Bounty Hunter Archive
Thread: Force Run
HereticLosMorte wrote:Because I dont have forcerun, neither should you.
HereticLosMorte wrote:
why the HELL does force run negate snares and the like, and also not have much force drain?
how is it that a player with no force left, can still keep force run active, and get away with his force regenning?
force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.
this is prolly one of my bigger beefs in the game these days.
WAW!!!
HereticLosMorte wrote:
funny comment, i started on launch day andi've had a jedi since around patch 7.
i do know about force costs, tyvm, as well as saber tef and having to start as a rebel, the old jedi skill trees, patch 9 changing the professsion completely for us, patch 10 adding new unlockers, being on of the underrated mdef's pre-cu and loving it, as well as doing some nice ass kicking, the FRS, which i actually miss, cuz it was at least limited content with the fun of pvp.
your gut instincts, i'm sorry to say..... are horrid, if you are 99.99999999999999999% sure.
if this is your main account, i've had jedi since a month after you started.
and as for force costs.... i'm one of the pre-cu lucky ppl with a 9FC saber.
what makes me mad is, i never run from a fight, i either win, or i die trying. and i win more often than not.
i find the skill cowardly. and even using my bh/pistoleer, with the cm heal tree, i get runners every mission, even with a snare on them, they run faster than my swoop can go. they have force run on through the entire fight (you can see the icon under their ham bar) and when they run outta force, they bolt, yet their run never runs out.
perfect coward tool.
i even had a jedi tonight that told me he hit 0 force..... and continued into the negatives, up to -1000+ force. i'm guessing bug if anything, but whatever, i just give up since when i even KD a runner, they slide faster than i can chase, due to the force run, against my weapon movement hinderance.
lmao u never know u could just be reading the millions of posts about the same things u have just described, so go complain on the BH forums
god knows they love to talk about how jedi sux
I'm 99.99999999999999999% sure you arnt a Jedi
I'm 0.0000000000000001% sure you are an idiot.
majorglory wrote:
p897t98 wrote:
Let me rephrase my previous post:
I'm 99.99999999999999999% sure you arnt a Jedi
I'm 0.0000000000000001% sure you are an idiot.
Doesnt that mean hes not an idiot?
Worst Flame Ever.
Im too tired to explain...
p897t98 wrote:
majorglory wrote:
p897t98 wrote:
Let me rephrase my previous post:
I'm 99.99999999999999999% sure you arnt a Jedi
I'm 0.0000000000000001% sure you are an idiot.
Doesnt that mean hes not an idiot?
Worst Flame Ever.
Im too tired to explain...
you must have a really bad swoop!!! jajajajaja
FR3 is no faster than a swoop.... FR3 was NERFED.. hence why i dropped master enhancer.
HereticLosMorte wrote:
Anistasio wrote:
so you asking em to nerf force run?..hell, mine as well, ..as Mehancer i use more force turning FR off and on than i do fighting, and being that all i can use is FR3, i can most definately tell you FR3 is SLOWER than a swoop..they exploiting if they were going faster..and if they were fighting with it on then it was force run 1 which is basically burst run so it would be much slower than your swoop which you can insta call now making FR a not quite as effective get away tool as it was. but ya, nerf it! why not!
Message Edited by Anistasio on 10-02-200509:38 AM
did you not read my other post about the costs being much higher on FR3?
most were using FR2, which my swoop could slowly gain on, but when i reach into range of them, i dismount and use a snare shot on them, they just keep going that same speed, cuz i slowly have to gain on them again on my swoop.
the one tonight using FR3, i couldn't catch up to on my swoop, infact she actually started gaining distance on me, on flat ground. i couldn't catch up at all, she went from 100m away to over 300m+ away in about 15 sec. needless to say, i was stunned.... WITH an electrolyte drain stuck to her.
now i'm not saying nerf it, i'm just wondering why with FR2, it can be left on indefinately and not shut off when force is completely gone from fighting, yet not drain the leftover force that wasn't used in combat before the jedi ran. although most run right away, i've fought a few who have told me they've gotten as low as 50 force left before running. and they ran for another hr or two, with me jumping off my bike every time i caught up, dealing dmg, rooting/kding them, them healing a few times, getting up, and running off again.
i would think their force would have drained. but it never does (btw, they didn't use holos. this was asked)
A'ayla.
FR-1 (slower then burst run)
FR-2 (Decent speed but reduces your damage about put by 99%)
FR-3 (Slower then a swooper bike and also reduces your damage about put by 99%)
And if you were Jedi, im sure you have had Fr-1 or Fr-2at one time or another and know how it works.