Bounty Hunter Archive

Thread: Jedi

GadonThek
Fri Jan 30, 2004 10:29 am
#105

No. Im sorry, I understand the need to limit jedi in some way, but artifical caps on the amount of jedi characters that can be created cant work. Do you know why? Bceause theres a large chance that many of the characters that the system would flag as "jedi enabled" could be owned by people who have no interext in being a jedi, then those that do, or at least want to try the system out will be unfairly penalised.

The on character only for new players would also hurt the game unnecessarily. Only allowing new players to have one character would be detrimental to the normal economy, as there would be less "normal" characters to buy and sell non-jedi items.

What needs to happen is this: keep the current randomness at char creation, but instead of the computer asigning random professions, it should generate a quest from a series of "quest units" that are pre-made by sony. This would prevent game sites being able to write a guide for the jedi quest system, as the quest would be tailored to each character.

Actual jedi progression should be drasticly altered as well. Jedi XP should no longer be gained from combat. Instead, at each level, one tree will still use lightsaber XP, and this would grant direct modifications to your skill with the weapon, such as your to hit rolls, your blaster bolt deflection and also grant certifications for the different "generations" of lightsaber.

Jedi XP should govern the remaining 3 trees, however it will have nothing to do with combat. Instead you must do dozens, maybe even hundreds of random quests for each skillbox, each with 2 possible ways to complete it. There will be two types of jedi XP, light and dark, depending on the way you complete a quest, that will govern whether you gain light or dark side jedi XP, if yu gain light side XP, you lose dark side, and vice versa. This forces a jedi to choose their path, however it makes the system organic, and more challenging.


This system allows them to remove permadeath(as losing jedi XP blocks will take a huge amount of time to regain by questing), gives everyone an equal chance of achieving a FSCS without artifical limits without making it easier, allows an organic way to develop light and dark side jedi and keeps jedi progression difficult. At the same time, it also adds large amounts of content for jedi.
Nighkhaun
Fri Jan 30, 2004 12:56 pm
#106


(Be forwarned, this is a really long post. If you want, skip to the bottomline area at the bottom.)


Well, I'm still new to the game, just broke my first month free activation and am pretty new to MMORPG's in general. However, when the holidays hit and my friend (whow as determined ot get me an MMORPG) wanted me to tell him which one, it was a stumper of a decision. Being a big RPG fan, I love the Final Fantasy Franchise, and playing FF11 was quite appealing. This was further boosted by the fact that I know many people who play the game. But when I thought about being a Jedi, well, possibly being a Jedi, hands down I wanted SWG.


This is why many people got the game in the first place. Or so they have told me.


I'm currently grinding up the fencer proffession and slowly working on driod engineering (although it is so slow to get the initial xp out of novice it hurts my head meat). Why? Well, originally I wanted to be a Jedi (still do mind you) and I made my avatar to reflect what wanted my Jedi to be. Yes I knew at the time that HE wouldn't be the jedi, I would unlock a new character slot that could be, yadda yadda. But I was really hoping that I could make him into a Jedi. Along the way, saw some driods, heard them chirp and beep and i was goofy for days over it. I always wanted an R2 driod. And then i thought, why buy one for a riduculous amount? I'll simply build one! So there I went.


As far as the number of Jedi are concearned, that's a tough call. I've played a lot of RP table tops and what not that my players would want to be this "super unique and rare character" and though for many reasons I wantto let them be that, they have such copp out lame excuses I decline. Mainly they want to power game.

For this reason i say limit the Jedi.


However,

I want to be a Jedi and I know there is a great many who do... if someone wasn't aware of this please hit yourself with a frying pan now. Thank you. So, if I loose my shot, I'll be thoroughly disheartened by it.

True to the series or not, I think i deserve to have a shot at Jedi. not for the cool powers (but yes on the lightsaber) but to actually feel like I'm a special individiual (in game mind you) who can shape the universe, potentially anyway, for the better or for the worse. I think the whole role play aspect of being a Jedi is tottallyawesome.


If you want to argue about being true to the time frame, why are all the imperials getting beaten around by the rebels? not true to the series. Do i think it appropriate? Well, because this is a player driven game, and for as many different reasons as there are playerspeople have chosen their factions (imperial, rebel or nuetral). So yeah, it is appropriate in my mind. SOE designed the game to be this way, so, it is this way. Frankly, I love the fact that the game is player driven and that I think I drove down the price on MSE droids in my area on my server.


