Bounty Hunter Archive

Thread: How to avoid losing a Bounty Mark during your Investigation

TheWildJedi
Tue Feb 24, 2004 4:15 pm
#92






Phear_Phaktor wrote:

First off, mad props to this thread. When I first became bounty hunter, i used this thread to guide my hand through investigation. Now a master, I feel fortunate to have been relatively bug free through most of it.





TheWildJedi wrote:



I STILL highly recommend novice brawler for everyone in a combat role (even BHs), for as commando requires unarmed 4, it have it and can honestly say that intimidation and warcry rock!






What about the new changes to warcry?


Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.

For those that have augmented their BH with novice brawler, this means thatthey still have to accept damage from the creaturethey are attacking, even if the others do not attack.







Did it EVER occur to anyone that SOMEONE on the DEV team is picking off useful abilities that a MBH COULD use to suppliment their own?


First it was the damage on the pistols, then /stoppingshot was given nerf, THEN /chargeshot was "fixed" with a timer, NOW they are going after /warcry


Dang... ok then... EVERY BH should get rifleman and /mindshot2 and I guarantee you that will be next on the nerf list.


**shakes head**


UN-BULL-IEVABLE!


Message Edited by TheWildJedi on 02-24-2004 05:18 PM



Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
Phear_Phaktor
Tue Feb 24, 2004 4:25 pm
#93

I still wuv you Jana!



Phear Phaktor
~ The Tyrena Starport Vagrant ~
~ Ban Counter = 0 ~

SkepticalJS
Tue Feb 24, 2004 4:30 pm
#94






TheWildJedi wrote:





Did it EVER occur to anyone that SOMEONE on the DEV team is picking off useful abilities that a MBH COULD use to suppliment their own?


First it was the damage on the pistols, then /stoppingshot was given nerf, THEN /chargeshot was "fixed" with a timer, NOW they are going after /warcry


Dang... ok then... EVERY BH should get rifleman and /mindshot2 and I guarantee you that will be next on the nerf list.


**shakes head**


UN-BULL-IEVABLE!



Message Edited by TheWildJedi on 02-24-2004 05:18 PM




I liked the idea that BH's were looked on with derision. But now it seems the developers listen to the whiners, so since BH's seem to be SWG's whipping post, even the thought of us using something brings around the nerf bat.


I really wonder why Jedi's fear the BH so much. I think its that we are the only class that even has a prayer of stopping them (once the droids work and we bring friends) but I just don't see it. I'll wager that when a true PVPer actually gets a jedi guardian, there will be no stopping them.


Skep





-----------------------------------------
Stupidity should hurt.
SkepticalJS
Wed Feb 25, 2004 1:11 am
#95

TWJ...


I know its off topic...but how do you feel about BH combat power vs. Commando? Do we even compare?


Skep





-----------------------------------------
Stupidity should hurt.
Eversman1
Wed Feb 25, 2004 8:48 am
#96

Wow that is some great info.



One time I tracked a mark to the waypoint and he wasn't there so I did a new seeker droid and ranger track. Updated to the same point as always. At this itme I was pissed becasue it was the 10th time I had a buggen mission in that day so I logged for the day and just left hte mission there. Well the next day when I got abck on, the mission was complete, I got the money and the Investigation XP.



Werid eh?
RaccaBoo
Wed Mar 24, 2004 11:24 am
#97

can we please get this stickied. Also this was known in November how come the devs can't fix it already?



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
Melt- AHAZI Stomp Crew on the Bloodfin Server
The Adventures of Fahd Krath
Give me a one star if you have no life and are a complete looser.
Warp1001
Wed Mar 24, 2004 12:38 pm
#98






RaccaBoo wrote:
can we please get this stickied. Also this was known in November how come the devs can't fix it already?






Well actually the Devs have known about most of our bugs since lastjune or July perhaps even earlier back in Beta.


But I agree, Tanks should at least reference this thread in the Faq above.

RebAerall
Wed Mar 24, 2004 3:46 pm
#99

Well this makes perfect sense. I can't tell you how many times I have come so close to dropping BH because of bugged marks. My favorite mark bug was a mark that I tracked to the roof of the starport on the mining outpost of Dantooine. Yes my mark was just hanging out on the roof right beside the shuttle. I was finally able to "see" and attack him after a couple minutes of running around to every possible angle. I have to admit, though, it fit in perfectly with this whole system of marks moving towards cities to 'escape'.


One question though: does anyone know what the time limit is before a mark leaves the initial planet? Just curious, this happens to me apparently because my connection is too slow to make 2 trip connections.


-Colonel Aerall Draddok <GODS> Valcyn

BH 3/4/4/4
blueoasis
Wed Mar 24, 2004 4:09 pm
#100

I've wondered the same thing myself. Yesterday I had two marks spawn underground!! One underneath the guild hall in Kaadara, the other underneath the spaceport in Bestine. And no, there wasn't an elevator to go to a lower floor of the guild hall.


I just don't understand this sometimes, being a programmer myself. How hard is it to get thepos of the ground and move mark up to at least this point? I guess the point that was made at the beginning of this thread sort of explains it. Marks are fundamentally waypoints, and waypoints don't care about position on a vertical axis, they are just x, y coordinates.


Maybe marks should be more npc based in their definition and programming instead of being waypoint based.







______________________________
Hyperion's Starships @ 4806, 6163 Kaadara Naboo
______________________________
Blueoasis : Novice Brawler / Master Pilot
Hyperion : Master Shipwright
______________________________
Alaklain
Fri Apr 30, 2004 10:23 am
#101

Tanks why don't you sticky this post? Some of the work TheWildJedi has done could be a big help to the BH community and cut down on all the repeat questions.



Alaklain Mephisto
- Master Bounty Huntress -
- Jedi Initiate -
"OMG my signature has been nerfed!"

Zode
Fri Apr 30, 2004 10:55 am
#102

WoW thats alot of info. Very nice for newbies.



Dalamor Nightson
Bloodfin
Master Bounty Hunter


BenkeiHami
Mon Jun 28, 2004 3:09 pm
#103

/bump, still accurate info
Warp1001
Wed Aug 11, 2004 4:52 pm
#104

I'm bumping this thread because I see a lotof posts regarding bugged mission regarding marks not moving or waypoints updating.

Jana's post was a great effort and help to many BH's.


I don't know if this is referenced in the sticky posts above but it should be if it isn't.


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