Bounty Hunter Archive

Thread: temp question

HyprHypo
Tue Jul 19, 2005 6:46 pm
#105

you dont want melee with your MBH

CM MBH i hear is good, MBH Mrifles Pistols 0404 is fun for dmg. CM healing line with MBH and MRifles is tough due to healing



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HeartlessHunter
Tue Jul 19, 2005 6:47 pm
#106


The FOTM are MBH / MCM or MBH/ MR.




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awookiecookie
Mon Aug 01, 2005 12:31 pm
#107

mastercm/mtk/0/4/0/4 pike/3/0/0/0 doc

would i have enough skill points



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awookiecookie
Mon Aug 01, 2005 12:32 pm
#108

mtk/master cm, o/4/0/4 pike, 2/0/0/0 or 3/0/0/0 doc

would that b a good temp

im hoping to get some good feed back on it and to see if i got enough skill points



Long Live Wanderhome And The People That made The community
Inferno' Scyth
IG-183930292
Mon Aug 01, 2005 12:37 pm
#109

would suggest getting a prof calculaor there is a good downloadable one at www.bloodfin.org, then you can play with temps tilll you are blue in the face



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awookiecookie
Mon Aug 01, 2005 12:39 pm
#110

awesome thx



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Inferno' Scyth
PeteCJ1970
Mon Aug 01, 2005 7:00 pm
#111






awookiecookie wrote:
mtk/master cm, o/4/0/4 pike, 2/0/0/0 or 3/0/0/0 doc

would that b a good temp

im hoping to get some good feed back on it and to see if i got enough skill points





First off, I would highly recommend the template calculator at www.bloodfin.org. It'll do all the work for you in figuring out how many SP's you have left.


At TKM/MCM, you only have 23 SP's left and not enough for any of the Pike/Doc mixes you propose here. A popular use of those 23 points for the TKM/MCM is Commando 4000, which gives you some improved accuracy, defenses (not that you need them with CoB), and you get to throw nades if you want to.





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Rendarific
Tue Aug 23, 2005 12:16 am
#112

Im MBH, MP. I like to keep a vendor for my assorted loot but that leaves me at a disadvantage in battle because of no healing. Whats the least amount of healing needed to be somewhat effective. Right now i use the stim D's but they take 60 seconds to reuse. Does that get quicker with higher med skills?


Just curious about the healing aspects and whether they are worth it.



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_se7en
Tue Aug 23, 2005 12:29 am
#113

stims are on a set timer no matter what prof you go into.. .. only thing that can change the timer is a food called Ruby Beil. Ruby cuts it down to like 30 secs which is better but hard to stay alive like that.. ..

Having vendor using up SP puts you at a disadvantage from the start so you better be one bad mumbo jumbo to do that.





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Oneofthe7dwarfs
Tue Aug 23, 2005 1:02 pm
#114

really? this is what im respecing from Master Chef/Master Merchant/Master Aritson/Tailor xx1x
shud i be able to to get to master carb with that?
joejccva
Tue Aug 23, 2005 1:05 pm
#115






Oneofthe7dwarfs wrote:
really? this is what im respecing from Master Chef/Master Merchant/Master Aritson/Tailor xx1x
shud i be able to to get to master carb with that?






I would assume you should be able to. Make sure you are removing all those and getting Marksman 0044, Scout 4000, Medic 0400, then fill up MBH, MCarb and CM 4000. That should give you 3 points left.



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Oneofthe7dwarfs
Tue Aug 23, 2005 1:18 pm
#116


tried again and i run out of elite exp points. i do have6 skill points free so will i be able to grind out the last boxes needed?


here the points i get when removing everything: NOVICE 2.0 STAND: 82.0 ELITE: 357

joejccva
Tue Aug 23, 2005 1:21 pm
#117






Oneofthe7dwarfs wrote:


tried again and i run out of elite exp points. i do have6 skill points free so will i be able to grind out the last boxes needed?


here the points i get when removing everything: NOVICE 2.0 STAND: 82.0 ELITE: 357







Ok I see now. Not enough elite pts as you said. Whatever you do, try to use those elite points in the BH Investigation tree up to 4 first because it's the hardest to get up. Then disperse points in others as normal, and grind from there.



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Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
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