Bounty Hunter Archive

Thread: Focus BH Templates

Zioc
Fri May 06, 2005 11:33 am
#105

i have a guild that has MBH/TKM MBH/carb MBH/doc TKM/MCM and MBH/MCM


we have tested to some extent (not jedi hunting yet) with the different profs and they are all about the same if used correctly. granted your pistle has stoping shot but the MCM's can slow the target to 0.5 or less speed. but with the new proton carbine from rage the mbh/carb combo is amplified 400 dam or more at lvl or +1 lvl. this does compensate i believe for not having the stoping or slowing effects that the other templets do have. we will be doing alot more testing over the next few days and may be even get on the jedi hunt.


on that note i believe that jedi should be able to visit a BH terminal to do an investigation check that allows them to know if they are being hunted by a BH. but this does give a disadvantage because all the jedi would be checking and if they are being tracked they would jest log off. also the previous statment about jedi not being hunters is very true. and our current time line is empire vs rebies and BH vs Jedi. this IS our era of play.


however if they really want it to be a one on one system then MBH's should be given dart launchers and makedrop componets for saberdarts and other rare dart weapons that do massive dammage but have a very LONG timer. this would stop the jedi grumbles and place it back on the one to one field but still give the MBH an advantage.


Eback Odosota
KiIIgore
Fri May 06, 2005 5:14 pm
#106

Well


I have tried and tested this template for a bit, I dueled a ton of knights and stuff.


I have master BH, Master Rifles, 0004 Pistols and novice medic.


I think my template is as effective as it is because I have a 1339 max damage rifle with a adk on it. It hits jedi for 1550-2000 damage in PvP, so it is a mean weapon complimented with my choice in skills.


I can root, snare, knockdown ... as well as cover and sneak up. I can go toe to toe with most jedi if need be due to my Rebel assault armor.


I added some rifle tapes for speed and acc as well, it seems to be a nice temp, but as I say a lot balances on the rifle. however the specials hurt, so i require buffs and foods to hunt.


I have not died yet against a jedi, but I do need a bit of help vs. defenders and healers.


Uneshoof
Sat May 07, 2005 2:12 am
#107

I've tried MBH/MCM, MBH/MP, and MBH/MC.


I liked none of them so far. MCM throws you off because it requires you to get in too close. Ranged is better for MBH. MP and MC just didn't seem that tough either. I'm about to give up on this. I'm tired of trying different professions. Not only that, with all the mods and everything I'm so lost and confused with what does what and what proff can do what and has what skill that gives which ability. Blah, blah, blah. You get the idea.


Still trying to find what is the strongest for fighting jedi. That's all I care about. I want to be able to really take it to them one on one. If I can't solo a Knight and have afair chance at winning then I'm not happy.
MX13
Sat May 07, 2005 8:43 am
#108


So far I've tried the following:


Master BH / TKM


Master BH / Master Rifleman / Novice Pistoleer 0003


Master BH / Master Carbineer / Novice Pistoleer 0003


MAster BH / Master Commando



First off, let say WOOT for finally having MBH give REAL bonuses to combat


Also, the rifles in BH is overdue and MUCH needed. Never understood why it wasn't included.


OK,


MBH / TKM- GREAT defense plus the no armor thing is awesome, but the damage.... oh, the missing damage.... Great for tanking, but useless against Jedi 1 v 1.


MBH / MR / NP0003- This ruled, but is way too bugged I love when the Jedi can write a KD recovery macro so it looks like they never actually fall down. Now, if we can just get a Master LVL LLC... If we did, this would be the Jedi killing machine template.


MBH / MCarb. / NP0003- GREAT damage and attacks, but not enough power to kill a Jedi. Especialy since I've actually had a JK heal themselves for over 2k in damage. 2K!!!! How do you kill that?!?! Love the new Carbines, but this is not the best Jedi killing template.


MBH / MCmd- DOT heaven!!! This is the best raw damage template for hunting Jedi I've found, but is it enough damage? NO! Looking at the Combat Logs I actually over doubled the Jedi's damage, but he just healed it away And that Jedi ROOT at close range means death. However, in a BH team I would recommend the template + a MBH / MR / NP0003. Talk about controlling.... Oh, and Plasma Thrower + Bleed= over 1K of damage a tick... that was nice


Over all, MBH / MR / NP0003 seems to be the strongest template if you plan to solo or group. It's controlling and surprising. Now if they'd just nerf that Jedi heal or limit their healing ability... one of my hunts last 5 minutes, the whole time of it being healing and force run... that's just no fun




I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
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"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
EvilMP
Sat May 07, 2005 9:52 am
#109


You are right the best Jedi hunting template is MBH/Mrifles. I have found if you get a good distance from the target being masked from having a portion of scout and then doing the covered shot immediately followed with knee cap shot, improved head shot , and then the other one damn it I forgot the name but the icon has concentric red circles that aren't broken is the next hot key to hit. It doesn't matter how many heals the jedi can do it happens so fast its obscene. But the improved head shot does considerable damage to the target person or NPC I have tested this against various leveled NPC's and it works everytime.



