Bounty Hunter Archive

Thread: How to avoid losing a Bounty Mark during your Investigation

TheWildJedi
Mon Dec 22, 2003 2:33 pm
#79

/bump


... because TANKS DOES NOT give 2 credits about you at all, and this FREE help is courtesy of me .





Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
Martellus
Mon Dec 22, 2003 2:46 pm
#80


Sorry Jana, even after bringing this to my attention again the other day I neglected to bump it. You shouldn't have to self-bump such a great thread.


I find my lack of forum vigilence disturbing.




--Martellus
MBH

"Are you gonna pull those pistols or whistle Dixie?"
TheWildJedi
Mon Dec 22, 2003 3:01 pm
#81

Thank you hun.


By the way... I also blasted TANKS in the update thread (12/19/03) as well for handing us the BS about "these bugs are hard to duplicate". Check that thread out too and let him and the DEVs know what you think too, because I REALLY FEEL we are getting shafted big time by the DEVs AND Tanks for NO REASON!


They say the cannot fix these things and cannot duplicated and have no info, even though this ENTIRE FREAKING THREAD has all the data they will EVER need and MORE to fix these bugs.


Sheesh.





Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
Germaine
Tue Dec 23, 2003 8:00 am
#82






TheWildJedi wrote:

Thank you hun.


By the way... I also blasted TANKS in the update thread (12/19/03) as well for handing us the BS about "these bugs are hard to duplicate". Check that thread out too and let him and the DEVs know what you think too, because I REALLY FEEL we are getting shafted big time by the DEVs AND Tanks for NO REASON!


They say the cannot fix these things and cannot duplicated and have no info, even though this ENTIRE FREAKING THREAD has all the data they will EVER need and MORE to fix these bugs.


Sheesh.







/agree


Tanks, there is a lotinformation in this thread that would account for the white mark and other problems, if the Devs would take the time to read it through - IMO this thread really deserves a sticky. The Devs should really see this and perhaps they can get tofinally "fixing" the mark probleminstead of a band-aidsolutionthat bringsabout its own problems.....




Gromo Weeg (aka "Bug"), Rodian Scum Deluxe
Eadack Trevyo (aka "Squid")

Four Accounts Cancelled

RIP SWG 6/27/2003 - 11/15/2005
Germaine
Thu Feb 19, 2004 4:20 pm
#83

/bumping this back up to the top as many of the recent mission issues are related to information contained in this thread......a must read for anyone having problems with Bounty Hunter missions, IMO



Gromo Weeg (aka "Bug"), Rodian Scum Deluxe
Eadack Trevyo (aka "Squid")

Four Accounts Cancelled

RIP SWG 6/27/2003 - 11/15/2005
TheWildJedi
Fri Feb 20, 2004 9:11 am
#84






Germaine wrote:
/bumping this back up to the top as many of the recent mission issues are related to information contained in this thread......a must read for anyone having problems with Bounty Hunter missions, IMO







Thank you hon


No worries, as I am planning my "coming out of retirement" party as we speak.... via Publish 7.


NOW... let me at those Jedi .





Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
TheWildJedi
Tue Feb 24, 2004 11:30 am
#85


Let me tell you... commando is fun, fun. Every time you show up, something goes boom .


But... I miss my MBH title, but I am glad my holo at least was kind in choosing commando, a profession I have wanted to try. I am now but one box away from Master Commando and will post on my experiences, but at this point I can saysomething for sure...


I STILL highly recommend novice brawler for everyone in a combat role (even BHs), for as commando requires unarmed 4, it have it and can honestly say that intimidation and warcry rock! talk abotu USEFUL SKILLS when comboed with all the other goodies. Also, I can one shot 60% of anything in PvE and when buffed and armored, I can solo about 90%. Heh.


Also, I have been able to keep most of my Investigation line for quite some time... in fact you can keep Investigation 3 up until you actually Master Commando, and the cool thing is, you get to keep Master Marksman and Master Scout and since Master Marksman is a requirement for commando, I already had more than a half way start on it , not to mention the accumulated heavy weapons xp that got me toFlame 4 in one night, LOL. Hey, at least that 900k HW xp overage from the LLC finally came in handy.


I also have saved up TONS of overage on the investigation xp, from jamming bases and even running BH missions at MBH, and should easily be able to get back any investigation skill drops right away.


Not saying anything, but you all should try commando, if you love killing things. Talk aboutscary .





Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
zzSeawock
Tue Feb 24, 2004 11:58 am
#86

OK. I have a confession. Not that I'm a *follower* or anything ... But, after reading your holo adventures I decided to open one myself ... and got TKM, which intrigued me and, frankly, was something I've always wanted to try.


I have to say, I've been having a blast, but I've had to drop far more BH skills than I anticipated. But the ladder is soooo much faster to climb than BH ever was. And, it's great to actually have *defenses* ... Whereas BH relied on you to have a good offense I can now take on three or four MOBs that I would have had to be much more tactical about attacking with BH.


All of which is to say, I agree with you completely about brawler skills. It's been a nice change of pace.


p.s. Unrelated: Did you see this BBC article?


http://news.bbc.co.uk/2/hi/technology/3496963.stm



__________________________
Esivau
Sunrunner's Career Drifter
Toy Collector
Costume Queen
__________________________

RowdyDurango
Tue Feb 24, 2004 12:02 pm
#87

5 ***** on that one



*Rowdy Durango*
**Master BountyHunter**

Imperial Colonel - Commander Of TLD

"Skin that smoke wagon and lets see what happens"

JTL Beta Tester
TheWildJedi
Tue Feb 24, 2004 12:15 pm
#88






zzSeawock wrote:

p.s. Unrelated: Did you see this BBC article?



http://news.bbc.co.uk/2/hi/technology/3496963.stm





I did 'bout time too, and we have comeA LONG WAY.



