Bounty Hunter Archive
Thread: A quick note on term changes...
Blixtev wrote:There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.
THAT is absolutely the worst idea I've ever seen you guys impliment. You give out 80M ranged arms (easily the most unbalancing thing in the game) like candy, basically just for buying an expansion, and now you impliment this? A low level Padawan is dead if a BH shows up, with a virtual ZERO chance of success or escape.
To impliment this WITHOUT visibility changes is irresponsible, and you should not do so. You know, it's not just bounty hunters who pay to play this game.
I think it's fair that if a Jedi attacks back he can't enter a building. But how do you justify it if he IS attacked and doesn't attack back?
And furthermore, why can't the Jedi get help from anyone? What is the BH using to prevent it? The FORCE? Shouldn't it be the BH who is on the terms then, as he seems to have a use of the force FAR beyond any post-CU gimped Jedi. Seems to me that BH's have the most mastery of the force in the game, all for 1/10th the time and XP cost.
Blix, I've been follwing your posts. And you seem to be very biased towards the BH profession and against Jedi. YOU, for example, were responsible for nerfing Jedi heals, while more than DOUBLING non Jedi healing (so that a master healer heals for less than a 4xxx doctor or combat medic). Care to explain your reasoning behind these changes? I think that it's very unrealistic that my doctor 4xxx char can heal for more and a lower mind cost (I can't make him run out of mind) than a Jedi healer.
All in all, I think these changes are lazy coding. You COULD make TEF work as I decribed, but it'd take more work. You COULD correct visibility, a system that is a RELIC of a past combat system that you abandoned in favor of a new GROUP combat paradigm, but you haven't. And you could have upped doctor/CM heals without nerfing Jedi, but you didn't. You could make it so that Jedi/BH is one on one, by making only one mission show up at a time, but you didn't.
Also, I do NOT think it's fair to the BH to not have any clue as to whether his mark is a Jedi Initiate or a Knight.
Maybe you have a good reason for this, if so, I want to hear it. Frankly, I'm very disappointed. Yes, some of these changes are good, but by going "halfway" and not all the way, they fall short of the mark.
Once again, you guys make changes that screw those who didn't unlock and go full template long ago. Will I personally be affected? No, I can handle 1 BH, especially now that they can't FOTM template like they were. But those who aren't full temp or near full temp now are going to face certain misery, thanks to the fact that you just gave BH's vs a low level Padawan a "Iwin" button just for showing up, while I have to just stand there and WATCH my friends die. That is not fun, that is NOT STAR WARS LIKE, and it's broken, and you know it.
This is supposed to be a game of good vs evil, and being forced to stand there while evil is done to a friend is completely game breaking, especially because the reason you did it is that you did not BOTHER TO GIVE BH's ANY CONTENT OF THEIR OWN, so you offer up players (ie: paying clients) as sacraifices.
More needs to be done, and first and foremost the PRE-CU VISIBILITY SYSTEM MUST BE CHANGED TO FIT THE CU's DESIGN! WHY did that change not go live WITH the heal nerf?
Do not delete this. It is NOT a flame, or a troll, but LEGITIMATE customer criticism, and asks questions that I, as a customer have a right to answers to.
Message Edited by wildcat84 on 07-06-2005 08:25 AM
wildcat84 wrote:
THAT is absolutely the worst idea I've ever seen you guys impliment.
Nope, the combat revamp get's that dubious honour
Message Edited by DaveG on 07-06-2005 01:20 PM
DaveG wrote:
wildcat84 wrote:
THAT is absolutely the worst idea I've ever seen you guys impliment.
Nope, the combat revamp get's that dubious honourMessage Edited by DaveG on 07-06-2005 01:20 PM
The CU is ok. But they need to alter everything else (ie: visibility) to fit the new "everyone must group to make any progress" paradigm that the CU created. Their refusal to is very frustrating.
Every Jedi in the game SHOULD NOT BE on the terms as they are now. It used to be a "stupidity penalty" for doing dumb things. All pre-CU Jedi got full temp in a system where they could solo everything from initiate on, and never get on the terms. That is not possible now, and the Devs know it. I've survived being on the terms from day 1 (which frankly the "old" Jedi never had to do), and am near full temp now, because I adapted and used the only tactics available to me. This publish takes any such tactics away from those who come after me, and I object to that in the strongest of terms.
Message Edited by wildcat84 on 07-06-2005 08:32 AM
Message Edited by DaveG on 07-06-2005 01:40 PM
Blixtev wrote:
The patch notes that were put up were only partial, so you missed a few of them. For clarity's sake until pub 20 is pushed to Test. Names will now translate into "Rebel Jedi", "Imperial Jedi", "Neutral Jedi". Missions will only be generated if the target is online at the time, this doesnt guarantee they dont log for dinner, etc. At least you know they are online at the time of mission generation. There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.
So, do we EVER get the name? Or is kash going to be a complete jedi safe haven now?
OhBuggah wrote:
Besides, from reading the Patch Notes, it looks like things are going to go my way:
"The 'bounty hunter TEF' will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure."
wildcat84 wrote:
A lot of whining.
Blixtev wrote:
There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.
Nothing is introduced here, they are fixing what was broken.
When people got a factional TEF before they could not enter buildings etc.
Back when there was saber tef, same thing.
BH TEF got broken, Jedi used this to escape to houses that they should not have done.
BH TEF ensures its a 1 v 1 fight, what more do you want? If you want to be able to help your jedi friend, then the same must also be in reverse, a BH should be able to bring as many friends to help him.
This is a system we had before, a system that saw me, a primarily a solo hunter, on the end of gank squads. This is a system I do not want to return to.
Cry more noob, the only profession I see getting screwed with these changes are Bounty Hunters.
Cant wait for them to return the FRS and I have no clue as to who I am going to fight until I get there.
Blixtev wrote:The patch notes that were put up were only partial, so you missed a few of them. For clarity's sake until pub 20 is pushed to Test. Names will now translate into "Rebel Jedi", "Imperial Jedi", "Neutral Jedi". Missions will only be generated if the target is online at the time, this doesnt guarantee they dont log for dinner, etc. At least you know they are online at the time of mission generation. There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.
in a few months when the GCW is nothing more than armies of jedi fighting armies of other jedi, can you give us a planet where non jedi roleplayers can pretend what the galaxy is supposed to look like during the time period where no jedi are supposed to exist (inbetween a new hope and empire strikes back)?
tuffness55 wrote:
its just wrong to kill your own faction
I agree!
tuffness55 wrote:
its just wrong to kill your own faction
Blixtev wrote:
There is also a fairly significant one in there were once the BH attacks(even if the Jedi doesn't fight back), the TEF flag is set and prevents Jedi from doing things that TEF's prevent, like entering houses.
Could you make it so TEFs prevent jedi from walking on certain bridges? ![]()
Seriously though, as suggested throughout this thread, I do believe that all jedi will move to Kashyyyk when these tef changes go live. If you don't want our droids to work there, fine. Just fix the LoS bug.