Bounty Hunter Archive

Thread: Force Run

p897t98
Sun Oct 02, 2005 10:53 am
#92



HereticLosMorte wrote:
Because I dont have forcerun, neither should you.







rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


Urae
Sun Oct 02, 2005 10:53 am
#93






HereticLosMorte wrote:

why the HELL does force run negate snares and the like, and also not have much force drain?

how is it that a player with no force left, can still keep force run active, and get away with his force regenning?

force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.

this is prolly one of my bigger beefs in the game these days.





WAW!!!



Urae

(gnn[[[[[[[]nnnWX|]:=|ggggggggggggggggggggggggg)

Light Elder Jedi || Rebel Ace Pilot

FS : April 23, 2005 || Jedi Initiate : August 7, 2005

Triple Master (Swordsman, Teras Kasi, Fencer), Master Lightsaber, Master Bounty Hunter

majorglory
Sun Oct 02, 2005 10:55 am
#94

NM.

Message Edited by majorglory on 10-02-2005 10:58 AM

majorglory
Sun Oct 02, 2005 10:58 am
#95

There is a counter to just about every move in this game. Try a root, works great on Force Run.
glass2002
Sun Oct 02, 2005 10:59 am
#96






HereticLosMorte wrote:




funny comment, i started on launch day andi've had a jedi since around patch 7.


i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.


your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.


if this is your main account, i've had jedi since a month after you started.


and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.


what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.


i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.


perfect coward tool.


i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.





lmao u never know u could just be reading the millions of posts about the same things u have just described, so go complain on the BH forums


god knows they love to talk about how jedi sux






Glasstastic
Guild leader of LFA
Elder Jedi
Vendor located on New Solah in misc loot vendor , Naboo 2530, -5467
Team Toast FTW!
Mistwaver
Sun Oct 02, 2005 10:59 am
#97

Force run is da sheeeeeeeeeeet. I love using it just to piss of Bounty Hunters. I wish I had Adv. Force Run for when they try to jump on their speeder, or AV-21. Ahh, too bad they can repair those now though 8(



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
p897t98
Sun Oct 02, 2005 11:00 am
#98

Let me rephrase my previous post:

I'm 99.99999999999999999% sure you arnt a Jedi

I'm 0.0000000000000001% sure you are an idiot.




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


MsNiL
Sun Oct 02, 2005 11:02 am
#99

Becouse Force Run is (%!8%?11 slow?

Becouse Force Run takes 480force to start?

Becouse Force Run takes 15% action to start?

Becouse Force Run reduces damage output to 0?




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
p897t98
Sun Oct 02, 2005 11:04 am
#100



majorglory wrote:


p897t98 wrote:
Let me rephrase my previous post:

I'm 99.99999999999999999% sure you arnt a Jedi

I'm 0.0000000000000001% sure you are an idiot.


Doesnt that mean hes not an idiot?

Worst Flame Ever.






Im too tired to explain...




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


majorglory
Sun Oct 02, 2005 11:05 am
#101






p897t98 wrote:





majorglory wrote:





p897t98 wrote:
Let me rephrase my previous post:

I'm 99.99999999999999999% sure you arnt a Jedi

I'm 0.0000000000000001% sure you are an idiot.





Doesnt that mean hes not an idiot?



Worst Flame Ever.









Im too tired to explain...





Okies, no worries...i got the point...


just wasnt sure of the delivery.
goldragon76
Sun Oct 02, 2005 11:05 am
#102

it does break after you run out of force. also for the person taht told you they were at -1k force. that is an absolute lie. it is 0 and thats it. you cannot go into the negatives of force.




. : . B R O T H E R H O O D O F T H E L I GH T. : .
_______________________________________________________________
CARAMON MAJERE
_______________________________________________________________
E L D E RJ E D I K N I G H T

"Walk within the pure light and shadows will even fear you."



HermanTheGerman
Sun Oct 02, 2005 11:22 am
#103

you must have a really bad swoop!!! jajajajaja



FR3 is no faster than a swoop.... FR3 was NERFED.. hence why i dropped master enhancer.





HereticLosMorte wrote:








Anistasio wrote:
so you asking em to nerf force run?..hell, mine as well, ..as Mehancer i use more force turning FR off and on than i do fighting, and being that all i can use is FR3, i can most definately tell you FR3 is SLOWER than a swoop..they exploiting if they were going faster..and if they were fighting with it on then it was force run 1 which is basically burst run so it would be much slower than your swoop which you can insta call now making FR a not quite as effective get away tool as it was. but ya, nerf it! why not!


Message Edited by Anistasio on 10-02-200509:38 AM






did you not read my other post about the costs being much higher on FR3?


most were using FR2, which my swoop could slowly gain on, but when i reach into range of them, i dismount and use a snare shot on them, they just keep going that same speed, cuz i slowly have to gain on them again on my swoop.


the one tonight using FR3, i couldn't catch up to on my swoop, infact she actually started gaining distance on me, on flat ground. i couldn't catch up at all, she went from 100m away to over 300m+ away in about 15 sec. needless to say, i was stunned.... WITH an electrolyte drain stuck to her.


now i'm not saying nerf it, i'm just wondering why with FR2, it can be left on indefinately and not shut off when force is completely gone from fighting, yet not drain the leftover force that wasn't used in combat before the jedi ran. although most run right away, i've fought a few who have told me they've gotten as low as 50 force left before running. and they ran for another hr or two, with me jumping off my bike every time i caught up, dealing dmg, rooting/kding them, them healing a few times, getting up, and running off again.


i would think their force would have drained. but it never does (btw, they didn't use holos. this was asked)










--------------------

Rhad Jones
ITK5
Sun Oct 02, 2005 11:39 am
#104


why the HELL does force run negate snares and the like, and also not have much force drain?

how is it that a player with no force left, can still keep force run active, and get away with his force regenning?

force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.

this is prolly one of my bigger beefs in the game these days.
A'ayla.

.

.

.

.

.


You really have no idea.
FR-1 (slower then burst run)
FR-2 (Decent speed but reduces your damage about put by 99%)
FR-3 (Slower then a swooper bike and also reduces your damage about put by 99%)


I only have FR-1 and i can tell you Snare still works on me.
And if you were Jedi, im sure you have had Fr-1 or Fr-2at one time or another and know how it works.



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

Page 8 of 11