Bounty Hunter Archive
Thread: Bounty Hunter Feedback Requested: Armor Certification
heres my honest opinion on the matter .. i say they just RAISE energy resists on BH armor ... thats all ...
leave all armor the way it is except BH armor ...give BH armor a super high energy resist cap .. 8200... even though its classified as assault armor .... if this cant be done create a seperate armor class for BH armor. so it can be done ...
as for mandolorian armor .. i dont see a need for that to be addressed at this time, the last thing id want to see is a bunch of BH running around with mando armor it would be more horrible than seeing a lightsaber around every corner ...let it stay as a super rare fun item ...( no i dont own mando armor) but i still think they should make it even HARDER to get heh ...
Message Edited by Thassk on 10-18-2005 04:58 AM
Nakahs wrote:
1) Duel Exploit: Currently if a Jedi attempts to /duel a Bounty Hunter, the system will let him know if the hunter has his bounty. Needless to say this completely negates the element of surprise, stalking, and first strike <--this i agree with 100% this needs to be fixed ...
2) Faction Bases: Jedi can enter factional structures while the BH TEF is active. The Devs have acknowledged this as an issue<----this doesnt need immediate attention ... it is MORE realistic if jedi are able to run and enlist the help of their fellow corpsman to remain hidden .. this is expecially realistic for the rebels whom at this very time help shelter luke and obi-wan.. this does not need to be fixed at this time
3) House-Bounties: A large percentage of our bounties are located inside structures. It doesn't do us much good to waste much of our time running from planet to planet to find a target we can't even get to. I do not approve of removing any player from a structure they are already in, or shooting through walls, or allowing aBHto enterabounty's home. HoweverI still think an alternative needs to be found<---- this canot be fixed unless macros are taken out of the game completely .. even an AFK jedi can fool the game into thinking hes active by using macros ...so how would you identify which jedi needs to be taken off terms? forget this one .. concentrate on more important issues
4) Warp-Marks: Waypoints for NPC marks do not update for several minutes, and then suddenly the mark will be thousands of meters away<--minor annoyance not a big deal ... I DO THINK however once you near a BH mark .. you should automatically draw aggro within 50 meters ... and the NPC should run after you, or run away from you.. THIS would fix the issue of NPC marks spawning in trees or the middle of rocks. in that theyd be running away
5) Broken States: Dizzy should decrease offensive abilities and Stun should prevent action regeneration. Although this is a trans-profession issue, it hurts Bounty Hunters specifically as it makes Confusion Shot severely under-powered<---i agree with this 100%
6) Duelist Stance:is reflecting back a fixed amount of 25 damage only. Suggest a % of damage taken (10-25%<---- the MAIN thing id like to see with this move is the removal of the warmup timer ... it negates the abilities usefullness in a heated PVP confrontation totally ... when fighting a stronger opponent ( this means melee and jedi) if i stop kiting even for a moment im dead ...
i fought a swordsman yesterday who i barely beat, and it was not due to mylack of skill but awkwardnessin trying to cast duelist stance .. it did MORE damage than good ..and wasnt worth using..
as inwhen i stopped to try and cast duelist stance he easily caught up to me and did3000 damage in two quickshots ... for the duration of time duelist stance lasts and the benefit it gives me its not worth taking 3000 points of damage to cast.... ( granted my pants, left bicep and both bracers were padded armor geared for energy ... i admit i would have taken less damage if i was wearing all kinetic armor, which is something i guess i should consider when analyzing or weighingthis request)
itstill remains an awkwardskill for a RANGED proffession .. if i were in fact melee and a tanker .. then yes i can understand having to sit still while the duelist stanceis cast... but as a ranged proffession making us stop in the middle of a heated fight to use a move given to us to help our defenses is detrimental...i would petition to have it removed and just add more mods to the BH template or finally remove the warm up timer once and for all... BH need it for survival
Message Edited by Thassk on 10-18-2005 05:04 AM
Message Edited by Nakahs on 10-18-2005 05:21 AM
This is on par with the usual SOE line. Wait till people spend months collecting the rarest SEAs, ADKs and armor components to make the best, then kickem' in the groin.
Only way this would be even somewhat fair is to allow people to remove SEAs from armor.
Fivo Asia
What about other profession cert'ed for Mando armor? Do we just take it from them or do you suggest thier certs change too?
SamousNemo wrote:
#1 Our ideal armor appearances, Black Sun and Mandolorian, are not very practical in the type of combat we face. This leads both appearances to be used as more of a cosmetic suit to brag about than to actually serve as protection
Now although I cannot speak for other professions, I was curious to hear what you all thought. Primarily I am curious to hear what you think about possibly changing our armor certification to Recon or Battle. Keep in mind of course that Black Sun and Mandalorian armor would also need to be changed to Recon or Battletypes in order that we could wear them. This would alsogrant other professions access to our most coveted armor appearances.
Message Edited by GriffinsMyth on 10-18-2005 08:03 AM
Primus layered Assault:
7500Kinetic
5500Energy
PSG: 2499 Energy
Giving a total of:
7500Kinetic
8000Energy
This would be the all around fair solution to the Armor Cert problem IMO.
