Bounty Hunter Archive
Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)
5, 11)
BH should have the option of grouping to take down a mark. I realize they can still have 8 individuals with the same mission coordinate, which is really no different than allowing them to group. Without 11), you'd have people racing to get the DB, possibly not the one who did tthe killing. 11) addresses that, but opens a whole new grief option. Instead of actually hunting marks, you can hunt BH returning to an NPC to collect a bounty. What better time to strike than when the guy thinks he's about to get paid?
1)
As a near-knight Jedi, ranged BH just aren't a challenge. Requiring MBH and not allowing them to group will ensure that only low level Jedi are hunted. At least now the MBH can take a group after higher knights, giving the lower level Jedi an occasional break!
If the intent is to eliminate massive gank squads, I'd suggest lowering payout based on the number of group members. Wait... will the mission changes on Tues already do this??? I'm not being sarcastic here, will they?
Message Edited by InsaneDms on 11-15-2004 02:36 PM
Mullet-MAN wrote:
Sounds cool, 1 thing I dont like is the warning (audio or visual) there should be no warning exept like a word of mouth kinda thing for instace random NPCs say somthing usefull instead of their usual BS. Joe bloe says: "I heard there is a bounty on john smith (player name).
Interesting. I will think about this a bit.
I do beleave there should be a chance for the person with the bounty to see a tracking droid following them and then making it attackable so the hutter would lose the location feed.
Nice idea...but in that case, droids would have to be very accurate. The mark would have to have a short time(5-10 seconds should suffice)that he can destroy the droid before it starts transmitting the mark's (and later proof holder's)position.
Anyway this is all fun to disscuss but pointless since there is no dev feedback and there has beeen tones of great ideas over the year +.
It isn't pointless at all. The devs are reading and taking ideas from the forums. It is sad, that they don't give official feedback, but they do give confidential feedback through other means at times...
Although I don't like the player aspect of generating visibility - because I know people - I can see that it would need a fluid/evolving aspect to it.
There would have to be a minimum level of Jedi on the boards, along with a minimum level of visibility each act causes.
If there are less Jedi on the boards than this level, the visibility created would need to be raised to help increase this.
If the visisbility levels are high, and there is a huge number appearing on the boards, then this can be reduced to ease this.
Also, a higher reward should be offered - 100/200 credits are really nothing. It should be around a 1k mark at least.
More thoughts on the BH aspect.
Perhaps the cross BH TEF shouldn't become active until the BH is obviously going for the Jedi, like a timer from picking up the mission, or actually attacking the Jedi.
Otherwise, you could get people camping the terminals.
lividspiral wrote:
I wish this guy was responsible for developing BH content. other than the crafters and commandos and such whining that it's not fair that they dont get any cool content like this (and really, who cares what master merchants or creature handlers say anyways) i think this is a fun idea. i feel you should keep it master BH content just to force anyone who wants this cool stuff to master the profession. the TKA / RIFLEMAN with only invest 3 is kinda lame and if the rest of us cant use meditate and unarmed hit 3 then why should the dabblers? email this over and over and over to anyone at soe who'll listen. i look forward to hunting players someday soon.
Are u serious? There isn't any actual content added just busy work, well with the exception of the smuggler ideas which are going to be implemented anyway.
The only reason that he wants MBH to have the ability to hunt Jedi is because their Saber Block is far better than thier melee mitigation. At the moment BH that are ranged like myself have to rely on luck and timing to kill a Jedi it's pretty ridiculous how rarely a blaster shot gets through.
Why are Bounty Hunters supporting this? Its like i work up in Bizzaro world.
And nowback to the actual topic, please.
BarneyIX wrote:
The only reason that he wants MBH to have the ability to hunt Jedi is because their Saber Block is far better than thier melee mitigation.
I have stated the intentions of my post many times before. You keep ignoring them. From now on, I will be doing the same by ignoring your replies, as theyseem to befilled with hatredand aimed against my person instead of trying to help to improvethisthreadby addingconstructive criticism.
