Bounty Hunter Archive

Thread: Disarming Shot

Philosopher1976
Fri Dec 12, 2003 3:52 pm
#79






KaernLegorah wrote:

Basically it does exactly what everyone here is asking for it to do! The only problem is that it only seems to work once in every 20-30 attempts.





Very interesting. Although your definition of "working" is probably somewhat looser than mine ... a 3-5 percent success rate at Master is kind of sad.


I'm going to test this out -- great info, I appreciate it. I only hope that the Devs give us something that actually works in both PvE and PvP for this special, not the dang "attack the weapon's condition" thing.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


KaernLegorah
Fri Dec 12, 2003 4:00 pm
#80






Philosopher1976 wrote:





KaernLegorah wrote:

Basically it does exactly what everyone here is asking for it to do! The only problem is that it only seems to work once in every 20-30 attempts.





Very interesting. Although your definition of "working" is probably somewhat looser than mine ... a 3-5 percent success rate at Master is kind of sad.


I'm going to test this out -- great info, I appreciate it. I only hope that the Devs give us something that actually works in both PvE and PvP for this special, not the dang "attack the weapon's condition" thing.






I'm going to be heading into the game in a minute. I'll try to get this to work some more, and record as much info as I can. Maybe take some screenshots too if I can somehow nab a quick before-and-after of the attack actually performing its intended funcion for once (is that better than "working?" hehe )


I'm curious to know whether higher level NPC's have a greater resistance to the attack, just like some of the really high level NPC's and creatures resist posture changes more often than the low-levels.


Oh, and all my successes were when using Disarming Shot 1, not Disarming Shot 2. So it's possible that Disarming Shot 2 doesn't work at all, and Disarming Shot 1 only works during a full moon at half-past midnight during a snowstorm in July




----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Philosopher1976
Fri Dec 12, 2003 4:05 pm
#81

Sounds good, Kaern I'll be looking forward to seeing the results of your test






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


Tullius_Cicero
Fri Dec 12, 2003 6:01 pm
#82

I could not reproduce the NPC ranged->melee behavior described above, even as I spammed the shots against NPCs guarding a couple of faction lairs.
Philosopher1976
Fri Dec 12, 2003 6:19 pm
#83






Tullius_Cicero wrote:
I could not reproduce the NPC ranged->melee behavior described above, even as I spammed the shots against NPCs guarding a couple of faction lairs.




It could be that they were just switching weapons to attack his pet or something. Oh well, no shocker there -- DisarmingShot hasn't worked since release.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


KaernLegorah
Fri Dec 12, 2003 6:19 pm
#84

Y'know it has been a while since I used Disarming Shot so much........ and I forgot how absolutely hilarious it can be! Anyway, I ran a few quick tests just so I can show people that the move does work (sometimes). If I have more time later I'll do more testing (but no promises hehe).


I took two missions from the Rebel Mission Terminals.


Mission #1: LVL 23 Large Imperial Outpost; Payout: 4687 credits


Imperial Medic (Weapon used: FWG5)
Disarming Shot 1 (DS1) hits: 13
Didn't disarm once. I was actually just spamming Disarming Shot against him, and it nearly got me Incapped because it does such low damage! By the way, the number of "hits" I will list is not how many DS1 shots I took, but how many of them actually connected.


Imperial Warrant Officer II (Weapon used: FWG5)
DS1 hits: 5
Didn't disarm once. I was getting kind of worried at this point that I wasn't going to get Disarming Shot to work!


Imperial Lieutenant Colonel (Weapon used: Republic Blaster)
DS1 hits: 5
Disarmed him on either the first or second DS1 shot! Woo! Got a screenshot of this one All screenshots will be at the end of this post, because I'd like point out certain aspects of the pictures people should look at.


Mission #2: LVL 23 Small Imperial Base; Payout: 4309 credits


Imperial Army Captain (Weapon used: FWG5)
DS1 hits: 4
Disarmed him on the 3rd shot! Ka-Ching! I was glad I got this to work with my FWG5 after it failed so many times on the first mission.


Imperial Trooper (Weapon used: FWG5)
DS1 hits: 5
I'm unsure if I disarmed this guy. The final attempt to disarm him ended up killing him, and when you kill NPC's their weapon disappears as they go through their death animation. So I can't confirm a disarm or not with that last shot. The other 4 shots didn't disarm though.


Imperial Medic (Weapon used: Scout Blaster)
DS1 hits: 3
Disarmed him on the 3rd shot! I didn't need to try for a fourth shot as he didn't live very long after I disarmed him hehe. This punk gave me a bleed, blind, and stun. What a jerk By the way, I used my Scout here just for the sake of trying the attack with a different weapon for once.


Imperial Army Captain (Weapon used: Republic Blaster)
DS1 hits: 2
Disarmed him with the very first DS1 shot! Woohoo! This happened very early in the fight, so I was able to try again, but just like with the Imperial Trooper my DS1 shot killed him so I can't say whether or not it would have disarmed him.


Screenshots time!


DisarmingShot1 Part 1 - Lt. Colonel from Mission #1
http://www.imagedump.com/index.cgi?pick=get&tp=22721
I took this while he was standing up from a prone position, that's why he's in that weird pose. Take a look at the Combat Log, notice that he attacks, I use Disarm, he attacks, I use Disarm, and then I use BodyShot2 twice in a row without him attacking me. I think the first Disarming Shot was the actual one to cause him to drop his gun since there seems to be a bit of a delay between when the shot lands and when the enemy actually drops his gun.


