Bounty Hunter Archive
Thread: Eliminate Jedi experience loss
TrandotionAssassin wrote:
swg-albert wrote:
BH would be a hell of a lot more fun if Jedi would stay and fight. At this point in the game, why the hell would they. Jedi can only lose exp. They even gain more visibility from fighting.
If bounties were like normal PvP, a lot more Jedi would play ball.Get rid of the exp loss. At least the Jedi doesn't lose anything, and we, the BHs, can still get the bounty without standing outside a house fortwo days.
1. Jedi is waay to easy as it is. No need to make it easier.
2. Whats the point of hunting jedi if you don't make em lose exp
The game is played for fun and it's not every jedi's Idea of fun to be in the middle of a quest and get attack'ed by a spotty youth and so spoil the quest. Dev's want us to play the content and some of it involves killing NPC's and I really do wonder just how many quests are open to jedi. That would not get them on the terminals?
VanlaenSWG wrote:
CeboWookie wrote:
Get out with stoopid ideas like this, games are here to play and have fun not to loose everyhing we played for for a long time in one instance, we jedi wanna have fun to ya know, not just you. What makes you wann hurt us so badly ? Did your mommy not give you enough attention when you where little ? Need those frustrations taken out on fellow Computer game players in an online game ? I pitty you....
VanlaenSWG wrote:
They should get rid of the xp loss for jedi killed by bh on a mission and just add the perma death back in again, die in pve = exp loss ... die to bh missions 3 times = perma death
Message Edited by CeboWookie on 08-13-2005 03:00 AM
Why would you be losing everything you have? Jedi were supposed to be rare and hidden, being on the terminals was supposed to be the ultimate punishment. Surely it's not that hard to stay off the terminals... the path of the jedi was never supposed to be an easy one, it was a path of solitude and hardship. If you want to have fun as you pointed out, noone's stopping you, but you should do it within the confines of the storyline.
I wish I could credit the one who originally said this, but I can't remember the name.
Best idea I've ever heard was to remove Jedi from BH terminals, and pull them out of the GCW completely. Give them two factions of their own and let them fight it out.
Then work on Smuggler missions for BH. At least our two communities actually *want* to work together.
Leatherneck_of_Alderaan wrote:
BountyHunterTHX1138 wrote:
swg-albert wrote:
BH would be a hell of a lot more fun if Jedi would stay and fight. At this point in the game, why the hell would they. Jedi can only lose exp. They even gain more visibility from fighting.If bounties were like normal PvP, a lot more Jedi would play ball. Get rid of the exp loss. At least the Jedi doesn't lose anything, and we, the BHs, can still get the bounty without standing outside a house for two days.
No, this isnt going to happen. Surely it isnt. Bountyhunting is part of starwars. And how do you know that when there is no pay on the jedi missions people will still hunt them?
Jedi XP loss is completely independant from the amount paid out to the BH.
exp loss exists solely to prevent bh and jedi working together to farm credits.
Vcardossk wrote:
Therefore eliminating us from 90%+ of all content, face it the time line is shot to hell and everyone who doesn't realize it needs their head examined.
OhBuggah wrote:
Vcardossk wrote:
OhBuggah wrote:
sure, i'd agree with the original poster if, and only if, they get brought down in power to being only 1.0 times more powerful than everyone else. they could nerf across the board all damage output on jedi by 33% and make all current premium and flawless pearls to good and quality. then it would be fair to remove XP loss.
We already are comparable to normal profs, lol. I can make a non-jedi template that is as good if not better than a like jedi version.
Non-jedi temp= 10-13mill tops.
Jedi temp: 30-36million jedi xp=about 150-180million non-jedi xp.
You cannot make an MBH template that is "as good or better" than a Jedi template. Jedi have better weapons, better abilities, better weapons specials, better armor ... in every single way. A full template Jedi at the top of his game will always beat a bounty hunter at the top of his game.
