Bounty Hunter Archive
Thread: Jedi
The on character only for new players would also hurt the game unnecessarily. Only allowing new players to have one character would be detrimental to the normal economy, as there would be less "normal" characters to buy and sell non-jedi items.
What needs to happen is this: keep the current randomness at char creation, but instead of the computer asigning random professions, it should generate a quest from a series of "quest units" that are pre-made by sony. This would prevent game sites being able to write a guide for the jedi quest system, as the quest would be tailored to each character.
Actual jedi progression should be drasticly altered as well. Jedi XP should no longer be gained from combat. Instead, at each level, one tree will still use lightsaber XP, and this would grant direct modifications to your skill with the weapon, such as your to hit rolls, your blaster bolt deflection and also grant certifications for the different "generations" of lightsaber.
Jedi XP should govern the remaining 3 trees, however it will have nothing to do with combat. Instead you must do dozens, maybe even hundreds of random quests for each skillbox, each with 2 possible ways to complete it. There will be two types of jedi XP, light and dark, depending on the way you complete a quest, that will govern whether you gain light or dark side jedi XP, if yu gain light side XP, you lose dark side, and vice versa. This forces a jedi to choose their path, however it makes the system organic, and more challenging.
This system allows them to remove permadeath(as losing jedi XP blocks will take a huge amount of time to regain by questing), gives everyone an equal chance of achieving a FSCS without artifical limits without making it easier, allows an organic way to develop light and dark side jedi and keeps jedi progression difficult. At the same time, it also adds large amounts of content for jedi.
Cerosis wrote:
I personally thought the quest system was more for jedi's themselves, not for people wanting to become jedi.
I'm going to hate it when 80% of the population becomes jedi, just because they can. the game would suck then.
This wouldn't be as bad if Permadeath was still in, but as it stands everybody can hit jedi and not every worry about loosing their work.
You a jedi yet? yeah didn't think so.
Even without perma-death, I'm sure it will frustrate quite a few out of being a jedi after loosing millions of points in experience from being killed a few times by bounty hunters. Only those who aren't cocky and try to show off, and have the patience to work themselves up against severe experience loss will be the players who actually deserve to be jedi and who will actually stick to it in the end.
For me, I play the game to experience the SW universe and have fun, not to run around with an oversized glowstick
ok, yes i have my 2 cents, and no, i didn't read all of these super long posts.
All i have to say is this. I have been grinding professions, 1 reason, to find what i really want to do, 2 because it gives me a goal to work for...keeps it interesting for me and 3 the appeal of a RP jedi would be fun for me.
As far as the whole 'quest' thing..i think its a good idea. People say "Anyone can do it, blah blah, blah."
but think of it this way....how many people are running around with the badge of intellect? i have one, and it took me 2 weeks strait of running in circles on Tat looking for it...and thats when i at least new the planet. I think this jedi quest will be a random spawn as such....except i think it will be DEV controled and be on random planets in random places...most people wil not put the time and effort into this.....it will be completely random.
tahts just my thoughts