DisarmingShot1 Part1 cont'd
http://www.imagedump.com/index.cgi?pick=get&tp=22722
This is just a picture of the Lt. Colonel right after he re-equips his weapon. In the Combat Log you can see that I hit him at least 4 times in a row (I don't know how many total shots I got in while he was disarmed) and then he re-equips his blaster and opens fire. Also notice that he is STILL 64m away from me! He didn't attempt to approach me for melee combat, nor did he try to run out of blaster range.


DisarmingShot1 Part2 - Army Captain from Mission #2 (first one I fought)
http://www.imagedump.com/index.cgi?pick=get&tp=22723
Here we see some further proof of the delay between when DisarmingShot lands and when the enemy stops attacking. You can see that my Combat Log doesn't even show my DisarmingShot attack, yet he was still able to attack me at least once before he stopped. Oh, and if you're wondering, the reason I used Covering Fire is because he hit me with Full Auto and thrashed my Health, soI used Covering Fire to put some distance between us. In all the other uses of DisarmingShot I didn't use Covering Fire, so that isn't the reason the NPC's didn't approach and attempt melee combat. Just an FYI


DisarmingShot1 Part2 - Army Captain from Mission #2 (second one I fought)
http://www.imagedump.com/index.cgi?pick=get&tp=22724
Here we see the Army Captain re-equipping his Carbine (Is that a DXR6? Or whatever it's called). He hasn't fired a shot at me yet, and his arms are still in the Fist-Fighting position. I don't have a screenshot of that first Army Captain re-equipping his weapon, because he died before he had the chance.


DisarmintShot1 Part2 cont'd
http://www.imagedump.com/index.cgi?pick=get&tp=22725
Here we see Army Captain #2 again lying prone with no gun! Eeep! I thought this pic was funny and wanted to share it This was taken right after I disarmed him, and he was lying prone at the time. For some reason he decided crawling around was a good idea haha, but he stopped after move less than a meter. Again, note the Combat Log, I used DisarmingShot, then he was able to fire at me one last time before dropping his weapon.


Now, I have not once used DisarmingShot against a player, but this does at least show everyone that it DOES work against NPC's. In total 37 DisarmingShots connected, and 4 disarms definitely occured (at most 6 disarms, since there was those two questionable occurances). That's 10.8% success.... which really sucks! Granted I'm using DisarmingShot1 not DisarmingShot2, but it should certainly be higher than 10.8%!





----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Philosopher1976
Fri Dec 12, 2003 6:24 pm
#85

hmmm ... interesting. I guess I'll have to test it myself this weekend, and if Tullius and others can keep testing that would be great too.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


KaernLegorah
Fri Dec 12, 2003 6:26 pm
#86






KaernLegorah wrote:

Screenshots time!


http://www.imagedump.com/index.cgi?pick=get&tp=22721
http://www.imagedump.com/index.cgi?pick=get&tp=22722
http://www.imagedump.com/index.cgi?pick=get&tp=22723
http://www.imagedump.com/index.cgi?pick=get&tp=22724
http://www.imagedump.com/index.cgi?pick=get&tp=22725




Something I forgot to mention about all of these screenshots.....


If you look at the Radar you can see that there are no players, nor pets even on the Radar nevermind near the NPC I'm attacking. Just mentioning that to show further that the NPC put his gun down due to DisarmingShot, and NOT due to a melee attacker approaching him or attacking him.




----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
KaernLegorah
Fri Dec 12, 2003 6:32 pm
#87






Philosopher1976 wrote:

hmmm ... interesting. I guess I'll have to test it myself this weekend, and if Tullius and others can keep testing that would be great too.




It doesn't seem to work very well if you just spam it like crazy, since I hit that Medic with 13 DS1's and didn't disarm him at all. Maybe that was just bad luck though.




----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Philosopher1976
Fri Dec 12, 2003 6:50 pm
#88






KaernLegorah wrote:





Philosopher1976 wrote:

hmmm ... interesting. I guess I'll have to test it myself this weekend, and if Tullius and others can keep testing that would be great too.





It doesn't seem to work very well if you just spam it like crazy, since I hit that Medic with 13 DS1's and didn't disarm him at all. Maybe that was just bad luck though.





What I find amazing is that we have to be amateur detectives to find a situation where DisarmingShot1 *does* work, and even then we're not sure why it works in some situations and not others.


Let's all keep testing and sharing info. Once we figure this out, I'll pass the info along to the Devs and once again ask them to fix this special.






Samra Hael
Master Pistoleer • Expert Bounty Hunter
KOTOR • Scylla


vGeist
Fri Dec 12, 2003 7:02 pm
#89

Samra, you know I'm on Scylla too. If you wanna test this out I'd be glad to help if we're around at the same time.
vGeist
Fri Dec 12, 2003 8:01 pm
#90

I used disarm1 on a npc and I swear it dropped its arm and stopped firing at me. I did it twice in a duel and no effect.
jakesnake
Fri Dec 12, 2003 8:09 pm
#91

HEY!!! Uh, this seems pretty important to this point...


I see npcs put away their guns and put up thier dukes ALL THE TIME without EVER using disarmingshot.


Maybe if we really want to find out if this is really working we better find some numbers on how often this happens, because 3% or 5% or what ever it is seems prettty broken.




BODILAU


I can be killed


REMCO
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