I've heard that there are pure melee templates that can fight a Jedi to a draw, but fighting one of those guys and losing will NEVER result in XP loss.
TrandotionAssassin wrote:
swg-albert wrote:
BH would be a hell of a lot more fun if Jedi would stay and fight. At this point in the game, why the hell would they. Jedi can only lose exp. They even gain more visibility from fighting.
If bounties were like normal PvP, a lot more Jedi would play ball.Get rid of the exp loss. At least the Jedi doesn't lose anything, and we, the BHs, can still get the bounty without standing outside a house fortwo days.
1. Jedi is waay to easy as it is. No need to make it easier.
2. Whats the point of hunting jedi if you don't make em lose exp
OhBuggah wrote:
Vcardossk wrote:
OhBuggah wrote:
sure, i'd agree with the original poster if, and only if, they get brought down in power to being only 1.0 times more powerful than everyone else. they could nerf across the board all damage output on jedi by 33% and make all current premium and flawless pearls to good and quality. then it would be fair to remove XP loss.
We already are comparable to normal profs, lol. I can make a non-jedi template that is as good if not better than a like jedi version.
Non-jedi temp= 10-13mill tops.
Jedi temp: 30-36million jedi xp=about 150-180million non-jedi xp.
You cannot make an MBH template that is "as good or better" than a Jedi template. Jedi have better weapons, better abilities, better weapons specials, better armor ... in every single way. A full template Jedi at the top of his game will always beat a bounty hunter at the top of his game.
I've heard that there are pure melee templates that can fight a Jedi to a draw, but fighting one of those guys and losing will NEVER result in XP loss.
Please stop posting about Jedi, you obviously know little about their current abilities and are possibly a simpleton.
Good day! ![]()
negilum wrote:
you need to realize that this is a business and it's purpose is to make as much money as possible. jedi is the number one marketing tool that the SW franchise has, yes people love han, the fetts, and space battles, but overall jedi is number one. the powers that be have decided that the bottom line looks better by having jedi be common and easily attainable. denying content(ie. suspending a player for participating in a game system) to your largest customer base is a recipe for economic suicide.
Grifn wrote:
Vcardossk wrote:
Therefore eliminating us from 90%+ of all content, face it the time line is shot to hell and everyone who doesn't realize it needs their head examined.
Yes the timeline is shot and it's the jedi doing all the shooting. Most other inconsistencies in this game can easilly be overlooked for the benefit of gameplay. Here are a few solutions that I think would make most of us happy.
1. remove Jedi from the GCW entirely
2. add force/saber TEF within all cities
3. add a new war system between light and dark jedi
4. implement harsher penalties for jedi's blatant disregard for visibility (character suspension?)
Out of sight, out of mind. Jedi can still live their saga, while us real StarWars fans can exist in a more accurate SW universe where jedi really are "all but extinct".
Jedi have to realize that they are not regular characters, they're an exceptional part of StarWars lore and should be subject to certain regulations.
I realize it's a business, but why are you so concerned with how much money SOE's rakin in? Don't you want as good a game as possible? They made a few wrong turns regarding jedi and they should be slowly, and carefully reversed for the sake of commonly known StarWars fact.
I'm not saying bring back perma-death, not becausepermadeath iswrong for jedi, cause it's not, but I can see how permadeath would be seen as somewhat unfair. I think a jedi character suspension for carelessness is very reasonable considering that jedi are the only ones given an alt, with no real reason to use them.
Grifn wrote:
I realize it's a business, but why are you so concerned with how much money SOE's rakin in? Don't you want as good a game as possible? They made a few wrong turns regarding jedi and they should be slowly, and carefully reversed for the sake of commonly known StarWars fact.
