Bounty Hunter Archive

Thread: Speed Cap

skeetzo
Mon Aug 16, 2004 1:50 pm
#79

97 for most is all u need. 100 is that actual cap but only really ever need that for 9.0+ loots. *i think*



UgLyChILd Fa'Reel
Master Rifleman & Squad Leader
(soon going back to my roots as Master Doc)

Bits & Bobs Vendor in NewHamburg Tattoine, including aniversary paintings and acklay weapons. -3197 -5969. Always up for a barter find anythign on my vendor that you like but dont like the price, make me an offer.

*dont fire till you see the whites in they're eyes*
Waste93
Mon Aug 16, 2004 2:07 pm
#80






skeetzo wrote:

97 for most is all u need. 100 is that actual cap but only really ever need that for 9.0+ loots. *i think*




Spot on. At +97 you should cap with any weapon that is 9.5 or less. There are some loot weapons that are at 11.0 or so.




Colonel Waste - The Wookiee Crusader
skeetzo
Mon Aug 16, 2004 2:14 pm
#81

and i worked it out +96 caps u everything up to 7.5ish and even above that its only a 1.1sec delay for strafe2 all others are capped.



UgLyChILd Fa'Reel
Master Rifleman & Squad Leader
(soon going back to my roots as Master Doc)

Bits & Bobs Vendor in NewHamburg Tattoine, including aniversary paintings and acklay weapons. -3197 -5969. Always up for a barter find anythign on my vendor that you like but dont like the price, make me an offer.

*dont fire till you see the whites in they're eyes*
HeavyKarma
Tue Aug 17, 2004 12:36 am
#82

I'm a rifleman / doc. My speed mod basic is +90. What's the cap? Is it +95 or +97? I can't remember. HELP!?


Thanks
Rawauh
Tue Aug 17, 2004 12:42 am
#83

97



---------------
Celcon - Master of the Whoring of Loot Profession
Gamedoctor
Wed Sep 29, 2004 3:44 pm
#84

Can someone explain the speed cap for me? I will post my template later and you guys can decide if its good or not...
Pipes_Grenade
Wed Sep 29, 2004 5:29 pm
#85

I hate those caps they are annoying. If there were none though people could totally own up the game.



Pipes Grenade (-PH-)
Master Chef, Master Swordsman
AriasImmortal
Wed Sep 29, 2004 6:32 pm
#86

it's actually +95 for hit3 (longest delay) on anything up to 6.1... IIRC 94 wont cap out hit3 on a 5.9 ph



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

swabbster
Mon Nov 08, 2004 6:51 pm
#87

If im using a 5.9 powerhammer what amount of modifiers should i get...I am a master brawler/swordsmen




---------------------------------------------

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KreyMerr
Mon Nov 08, 2004 7:10 pm
#88

not sure off hand, probably like 94 or so. see the swordsman 101 sticky at top to figure it out.



-X-____________________Cos KreyMerr
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Former Swordsman Correspondent and Swordsman for life.

Chli
Wed Nov 24, 2004 3:55 pm
#89

does anyone know how much two handed speed you need to be able to attack with a 5.9speed power hammer every second?


if anyone knows please tell me.




Iraf'ob Hihes

(gggggggggggggxnnntnnnnnntnnnxggggggggggggg)

Flying Drunken Shortest Twi'lek of Doom
Chli
Wed Nov 24, 2004 4:01 pm
#90

ummm, while waiting for a reply i chose to look at the stickies... sorry for being retarded.




Iraf'ob Hihes

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Flying Drunken Shortest Twi'lek of Doom
Rebster
Thu Nov 25, 2004 11:32 am
#91

Hehe we are all intitled to some retardness



Art3y B00m
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