Bounty Hunter Archive

Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response

NarfBlinko
Fri Jun 17, 2005 12:37 am
#105






WookieOgre wrote:





NarfBlinko wrote:







You failed to notice that Tanks was saying this bonus would only be in effect on BH missions, not in general. If it were just an in general mod, it would be gamebreaking, but not if it was only on BH missions. I would support such a mod and I'll tell you why. Who gets the ability to take missions to hunt Jedi? BHs at Inv 3, apparently. It was originally set up where only MBHs could do this. I say go back to that, no more of this pseudo-BH crap. Also, as a MBH, assuming no other elite combat professions, you are CL54, where Jedi are usually much higher. If you gain the ability to hunt Jedi at CL54, you should actually have a reasonable chance at succeeding. Under the current system, no MBH is going to be taking down Jedi without another elite combat profession of some kind. I read all this about the proper templated BH can take knights, but I'd argue that, assuming a MBH is the only one who can get a Jedi mission, a MBH should be able to take a knight, 1 on 1, with tactics, without relying on skills from another combat profession, at least some of the time. Just my .0000002cr.


Narf




Wait a minute, are you saying just a CL54 player with only MBH should be able to take down a completed template (or Knight lol) that has a full 250 skill points dedicated to combat?


If so that is not only completely backwards to how the devs have the currently system(meaning you MUST have all points dedicated to combatinorder to compete)but is just insane that you think a Master Chef / Master BH should take down a Knight, not even a Padawan lol.





If the MBH cannot take down the marks that he has access to, then what is the point of him having access to them? Now, if the BH terms only showed missions on a level with the BH, then there wouldn't be a problem, but that isn't how they work currently.



Narf







Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

NarfBlinko
Fri Jun 17, 2005 12:38 am
#106






Kev0r wrote:

Just in case it hasn't been pointed out already, my opinion is that it would be much better to give the jedi name once the Bio Sig is obtained from the Spynet, plus much more in keeping with the game world.


This minimises the chances that a hunter will consistantly go for the same mark, but means that he can decide whether or not to continue the mission long before he reaches the target






Totally agree


Narf



Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

Leatherneck_of_Alderaan
Fri Jun 17, 2005 12:39 am
#107






SamousNemo wrote:





Leatherneck_of_Alderaan wrote:

The reality is, the ones who get hit the hardest by this will be....paddies. They're going to be the ones who are held up to the MLS + 4 perfect pearl standard and that's not right.




Padawans are dead no matter what once they hit the terms. They might escape once in awhile, but it's really just a matter of time. What difference does it make if they die from 150% damage or 100% damage?







Ok, I'm hearing you. Consider:


If I kill 3 BH's over the course of 2 days before one gets meand am grinding that entire time, I'm much better off than if I lost every one of those fights. That's a huge difference in the amount of exp lost over the same amount of time.


For that one single fight, sure, not much of a difference, but over the long haul, the more BH's you kill the better off you are.





Igitur qui desiderat pacem, praeparet bellum
BDragon
Fri Jun 17, 2005 12:53 am
#108



NarfBlinko wrote:


BDragon wrote:

Tanks wrote:If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.




Wow! no way. That would be gamebreaking. If that were to ever come in my pistoleer/BH would be able to kill any non-defender Jedi under 1 minute and would hit master defenders for 1k+ damage per shot, im sorry but that is completely insane when you consider that BH is no longer profession that requires most of your skill points.

Under this current system, any template can quite easily be MBH and any ranged template that expects to PvP well will have BH in there, BH is now the most abused profession in the game. To give BH a damage multipiers Vs Jedi is essentially to give the entire game a multipier Vs Jedi and in effect Jedi becomes no better than any other profession.

I understand you are attempting to protect your content Tanks, your posts on the Jedi forums show this. The damage multipier however will create the kind of imbalance that the CU was meant to end. It would be on par with ADKd PSGs and melee toughness, i am frankly shocked that you could not see this.

