Bounty Hunter Archive
Thread: Speed Cap
I also believe the FAQ shows the delay mods on all the specials and UA speed in TKA goes like this: Novice TKA - +35, Power I - +50, Power II - +65, Power III - +80, Power IV - +95, TKM - +115. Then the formula for figuring out your speed on a special is as follows:
Speed = (weapon speed * special delay mod) - (1-(speed skill mod/100))
Message Edited by jfang on 07-06-2004 10:16 AM
jfang wrote:
Pre-halva, nobody (including master CMs) could throw poisons at 1 poison a second. The generally accepted throwing speed is 4 per second (although I think it is a hair slower).
Testing since then has suggested that ranged injury treatment speed (the 0x00 branch) has no effect on the throwing speeds of poisons. I would assume that even a novice CM using 100+ halva can throw poisons at 1 per second, although I have not tested this.
Edit: Oh, and don't make a template based off of spamming poisons at 1 per second. It's... less than sporting, and the combat medic community is trying to get this "feature" removed (as it is considered PvP breaking). Of course though we have no control over how you make your character.
Message Edited by jfang on 07-06-2004 10:16 AM
I don't plan to spam poisons. I'd just like to be able to toss a poison and get back to hacking away with my traditional weapon with as little delay as possible. Throwing speed is essential when you're trying to tie up an x/Doc opponent with constantly curing himself, sort of like spamming with a DOT weapon, except you can use your highest dmg weapon (in my case an 1132 max Power Hammer) and thrown poisons instead.
Alas, this doesn't seem to be the case. Unless someone else has some advice on how to speed-cap my poison tosses, I'm probably gonna switch to Carbine for my Swordsman's support prof. Inflicting Blind and KD sill achieve about the same defensive stalling goal that CM was supposed to.
Put in the stats on the weapons you use and it will tell you what speed you need.