Bounty Hunter Archive

Thread: BH Top issues -- UPDATED 9/12/05--

GlanocRunningstrider
Wed May 25, 2005 8:05 am
#105



The_Shruberer wrote:
Im seeing torso shot bleeding doing only 25 dmg per tick- every single time. bug?





Same here.

I thought the message said it was "fixed"?



The Empire is Mother, The Empire is Father.
Sir-Ralph
Wed May 25, 2005 4:46 pm
#106

Also, Beware of Jedi respecing...


A BH friend was DB'd by a Jedi Knight that respeced to a Level 1 crafter. He said this was from a 16K BH mission....



Elder Jedi
Elder Master Rifle
Elder Master Creature Handler
Elder Master Bounty Hunter
Elder Master Artison
Filodude
Mon May 30, 2005 5:31 am
#107

to hate anything is ignorant. To blindly hate everything evil. To hate an entire profession is just jealousy.


What? You are very good at grinding,but not so good at hunting down prey? Just because you have spent a lot of time converting xp does jedi doesnot impress me. It is the jedi who take the time to understand all player types and give respect where respect is do wether you are enemies or not. No, you , like anakin or darth vader are no jedi. only a ignorant, narrow minded perverter of the force. If the forcewere like you itwould strip you of your powers and leave you for dead on the outskirts of some outer rim wasteland. As a focus of individual will the force is usable by good and evil thogh and can not make its own decisions.


THAT IS WHY I AM HERE. I SEE THE WORLD AS AN UNSTABLE PLACE. TO MUCH EVIL UNSETTLES MY DAY.


SO I MAKE IT RIGHT. I DO WHAT THE FORCE CAN NOT, I TAKE CARE OF EVIL ...


... I WILL FIND YOU.





*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*FILO*RAID *RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*FILO *RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*MASTTERBLASTER *LAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*FILOPPIAN-DUDE *RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*PRE-CU *RADI*RAID*RAID*RAID*RAID*RAID*IAIR*RDID*RADA*RAID *RAII*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*CU*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID*RAID<>
Jorvas
Mon May 30, 2005 8:00 am
#108


How about adding the new DB-timer to the #1 spot over our issues?

Seriously...most of us are ranged. Dont we spend enough time running up to the incapped mark?....Maybe we even have to play "chase the sliding incapped mark" for a while before we can db them? Now we have to stand and wait right next to them before being able to db? Why?

I´m a Bounty Hunter. I dont need to "collect myself"...I already hava a steady finger...I already know how to aim. Really, pulling the trigger once you´re next to the incapped mark shouldn´t take more than 1 second.

It´s challenging enough to just get a jedi incapped. At least the ones +100k. Usually we need the element of surprise to get the odds in our favor. Now pretty much every jedi has time to get up from the incap...giving them time to heal...use forcepowers to strengthen themselves and their defenses. Suddenly it´s a new fight, and guess what? We´re not a very big surprise this time!


What was wrong with the old db system?

Ever heard: "If it aint broke, dont fix it!" ?

Message Edited by Jorvas on 05-30-2005 05:04 PM



Many...many down, lots to go...
Alla Jedi Suger Fett...

Tanks
Mon May 30, 2005 10:14 am
#109

Updated.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
SamousNemo
Mon May 30, 2005 11:00 am
#110






Tanks wrote:



Below are our Top issues community input and testing.


  1. Jedi, after Combat is initiated by BOTH parties can still run into a private structure. The BH TEF should prevent this.
  2. /offerride allows friends of Jedi to help Jedi escape. This also has GCW PvP issues as well. Suggest making /offerride a "helpful" action that is locked out similar to heals etc.
  3. Duelist stanceis reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%).
  4. Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up evenbeforea chance to fire again.
  5. Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective.
  6. Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:


The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,


  • +1 - NPC Level 20 - 35.
  • +2 - NPC Level 36 - 54
  • +3 - NPC Level 54 - 82




All very good things, but I'd like to see seeker droids on Kashyyyk added.


Perhaps also some checking into the new 5 second warmup for DB? I know triple incaps work, but if I surprise my mark and get the incap in while he still has a full force bar, I'll be in for one hell of a long fight.




-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Ionscout
Mon May 30, 2005 11:38 am
#111

Quick Suggestion on #6 Include NPC Jedi Missions at Inv 3. This would allow for a challenge and a higher payout.



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

To deliver you unharmed -relatively so- is the primary requirement for collecting the bounty that was posted on you. If you try starving yourself, you will be force-fed. I'm not known for being gentle about that sort of thing."
-Boba Fett- Pg 49 "The Mandalorian Armor":
rYsyn
Tue May 31, 2005 10:25 am
#112







Tanks wrote:
Updated.

Below are our Top issues community input and testing.