Edit: Have you also considered the negative impact this will have on Jedi diversity (not that many BH care). If Jedi know all BH gain a damage multipier when fighting them it will push more and more Jedi towards master defender and once and for all end what little chance for diverse Jedi there ever was. Please Tanks, reconsider this crazy idea

Message Edited by BDragon on 06-15-2005 08:28 PM



You failed to notice that Tanks was saying this bonus would only be in effect on BH missions, not in general. If it were just an in general mod, it would be gamebreaking, but not if it was only on BH missions. I would support such a mod and I'll tell you why. Who gets the ability to take missions to hunt Jedi? BHs at Inv 3, apparently. It was originally set up where only MBHs could do this. I say go back to that, no more of this pseudo-BH crap. Also, as a MBH, assuming no other elite combat professions, you are CL54, where Jedi are usually much higher. If you gain the ability to hunt Jedi at CL54, you should actually have a reasonable chance at succeeding. Under the current system, no MBH is going to be taking down Jedi without another elite combat profession of some kind. I read all this about the proper templated BH can take knights, but I'd argue that, assuming a MBH is the only one who can get a Jedi mission, a MBH should be able to take a knight, 1 on 1, with tactics, without relying on skills from another combat profession, at least some of the time. Just my .0000002cr.
Narf





I dd not fail to notice anything. If you go back and read, Tanks only mentioned the bonus taking effect on BH missions later in the post and his initial statment sounded like he intended this bonus at all times, which IS gamebrekaing.

Now as for your completely insane comment about a MBH with no other skills being able to solo a Knight. If MBH alone was intended to be enough to kill a Jedi then ask yourself, why has the requirements for MBH been so greatly reduced to the point where you can have a entire master + 1/2 lines after being a MBH? Think clearly on that one and it will become apparent that MBH alone is NOT intended to be enough to kill a full template Jedi. Lets look at it another way, a scout gets the ability to harvest creatures, but doesnt get any atacks to kill them with. Are you now telling me that scouts should get weapon certs and atacks also? A Jedi initiate has the ability to craft a 4th gen lightsaber, but if they do so it will be a complete joke. Are you telling me they should also be granted 10 experimentation pts to craft their saber with? I hope you understand the point i am making here. MBH is not a stand-alone profession, it requires support to be effective. You are making the same mistake certain Jedi do, in thinking that X profession alone should allow them to do Y job with no support.

The only way MBH can ever dream of being able to even lick the boots of a Knight 1v1 with no support skills is if BH is returned to the elite-elite it was originally. Make MBH require 230+ skill pts again and then you can talk about BH being a match for a Knight 1v1 and not requiring any any skills from outside BH. Until that happens a Jedi hunter needs to be a composite of professions and a MBH alone has no right to equal power Vs a Knight, ever.



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
WookieOgre
Fri Jun 17, 2005 12:54 am
#109






Diversion wrote:






Caelrie wrote:






Tanks wrote:



If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase. I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.





I disagree. The dev stated that your side of the advantage is your first strike ability. I agree with him. I don't think there's any way at all the devs will make you equal in power to a Jedi while you have no penalties, a short grind, no unlocking process AND your first strike ability.





Understand this: First strike ability is highly overrated, the current healing abilities of full temps and yes even some padawans has almost nullified it. You can use stims and/or holocrons and(I have said this before) get a heal free of charge before you even have to start taxing your force pool. I would gladly surrender my first strike capability and resort to challenging my marks if I could eat one of myseekers for a full free heal.


No one has asked BH:s to be as powerful as a Jedi, what we want is a sporting chance not even 50/50.


On a sidenote, Ithink the grind as you so often refer to no longer hold any value as an argument for having more power. I have seen people go from 80k to over 200k in a week and a half. I am unlocking myself and I must say that the master box after doing Imperial Storm Squadron is a greater achievement right now than becoming a Jedi.







And if you were to take 4xxx in CM you would be able to nullify our damage. Don't sit there and say look at poor little BH can't heal when you can clearly take skills that let you heal our pathetic damage. At that point neither side will win because both will negate each others damage.


So we are at a point where a Jedi takes Defender with Healing and a BH takes Healing from CM, the fight will last forever. No one wins. Now, you remove Defender/Healer templatesfrom the picture and BH using CM healing, you get a better representation of 1.5 times as powerful like we are supposed to be.


Obviously when or should I say if they ever fix a Jedi's damage to be on par with other Elite professions there might be a valid point that Jedi are too powerful (assuming that our healing doesn't get nerfed like I'm sure it's going to), but as of today people on both sidesare complaining because they don't know how to actually fight in the Combat system and don't realize that without healing you will DIE in today's PvP. The people who know this are the ones that actually have 20 min fights with no one winning so either the Jedi or the BH runs lol.

RAMBOW
Fri Jun 17, 2005 10:43 am
#110






Tanks wrote:


Posted on the correspondent forum for discussion with the devs.




Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:


  • If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.
  • It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.
  • It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.
  • It would also take away from the RP aspects of bounty hunting.
  • Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).
  • BHs will not be able to use /tar Jediname when they get to their querry.


Solutions:


  • Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.
  • List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.
  • Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.
  • Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.
  • Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).

One thing to consider before making any changes, if any, is that a lot of the complaints to date have been due to the fact that a lot of newbie Jedi had never PvPed, and also were under the impression that they had to drop non-Jedi skills to level effectively due to CL levels and Padawan effectiveness in solo play. So, when they started grouping and getting visibility, they got wasted.


Now, people are used to CU. Jedi are picking up skills like Rifleman/TK/Swordsman along with Jedi healing and defenses. As a result low level Padawans are actually MORE dangerous adversaries than mid-level Jedi.


It might not be necessary to make any changes to the BH/Jedi system to solve the problem of BHs picking on low level Padawans, as the problem seems to be solving itself for the most part.


I am ready to discuss any of these issues or possible solutions.






Sorry in advance if reading this post you think im being a bit harsh... But I have been a BH for a long time and I dont want to see the professions I love to get dulled down because of the jedi constent whining about us killing them.


On my server, Chilastra, We have probably some of the best Bounty Hunters in the game... I dont say that lightly either. Im not talking about kill counts or fighting ability, Im talking about the actual "hunting". We have a long history of keeping tabs on all jedi on the server. It started with a list of jedi names started way back when jedi first unlocked... We had the first ever completed jedi mission on our server with some of the foundations for the BH system we have developed in place.


Recently most of these Bounty Hunters were united under 1 PA <MD>. While in this guild and watching us work together you really get a feel for what I always though BH should be. One of our newer more unexperienced members would ask about a certain jedi, and the vets would be able to tell him... Where the jedi hunts, what PA he is in, what faction, where his houses are that he might run to ect ect ect.... Vital Information for a true BH.


The fact is we do have these lists... We know everything we can about hundreds of jedi on our server. We have the Waypoints of there houses, cities, ect in our datapads.


If you take away our right to see thier names at the terminal, you will make us nothing but nameless waypoint chasers. Even if you give us names when we get the probe droid back.. it isnt the same at all.


The jedi say its unfair that BHs can pick and choose padawans and "bottom feed" once again, It seems to me the Jedi are blaming US for them being on the terms. Im all for giving them a Master/Aprentice system or perhaps no Visablity for groups ect.... Personally I like to hunt padawans because they still have something to loose. (now all the jedi will say im just in it to grief another player ect). What fun is jedi if you have nothing to loose? What fun is BHing against a mark that has nothing to loose? That would just be normal PvP, which I can find alot more of just by joining a group and going SF.


Please dont ruin the Bounty Hunter system by making us nothing but waypoint chasers.



||||||||||||||||
00153831321133700
-Rave Lupine-
Mahonri Disciple #2: The Dusk
Caelrie
Fri Jun 17, 2005 11:46 am
#111








Tucheck wrote:

Such as? Letting you passive macros wear off? They don't. Most Jedi I know set up a macro that includes abilities that have no "cool down", so as soo as it drops, it is reapplied. I find what you are suggesting to be insulting. Based on your statements, I can only conclude that you wish to turn BHs into scavangers. Looking only for the hurt or wounded Jedi to kill. Is this your idea of "tactics"? While I agree timing has something to do with the success rate of killing a Jedi, my orginal statement still stands....the "first strike" is in the hands of the Jedi....not the BH. Just because I can decide to attack at ANY time does NOT make it a bonus for the profession, if there is only a small window opportunity for success at any given time.





When you're hunting a Jedi Knight, yes, you're supposed to be a scavenger. If you want easier fights, take lesser bounties. Those lesser bounties are there for a reason. You're more effective as control if you hunt those lesser bounties anyway.







More then that, with the existing exploits and issues employed by Jedi now, most grinding Jedi have a much eaiser path to Jedi then ever before. It's like saying once you get to a fully templated Jedi, no BH will ever kill you again, and for the bonus, we are going to make it even easier for you to become a fully templated Jedi by ignoring the exploits and bugs you may use. See where I'm going with this? The ONLY loss of XP by a Jedi comes from a BH. Bottom line, you paid your dues and so did I, but the fact is, the Devs made is much eaiser for BOTH professions to grind now.






