Bounty Hunter Archive
Thread: Disarming Shot
http://home.ptd.net/~rastlin/screenShot0076.jpg
http://home.ptd.net/~rastlin/screenShot0077.jpg
There, screenshots. Using Stopping Shot, I got him to drop his weapon and go into melee mode. It's an AI bug, it's repeatable, not on every npc but often enough. It's not hard to do.
Maehock wrote:
http://home.ptd.net/~rastlin/screenShot0076.jpg
http://home.ptd.net/~rastlin/screenShot0077.jpg
There, screenshots. Using Stopping Shot, I got him to drop his weapon and go into melee mode. It's an AI bug, it's repeatable, not on every npc but often enough. It's not hard to do.
I'm not trying to call you a liar... but that screenshot doesn't prove anything haha. I believe you when you say that you did it with Stopping Shot, but you kind of need to show some of your attacks that you made right BEFORE he stopped shooting at you. Again, I believe you; I'm just saying your screenshot doesn't show that you used Stopping Shot followed by him dropping his gun. But that's just the side of me that reads the Jedi forums and criticizes every last pixel of screenshots ![]()
That aside, I have to say it's very strange that I've never done this myself, nor have I seen anyone else do it before. I find that kind of strange since I've played this every day for 5-10 hours a day for 5 months. So, for me to have never ever seen this before, then be able to cause the 4 out of 7 NPCs to purposely drop their guns with DisarmingShot1 seems like waaaaaaaaay too much of a ridiculous coincidence.
I believe you when you say you've done it, but I also find it very strange that I haven't and that I've only seen NPCs drop their guns from either entering melee combat (the way they're meant to) or from using DisarmingShot1.
If you've had this happen with a Rifle or a Carbine, then I'd say it's 100% an AI bug, but if you've only done it with a Pistol then maybe it's another Pistoleer bug? Maybe the DisarmingShot effect has gotten crossed with other special moves. I don't know. I didn't end up doing testing today since my friends wanted me to take them to the Squill Caves and I spent almost my whole day there ![]()
To me, the question isn't "Does it work?" but rather "Is it worth using?" This is the problem I see with pistoleer right now is that a "pure (non dabbled)" Pistoleer gets 16 or so pistol specials (Pistoleer mastered and the ones from the Marksman prereq). Of these 16, we have about 6 that are worth using. Fanshot, for its AoE and speed, Stopping Shot if you wanna risk the delay, pistol melee defense 1 (2 is broken), bodyshot2 (bodyshot3 is a worse special) and the two bleeds. The rest are worthless in 90% of senarios. You said yourself that you nearly were incapacitated when testing DS1, so that goes to show that whether it works or not is irrelevant. Also, If it does work, then it's certainly not working as often as say my Panic shot does (see sig) and also isn't doing the damage Panic shot does either. And it also isn't useful against creature that don't have weapons to drop.
I'm willing to buy that it works in PvE against NPC's. But even if it "works as intended" by the devs and we just haven't noticed it, the fact remains that I don't see how it is "useful as intended". Useful would be a delay, a status effect or an unequip of weapon for PvP as well as PvE sort of deal. Useful would also mean it works more predictably then what you are describing.
The problem with this game is that in any senario it's always better to go the hardest & fastest hitting route, whether in PvE or PvP. any attempt at style in fighting or tactics beyond the "hit them hard and in such a way as they can't hit you" variety will almost always be met with a visit to the cloning center, and that is sad.
http://home.ptd.net/~rastlin/screenShot0074.jpg
There, a screenshot of the same guy, showing a couple earlier attacks. All I used on him was Stopping Shot.
You're wrong. And while you may have not been trying to call me a liar, you did, Kaern.
Yes, I find it a coincidence. But that's all. Disarming Shot didn't cause them to drop it. I've been playing this game since release as well and I've seen NPCs do this all the time.