Message Edited by TheWildJedi on 02-24-2004 01:20 PM



Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
TheWildJedi
Tue Feb 24, 2004 2:21 pm
#89






SkepticalJS wrote:

TWJ...


I know its off topic...but how do you feel about BH combat power vs. Commando? Do we even compare?







Well… as long as you asked…sure, BHs compare very well... the only issue is at the end...

Let’sbreak downCommandos to Bounty Hunters for a bit, shall we?


Damage per unit time per unit to-hit:

Advantage: None
Both professions are on par at each level of their advancement. Commandos hit less often and at a slower rate but the damage output is far greater at equivalent levels.



Varying Weapons:

Advantage: Bounty Hunter
Both professions have cool weapons to use, and although the power and explosions from commando weapons are nice, the amount of weapons one carries AND actually uses as a bounty hunter is far greater and far more useful to switch back and forth from.


Weapons Varying of Damage Types and Locations:

Advantage: Bounty Hunter
Both professions again get really cool weapons and support type weapons, but overall, the amount of useful weapons a bounty hunter can use effectively FAR outweighs the few a commando would actually use… (the Flamer, and maybe a rocket launcher or two against AT-STs or turrets). Also, bounty hunters can target specific locations of the body to do damage if they wanted to; commando firepower generally hits random pools.


Mastery:

Advantage: Bounty Hunter
Although there is little reason to Master either one of these professions, you DO get the mighty Sprayshot skill at MBH, which does make a difference in your ability to wield carbines, and commandos get next to nothing for Mastering. A commando is just as good with Flame Spec 4 using their flammer as when they are Master.


One Shot Kills / Solo-ing Power:

Advantage: Commandos
No contest here… with a decent flamer and /flamesingle2, I can EASILY do 10-14k damage on average... almost as close to that with the heavy acid rifle. This is more than twice what the LLC with /lightningsingle2 can do and the accuracy is a tad better on average. Now, the gap gets MUCH closer if the BH has any REALLY good weapons or weapon skill suppliments, but we are comparing BH to Commando here.


PvE:

Advantage: Commandos (IF both BH and Commando are Masters, NO Advantage).
Comments from above should be obvious of why this is. Do know that due to the limited useful weaponry of a commando, PvE can get quite dull at times.


PvP:

Advantage: None
Yep, believe it or not, BOTH bounty hunters and commandos have poor defenses and have limited useful attacks which are used in PvP. And even though a bounty hunter can change effect states on targets, a commando with one good shot, can easily one shot (within 17m) everyone but the most uber buffed. Commandos also get intimidate and warcry, which are very useful, so that balances the BHs ability to fire from long range.


Skill Points Used / Unit Gain:

Here is where the true math comes in… and why I saved it for last… because deny it as you may…

MBH: 217 skill points used.

---> Amount of left over skill points after Novice BH: 90 points.

M. Commando: 169 skill points used.

---> Amount of left over skill points after Novice Commando: 138 points.


What does this mean? You mean you have to ask?


What kind of templates (and thus be more original) can you create with the left over points?





Jana Ma'rie
------------------------------------------
Master Bounty Huntress - forever.

Insurgent Sisterhood
Starsider
SkepticalJS
Tue Feb 24, 2004 2:53 pm
#90






TheWildJedi wrote:

PvE:

Advantage: Commandos (IF both BH and Commando are Masters, NO Advantage).
Comments from above should be obvious of why this is. Do know that due to the limited useful weaponry of a commando, PvE can get quite dull at times.


PvP:

Advantage: None
Yep, believe it or not, BOTH bounty hunters and commandos have poor defenses and have limited useful attacks which are used in PvP. And even though a bounty hunter can change effect states on targets, a commando with one good shot, can easily one shot (within 17m) everyone but the most uber buffed. Commandos also get intimidate and warcry, which are very useful, so that balances the BHs ability to fire from long range.


Skill Points Used / Unit Gain:

Here is where the true math comes in… and why I saved it for last… because deny it as you may…

MBH: 217 skill points used.

---> Amount of left over skill points after Novice BH: 90 points.

M. Commando: 169 skill points used.

---> Amount of left over skill points after Novice Commando: 138 points.


What does this mean? You mean you have to ask?


What kind of templates (and thus be more original) can you create with the left over points?







So basically, we spend almost twice the skillpoints for the same combat prowess. Nice... Yeah, we're overpowered.


Would love to see this compared to a TKM. Just a plain TKM.


Skep





-----------------------------------------
Stupidity should hurt.
Phear_Phaktor
Tue Feb 24, 2004 3:08 pm
#91

First off, mad props to this thread. When I first became bounty hunter, i used this thread to guide my hand through investigation. Now a master, I feel fortunate to have been relatively bug free through most of it.





TheWildJedi wrote:



I STILL highly recommend novice brawler for everyone in a combat role (even BHs), for as commando requires unarmed 4, it have it and can honestly say that intimidation and warcry rock!






What about the new changes to warcry?


Warcry has been changed from being a single target lock down preventing it from attacking to a method of “crowd control”. Enemies can be temporarily prevented from attacking as long as they are not currently being attacked themselves.

For those that have augmented their BH with novice brawler, this means thatthey still have to accept damage from the creaturethey are attacking, even if the others do not attack.



Phear Phaktor
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