Bounty Hunter Archive
Thread: 17July TC Jedi Tracking Test results
On Chilastra Kashyyk is almost exclusively Jedi at the wookie viallge on the web weaver path, you can find a dozen in every instance.
There is absolutely zero surprise when a BH shows up, the Jedi are all ready for action thus eliminating the first strike adavantage. If the Jedi happens to be macroing (about half of them are AFK) then if you kill then you get no money. BH was fun but Kashyyk is taking the enjoyment out of it.
Now though when I help other players doing their quests I always on any instance find that the webweaver trail is campedby grinding jedi.
Why now and not two months ago?
It's because You SOE raised up the CL of those same wookiees so that instead of gaining 1 point a player can gain thousands.
I think it would be fairer to those that need to complete the quests without fighting over a spawn with camping Afk jedi to lower the CL level again to something which doesn't give much exp.
On Chilastra Kashyyk is almost exclusively Jedi at the wookie viallge on the web weaver path, you can find a dozen in every instance.
There is absolutely zero surprise when a BH shows up, the Jedi are all ready for action thus eliminating the first strike adavantage. If the Jedi happens to be macroing (about half of them are AFK) then if you kill then you get no money. BH was fun but Kashyyk is taking the enjoyment out of it.
Cafa wrote:
Feomatar wrote:
Blixtev wrote:5) If you use a seeker in either mode on kash, you get the "too many lifesigns" message and do not get any waypoints (and heres the important bit) DO NOT get a nameUntil the Producers decide otherwise, Kashyyyk stays how it is.
All your changes are completely useless if this stays as it is. Bounty hunting will be way less fun since EVERY jedi will hunt on Kashyyyk because nothing can happen there. Having to try ten different marks until finding one that is not on Kashyyyk is nothing but annoying.
In the Ryatt Trail jedi grind their profession AFK, now nobody will be able to stop them now.
Since there is no risk at all involved in being a jedi anymore and jedi can be grinded EASIER than BH (Jedi is grindable 100% AFK, BH isn't because of the investigation tree) there is absolutely no justification for making jedi stronger than other professions.
That being said, jedi's strength needs to be tuned down to the level of every other profession.
Yes, you MBH have it so hard. ID macro for 4 hours AFK and Respec FTW! Damn that was tiring, eh?
I never said BH was difficult to grind, but jedi somehow have it easier.... they only create a clever macro and go AFK. BH's can't do their whole profession that way (respec is over, most don't have their token anymore).
Stakex007 wrote:
This is getting pretty damn sad...
SOE keeps saying they want Jedi to be rare. I was reading old posts the other day and saw Q-3P0's about Jedi, and how they are suppose to be very very rare, and live a VERY hard life in SWG. Now adays they live a life of ease on Kash grinding all day long. If we can't hunt them there.... then I agree with who ever said turn off Jedi XP on Kash. If you want to train a Jedi, I wish you the best of luck... but you should have to live a hard life, not have a cake walk.
I wanted to start training a Jedi becuase I liked the idea of haveing to live in the shadows, risking my life to advance, not being able to go into town without always looking over my back, and always haveing to be on the move. However now the only thing jedi do is hunt with a mobil home, and on Kash... and they are grinding and advanceing at a rapid rate. It is clear that the only reason SOE is doing this is to try and increase player population, and increase their money intake in turn. There is nothing wrong with wanting to increase money intake.... but do it by releaseing an amazing expansion, fixing the game thats broken, and a better PR campaign. Not by unbalanceing, andcompleatly destroying the continuity of the game. These moves show that SOE only cares about Jedi... the rest of us can die for all they care, as long as the Jedi are happy.
The 'rarity' of jedi was removed when pub 10 came out. They even took a poll to see if we wanted to know how the progression worked or to keep it hidden. People wanted to know and the path to jedi is a clear and straight forward path. It takes time yes, but it is a path EVERYONE can do if they put the time and effort in. EVERYONE can become a jedi, not a select few. That doesn't mean everyone will become a jedi, it does mean A LOT of people will. That has happened and working by design. Maybe you didn't get the memo, but reading old post by Q-3PO that left over a year ago is not relievent anymore. I can imagine a lot of people that work on this game wish jedi were never put in. I get the feeling however that if jedi weren't put into this game, those people wouldn't have a job.