What I'm saying you're wrong about is your claim that Disarming Shot is disarming anything. My screenshots prove the same your does; that sometimes NPCs willunequip their weapon. I can spam any special and have a good percentage of NPCs under the right conditions do the same exact thing.
My screenshot showed that I didn't use Disarming Shot before he decided to drop his gun. Yet he unequiped his weapon.
I don't find it strange that you never noticed it, since you have to watch for it. The only thing I find strange is the claim that Disarming is working, but only if you spam it and only 3% of the time and it has a delay from when you use it to when the target disarms. It's coincidence, nothing more.
Disarm should be a delay attack, pure and simple. Unequipping the victim's weapon is no biggie, since most of us have our weapons hot-keyed anyway. Damaging the weapon will lead to grief whining. A 5 second delay at disarm 1 and a 10 second delay at disarm 2 would be a welcome addition to the pistoleer skillset, IMHO.
(My armorsmith is also a pistoleer)
http://home.ptd.net/~rastlin/screenShot0093.jpg
http://home.ptd.net/~rastlin/screenShot0096.jpg
There, two more screenshots showing my combat chat.
In the first one the NPC unequipped his weapon when the only thing I had used on him was normal attacks before he unequipped his weapon.
In the second it's the same thing, only used normal attacks before he unequipped his weapon.
I hope these meet the expectation of proof.
Maehock wrote:
I don't find it strange that you never noticed it, since you have to watch for it. The only thing I find strange is the claim that Disarming is working, but only if you spam it and only 3% of the time and it has a delay from when you use it to when the target disarms. It's coincidence, nothing more.
Actually, I get DisarmShot1 to work better if I don't spam it. I have yet to have it succeed when spamming it, unless you count using it twice in a row as spamming the attack, which is usually when it does work.
Also, the delay I was talking about is shown in your screenshots too. The delay merely means that even after the shot lands the NPC still takes one last shot at you. This would be entirely due to the latency between server and client, nothing more.
I have another screenshot I'll post later. I attacked with DiveShot, my enemy attacked me twice, then I hit with DisarmingShot1, he was disarmed and (as usual) his had a last attack. That was the entire fight. No spamming attacks going on at all. I disarmed him with my second attack, which (apparently due to total luck and coincidence) was DisarmingShot1.
Look, you have screenshots of me doing the exact same thing you are, on three different NPCs. Not once did I fire Disarming Shot in any of them. You can see from the stance of the NPCs that none of them are running away, they're just standing or prone. All have me targetted, no one else is around to shoot at them, or be shot at.
How many more screenshots would you like? Should I take screenshots of me using every attack I have, except Disarming 1&2.
I wish to god Disarming Shot did more than just extra damage on a lair, but it doesn't. It's coincidence or the Wi flag, or something, but it's not Disarming Shot.
Maehock wrote:
http://home.ptd.net/~rastlin/screenShot0074.jpg
There, a screenshot of the same guy, showing a couple earlier attacks. All I used on him was Stopping Shot.
You're wrong. And while you may have not been trying to call me a liar, you did, Kaern.
You misunderstand...... I don't care about the screenshot. I believed you before I even looked at the screenshots. My saying that your screenshot doesn't prove anything is more a critique of the actual screenshot than it was an attempt to say that you're wrong. And after my comment about the screenshot I was just rambling about how I find it to be very strange that this never happens to me except when I use DisarmingShot1.
And what is "you're wrong" in response too? What am I wrong about? I made several comments in my post, so you need to clarify what you're talking about there. If that's your response to my whole post, then you're going to have to do better than that.
Once more (third time now at least!) I say that I find it an awfully strange coincidence that the only time I've ever seen an NPC drop his gun in 5 months is directly after my using DisarmingShot1 on him. You don't find that strange in the tiniest bit? You don't think that's a huge coincidence? You don't think it's odd that in 7 fights none of my other attacks (StoppingShot, BodyShot2) caused this to happen, but yet DisarmingShot1 did?
Isn't there some sort of official word from the devs on the condition of this special?