Making the Jedi too numerous could be fatal to the game, yes. Taking Jedi out of the game would result in man closed accounts. giving me a lightsaber now would shut me up.


So, if there are going to end up with a great many jedi, why not make a few changes to the systems.

Maybe put in NPC bounty hunters to randomly spawn here or there over the course of a couple of days then start tracking any given jedi. Keep in the PC BH ofcourse. (When i heard that BH's could track other PC's I was REALLY tempted to go that way, may still later after getting my sword swinging out of my system), but more importantly in my mind, would be to make the jedi thier own worst enemy. Make dark jedi. I have a few thoughts of how they could do this. One of which is to randomly determine based on faction standings 9or something of this ilk) whether you'd be a dark or light force user. maybe your previous choice of professions? Granted we'll hear many oppositiion to these ideas, which are welcomed, just remember to thank your religious figure, or anything else you'd like in place of this, that I am not the game designer. If I was, I'd have a lightsaber, lol. But set the Jedi out after eachother. If for every Jedi in the game, there is another jedi out to kill him, that would keep them from getting very high skills and possibly keep massive jedi out of PVP so that you don't have hordes of jedi to command like shock troopers. Yes, yes, this can completely back fire and likely isn't a good idea, but just to get a ball rolling that i didn't see much of. Saw the post on having the quest system for xp, sounds cool, similiar to this.


Bottomline,

Removing Jedi can be very, very bad. And Besides, what happens when you master all the proffesions in the game and have nothing else to do? Everyone hits thier mid-life crisis and want to have a change of pace. I'd like to have the option to persue the Jedi proffession.


Good, bad or indifferent, that's my rant.


Xandaren Keepar, Corbantis




"Hey, if you had an eight foot walking rug breathing down your neck, you'd be pretty pissed off too!"
-Xandaren Keepar
Corbontis
Balkroth
Fri Jan 30, 2004 2:36 pm
#107

Truthfully I don't want to become a jedi. It would be boring and useless. I would much rather stick to my Ranger CH and help people out in groups, thats where I find my enjoyment. Being a jedi to me is just another profession, nothing more, nothing less.



LordBalkroth: Master Marksman, Master Heavy Swordsman, and Low Level Commado
"Ever had someone haunt you dreams. I am that dark invisioned nightmare come true."
Deverontheman
Fri Jan 30, 2004 3:28 pm
#108

To limit the jedi or not to limit the jedi? That is th question we ask ourselves today. (well...maybe not) I would not "MIND" having a force slot someday, however, I do agree that having to many jedi running around at one time would be out of the story. But you could also argue on that point that we don't know for sure how many Jedi, or rather force sensitives were around after the Old Republic. Think, every Jedi Knight had a padawan learner. Not to mention all of the "younlings" (as seen in episode II ATOC) Quite honestly SOME had to survive The Emperor and Darth Vader's slaughter. Although they would not be fully trained they could be at least force sensitive. Although I am not sure, I do believe there are references from the expanded universe pointing to Jedi alive in the time frame after the first Death Star's destruction. (Some people dont count these though as they are not truly official, if I am wrong correct me as I have not read all of them) Not to mention the fact just because the movies were centered around Obi-Wan, Luke, and Yoda there were not more Jedi around. I also accept the point that their numbers were probably below the hundreds too. Well thats all I can think of at the moment. Keep in mind I mean to affend no one with this post, and that this is my opinion and you dont have to believe or accept it.






"For over a thousand generations the Giant Baz Nitches were the guardians of combat xp in the galaxy. Now they are all but extinct."
KnightHawk420
Fri Jan 30, 2004 6:04 pm
#109






Cerosis wrote:

I personally thought the quest system was more for jedi's themselves, not for people wanting to become jedi.


I'm going to hate it when 80% of the population becomes jedi, just because they can. the game would suck then.


This wouldn't be as bad if Permadeath was still in, but as it stands everybody can hit jedi and not every worry about loosing their work.








You a jedi yet? yeah didn't think so.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Kharn_JB
Fri Jan 30, 2004 11:00 pm
#110

Don't like a lot of jedi's running around? Become a bounty hunter and thin out the force sensitive gene pool. *grins*

Even without perma-death, I'm sure it will frustrate quite a few out of being a jedi after loosing millions of points in experience from being killed a few times by bounty hunters. Only those who aren't cocky and try to show off, and have the patience to work themselves up against severe experience loss will be the players who actually deserve to be jedi and who will actually stick to it in the end.

