Bounty Hunter Archive

Thread: temp question

dwf
Thu Jun 23, 2005 4:20 pm
#92

kk thanks bro most jedi help ive ever gotten




~Onoi Abow~


Dark Jedi Elder


Livin in Gangster Paradise


Killed By the NGE


RIP SWG


Ebris
Wed Jun 29, 2005 10:33 pm
#93

.......
DarrtheReven
Wed Jun 29, 2005 10:50 pm
#94

get rid of the extra marksman points, keep the carb line and use the rest of the points for CM 4xxx.



Ebris
Thu Jun 30, 2005 12:53 am
#95

Alright guys...i'm Master Marksmen, Master Bounty Hunter, Master Carbineer, and I need to spend my last 18 points....Any suggestions...? I was thinking of going up the last line of Pistoleer...so I could get stopping shot[r00t].
TUMOS_GHOST
Thu Jun 30, 2005 1:21 am
#96

combat medic lol. commando is also cool. i like the grenades





__.:FQ:. Inc.________
Totai & Fatoos



Stecoli
Thu Jun 30, 2005 4:41 am
#97

Combat Medic 4XXX


u dont need stop shot the carbinner cripple shot works quite well.


Sank_Rata
Thu Jun 30, 2005 5:03 am
#98

/agree.


surrend M Marksman, and take CMedic (4xxx for healing orxxx4 for warfare)






SANK Master Shipwright
Guild superstore in Bestine , WP -1763 -4500
Xipe
Thu Jul 07, 2005 2:56 pm
#99

If you know your playingstyle you'll know which would work best for you.


x4xx Sword - Improved Head Hit
xxx4 Sword - Improved Critical Strike
xx3x Sword - Advanced Armor Break (esp. if you group alot)


x4xx Pike - Improved Leg Hit, Improved Spin Attack, Impale
xx4x Pike - Intimidate, Improved Warcry


x4xx Fencer - Improved Cripple Attack
xx4x Fencer - Improved Body Hit, Improved Blind Attack
xxx4 Fencer - Improved Binding Strike, Advanced Bleed Attack





--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
OwNzErD
Fri Jul 08, 2005 12:03 am
#100

My Temp is TKM/Mdoc/4-0-0-0swords

I need to keep the Doc and TK but I would like to change from 4-0-0-0swords do to the warm up timer with powerattack any suggestions? Also has anyone found away to fight a jedi now that armor break is fixed?



__ __DeltaDawg_________________________________

FTW| SP

_____________________________________



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tokeneyes
Thu Jul 14, 2005 10:10 pm
#101

i am currently mls mdef enhanced 0002 healer 3000...and i was wondering if mls/def 4440, enhanced 4002, healer 3000 would be better so let me know..and thanks



IGN - Thice

Please contact me through email or ingame chat for auction deliveries...k thkx
crunchy212
Thu Jul 14, 2005 10:13 pm
#102

no idea i havent tried either of those temps i was thinking of doing your 1st temp..dont mean to turn the subject around but how do you like that temp in pve and pvp





-.-.-. Crunchyy .-.-.- Jedi Knight

-.-.-. -Xeon .-.-.-.- Medic

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HanzoShinobi
Thu Jul 14, 2005 10:18 pm
#103

I used to be the mls/mdef FOTM temp, but it was boring

I would go with the second temp, you get force speed which even at mls helps out great.
You also get fr2 but I would go with 4000 healer and 3002 enhance for the 1500 heals. FR2 isnt all that great in pvp, its usually laggy and I hit it to cut it off but most of the time it stays on and I fight for a few min till I realize its still on *of course they could take away the dmg reduction for that since there are roots and snares in game now*

And you get great defenses with just 4440 in defender.

Message Edited by HanzoShinobi on 07-15-2005 12:19 AM



Hanzo Shinobi
parTisapEnt Uf SpeSHUL OOlimpix
-<9>- GoLD MedULs ONE anD KounTinG
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Raquan1
Tue Jul 19, 2005 6:38 pm
#104


hey i just got back from about a 6 month break can someone tell me what a good temp for BH is i was thinking either MBH, master doc, or MBH and TKM please comment on these or tell me of any other ideas



Noma Iceg *jedi* ---(ZERO)---

Horny' *Bounty Hunter*
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