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Made this character on July 17th 2003
Over 1030 days logged/wasted/ruined by SOE.

Thank you SOE for ruining a perfectly good game
- I support a rollback and keeping & balancing the old combat system.
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Dodger85
Sun Oct 02, 2005 7:32 pm
#108

Another Crybaby wants a nerf, wait your turn cloak is up first maybe you can get force run next...




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Rychan Iciban
...Has mastered all pre-nge professions
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Goarev
Sun Oct 02, 2005 7:37 pm
#109

Personally i'm sick of how slow fr3 is..... That is my only complaint about enhancer.



Alyr


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RIP Jedi Profession.....
RIP SWG
DarkShadow1313
Sun Oct 02, 2005 7:40 pm
#110






HereticLosMorte wrote:

why the HELL does force run negate snares and the like, and also not have much force drain?

how is it that a player with no force left, can still keep force run active, and get away with his force regenning?

force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.

this is prolly one of my bigger beefs in the game these days.






Why this? Why that? SHUT UP


GO POST IN YOUR OWN FORUM





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tamer_bourne
Sun Oct 02, 2005 7:50 pm
#111

I agree, it would be nice if force run made force to NOT regen while its on



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opoko
Sun Oct 02, 2005 8:47 pm
#112


tamer_bourne wrote:
I agree, it would be nice if force run made force to NOT regen while its on





But then it shouldnt cost so much to activate. Lower activate cost and higher use cost.
I think it shouldnt cost anything to activate. Cos its while you are running and using it you use the force. Not standing still.

Message Edited by opoko on 10-03-2005 05:48 AM

xEPICx
Sun Oct 02, 2005 10:30 pm
#113






HereticLosMorte wrote:

ITK5, i've been master defender/master light saber, never changed, been it pre-cu and loved it,




I want aura nerfed.
Ialwysdie
Sun Oct 02, 2005 10:42 pm
#114






HereticLosMorte wrote:





p897t98 wrote:
Not really, it uses a fair what for inital cost, its only efficient if used for an extended period. I dont think you can comment, because im 99.99999999999999999% sure you arnt a Jedi, so you dont have a clue about the forcecosts.





funny comment, i started on launch day andi've had a jedi since around patch 7.


i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.


your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.


if this is your main account, i've had jedi since a month after you started.


and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.


what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.


i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.


perfect coward tool.


i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.





The part in red makes your point useless.


Not everyone has to stand toe to toe with you and not use escape tactics if they choose to do so.


If running puts my opponent at a disadvantage or evens the playing field I don't see nothing wrong with it.


There are skills that can stop force run pick them up. If it doesn't fit into your template well then that's your choice.


The part in yellow however does seem like a bug or possible Exploit. However I only have FR1 so I can't really comment on the improved versions.


Message Edited by Ialwysdie on 10-02-2005 10:46 PM

Armengar7
Mon Oct 03, 2005 2:35 am
#115

AWWW dont cry wussy bh lost a target cause he ran away rofl.yah know what force run does take force, takes quite a bit to activate, so before u complain research more. and u know what sanre does take speed away from it so chill , and force run is an alternate technique for peeps who do not want to be a tankand absorb dmg like nothing else can so quit beeing a little girl and learn to live with what u got



Light Jedi Elder

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Also -Anoyance- My smuggler
Machea
Mon Oct 03, 2005 4:02 am
#116


DarkShadow1313 wrote:



Why this? Why that? SHUT UP

GO POST IN YOUR OWN FORUM





QFE



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HereticLosMorte
Mon Oct 03, 2005 7:35 am
#117






Armengar7 wrote:
AWWW dont cry wussy bh lost a target cause he ran away rofl.yah know what force run does take force, takes quite a bit to activate, so before u complain research more. and u know what sanre does take speed away from it so chill , and force run is an alternate technique for peeps who do not want to be a tankand absorb dmg like nothing else can so quit beeing a little girl and learn to live with what u got





yeah... to activate.

you don't need to activate it if it's already on, and you never turn it off.

the jedi with it, on my server, have it on at all times, including when they're sitting AFK.

it may take a bit to activate, but the drain rate is way off.


i agree with the person that said this






opoko wrote:




tamer_bourne wrote:

I agree, it would be nice if force run made force to NOT regen while its on







But then it shouldnt cost so much to activate. Lower activate cost and higher use cost.
I think it shouldnt cost anything to activate. Cos its while you are running and using it you use the force. Not standing still.

Message Edited by opoko on 10-03-2005 05:48 AM




it's drain rate should come from movement rate, not from activation.

at this point in time, you can activate it for what, 500 force, and then leave it on nonstop without fear of running out of force.

there isn't another force skill that you can activate and leave on indefinately, even cloak has it's harsh drain times.




v.......Judge me not........v

-----------------------------------

A'ayla Valencia

-----------------------------------

v....For I have
SiNned....v






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