It would be nice if you could take your destructivism elsewhere. Thank you very much.
Message Edited by Glzmo on 11-16-2004 05:44 AM
Glzmo updated the main post:
4. Bounty Hunters with a mission on the same player mark receive a TEF for each other as they are rivals for one and the same bounty as soon as they start their tracking droid or enter a certain radius around their mark (possibly 2km) to prevent terminal camping.
Glzmo wrote:
And nowback to the actual topic, please.
BarneyIX wrote:
The only reason that he wants MBH to have the ability to hunt Jedi is because their Saber Block is far better than thier melee mitigation.
I have stated the intentions of my post many times before. You keep ignoring them. From now on, I will be doing the same by ignoring your replies, as theyseem to befilled with hatredand aimed against my person instead of trying to help to improvethisthreadby addingconstructive criticism.
It would be nice if you could take your destructivism elsewhere. Thank you very much.
Message Edited by Glzmo on 11-16-2004 05:44 AM
I think that I have at least called into doubt your true motivations. It is easy to hide behind words and ACT like you mean something all the while spewing forth a rehtoric that does not support what you claim. I read what has been posted trying to gleam for myself the authors true intentions. You can tell me all day till your blue in the face that you have only the BEST of intentions for BH, however your ideas on the subject are far from good for BH.
Your ideas only support one side and are concerened with only one side and that is Jedi. You posted this in the Bounty Hunter forum which gives me every right to post/repost. I have not been beligerent and where have I show hatered towards you? Where have I said anything negative about you? NEVER not once. I think these ideas favor one side and I think that they are creative but horribly flawed. That is not an attack on you.
What I am trying to stop is people blidly following everything you say because it is not good for BH. You can ignore me all you want but I don't see how you can continue to claim your ideas are good for the BH proffession.
How is it good to create animosity between BH which is what you will do once BH start attacking fellow BH for missions?
You don't even like Visibility for Jedi and are trying to limit it, YET you want to institute visibility for Bounty Hunters!
The ONLY thing that you have given to BH is a supposedly greater payout which truly is not needed when a Jedi is worth 200k.
The smuggler thing is a non-issue.
You have a history of ignoring my points and that is fine continue to ignore away.
BarneyIX wrote:Facts about Gizmo's non bias:1. He wants to make it more difficult for Jedi to gain visibilty.-> Effect -> Less Jedi on Terminals
This could be coded so that the less people reporting, the higher the visibility they generate.
I do disagree with this bit personally, and think there are better solutions.2. He wants to instituted a Visibility system for Bounty Hunters. -> Effect-> BH now have to worry about being hunted themselevs and remove focus from hunting other Jedi.
We have nothing to really lose by hunting.
We only gain the chance of being hunted while we have chosen to take part in PvP - by taking a mission. Our role isn't to hunt Jedi, it's to hunt bounty and to get paid. If someone has that bounty, and hasn't been paid yet - let's try and take it from them.
It's a concept. It's possibly interesting. It probably won't get implemented, but let's have fun and flesh it out.3. He wants only ONE bounty per player head which if they are anything other than Jedi/Smuggler is ok. He still has not (at least as far as I have seen)addressed the fact that Jedi/Smuggler could easly gain Visibility for the smuggler side and not face the jedi penalities.-> Effect-> a very very nice way to avoid the horrible Jedi Penalities for all of those Jedi/Smugglers at the lower lvls.
Addressed already - A single player can now have up to 3 bounties (so far) based on what they've done.4. He wants Bounty Hunters to hunt each other. -> Effect-> this will every bounty hunter at some point to have a mission fail EVEN though they successfully killed the Jedi. How happy are you going to be when you are killed after successfully killing a very very difficult Jedi? Furthermore the BH that attacks you could have simply camped the area and one shot you for the DB.. and yet people as how this will cause anonomisity?
