Bounty Hunter Archive

Thread: A quick note on term changes...

wildcat84
Wed Jul 06, 2005 4:49 am
#79


Blixtev wrote:
There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.




THAT is absolutely the worst idea I've ever seen you guys impliment. You give out 80M ranged arms (easily the most unbalancing thing in the game) like candy, basically just for buying an expansion, and now you impliment this? A low level Padawan is dead if a BH shows up, with a virtual ZERO chance of success or escape.

To impliment this WITHOUT visibility changes is irresponsible, and you should not do so. You know, it's not just bounty hunters who pay to play this game.

I think it's fair that if a Jedi attacks back he can't enter a building. But how do you justify it if he IS attacked and doesn't attack back?

And furthermore, why can't the Jedi get help from anyone? What is the BH using to prevent it? The FORCE? Shouldn't it be the BH who is on the terms then, as he seems to have a use of the force FAR beyond any post-CU gimped Jedi. Seems to me that BH's have the most mastery of the force in the game, all for 1/10th the time and XP cost.

Blix, I've been follwing your posts. And you seem to be very biased towards the BH profession and against Jedi. YOU, for example, were responsible for nerfing Jedi heals, while more than DOUBLING non Jedi healing (so that a master healer heals for less than a 4xxx doctor or combat medic). Care to explain your reasoning behind these changes? I think that it's very unrealistic that my doctor 4xxx char can heal for more and a lower mind cost (I can't make him run out of mind) than a Jedi healer.

All in all, I think these changes are lazy coding. You COULD make TEF work as I decribed, but it'd take more work. You COULD correct visibility, a system that is a RELIC of a past combat system that you abandoned in favor of a new GROUP combat paradigm, but you haven't. And you could have upped doctor/CM heals without nerfing Jedi, but you didn't. You could make it so that Jedi/BH is one on one, by making only one mission show up at a time, but you didn't.

Also, I do NOT think it's fair to the BH to not have any clue as to whether his mark is a Jedi Initiate or a Knight.

Maybe you have a good reason for this, if so, I want to hear it. Frankly, I'm very disappointed. Yes, some of these changes are good, but by going "halfway" and not all the way, they fall short of the mark.

Once again, you guys make changes that screw those who didn't unlock and go full template long ago. Will I personally be affected? No, I can handle 1 BH, especially now that they can't FOTM template like they were. But those who aren't full temp or near full temp now are going to face certain misery, thanks to the fact that you just gave BH's vs a low level Padawan a "Iwin" button just for showing up, while I have to just stand there and WATCH my friends die. That is not fun, that is NOT STAR WARS LIKE, and it's broken, and you know it.

This is supposed to be a game of good vs evil, and being forced to stand there while evil is done to a friend is completely game breaking, especially because the reason you did it is that you did not BOTHER TO GIVE BH's ANY CONTENT OF THEIR OWN, so you offer up players (ie: paying clients) as sacraifices.

More needs to be done, and first and foremost the PRE-CU VISIBILITY SYSTEM MUST BE CHANGED TO FIT THE CU's DESIGN! WHY did that change not go live WITH the heal nerf?

Do not delete this. It is NOT a flame, or a troll, but LEGITIMATE customer criticism, and asks questions that I, as a customer have a right to answers to.

Message Edited by wildcat84 on 07-06-2005 08:25 AM



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
00000000000000000000
00000000000000000000Maaraa Jayde
00000000000000000000
Elder Doctor/Combat Medic/Dancer
00000000000000000000
0000000000000000000
0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
00000000000000000000
DaveG
Wed Jul 06, 2005 5:20 am
#80


wildcat84 wrote:
THAT is absolutely the worst idea I've ever seen you guys impliment.


Nope, the combat revamp get's that dubious honour

Message Edited by DaveG on 07-06-2005 01:20 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
wildcat84
Wed Jul 06, 2005 5:30 am
#81


DaveG wrote:

wildcat84 wrote:
THAT is absolutely the worst idea I've ever seen you guys impliment.


Nope, the combat revamp get's that dubious honour

Message Edited by DaveG on 07-06-2005 01:20 PM





The CU is ok. But they need to alter everything else (ie: visibility) to fit the new "everyone must group to make any progress" paradigm that the CU created. Their refusal to is very frustrating.

