Bounty Hunter Archive
Thread: The New Feign Death ( Cloak)
What I'm missing is how it is I win. It doesn't do any damage. They can't be MLS/MD/H3000 et al so you can hit them easier. Oh and it's easier to stop them from cloaking, unlike FD which had no minimum range.
You have access to many shots which can prevent them from getting to range or even attacking back. Pardon me if I ask you to cry me a river.
Asir wrote:
Well the devolopers got rid of feign death in Pvp. I think Cloak should go in Pvp. Its the very exact same concept here why should a jedi get this (I win) button. You cannot kill a force cloaker even if they choose to fight all they have to do is KD and walk 20 meters away and cloak. I play on starsider and have been playing full templates this entire mourning. I have kill a 219000, 250000, 260000 but both of my 221000 marks where force cloakers one didn't want to fight and just sat there while i throw posion on him. Another one decided to fight I would get him low mind and force and he would KD me and force cloak and med up again. The only way to uncloak a cloaker is to ae KD them but its kind of useless because they can just reforce cloak. Any jedi who says they have to give things up to be a force cloaker is full of it. 28 points total for an I win button. Smuggler feign death require alot more points than that (roughly 70points). This is my plea for something to be done with this issue.
Asir
Starsider
Asir wrote:
It will be funny when you guys get your FRS than tell me how much you like force cloakers
if he's cloaked he wont be hitting me. sounds like a wash to me. When the frs comes live the cloakers will use cloak to surprise attack. And if that fails they'll use it to run away. Sounds legit to me since cloak takes away 24 sp that could be used offensively.
Message Edited by Asir on 07-15-2005 12:55 PM
Asir wrote:
jedi trolls.... ok to your root and stay withing 15-20 how do you prevent knockdown? and the jedi just walking away? pistoleer root last 12-20secs.. If you miss which has a high probablity if fighting a jedi the reuse timer is much longer than that.
I've been a Bounty Hunter since Master Marksman and Master Scout were required so I suggest you shut your mouth on the whole 'jedi troll' thing.
As for the rooting "problem" you're having. It sounds like you need to learn some tactics. So what if the root misses, its not the end of the world. You can still stay within 20m to keep him from cloaking. You could use snare, knockdown, if your a CM you could paralyze him, or better yet, attack him somewhere where there are NPC's or mobs around! This would also prevent him from cloaking.
Personally, if my mark isnt dead within the first 15-20 seconds anyway something has gone wrong.
IMO - the problem with cloak and the 20m range, is you can start to walk/run/Frun away and be 20m away easy before you move on my screen. The difference in syc between toons is scary and from what I have seen worse then most other MMO's.
It is not a 'I win' button, but it is really close to a '100% get-away' button. Took a MCH/MBH with me for a specific mark because I knew he was a cloaker, even with the Kimo attacking him he easily managed to cloak. Only thing I can think of (not tested yet) is drag along a buddy, have him stay on his speeder (assuming mark is not on kash) and /follow youre mark to prevent cloaking.
I have in previous threads suguested - Give jedi a 'clear blind state' in the same box they earn cloak in. In tern, a blinded jedi could not cloak. I thought it was a decent idea, but it got nothing but flak from the other side. (which i guess I can understand, regaurdless if it is a somewhat balanced idea)
Asir wrote:
Smuggler feign death require alot more points than that (roughly 70points). This is my plea for something to be done with this issue.
EULA: "Experience may change during gameplay." or something like that. Again though you're talking about how you're supposed to be all powerful, yet conveniently avoid the fact that 50%+ of the people on all servers have a jedi, whether it be a first box padawan or a full template padawan. An alpha class cannot be allowed to remain an alpha class if it is the majority of all characters.
"Tell me the story again grandpa." comes to mind. And I purchased the game may 27th. Doesn't mean I'm not aware of what jedi used to have risk wise, nor what they had reward wise. Then jedi grew in number all the while complaining they had it too rough because they could only solo 19 people. :
BH aren't supposed to lose anything. We're a regular "mundane" class like everyone else. Whether we now don't need master scout and marksman doesn't matter, because our class was adjusted accordingly. Our only difference is instead of a 1600 damage attack or a root or healing abilities, we hunt jedi. That is our unique trait.
Barring the fact that I could have any possible line other than the bio suppresion line, yes I do have paralyze. As for your counter to it? No idea, I don't use it. It lasts not even 3 seconds in PVE, and less than that in PVP.
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I love how the word exploit gets tossed about by guys like you. That is like me saying using cripple shot or paralyze is an exploit just because they work well.
I said Jedi are now designed to be 1.5:1 versus non Jedi templates. The 50% number is something you have made up and decided to call fact. What you are saying is that if 50% of the population was rich because they worked for it, and you didn't so you were poor then they need to make you rich too or it isn't fair. That is a pretty weak minded and selfish way to look at the world and I don't think it will get you very far in RL. BTW if an alpha class is the majaority of players then it is no longer an Alpha class, it is the norm. Should a Master Marksman complain about a MBH being stronger than him?
That's right you lose nothing. You lose nothing and you still come here to complain about losing nothing. Your template has better over all healing, roots, snares, DOTS, dazes and meze states than any Jedi template that can be created and yet you still complain. With rifles and or smuggler you can hit for well over 1600 damage. You say reducing the requirements for becoming a BH was "adjusting the class accordingly", well what do you think reducing the risks in conjunction with reducing the power was for Jedi? Every time they make Jedi easier to kill they reduce the risks. Jedi cryers are not the only reason the risks have been reduced, BH cryers like you are also to blame.
Another "NERF" cry from a BH that does not know what his skills do in pvp. Classic man, it just puts the final nail in your coffin of credibility. In the old days (yep Grandpa talkin here) your peers would have luaghed you off of the boards for not knowing what your skills do. Let alone having the lack of common sense to post it during a debate.
I suggest that you read up on your template and spend some time practicing it some more before you come here and cry like a petulant child about some big bad Jedi that used his skills when you don't know how to use yours.
Buku
Naritus
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I am not a big fan of the new easy Jedi grind, but I understand the reason the devs have done it. There is no way that they are going to keep reducing the strength of Jedi and not reduce the time and risks involved with having and playing one.
I can tell that you are not a big fan of simple grinds either. Well with the click of a few buttons a respec was given MBH in 5 mins. Post CU a brand new toon could master BH in 2 days with double xp and respecs. But lets not talk about rare events that gave everyone big xp gains, pre CU it took me a whole 5 days to get MBH the last time I did it. Post CU with no respecs or double XP I bet I could master BH in 3 days tops.
A Jedi requires 18 weeks to unlock the 6 FS rows, 100 hours of grinding to fill those boxes, and then a minimum 150 hours to complete a template (even on the Ryatt Trail).
Whether you feel Jedi is hard enough or not is not relevant. The fact is it is a lot harder than what it takes to become a MBH so in the devs eyes that makes it hard.
Buku
Naritus
Its all depends on your play style and what template you are using. Cloak dont work within 20 meters so if you keep the distance he cannot cloak - but you will also be in hes attack range so its a trade off. With rifle in the template and using cover you can sneak up on a grinding jedi, wait until hes low on heath and deliver one hell of a first strike on him then rush him so he cannot cloak no matter what or sit pretty and shoot since he will still have that ncp hitting him he was fighting. Mostly its your template that decide if the jedi will be able to cloak or not.
Its you as a bh who has to make the choise on how to deal with cloaking jedis. So far they are far from unkillable.