Bounty Hunter Archive

Thread: Speed Cap

Kraftomatic
Wed Jun 16, 2004 5:09 am
#66

Ok I tryed to search this message board and look at the FAQ but nothing answered my question. So maybe someone could help:


I am using a 1.4 Speed Knuckler to grind Unarmed IV and get up to novice Teras Kasi. At what skill level in the power techniques tree can I dump the speed sliced knuckler anduse a 2.2 speed knuckler?


You get +35 Unarmed Speed at Novice

+50 Speed at0/0/10 Intermediate Power Techniques

+65 Speedat 0/0/2/0 Advanced Power Techniques

+80 Speedat 0/0/3/0 Expert Power Techniques

+95 Speedat 0/0/4/0 Master Power Techniques


I am mainly interested in using unarmedhit2 and unarmedspinattack2 at the 1.0 cap with a 2.2 knuckler. So at what level could I use a 2.2 speed knuckler at the cap with those two specials?
Voki
Wed Jun 16, 2004 6:43 am
#67

with a 2.4speed set of VK I reached the capby tka xx3x
Attichetcuk
Wed Jun 16, 2004 7:02 am
#68

May this will help.


http://starwarsgalaxies.station.sony.com/index.html



Attichetcuk
Wed Jun 16, 2004 7:05 am
#69

LOL, great at PvE. ok at PvP, Horrible at Copy/Paste. Trying agian.


http://killyourpc.org/swg/speedguide.html


RozhlokLightningskull
Wed Jun 16, 2004 7:08 am
#70

At 2.2 you can dump the speed VKs at Power IV. At Power III you'll be just a shade over the speed cap on UAH2 (1.1 speed). Check out this site:




I also believe the FAQ shows the delay mods on all the specials and UA speed in TKA goes like this: Novice TKA - +35, Power I - +50, Power II - +65, Power III - +80, Power IV - +95, TKM - +115. Then the formula for figuring out your speed on a special is as follows:

Speed = (weapon speed * special delay mod) - (1-(speed skill mod/100))




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

ka12345
Tue Jul 06, 2004 1:39 am
#71

Does nobody know or nobody care?



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
jfang
Tue Jul 06, 2004 7:14 am
#72



Pre-halva, nobody (including master CMs) could throw poisons at 1 poison a second. The generally accepted throwing speed is 4 per second (although I think it is a hair slower).


Testing since then has suggested that ranged injury treatment speed (the 0x00 branch) has no effect on the throwing speeds of poisons. I would assume that even a novice CM using 100+ halva can throw poisons at 1 per second, although I have not tested this.


Edit: Oh, and don't make a template based off of spamming poisons at 1 per second. It's... less than sporting, and the combat medic community is trying to get this "feature" removed (as it is considered PvP breaking). Of course though we have no control over how you make your character.

Message Edited by jfang on 07-06-2004 10:16 AM

ka12345
Tue Jul 06, 2004 4:59 pm
#73






jfang wrote:



Pre-halva, nobody (including master CMs) could throw poisons at 1 poison a second. The generally accepted throwing speed is 4 per second (although I think it is a hair slower).


Testing since then has suggested that ranged injury treatment speed (the 0x00 branch) has no effect on the throwing speeds of poisons. I would assume that even a novice CM using 100+ halva can throw poisons at 1 per second, although I have not tested this.


Edit: Oh, and don't make a template based off of spamming poisons at 1 per second. It's... less than sporting, and the combat medic community is trying to get this "feature" removed (as it is considered PvP breaking). Of course though we have no control over how you make your character.

Message Edited by jfang on 07-06-2004 10:16 AM




I don't plan to spam poisons. I'd just like to be able to toss a poison and get back to hacking away with my traditional weapon with as little delay as possible. Throwing speed is essential when you're trying to tie up an x/Doc opponent with constantly curing himself, sort of like spamming with a DOT weapon, except you can use your highest dmg weapon (in my case an 1132 max Power Hammer) and thrown poisons instead.


Alas, this doesn't seem to be the case. Unless someone else has some advice on how to speed-cap my poison tosses, I'm probably gonna switch to Carbine for my Swordsman's support prof. Inflicting Blind and KD sill achieve about the same defensive stalling goal that CM was supposed to.





_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
Pahdbacca
Tue Jul 06, 2004 7:40 pm
#74

Sorry, I don't see any reasonable way you can speed cap. Don't think the mods work for any CM ability except experimetation.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
willone
Sat Jul 31, 2004 1:46 am
#75



Iavesela Dark Jedi
Mesmis Loot hunter
willone
Sat Jul 31, 2004 1:48 am
#76

Oops pressed enter before i had writen anything

What i wanted to ask is what is the speed cap for a swordsman



Iavesela Dark Jedi
Mesmis Loot hunter
Keuller
Sat Jul 31, 2004 2:01 am
#77

http://www.ukwm.com/swg/swordsman.php?
Put in the stats on the weapons you use and it will tell you what speed you need.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
willone
Sun Aug 01, 2004 3:00 am
#78

Thanks mate



Iavesela Dark Jedi
Mesmis Loot hunter
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