Cafa wrote:
Bonanu wrote:
riotcontrol wrote:
Blixtev wrote:
Until the Producers decide otherwise, Kashyyyk stays how it is.
Are the producers aware of what exactly is happening on Kashyyyk as a direct result of this "design decision" and how it doesn't even slightly resemble a "themepark/quest planet" anymore?
Message Edited by riotcontrol on 07-17-2005 03:04 AM
Not wanting to sound too up myself here, but I love Kashyyyk, it's more of a themepark than any other place in the galaxy - especially for BH's.
Please tell me you aren't one of these lazy respec BH griefers who won't touch a 226 and doesn't want to actually work to find your mark - it's those people that get the BH's a bad name.
IMO, there is more risk to Jedi grinding on Kashyyyk than anywhere else, they're all in groups together and easy to find, you just have to have the skill to get to them.
I still don't know what the heck these people are talking about. We wanted to stir up the rebels last night so we stationed one player in each instance and started calling off names of rebel jedi which the BH's then took and executed. Seemed like a shooting gallery to me, rebels dying everywhere.
Cafa, they are talking about what is on TEST CENTER. Not what is on Live now. What you just described will not be possible when what is on Test Center goes "Live."
Target names will no longer be on the terminals. You don't get that information until you use a Seeker. But Seekers will not provide target names on Kashyyyk. You have to "tab through" all targets on Kashyyyk before you can discover the Jedi for whom you have a mission. Please read the original post (it is explained very well there).
Message Edited by LM on 07-17-2005 10:17 AM
Jedi_Glee wrote:
If all this is gonna happen then why do we still get missionsof jedi in Kashyyk? Why doesn't it just treat any jedi on Kashyyyk as offline (for the terminal) and give us missions of people online and off that planet?
Excellent question! Essentially, the producers want Kashyyyk to be a safe haven for Jedi to grind. So why not take the bull by the horns (and save the BH a lot of wasted time and money) and show only those missions for online Jedi who are NOT on Kashyyyk?
But hmmm... that would make the Jedi problem even more obvious I guess, because a mission terminal would likely show only two or three PC missions at any time if they were based on the above criteria. Oy.
The producers have changed the strategy regarding Jedi and the game that used to be Star Wars Galaxies:An Empire Divided. It is now Jedi Wars Galaxies: We Are All Jedi. While in the short run, they may continue to make good monthly subscription rates, once everyone here has either become a Jedi or left the game in disgust, it will become very boring (no diversity -- and Jedi having Alts will not mitigate this) and the game will stagnate.
JaymzRiken wrote:Blixtev...you weren't going for this i'm sure...but....you really came off very...for lack of a better word "smart ass"
Almost mocking....not trying to flame just giving ya a minor PR tip....just kinda felt that way to me, maybe it was just me though /shrug
But so you're saying, we can't get a name on kash, this is intended...and so without a name we CANNOT hunt jedi on kash because droids don't give waypoints...so are you saying at this time its an active decision (not a bug or unintended effect that's just hard to code-fix) to make kashyyk a jedi safe zone?
Read it again, he gave you honest answers and wasn't a "smart ass" at all.
It's been clearly and repeatedly stated by developers that Kashyyk is a content planet, and while there is an issue with underlying code, the producers feel that ROTW content should not be interupted by the BH/Jedi experience. As he stated above, as long as the producers have this belief, this issue will remain as it is.
Blixtev wrote:
Red-Dwarf wrote:
Don't shoot the messenger, please.
1) If you use a seeker in either "one-use" (now renamed "Seek Bounty Target") or "infinite use" (now renamed "Track Bounty Target" but still bugged and giving infinite uses) and target is not on world you get the "off-world" message as before.
I'll look to see why the Track mode doesnt consume a droid.
2) If you use an arakyd (actual droid now renamed "Arakyd Probot", not "Imperial probot" and the option to call is now "Request probe droid" with no sub-menu) then you get the planet, but no name.
Did it bug anyone else for 2 years it said "imperial probot base", and had 2 menu options that did the same thing? Cleaned it up so it is a bit more obvious what you are doing.