SamousNemo wrote:
Reconnaissance Armor receives a nominal bonus to energy protection and a nominal penalty to kinetic damage protection. This can be conceptualized as a free energy layer. Battle Armor has an even protection against all damage types - no modifiers at all. Assault Armor receives a nominal bonus to kinetic protection and a nominal penalty to energy damage protection. This can be conceptualized as a free kinetic layer. As we all know Bounty Hunters are certified for Assault Armor types. Primarily this includes Composite, Chitin, Black Sun (aka Bounty Hunter), and Mandolorian armor.Unfortunately most of the combat Bounty Hunters see is against Energy weaponry (e.g. most blasters and all light sabers). This leads most Bounty Hunters to pick up an additional profession to get an armor cert that better suits his/her needs.Of course every combatant is required to pick up another profession to be viable, however our current certs have a few additional drawbacks#1 Our ideal armor appearances, Black Sun and Mandolorian, are not very practical in the type of combat we face. This leads both appearances to be used as more of a cosmetic suit to brag about than to actually serve as protection#2 Many hunters feel pigeon-holed into taking a certain secondary prof to gain the ideal armor certNow although I cannot speak for other professions, I was curious to hear what you all thought. Primarily I am curious to hear what you think about possibly changing our armor certification to Recon or Battle. Keep in mind of course that Black Sun and Mandalorian armor would also need to be changed to Recon or Battle types in order that we could wear them. This would also grant other professions access to our most coveted armor appearances.For clarification and easy reference, the current professional certs are as follows
Assault: Bounty Hunter, Commando, Squad Leader
Battle: Carbineer, Combat Medic, Creature Handler, Doctor, Fencer, Pikeman, Ranger, Swordsman
Recon: Pistoleer, Rifleman, Smuggler
Message Edited by SamousNemo on 10-15-2005 11:20 AM
Its probably already been said by someone, but if you remember back to just before CU, when asked why it seemed Bounty Hunter was getting all this cool nifty stuff, a ranged CoB for example.
The Devs then revealed this nifty little diagram that stated BH are a Tank Class in CU. Seems to me that when they assigned these "roles" the Devs had PvE in mind, and the majority of the time, PvE is versus creatures, creatures do kinetic, thus assualt.
Why change the cert to Recon, when all the other ranged (cept Carbineer) is cert'd for it? Noone is *just* BH, so it seems a moot point to me.
As an armorsmith, I would disagree with this. My reasons are 2 fold. First, alot more work for all the armorsmiths out there.
j/k
Seriously though, I understand the BH professions frustration with having comp when its primarily kin resists. But I think the reasons the devs did this, was to force the bh to pick up another combat profession, thus limiting say a BH/DOC/Combat medic. Can you imagine this template in the game? I think a little over powering would be understating this.
Secondly, the changing of these certs around would be ungodly. I know the BH correspondant posted about just changing the stats around, but even that is a tremendous amt of work. To change certs around would involve not just changing the bh profession, but all combat professions which I dont think the devs will exactly be willing to do. I guess it would be possible to make recon the armor of choice for the bh, but then that involves changing the bh armor schematics to recon which in and of itself is now a large task.
Personally as an armorsmith, what I would like to see, is any advance combat profession be able to wear any form of armor, but if say a straight bh were to wear battle, then he would incur large hinderances because he isnt certed for that armor. This would cause the player have to think about the reprocussions of wearing an armor he wasnt actually suited(no pun intended) too.
Like another poster did state, this isnt really an issue though as most combat professions are more than just bh, so can have access to other forms of armor.
freedomwarrior wrote:
As an armorsmith, I would disagree with this. My reasons are 2 fold. First, alot more work for all the armorsmiths out there.
j/k
Seriously though, I understand the BH professions frustration with having comp when its primarily kin resists. But I think the reasons the devs did this, was to force the bh to pick up another combat profession, thus limiting say a BH/DOC/Combat medic. Can you imagine this template in the game? I think a little over powering would be understating this.
Secondly, the changing of these certs around would be ungodly. I know the BH correspondant posted about just changing the stats around, but even that is a tremendous amt of work. To change certs around would involve not just changing the bh profession, but all combat professions which I dont think the devs will exactly be willing to do. I guess it would be possible to make recon the armor of choice for the bh, but then that involves changing the bh armor schematics to recon which in and of itself is now a large task.
Personally as an armorsmith, what I would like to see, is any advance combat profession be able to wear any form of armor, but if say a straight bh were to wear battle, then he would incur large hinderances because he isnt certed for that armor. This would cause the player have to think about the reprocussions of wearing an armor he wasnt actually suited(no pun intended) too.
Like another poster did state, this isnt really an issue though as most combat professions are more than just bh, so can have access to other forms of armor.
This is the way I look at it... Bounty Hunters are med range tanks, How many enemies do you see running around throwing rocks at you? If you want to be a close range tank.... go melee, that is there job.
I think the simpliest solution in terms of less disrupted gameplay would give MBH access to a quest that allowed them o put a powerup on there armor to switch the stats that also biolinked it to them (this would keep an after market from cropping up)