Bounty Hunter Archive
Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)
BenkeiHami wrote:
Capt wrote:
BarneyIX wrote:
2. He wants to instituted a Visibility system for Bounty Hunters. -> Effect-> BH now have to worry about being hunted themselevs and remove focus from hunting other Jedi.
We have nothing to really lose by hunting.
We only gain the chance of being hunted while we have chosen to take part in PvP - by taking a mission. Our role isn't to hunt Jedi, it's to hunt bounty and to get paid. If someone has that bounty, and hasn't been paid yet - let's try and take it from them.
It's a concept. It's possibly interesting. It probably won't get implemented, but let's have fun and flesh it out.
It occurs to me that we are so used to think of PC marks as jedi only, if smugglers were put in the mix they would have nothing to lose by dieing same as us. The incentive to survive wouldn't be there, assuming missions are created by them failing these high level missions, with the only punisment being dieing why would they try anything else.
Thatsmostly outside the scope of this thread but the point is when we start adding other players to this system they won't have the same incentive to survive as jedi.
Indeed. But why not allow smugglers to be hunted like it is in Star Wars? The problem is, that many Bounty Hunters do not hunt because they want to collect bounties and because it is their job, but they hunt solely to kill Jedi, which shouldn't be the reason to become a bounty hunter in a roleplaying game. If they change the profession name to 'Jedi Hunter' that would be fine, but if they don't, I don't see a reason why smugglers shouldn't get the immersion they have deserved for such a long time.
It would be just as annoying to be killed by a Bounty Hunter, even when there was no XP loss in case of the smuggler and the bounty hunter when they have bounties on their head, perhaps even in the middle ofa smuggler/bounty huntermission which would be caused to fail by getting killed, perhaps. What does a Bounty Hunter player care about if another player looses experience or something else?
Solutions for this would include to either take away the penalty for Jedi as well, which wouldn't be right, or have smugglers and bounty hunters that are killed when they are marks to loose something as well.
Perhaps this could be XP or even skills, altough I think it would be better if it was the inability to take higher level smuggler/bounty hunter missions for a certain time (a day or two?), asthe failed smuggler's or bounty hunter'semployers would have 'lost trust' inhimand hewould have to regain it again.
That would be enough for me, I don't neccesarily want people to be losing XP because of me but I'd be bored pretty quick if every mark I came to said "Just make it quick". I'd be fine if BHs lost something for failing a mission, not just cancelling or someone else finishing before you though.
Glzmo wrote:
Indeed. But why not allow smugglers to be hunted like it is in Star Wars? The problem is, that many Bounty Hunters do not hunt because they want to collect bounties and because it is their job, but they hunt solely to kill Jedi, which shouldn't be the reason to become a bounty hunter in a roleplaying game. If they change the profession name to 'Jedi Hunter' that would be fine, but if they don't, I don't see a reason why smugglers shouldn't get the immersion they have deserved for such a long time.
It would be just as annoying to be killed by a Bounty Hunter, even when there was no XP loss in case of the smuggler and the bounty hunter when they have bounties on their head, perhaps even in the middle ofa smuggler/bounty huntermission which would be caused to fail by getting killed, perhaps. What does a Bounty Hunter player care about if another player looses experience or something else?
Solutions for this would include to either take away the penalty for Jedi as well, which wouldn't be right, or have smugglers and bounty hunters that are killed when they are marks to loose something as well.
Perhaps this could be XP or even skills, altough I think it would be better if it was the inability to take higher level smuggler/bounty hunter missions for a certain time (a day or two?), asthe failed smuggler's or bounty hunter'semployers would have 'lost trust' inhimand hewould have to regain it again.
Current hardcap is 5. He suggesting tripling the current onefor high paying marks, and the effect of that would be guilds gaining an increased ability to protect their jedi?
And on DB, it only clears the visibility for the mission type you had selected.
What could be interesting, is if you could somehow pick up each of the missions on that person... after all, Boba Fett did it with Solo (he was the first person supposedly to collect 2 bounties on the same person at the same time)
5. in an ideal world, only one would need to pick up the mission. But, this is SWG, and it's not an ideal world.
I do think that allowing them to group could add another dimension - if the 'package' still has to be delivered. While grouped, there is no TEF but at any point, you could be betrayed (either party). The group could be dropped and the TEF would kick in.
(then, is it safer to just incap them, or to actually kill them? )
8. Instead of clearing off a percentage - why not allow it to increase the decay rate?
Good point about the switch of target. For this, an email should be an OK option, and from then on system messages.