3) If you use a seeker in "one use" mode then you do get a single location waypoint and it loses target you also get "Analysing biological signature... Target:XXXX"
Glad thisworks, put this in based on Tanks feedback to us and running through it once the new way on TestCenter. The terminal greifing should be eliminated as it takes more of a time investment to even get to the point of finding a name.
4) If you use a seeker in "infinite use" mode then you do get running waypoints but do NOT get a name.
Seek mode is the only one that returns name.
5) If you use a seeker in either mode on kash, you get the "too many lifesigns" message and do not get any waypoints (and heres the important bit) DO NOT get a name
Until the Producers decide otherwise, Kashyyyk stays how it is.
I am cross posting this in the bug thread in the hope they consider point 5 a bug and either fix the infinite use bug and give a name or make it a feature that to get the name you need to use a charge.
Thanks to the jedi who helped me with this test, and vredak for testing with me.
Glad to see the fixes put in work! Hopefully cleaned up the system a bit so new BH's do not get confused with all the sub menu options.
You have to admire Blix's bravery, even if you don't like what's been done.
Thanks for the clarifications.
Feomatar wrote:
That being said, jedi'sstrengthneeds to be tuned down to the level of every other profession.
Well, devs thought it was pretty close after Pub. 19, and will make further adjustments. I will post a feedback thread after Pub. 20 goes live.
The funniest thing is, the ones that are calling for the most amount of Jedi nerfs are the Jedi themselves. Any useful skill others have that a particular Jedi does not have, for the most part, is a reason for a nerf call.
I'd guesstimate that 80% of the Jedi players that post inthat forum are cannibals who would gladly give up their Grandmother's money stash for a slight
Tanks wrote:
Feomatar wrote:
That being said, jedi'sstrengthneeds to be tuned down to the level of every other profession.
Well, devs thought it was pretty close after Pub. 19, and will make further adjustments. I will post a feedback thread after Pub. 20 goes live.
The funniest thing is, the ones that are calling for the most amount of Jedi nerfs are the Jedi themselves. Any useful skill others have that a particular Jedi does not have, for the most part, is a reason for a nerf call.
Simple... reinstate saber-tefs in cities. And if a Jedi is killed while under saber-tef he respawns at the Village with a 60 minute debuff.
RontoMike wrote:
Wrong. Star Wars in this timeline = Jedi hunted to near extinction. No Jedi are running about in squads dueling in front of starports. There's so much MORE to Star Wars than Jedi that you could delete Jedi from this game and actually have a BETTER "post-ANH" Star Wars feel to the game.
A better way to handle those squads is to set up a zone around static cities, similar to the no-build zone. If a Jedi pops out a saber or uses Force abilities within that zone, a timer kicks on, and within about a minute a team of CL 180 Imperial Jedi Hunters (or perhaps Vader himself with a squad of amped-up Darktroopers) lands in a shuttle & toasts the glowstick abuser. Forcerun skills are damped during the event, so the Jedi can't run from the consequences of their foolish actions. BAM! Dead Jedi, a hefty chunk of XP lost with maybe a skill box or 2, and the streets are a bit cleaner. The NPCs then hang around for a while (random persistence timer) watching for the Jedi to clone & come back to the area. If they're foolish enough to do so... repeat the process. That way we're spared the sight of multiple glowsticks perpetually swinging around outside major starports, and the Jedi are back in hiding where they should be.
Leatherneck_of_Alderaan wrote:
I'd guesstimate that 80% of the Jedi players that post in that forum are cannibals who would gladly give up their Grandmother's money stash for a slight
Tanks wrote:
Feomatar wrote:
That being said, jedi's strength needs to be tuned down to the level of every other profession.
Well, devs thought it was pretty close after Pub. 19, and will make further adjustments. I will post a feedback thread after Pub. 20 goes live.
The funniest thing is, the ones that are calling for the most amount of Jedi nerfs are the Jedi themselves. Any useful skill others have that a particular Jedi does not have, for the most part, is a reason for a nerf call.
advantage.
Well... the template of my "Jedi" is Master Armorsmith / Master Merchant / Marksman 0030... i did the village grind with this char, nothing more. I only use that "I'm jedi myself!" argument (which isn't a lie) to keep jedi flames away from me.