I'm not saying bring back perma-death, not because permadeath is wrong for jedi, cause it's not, but I can see how permadeath would be seen as somewhat unfair. I think a jedi character suspension for carelessness is very reasonable considering that jedi are the only ones given an alt, with no real reason to use them.
but this isn't star wars, it's bizarro star wars. it's a MMORPG with a star wars skin. they'll add in every scrap of content they can find and fabricate brand new content in order to create every possible niche that could attract a potential customer, time permitting. strict adherence to continutiy is bad for business because it limits their ability to market the game. and yes i do care if they're profitible, the more money they make the more effort they'll reinvest into the game.
as for permadeath, it's an unrealistic idea for a subscription based game with the current limitations of computers and the stability of the internet. a player who loses months of work because some server in nowhere USA crashed isn't gonna be motivated to spend more money to extend their subscription and risk losing that work a second time.
don't get me wrong, i'm in favor of seperating jedi from the GCW, being hunted, risking exp loss, and so on. but suspension for playing the game as intended just because it doesn't mesh with the movies isn't fair. should a rebel be suspended for being overt in theed? should a cm be suspended for using chemical and biological weapons in todays political climate? should a wookiee be suspended for joining the empire? should a tkm be suspended becuase they're supposed to be even rarer than jedi?
continuity is a myth. anyone who argues in favor of hardcore contuinity should delete thier character because their character wasn't in the movies.
negilum wrote:
Grifn wrote:
Vcardossk wrote:
Therefore eliminating us from 90%+ of all content, face it the time line is shot to hell and everyone who doesn't realize it needs their head examined.
Yes the timeline is shot and it's the jedi doing all the shooting. Most other inconsistencies in this game can easilly be overlooked for the benefit of gameplay. Here are a few solutions that I think would make most of us happy.
1. remove Jedi from the GCW entirely
2. add force/saber TEF within all cities
3. add a new war system between light and dark jedi
4. implement harsher penalties for jedi's blatant disregard for visibility (character suspension?)
Out of sight, out of mind. Jedi can still live their saga, while us real StarWars fans can exist in a more accurate SW universe where jedi really are "all but extinct".
Jedi have to realize that they are not regular characters, they're an exceptional part of StarWars lore and should be subject to certain regulations.
you need to realize that this is a business and it's purpose is to make as much money as possible. jedi is the number one marketing tool that the SW franchise has, yes people love han, the fetts, and space battles, but overall jedi is number one. the powers that be have decided that the bottom line looks better by having jedi be common and easily attainable. denying content(ie. suspending a player for participating in a game system) to your largest customer base is a recipe for economic suicide.
In august of 2003 SWG had over 500k subscribers, now barely over 200k. Tell me how many stayed because they wanted jedi in SWG? I know more that quit because of them than stayed cause they could be one. I remember in beta the devs originally were not going to allow player jedi, they added them the last two weeks before release and they were never tested by the beta testing community. That is why this game went to crap. We were honestly lead to beleive that player jedi would be rare and only a very lucky few might create a force sensitive character, ya know random. But no, aftera fewmonths we got the holo grind because no jedi had appeared yet, and it has sucked ever since.
I wish we had speeders and space and all the goodies from the CU then before jedi came, I dream of what it would have been like, the massive GCW battles (without jedi) with all the various combat professions. But no we walked everywhere, didnt have ships, and we had rifleman/cm and tkm/cm wars, then jedi came. Look at what we had? Who wouldnt want to be a jedi? It was more star warsy than the game we were handed.
I wanted to be a gunfighting bounty hunter or a dashing scoundrel of a smuggler, but it's never going to be because it isnt an option if you want to compete in the GCW. Most of us had dreams like this, not to be jedi, just heroes in the GCW like Han, Chewie, Lando, Boba, etc..... But all we got was Jedi this Jedi that...../add nauseum
No way. XP loss is what makes BH pvp different. Removing that would remove the intensity of the fight. With nothing to lose, there is no point to fight; With nothing to lose it would be like WOW...God no! please no more WOW similarities.
'Eternal (Master Bounty Hunter)
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Jedi Kills 100+
BH Money Earned 23 Million+
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