First, no profession should ever be balanced around exploits. You do that, you encourage people to use those exploits. You balance a profession around the idea that the grind will be done without cheating. So please, let's just drop that line of thought.


Second, the grind is harder now than it was pre-CU. You haven't really gotten to see this yet due to double XP and respec, but it's true. A good grouping Jedi's XP rate has been cut by 75%. A MLS Jedi solo pre-CU could make 400,000xp an hour without trying very hard. A jedi now in a group makes around 150,000xp an hour. That's a rather significant drop in xp rate, don't you think? And it makes the grind 3 times longer.


The devs have NOT made it easier with the CU. They've made it harder for us.







Last night I came out of retirement for one night to "test" my new template. I TRIED to go overt and do SOMETHING in the GCW, however, no sooner did I go overt, then to have 3 Jedi uncloak from behind me. Knocked Down and 30 seconds latter and I'm cloning. So I decided to go hunting. Last night, out of the 5 Jedi missions I took:

1 house sitter
1 used the "startle shot" bug to remove my paralyze (ended in draw, and they paid me off, I still attacked though until he hopped in a speeder and ran away)
1 ran into a house AFTER attacking me
2 were killed

My point is, the "dues" are not what they once were, as a result I don't think the reward should be the same.


Your point is lost on me. 1 Jedi was an exploiter and you STILL got paid for 3 out of 5 missions. What are you hoping for here, a perfect 5 out of 5 kill ratio every time?

NarfBlinko
Fri Jun 17, 2005 1:52 pm
#112






Caelrie wrote:








Tucheck wrote:

Such as? Letting you passive macros wear off? They don't. Most Jedi I know set up a macro that includes abilities that have no "cool down", so as soo as it drops, it is reapplied. I find what you are suggesting to be insulting. Based on your statements, I can only conclude that you wish to turn BHs into scavangers. Looking only for the hurt or wounded Jedi to kill. Is this your idea of "tactics"? While I agree timing has something to do with the success rate of killing a Jedi, my orginal statement still stands....the "first strike" is in the hands of the Jedi....not the BH. Just because I can decide to attack at ANY time does NOT make it a bonus for the profession, if there is only a small window opportunity for success at any given time.





When you're hunting a Jedi Knight, yes, you're supposed to be a scavenger. If you want easier fights, take lesser bounties. Those lesser bounties are there for a reason. You're more effective as control if you hunt those lesser bounties anyway.







More then that, with the existing exploits and issues employed by Jedi now, most grinding Jedi have a much eaiser path to Jedi then ever before. It's like saying once you get to a fully templated Jedi, no BH will ever kill you again, and for the bonus, we are going to make it even easier for you to become a fully templated Jedi by ignoring the exploits and bugs you may use. See where I'm going with this? The ONLY loss of XP by a Jedi comes from a BH. Bottom line, you paid your dues and so did I, but the fact is, the Devs made is much eaiser for BOTH professions to grind now.






First, no profession should ever be balanced around exploits. You do that, you encourage people to use those exploits. You balance a profession around the idea that the grind will be done without cheating. So please, let's just drop that line of thought.


Second, the grind is harder now than it was pre-CU. You haven't really gotten to see this yet due to double XP and respec, but it's true. A good grouping Jedi's XP rate has been cut by 75%. A MLS Jedi solo pre-CU could make 400,000xp an hour without trying very hard. A jedi now in a group makes around 150,000xp an hour. That's a rather significant drop in xp rate, don't you think? And it makes the grind 3 times longer.


The devs have NOT made it easier with the CU. They've made it harder for us.







Last night I came out of retirement for one night to "test" my new template. I TRIED to go overt and do SOMETHING in the GCW, however, no sooner did I go overt, then to have 3 Jedi uncloak from behind me. Knocked Down and 30 seconds latter and I'm cloning. So I decided to go hunting. Last night, out of the 5 Jedi missions I took:

1 house sitter
1 used the "startle shot" bug to remove my paralyze (ended in draw, and they paid me off, I still attacked though until he hopped in a speeder and ran away)
1 ran into a house AFTER attacking me
2 were killed

My point is, the "dues" are not what they once were, as a result I don't think the reward should be the same.


Your point is lost on me. 1 Jedi was an exploiter and you STILL got paid for 3 out of 5 missions. What are you hoping for here, a perfect 5 out of 5 kill ratio every time?