  1. Jedi, after Combat is initiated by BOTH parties can still run into a private structure. The BH TEF should prevent this.

  2. /offerride allows friends of Jedi to help Jedi escape. This also has GCW PvP issues as well. Suggest making /offerride a "helpful" action that is locked out similar to heals etc.

  3. Duelist stanceis reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%).

  4. Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up evenbeforea chance to fire again.

  5. Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective.

  6. Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:


The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,


  • +1 - NPC Level 20 - 35.

  • +2 - NPC Level 36 - 54

  • +3 - NPC Level 54 - 82






Wanted to comment on #6.


We need to do something about the lack Master Spynet Operatives. There are VERY Few of them and it is just stupid that that is the case.



  • Can we not just Reduce the number of Spynet Operatives all together and REMOVE the leveing requirement? Meaning that at any level you can use any Spynet Operative.

Role Playing Addition:



  • I would like to suggest that Boba Fett be given the"Master Level Spynet Operative" status as well as placing a Bounty Hunter Terminal inside Jabba's compound.


    • Do this in many other places as well if you wish. Maybe even making Vader one and a few others

  • I would also like to add to this the "option" for Master Bounty Hunter that allows us to take missions on the same planet we get the mission.




Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


HeadRoll
Tue May 31, 2005 11:39 am
#113

Add the 5 second DB timer
HeadRoll
Tue May 31, 2005 11:41 am
#114

Block damage, maybe. Reflect damage when Jedi cannot, what movies were you watching?



The same movies I saw Jedi spam 1500 heals every 3 seconds. Oh wait, there wasn't any


Don't pick and choose movie comparisons to fit your arguments there Jedi wannabe.
HeadRoll
Tue May 31, 2005 11:42 am
#115

The armor has changed so much in crafting etc., that it is hard to say how it will finally turn out. As far as assault armor is concerned, we have to have the same armor as Commandos and SL due to Mandolarian certs. Recon just did not make sense for the commandos either.


You do realize there is something significantly wrong with the game when Mando armor is much much more rare then Jedi's, right?


rYsyn
Tue May 31, 2005 11:50 am
#116






HeadRoll wrote:
Block damage, maybe. Reflect damage when Jedi cannot, what movies were you watching?



The same movies I saw Jedi spam 1500 heals every 3 seconds. Oh wait, there wasn't any


Don't pick and choose movie comparisons to fit your arguments there Jedi wannabe.






Not sure about your last twocomments, but I agree that the "reflecting" is not applicable. Not sure what the Dev's were thinking there. Beyond the theory, what are we using to reflect it?


I could understand Jedi having it, but am I using my Weapon to deflect this? Very odd that they put that in there. The basic special fits our profession's roll as a tank,but the reflect is just not practicle.


I'd settle for a +250 Melee and Ranged Defence 30 second bonus (rather then the 150 and reflection).


Message Edited by rYsyn on 05-31-2005 02:51 PM



Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


Crooth
Tue May 31, 2005 11:56 am
#117

I had a few comments/questions




Tanks wrote:



Below are our Top issues community input and testing.


  1. Jedi, after Combat is initiated by BOTH parties can still run into a private structure. The BH TEF should prevent this.
  2. /offerride allows friends of Jedi to help Jedi escape. This also has GCW PvP issues as well. Suggest making /offerride a "helpful" action that is locked out similar to heals etc.
  3. Duelist stanceis reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%).

And how! It's wierd to just do an extra 25 total damage. Frankly I'd prefer to see a increased chance to avoid being hit in the first place rather than the reflection.


4. Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up evenbeforea chance to fire again.


I usually get 1 shot off with the knock-down bonus, then they pop back up. Maybe that's the intent? What annoys me is that they can get up regardless of other states (like dizzy, which I feel should keep them knocked down longer.)


5. Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective.


The wierd part of this is, I seem (maybe this is imagination though) be able to hit it more often if I hit torso shot first. It's resisted by all NPCs at all levels for me (mbh/mcarb/ndoc.)


6. Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:



The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,


  • +1 - NPC Level 20 - 35.
  • +2 - NPC Level 36 - 54
  • +3 - NPC Level 54 - 82


Fixed:



  1. BHs do not have an Advanced version of the LLC (Master or lvl 50), which is causing problems with BHs valuable (Krayted) LLCs converting to uselessness. Laser Rifle is available. There is also a Master BH certified rifle that drops from Necrosis.

  2. Torso Shot bleed is for ~49 damage every 6-7seconds, seems to be very insignificant. I have seen it as high as 140 now. Fixed.

WHEN did this get fixed? I still haven't seen it over 60 (fighting last night.)






// Crooth Kargan
// BH
// I've been a BH since launch : no CU, no shuttles, no swoops
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