For me, I play the game to experience the SW universe and have fun, not to run around with an oversized glowstick
Orabidoo
Fri Jan 30, 2004 11:17 pm
#111

They are not going to have the quest part of becoming a Jedi in the next publish, it's going to be done in two separate phases... first phase will remove permadeath and change what happens to a jedi when they are killed. The 2nd phase is the addition of the quests to become a Jedi. This will more than likely be at least 2 months down the road.. It hasn't even made it into test center yet and the next publish is soon going to be released...



Orabidoo Oldfield

Some people are like slinkies . . . not really good for anything, but you still can't help but smile when you see one tumble down the stairs.
wz077ms
Sat Jan 31, 2004 1:53 am
#112

As I said before limiting the number of jedi is a bad idea. I for one would cancel my account in a heartbeat if that happen. I do not think it is fair to take away the right to have a jedi, just because some one is worried about an overpopulation of jedi. I play everquest and the armor quest are open to everyone, but not many people complete them. I think the same thing will happen here. In other post when I suggested a quest system, players were very upset, because hologrinding was much easier to them. That is why I opposed the holocrons in the first place. Only the true players that want the slot will do the quest. Everyone seems to forget that everyone's idea of fun is different,but to take away the choice by limiting the number of jediis unfair. After all we all pay the monthly fee to play. I love the idea of the quest system, and I don't think more jedi would ruin the game but enhance it. Who cares if there is 80% or even 100% jedi running around, play the way that is fun for you, and do not concern yourselfwith others. This way bounty hunterswillhave a purpose, hologrinding will stop, and the gcw will be in full force again. If you don't like the jedi numbers kill them. As far as timeline or authenticity to the star wars episode 4-6, that was thrown out the window long ago. If that is what they wanted to do they should have never included jedi or advertised it in the first place, because there were only 5 known jedi in the original star wars trilogy. If there were an abundance of jedi before the galactic empire I see no reason there shouldn't be an abundance again. This is a game and is supposed to be fun for all, let it be that way. You don't want to be a jedi don't. Just have fun with the game.
DCIMichel37
Sat Jan 31, 2004 1:49 pm
#113

ok, yes i have my 2 cents, and no, i didn't read all of these super long posts.


All i have to say is this. I have been grinding professions, 1 reason, to find what i really want to do, 2 because it gives me a goal to work for...keeps it interesting for me and 3 the appeal of a RP jedi would be fun for me.


As far as the whole 'quest' thing..i think its a good idea. People say "Anyone can do it, blah blah, blah."


but think of it this way....how many people are running around with the badge of intellect? i have one, and it took me 2 weeks strait of running in circles on Tat looking for it...and thats when i at least new the planet. I think this jedi quest will be a random spawn as such....except i think it will be DEV controled and be on random planets in random places...most people wil not put the time and effort into this.....it will be completely random.


tahts just my thoughts





Aitiwa Poeci

Master Combat Medic, Master Medic, Novice Swordsman

*ex* master* musican, dancer, artisan, scout, entertainer, marksman, Squad leader, doctor, carbinee, pistoleer, Image Designer, brawler
Mibof
Sat Jan 31, 2004 5:01 pm
#114

Guys, i think everyone should listen to what i have to say. The amount of force sensitive characters shouldnt be capped, but the amount of players who have achieved jedi padawan or knight should be capped. When this number is reached, Vader should spawn and eliminate a certain number of players, thus cutting their skills in half. This way, if players wanted to keep their jedi skills, they would have to form a group to battle Vader. Personally i think this would make at least SOME sense since Vader is the agent charged with eliminating the jedi in the first place. I would have no problem with tons of jedi being in the game as long as they had a worthy oppenent to constantly face, or be chased by, since thats what being a jedi in these times meant.
Liyrn
Sun Feb 01, 2004 12:39 pm
#115

On forums ive heard people say they get Jedi as thier mission....how does this work, and is it posssible?


Thnx for any info




Liyrne Har'Vara
- Jedi Padawan-
Deverus Har'Vara
- Rifleman & B/Hunter -

Light will always beat Dark, but all Lights eventually go out!

Bitto
Sun Feb 01, 2004 12:42 pm
#116

Once you get investigation 3 done you start getting player jedi missions popping up on the terminal, they're all 150k credits per mission and currently the mission info is bugged. Sometimes the correct name pops up on it but not always.
Liyrn
Sun Feb 01, 2004 12:43 pm
#117

Thnx alot




Liyrne Har'Vara
- Jedi Padawan-
Deverus Har'Vara
- Rifleman & B/Hunter -

Light will always beat Dark, but all Lights eventually go out!

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