The question is, would you be so evil in your tracking?5. He wants to increas mission length. -> Effect -> This means you will not be able to take as many missions as you would ultimately like.6. If a Jedi kills all bounty hunters he loses visibility -> Effect -> Despite the killing of several Bounty Hunter somehow in anti world he is rewarded by losing visibility? This makes the least sense of his ideas. A jedi that slays 5 or 10 BH should increase in visibility.
Another point I don't believe is right - and most have disagreed with this one, anyway.7. Bounty Hunters cannot group. -> Effect -> He does not want to foster a coopertive environment for BH. He wants to play one off of the other. Also there is no mention of Jedi not group defending.
He didn't say bounty hunters couldn't group, he said bounty hunters couldn't group with each other if they have the same mission.8. He wants to limit the number of Bounty Hunters per mission. -> Effect -> Now Guilds can protect thier Jedi for uninterrupted xping.
That's already in effect - but not used.
It's also a disagreement. Constructive critism helps show the problems.9. He wants to increase mission payouts to offset extra time sink. -> Effect -> We now earn 250k instead of 225k for a mark? Come on that is weak.
Payouts is something that could be evolved beyond this 'vision'10. He wants to have MBH be the only BH to be able to hunt jedi -> Effect -> 3/0/0/0 Dabblers are now prohibited from teh fun of the hunt. The real issue is not that he is concrened about making MBH better its that he KNOWS the BIGGEST weakness that Jedi have atm is from Meleer's because their melee defense PALES in comparssion to Saber Block.
Most Jedi ask for this, it's nothing new.
I oppose it currently - let's see what the CU brings us.
Although I don't agree with some points, I like the idea of others. With help, they can become more fleshed out so it can be enjoyed.
By instantly blasting it down, you lose a lot of your own oppostion credability.
Capt wrote:
BarneyIX wrote:
2. He wants to instituted a Visibility system for Bounty Hunters. -> Effect-> BH now have to worry about being hunted themselevs and remove focus from hunting other Jedi.
We have nothing to really lose by hunting.
We only gain the chance of being hunted while we have chosen to take part in PvP - by taking a mission. Our role isn't to hunt Jedi, it's to hunt bounty and to get paid. If someone has that bounty, and hasn't been paid yet - let's try and take it from them.
It's a concept. It's possibly interesting. It probably won't get implemented, but let's have fun and flesh it out.
It occurs to me that we are so used to think of PC marks as jedi only, if smugglers were put in the mix they would have nothing to lose by dieing same as us. The incentive to survive wouldn't be there, assuming missions are created by them failing these high level missions, with the only punisment being dieing why would they try anything else.
Thatsmostly outside the scope of this thread but the point is when we start adding other players to this system they won't have the same incentive to survive as jedi.
2a. So a player has to stop what they are doing to report if they even know about how to report? What would this accomplish?
2b. What's wrong with the system the smugglers have been working on?
2c. See 10,11,12
3. What do you mean by level and why limit the number of BH.
4. Well personally I really wouldn't like to be ganked by someone who came along at the end of a fight waited for me to finish off the target then kill me and collected.
5. So basically you are preventing BH from working together to go after a mark. If I team up with another BH to go after a high level jedi, which everyone knows is near impossible to solo, I really don't want to worry about shooting my teammate.
6. So a jedi can group with someone who is a BH with his mission, run into his house while his friend kills the BH and the jedi is now safe from being hunted by that BH. He didn't kill to get the "proof" you talk about so it wouldn't give him any visibility. Anyone else see a problem with this?
7. Ok
8. What levels are you talking about?
9. Ok
10,11,12. This whole system defeats the purpose of what the devs want BH to be. By creating chaos and allowing this kind of system it will have BH fighting amongst each other instead of doing thier job. They allowed jedi in the game and then decided to make Bounty Hunters be the difficulty to being a jedi. With this system you are removing that difficulty. You are also removing the ability for the BH to stalk his prey. This system would be total chaos IMO and requires too much changing to the game mechanics that I don't ever see it happening.