Every Jedi in the game SHOULD NOT BE on the terms as they are now. It used to be a "stupidity penalty" for doing dumb things. All pre-CU Jedi got full temp in a system where they could solo everything from initiate on, and never get on the terms. That is not possible now, and the Devs know it. I've survived being on the terms from day 1 (which frankly the "old" Jedi never had to do), and am near full temp now, because I adapted and used the only tactics available to me. This publish takes any such tactics away from those who come after me, and I object to that in the strongest of terms.

Message Edited by wildcat84 on 07-06-2005 08:32 AM



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
00000000000000000000
00000000000000000000Maaraa Jayde
00000000000000000000
Elder Doctor/Combat Medic/Dancer
00000000000000000000
0000000000000000000
0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
00000000000000000000
DaveG
Wed Jul 06, 2005 5:40 am
#82

The combat revamp (not upgrade) isn't okay. I could give you a really long list, but for now I can give you two words which have instigated a whole load of new problems to the game - "Combat Level".

Message Edited by DaveG on 07-06-2005 01:40 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Saarkai
Wed Jul 06, 2005 5:50 am
#83






Blixtev wrote:

The patch notes that were put up were only partial, so you missed a few of them. For clarity's sake until pub 20 is pushed to Test. Names will now translate into "Rebel Jedi", "Imperial Jedi", "Neutral Jedi". Missions will only be generated if the target is online at the time, this doesnt guarantee they dont log for dinner, etc. At least you know they are online at the time of mission generation. There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.





So, do we EVER get the name? Or is kash going to be a complete jedi safe haven now?



Saarkai - Rebel Ace Pilot - Flurry
DarthDominus
Wed Jul 06, 2005 6:18 am
#84






OhBuggah wrote:



Besides, from reading the Patch Notes, it looks like things are going to go my way:


"The 'bounty hunter TEF' will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure."








Actually, I do not believe this is the "auto-eject" you were hoping for, where you can target the Jedi from outside his/her private home and cause him/her to pop out of the house like a piece of bread from a toaster. It just means if somehow the bounty hunter and Jedi are in a privateplayer structure together before the attack is initiated, they will both be shoved outside the building when the first attack occurs. Alternately, if the Jedi is standing right next to the house - the Bounty Hunter fires, but the Jedi runs inside after the hit but before the TEF activates, they will still be shoved back outside when the flag comes up. This change is fine, though it puts Jedi at a disadvantage in terms of we're forced out into open space regardless of circumstance while we are clearly better "close-in" fighters. I can live with it.


But if by some remote chance I am wrong and you're allegedly getting your "target them while they areinside the building and make them pop out" wish - then I will have to seriously question the intelligence and bias of the DEV team. Not only does that fly in the face of any sort of sensability toward the fact Bounty Hunters cant see through walls, butnor can they use a magical power to float people out ofbuildings against their will.


If this were indeed the case,I wouldn't allow it to affect me, but I'd definitely want it to affect people like you. Every single day before I head off for workI'd just go up into space,sit in myship all day, and encourage every other Jedi I know to do the same.My alt is a shipwright and happilyI'd give out free ships to allJedijust to facilitate this.


You can't stop us from spending time on the accounts thatwe pay for the same as you do, even if all we want to do when we're onlineis sit in our private homes. However, as notorious as you are for hunting primarily (perhaps exclusively) afk Jedi, I can see why you would request thisability.


Bottom line, you're a Ryatt Trail hunter. You go there,gather names,pick them off the terms and then head back tokill them. In general, I find nothing wrong with this, roleplaying not withstanding. You won't be able to do this when you're unable to see the player names.


I respect that you don't want to waste your time hunting for 30 minutes only to find the Jedi is out of reach. Fair is fair and you have a right to enjoy your gaming experience also.Instead of your method though, I propose this....Addone more thing to the terminal listing: Anidle flag. Have it shown anytime the Jedi is within a private structure.Could even go so far as to save the Bounty Hunter some time and give them a pop-up notice if this flag activates at any pointduring the mission. Then you'll know you can either wait it out or take a new one immediately.