Quick question how do you group with other BH for the same mission or should I say same Jedi. Because a BH buddy of mine took a mission he gave me the targets name and I looked on the board to get the same mission and nothing. I need some help with this one!
Uneshoof
Sat May 07, 2005 2:27 pm
#110

FOR THE LOVE OF EVERYTHING STAR WARS.....


Please, please make a search function on the BH terminals. I'M BEGGING YOU PLEASE! My eyes can't take it anymore. All the screen flashes. This is not good.


MAKE A SEARCH FUNCTION OR AT LEAST A "SHOW ONLY JEDI" OPTION.


PLEEEEEEEAAAAAAAASE!
MX13
Sun May 08, 2005 12:39 am
#111

Refresh, select....


Refresh, select....


Refresh, select...


lol, sorry


I've been able to do it with a friend in less than 5 minutes... It takes timing and practice. Oh, and a LOT of patience...





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
Corsos
Sun May 08, 2005 9:08 am
#112

Ive been MBH/Master Carbineer with 4/4/0/0 rifles.


I find this is a good template for taking on large mobs - but it doesnt deal enough damage to individual creatures - IE - ideal for hunting Jedi or other targets. Plus - I found myself using no carbineer specials except crippling shot - which if you have stopping shot from pistoleer or knee cap shot from rifleman is essentially useless.


It's a shame too - because carbines are my favorite weapon - but they just give you no good specials.


Ive just transferred to MBH/MRifleman/PIstols 0/4/0/4


My overall stats for accuracy, ranged and melee defense are ALL better than my previous template. I havent tested it out yet - but i can only imagine how effective stopping shot, then advanced sniper shot is. You definately get more damage - especially against a singular target with this template. Rifles specials are definately better than carbine ones - especially with kneecap shots being as effective as crippling shot. IM struggling with conceal shot bugs though. As I test it more ill tell you more.


C.



EvilMP
Sun May 08, 2005 6:49 pm
#113

Well the MCM is a waste because you can basically heal yourself anyway when you are over lvl 50 I think it is. So that would be a waste of skill points. Now one that I have been pondering is the lightening rifle under commando. That thing does some serious damage or even flames. Jedi are not flame proof LMAO.



dacal
Sun May 08, 2005 11:40 pm
#114






Tanks wrote:

Put in all your template experience, and questions here.


eg. What was your template? What did you like about it? What else did you wish you had? Your favorite specials. Your favorite weapon. Which is better? Offense template, defense template, accuracy template, speed template etc., etc.






I am currently MBH MCarbs Pistols 2204.


Pistolls 2204 gives me improved stopping shot and warning shot and disarming shot.


I love the specials, I get 4 state recoveries, root, knockdowns, cones, snares, etc.


When taken with the right action enhancing foods I can stand in one spot and fire specials all day long.


I prefer to pve alone. But when I am needed in a group, I am excelent at applying debuffs while my group-mates extend massive damage to the target.


I have not runn all the numbers but this template seems to work for me.


I have been doing alot of exploring and hunting on Kashykk and have found this to be a great template for solo, and even beter when put with the right group.






Dacal - Pre NGE Jedi / Graabir Boubie- Master Merchant (Account Canceled)
Bio-Hazzard - MCM/MBH (Account Canceled)

R.I.P. SWG 11/15/2005

The problem with the Human Race is this:
Unlike the animal kingdom there is no top predator that eats the slow and stupid.
Snoken
Mon May 09, 2005 5:47 am
#115

wich root attack is best: smugglers concussion shot (it stops them from moving and doing anything but when i do next attack on them it stops working) or pistoleers stoping shot?



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Drazharr
Mon May 09, 2005 5:54 am
#116

Really struggling to decide between Master Rifle, Master Pistol or Master Carbine to go with my MBH toon.


Pistoleer gives the best overall defenses, but Master Rifleman gives best ranged defense and accuracy.


I have tons of good pistols, carbines & rifles - I don't want to make any of these useless and waste my two-year investment in them.


It looks like Master Rifle is the best way to go, with carbines next and pistols after that.


Advice for the best template?



"The Unknown Jedi" - SWG Player Since June 23, 2003
SpecWar1
Mon May 09, 2005 9:10 am
#117

Master BH/Master Pistoleer/ Carbineer 4,4


Level 80


Favorite weapon: Proton Carbine, DL44 metal pistol




With this template I have been able to solo mostmobs, I have root specials, snare specials and knockdown specials. This template has been good for me being that I am a nuetral character and have been able to lend my services to both faciton without hinderance of any kind.


My favorite specials: Stopping shot, underhand shot, eye shot, crippling shot, disarm shot.... I guess all. I am still learning as there are so many other specials that I have to try with combos. But thus far I have been able to solo CL 83s
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