Bounty Hunter Archive
Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)
CaixCatab wrote:
2) The idea that BHs can't group with each other is another outstandingly stupid idea. If two BHs wish to group so that they can more easily kill their target, then who's stopping them?
I agree. The suggestion as is allows the jedi to, with some pains, set togheter a defensive gank squad. Meanwhile, itdisallows bounty-hunters to cooperate.
In the main post, it says that Bounty Hunters with the same mission shouldn't be allowed to group. Not any Bounty Hunters, not Bounty Hunters and other players.
This would prohibit a whole group (guild, whatever) of Bounty Hunters to pick up all slots of the same mission and not face any competition. So if you would like to group, one of you will have to drop the mission.
Another thing to consider is that there can't be two payouts for the same mission, so it doesn't really matterthat both grouped bounty hunters can't pick up the same misson. Furthermore, this allows them to pick up two seperate missions on different marks that may even be grouping at the time or if they happen to fail one, they can go try the other without having to head back.
If hunters with the same mission were allowed to group, only the one that dealt the deathblow would get the proof anyway, and when he got the payout, it would not be split automatically, so it's the same as when only one had the mission, really. Of course, the hutner who delivers the proof could give his 'partner' a share, which is the same as when they are not allowed to group.
The only positively exciting thing stemming from two Bounty Hunters with the same mission being grouped would be that the not so lucky one could disband the group and stab his partner in the back, claiming the bounty as his own. Ilike this idea more and more, but I will still have to think about it.
This would prohibit a whole group (guild, whatever) of Bounty Hunters to pick up all slots of the same mission and not face any competition. So if you would like to group, one of you will have to drop the mission.
On the other hand, it's possible to exploit this already but as far as I know, it's never been done. Of course, it's close to completely impossible to tell whether it is being exploited or not, but I'd rather see an increase in the hunters cap than this. Bit of an overkill.
Another thing to consider is that there can't be two payouts for the same mission, so it doesn't really matterthat both grouped bounty hunters can't pick up the same misson. Furthermore, this allows them to pick up two seperate missions on different marks that may even be grouping at the time or if they happen to fail one, they can go try the other without having to head back.
Good point.
If hunters with the same mission were allowed to group, only the one that dealt the deathblow would get the proof anyway, and when he got the payout, it would not be split automatically, so it's the same as when only one had the mission, really. Of course, the hutner who delivers the proof could give his 'partner' a share, which is the same as when they are not allowed to group.
Again, good point. But the main reason why I'd personally want to get the same mission as the guy I hunt with is to assure that we are both TEF'ed. Assuming they kill of G-TEF (Tanks has a good suggestion for how to rework the BH TEF stickied atm I think) the only for bounty-hunters to cooperate properly is by getting the same mission.
The only positively exciting thing stemming from two Bounty Hunters with the same mission being grouped would be that the not so lucky one could disband the group and stab his partner in the back, claiming the bounty as his own. Ilike this idea more and more, but I will still have to think about it.
I still like it. It adds a completely different dimension on who to trust and who to not trust.
Capt wrote:
Glzmo wrote:
(then, is it safer to just incap them, or to actually kill them? )
Depends if you want to risk it that your rival stays alive, I guess.
How I mean is - you incap them, then they're stuck on the ground for a set time, unless they're TK, there's a doc nearby, or some other factor
You kill them, they may have a ring, there may be a doc to res, or they have to clone...
Ah, yes. That would give the victorious Bounty Hunter a tough decision to make. However,I was thinking once a bounty hunter is deathblown he looses his mission and all mission specific TEFs are cleared so he cannot really return for revenge.
2. "uh oh, being hunted" *log off for 3 weeks*
Not fun for either side
3. would be nice, there was a thread a while back with nice ideas - may search later
4. a few weeks is a bit excessive here. a day or so would be adequate.
callawey wrote:
All ideas are perfect.
Not really, but what really is? Thanks anyway
My ideas;
1- If a bounty hunter kills his/her mark, he can receive a badge or somethink that can be shown incharacter bio, as Killed XXX jedi or smuggler....
Perhaps only one badge 'has collectedx creditsforbounties' where x increases for each successful bounty collection would do the trick, otherwise your badges would fill up even more, like Capt mentioned.
2- If bounty takes a jedi mission, jedi can know that he/she isbeing trackedby a bounty (jedi sense) this can be show to jedi with system message or somethink. but if he/she is tracking by a bounty that jedi can not enter any building or can not be grouped by others.
A Jedi danger sense would be nice for immersion.But not like this for just being hunted, it would be too much. Perhapswhen the Bounty Hunter targets the Jedi markthe jediwould get a warning like 'you sense danger'. That way he would have a warning, yet there really wouldn't be much more time to run away or prepare as it is now, it would just be a nice roleplaying touch that would emit Star Wars immersion, like the old Jedi System mind trick with crackdown scans was (I really miss that one, it just felt so nice when a Jedi did it).
3- Bounty hunters need rank system such as jedi rank system.
I believe this would also be great. Perhaps a ranking board you can check at Bounty Hunter Guild NPCs where the total bounties collected are shown and ranked. There would be an all time list, a list for the week and one for a month, for example. Thehunter with the most money in a certain period will be ranked first, the one with less second and so forth. This would also make Hunters choose betweena higher payout mission for more prestige or many less paid missions for the same effect.
4- If a bounty hunter killed by his/her jedi or mark, bounty hunter can not take this target again in a few days or weeks.
I agree with Capt above, a day would suffice to prevent harrassment.
diabolikal wrote:
why is this not stickied?
Because, no offence to Glzmo, but it's written by a Jedi player who doesn't play a BH.
But it still needs a lot more discussion, input and improvements.
But, as long as the discussions remain civil (they seem to be so far) it may get to a stage where the majority of player see a lot of good in it and deserve sticky status.
There are definitely good ideas contained within, though
Capt wrote:
Because, no offence to Glzmo, but it's written by a Jedi player who doesn't play a BH.
I think you might have missed that I do indeed have a master Bounty Hunter, sohere is the quote (not a reason to have it stickied, though):
Glzmo wrote:
I admit I am biased to the professions I mainly play, which are Master Smuggler, a fully skilled Jedi Knight (who hasn't been on the terminals ever since he left thedesolate FRS, by the way and he wasn't ever on thereneither inthe old system nor in the new system before he had to go to kill an Acklay for the Knight Trials) and a Master Bounty Hunter.
I have seen and thouroughly played the game from all threesides affected in my suggestions and still do. I have experienced bugs, problems and other things of all three professions. Admittedly, I have onlyhad abounty hunter character since August, which isn't much compared tomy smuggler (16 months) or even Jedi (11 months), so perhaps I haven't seen enough of the Bounty Hunter side of things yet, for which I apologize.
But it still needs a lot more discussion, input and improvements.
Of course.This thread still needs more input by many others, so don't be shy and reply
But, as long as the discussions remain civil (they seem to be so far) it may get to a stage where the majority of player see a lot of good in it and deserve sticky status.
Indeed.
There are definitely good ideas contained within, though
Thank you very much. I'll do my best to iron the flaws out, with help of everyone around
Glzmo wrote:Capt wrote:
Because, no offence to Glzmo, but it's written by a Jedi player who doesn't play a BH.I think you might have missed that I do indeed have a master Bounty Hunter, so here is the quote (not a reason to have it stickied, though):
oops, missed that bit - sorry
as for the stickying bit - bad wording on my part too...
a probably better one is it's not at the stage where it should be just yet, and needs more input and discussions first