The email tells you it's moved on to a BH, it's up to you whether you're going to carry out that mission from then on.
Capt wrote:
number 3 I think he covered, by saying you could have a single mission for each type possible for you.
And on DB, it only clears the visibility for the mission type you had selected.
Exactly.
What could be interesting, is if you could somehow pick up each of the missions on that person... after all, Boba Fett did it with Solo (he was the first person supposedly to collect 2 bounties on the same person at the same time)
This is an interesting suggestion. It is, however, limited by the current 1 bounty mission at once limit. Perhaps it could work, that you could only take two to three missions for the same mark at once, but not missions for different marks.
5. in an ideal world, only one would need to pick up the mission. But, this is SWG, and it's not an ideal world.
I do think that allowing them to group could add another dimension - if the 'package' still has to be delivered. While grouped, there is no TEF but at any point, you could be betrayed (either party). The group could be dropped and the TEF would kick in.
I was thinking about this. It would have to be done that only the person that delivers the proof gets the reward as well, no matter if grouped or not. If they had a pact, they could still split the credits manually, but the one hunter could choose to just take everything and run.
(then, is it safer to just incap them, or to actually kill them? )
Depends if you want to risk it that your rival stays alive, I guess.
8. Instead of clearing off a percentage - why not allow it to increase the decay rate?
Interesting. How exactly did you think that should work?
Good point about the switch of target. For this, an email should be an OK option, and from then on system messages.
The email tells you it's moved on to a BH, it's up to you whether you're going to carry out that mission from then on.
I updated it another way, no e-mails and no automatic system messages, as I don't believe it would be logical. I think it's okay if the tracking droid tells you that the target has changed.
Glzmo wrote:
(then, is it safer to just incap them, or to actually kill them? )Depends if you want to risk it that your rival stays alive, I guess.
How I mean is - you incap them, then they're stuck on the ground for a set time, unless they're TK, there's a doc nearby, or some other factor
You kill them, they may have a ring, there may be a doc to res, or they have to clone...
8. Instead of clearing off a percentage - why not allow it to increase the decay rate?Interesting. How exactly did you think that should work?
Not sure - but a reasonable percentage, but not so much it can be easily exploited.
HighT3chR3dn3ck wrote:1) The only instance that BHs are aloud to kill other BHs is when a BH goes rogue. So BH bounties is a pretty stupid idea.
And why wouldn't a BH possibly have a bounty on his head? If he becomes good enough, some people may begin to get scared and requests to have someone to kill him3) Also that a jedi/smuggler doesn't lose jedi XP when killed for a smuggler mission is really rather stupid. Anytime a jedi dies they should lose xp. PERIOD. Jedi have it easy enough as it is for as leet as their proffession is.
Why should we really care what a Jedi does or doesn't lose when they die? We're Bounty Hunters, not Jedi XP Killers. The fact we only hunt Jedi Players is because there is no other player bounty system at present.
As long as we get the kill, that's all that should matter4) A noise that lets a person know if they've been reported or not? Come on, are you serious? Please tell me you are kidding. No one, anywhere should know if they have a bounty on their own head.
As a thought, it's a valid point. The first hint that you have a bounty against you should be either from meeting a BH trying to kill you, or from overhearing someone talk about it.
Someone mentioned that perhaps NPCs could start discussing things like this - I think ity could be interesting if they do this for NPCs in Cantinas - give another reason for people to go in there, along with reasons for entertainers to be ATK so they can perhaps offer information to the people in question for a fee, that sort of thing.5) BH on BH TEF? ROFLMAO. Get real cheese brain.
If you disagree with something, say why, don't just spout insults. It lowers your standing.6) The proof of a succeful mission? The idea sounds interesting enough, but really way, way to much unneccassary work which I'm sure will also provide the BH proffession with a list of even more bugs. NO! Furthermore, tradable? Are you kidding me? NO! NO! NO! is all i have to say to this idea.
And if there were no bugs, would it bother you? I think that handing it to a master level spynet would be enough.
And why not tradeable?
CaixCatab wrote:
Oh look, someone 1-stared Capt without replying. *mutters something about incessant stupidty and cowardness*
I'm getting used to it.
I know I'm opinionated - I just prefer to give my opinions that do the weak thing of 1-starring and staying quiet. (if I *really* disagree, I'll 1-star too...)