There are other important issues that need to be addressed in fairness to Jedi though as well, the most important of which is visibility. The issue of Jedi grouping with other Jedi, guild mates, or friends and still gaining visibility despite the complete lack of any externalgenerating sourceis still something clearly in need of consideration.Continuity of the movies and books aside, it just doesn't make any logical senseno matter how you look at it.As it stands - it appearsto me that ALL Jedi, no matter how careful or considerate of visibility, end up on the terms.




Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Jimhada_AR
Wed Jul 06, 2005 6:33 am
#85






wildcat84 wrote:




Blixtev wrote:

There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.




A lot of whining.





Nothing is introduced here, they are fixing what was broken.


When people got a factional TEF before they could not enter buildings etc.


Back when there was saber tef, same thing.



BH TEF got broken, Jedi used this to escape to houses that they should not have done.


BH TEF ensures its a 1 v 1 fight, what more do you want? If you want to be able to help your jedi friend, then the same must also be in reverse, a BH should be able to bring as many friends to help him.


This is a system we had before, a system that saw me, a primarily a solo hunter, on the end of gank squads. This is a system I do not want to return to.



Cry more noob, the only profession I see getting screwed with these changes are Bounty Hunters.


Cant wait for them to return the FRS and I have no clue as to who I am going to fight until I get there.







CARLITO

Proud Member of Aartan Ridge

"I've seen things you wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. "
- Roy Batty (Bladerunner)


zounds_klaxons
Wed Jul 06, 2005 6:38 am
#86



Blixtev wrote:
The patch notes that were put up were only partial, so you missed a few of them. For clarity's sake until pub 20 is pushed to Test. Names will now translate into "Rebel Jedi", "Imperial Jedi", "Neutral Jedi". Missions will only be generated if the target is online at the time, this doesnt guarantee they dont log for dinner, etc. At least you know they are online at the time of mission generation. There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.



in a few months when the GCW is nothing more than armies of jedi fighting armies of other jedi, can you give us a planet where non jedi roleplayers can pretend what the galaxy is supposed to look like during the time period where no jedi are supposed to exist (inbetween a new hope and empire strikes back)?



Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
Jedimd
Wed Jul 06, 2005 7:02 am
#87






tuffness55 wrote:
its just wrong to kill your own faction





I agree!



- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
Kevlarto
Wed Jul 06, 2005 7:02 am
#88

If you are a star wars fan, you should know Rebels do not kill rebels, and if they do there should be faction point loss, this is not the spirit of the game, and the rebels that do and claim the jedi they are hunting are criminals, then they must realize they to are criminals in a imperial controled galaxy and will be shot on sight,, I don't think imps should should be killing imps either, but they are the law that controls the galaxy, I have had a bh for a long time dropped many a mission, because of the faction, and will continue, it is a sad day in the game when, see your same color dot moving toward you, you have to worry about it attacking you. I even seen a rebel bh kill a rebel jedi after he went link dead, and I watched him wait around until he logged,, thats about as low as it gets, no gaming ethics at all, if he had to regrind the investigation tree, would like to see how much fun he would think that is. Put the factions on the teminals,, Dev's




Kevlarto Mystrider
Mayor of Aldera
Council leader of Shards of Alderaan
Master Explorer of a Galaxy Far Far Away.......





NihiMetal
Wed Jul 06, 2005 7:06 am
#89

Blah, nevermind, I stopped thinking feedback was paid attention to long ago.



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


Lorianna_Aliishyn
Wed Jul 06, 2005 7:32 am
#90






tuffness55 wrote:
its just wrong to kill your own faction






The answer to this is to remove Jedi from the Imperial/Rebel Factions and make them Light & Dark. Then it wouldn't matter for the BH, since they hunt people for a living and Jedi are "illegal people" under the Empire.





Lt. Cmdr. Lorrianna Aliishynn _________________________________

"Vigilo Astrum"

_________________________Imperial Naval Intelligence, Naboo Det.

Dallow
Wed Jul 06, 2005 8:18 am
#91






Blixtev wrote:

There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.





Could you make it so TEFs prevent jedi from walking on certain bridges?


Seriously though, as suggested throughout this thread, I do believe that all jedi will move to Kashyyyk when these tef changes go live. If you don't want our droids to work there, fine. Just fix the LoS bug.





Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

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