If this is true, and I have no reason to doubt it, I say HURRAY! Sounds like the Devs decided that the easiest way to lengthen the process to JK is....make them take longer to get the needed xp. I suppose they could have just quadupled the amount needed in each box, but I think this makes more sense. Look at it this way: Jedi get visibility when using Force powers or their LS in front of people, NPCs and PCs alike, but not animals. Get too much visibility, wham! yer on the terminals and start getting hunted. That is one way to control Jedi progression. Now, in addition to the visibility issue, they've made it harder to crank out the xp alone, though I'd argue that 100kxp/hour isn't that bad, but I'm not sure how well I can do, as I've never measured it, since I play the game to have fun, not to have a mindless grind day after day after day...you get the picture. Basically, Jedi who want to level fast have to endure the visibility penalty and Jedi that want to avoid visibility have to endure the longer time to get experience. Both are annoying, but, hey, you did CHOOSE to be a Jedi, afterall. Look how well Anakin did (aka FAILED!), you think you can do better than the Chosen One? =)


Long grind for Jedi to get to full template is fine with me, as is the visibility. Players should not be able to get a Jedi Knight for the same effort it takes to get an elite combat profession, it should be much, much, much harder.


Narf







Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

Shock-N-Awe
Fri Jun 17, 2005 3:11 pm
#113


Am I the only BH here that thinks the ability to have BH's take a mission as a group (multiple BH's, not non BH's) would solve ALOT of these issues and we wouldnt have to come up with new schemes to even out the playing field? I mean a 150K mark can up up a decent fight but a 220K mark is a hell of alot harder so it would require multiple BH's. Instead, they are trying to make it so we can kill a knight 1 on 1. Are we to become as powerful as Boba/Jango but ONLY when fighting our mark? The anon names on the terminal thing is silly. Maybe moving the name to the spynet op is ok, but just making the entire mission anon is stupid. What BH in his right mind is going to blindly hunt someone without at least knowing THE NAME of the person hes hunting. Also, the BH's on the terminals is another stupid Idea and heres why. Say I do whatever it takes to get on the terminal. I will then have my BH friends pull my mission off the terminal, hand myself over to them nekkid, and have them get the money with no penalty. Yes, NO PENALTY. Because if there is a penalty, we WILL get a boost in power (to close to jedi level)if we are going to be hunted and take any type of penalty.

Message Edited by Shock-N-Awe on 06-17-2005 03:29 PM




NOOOOOOOOO

Leatherneck_of_Alderaan
Fri Jun 17, 2005 3:20 pm
#114






AcimEriga wrote:

It is patently untrue. I keep the names of every jedi I find at 150k or less in my friends list, along with their bounty amount, and the last time I defeated them, if applicable. (and for you who scream to hunt knights, I do, I simply havent defeated any yet, and feel no shame in that.) I have seen most of the jedi go up 100k in payout every 7-10 days. It took me longer to grind MBH the second time than it is taking jedi to grind up their templates.




No need to defend yourself. Jedi on the terms are Jedi on the terms. My thinking on the subject has slowly evolved from "Well, they got on the terms, they were careless and stupid " (pre-CU) to "Meh, even a mid-level Paddie can put up a good fight." Choose your payday and let other people worry about theirs.




Igitur qui desiderat pacem, praeparet bellum
Kenethrios
Sat Jun 18, 2005 1:01 pm
#115

increasing the power.... not without a grind equal to jedi!



Kriffith Annodotin ----- Jedi Lord (me)Apocalyptic Claymore ----- Armorsmith
12 experimentation points and top resources for custom orders


Safon
Sat Jun 18, 2005 4:02 pm
#116

....... and lots of us have grinded More than jedi takes..... many of us have 20 profs. done. lol so just because your jedi man Dont try to swim in the I worked harder please lots of people have logged more time than you...



Mastered Profs Fencer,TKA,Rifleman,Artisan,Medic,Doctor,Swordsman,Combat medic,weaponsmith.Smuggler,Bountyhunter, Cu= ahaaa crap
Safon
Sat Jun 18, 2005 4:09 pm
#117

lol and you didnt grind BH at all..... cause its rough you only get 300 exp for a 30k mission(BH is a hard grind)



Mastered Profs Fencer,TKA,Rifleman,Artisan,Medic,Doctor,Swordsman,Combat medic,weaponsmith.Smuggler,Bountyhunter, Cu= ahaaa crap
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