Bounty Hunter Archive

Thread: Solution to House Hiding: Discuss

StormTroopercpt0
Mon Oct 10, 2005 6:21 pm
#66






bman_22 wrote:






SamousNemo wrote:







Dallow wrote:

Hmmm. Possibly the mission won't generate if they are in a house? While this sounds like a good idea, I can only imagine the bugs and possible exploits that this would cause. Is this really such a big issue? Yeah, it sucks when you pull a few in a row, but jeez, remember when there weren't many jedi on the terms in the first place? Really, how much time does this waste? 10 minutes? I'm afraid of what thissolution will be.


On the contrary, testing showed that on average 21% of missions were AFK in houses, 9% were AFK cloaked, and 13% were on Kashyyyk. That's 43% of your total missions pulled. Original post can be found here


Suppose we could remove all bounties on target that haven't moved beyond a 64m radius for an hour(the exact parameters are debatable) from the terminals. Should the Jedi move beyond the 64m radius later, all standing bounties go back on the terms. Active bounties could remain in BH datapads for the die-hard stalkers.


Of course a Jedi could bypass this by moving beyond that radius every hour, but it would at least prevent hunters from grabbing the mission of a Jedi who has left for work or gone to sleep. Moving beyond that radius would also require exiting a structure, making him vulnerable to any hunters who have been waiting outside with an active bounty.


The biggest drawback would be giving the green-light to Feral Wookie grinding.However, a) without names and droids this is nigh-impossible to begin with, and b) the Devs have stated they don't want us hunting there (not that I have a problem with anyone doing this anyhow ).


I would rather they fix the tef issue with bases first, but that's just me.


As would I and the /duel exploit above that, but a man can dream, can't he?


Oh, and Jedi have every right to sit in their house if they want to. We shouldn't be able to force them out. That is just silly.


Agreed. I think the above proposal would allow Jedi to stay in their houses all day if they wanted, but still save Bounty Hunters wasted trips for marks they can't get to anyhow.








Message Edited by SamousNemo on 10-10-200508:37 PM


Message Edited by SamousNemo on 10-10-200508:39 PM





Man i knew there were still respectable players at the temp and you have proved to be one, i agree with all your thoughts on this and im sure the REAL bh's out there do to, its just to bad a few bad apples in every temp have to ruin it and cause nerfs for the rest of us.


GJto the bh cor for puttinga stop to this rediculous idea.








The Jedi seem to have some pull on our corr now, sort of remind me of the buearcrats in episode one that had power over valorum...


Seriousy, Don't back away when a few 'bad apple' jedi flame you over an good idea samous...


You jedi think all alike, ive meet the few 'bad apples' of jedi they enjoy sitting in their house afk all day and night and a few cloaked afk ones just to annoy BH.. Something must be brought up





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RubicksCube
Mon Oct 10, 2005 6:23 pm
#67

Yeah, we cant have any players getting annoyed by anything.



000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000 Rubick
0000000000000000000000000000000000000000000000000 Master Bounty Hunter
0000000000000000000000000000000000000000000000000 Master Combat Medic
0000000000000000000000000000000000000000000000000 Giving Jedi Their Medicine!
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freedomwarrior
Mon Oct 10, 2005 6:23 pm
#68






master_loy wrote:
It seems there is a misunderstanding on the Jedis part on what it means to be a BH and what it means to be a jedi.





Nah your just a respec bh who is giving the true bh a bad name. Go play with your legos and leave the real games to people who can play them.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

freedomwarrior
Mon Oct 10, 2005 6:27 pm
#69






SamousNemo wrote:







Dallow wrote:

Hmmm. Possibly the mission won't generate if they are in a house? While this sounds like a good idea, I can only imagine the bugs and possible exploits that this would cause. Is this really such a big issue? Yeah, it sucks when you pull a few in a row, but jeez, remember when there weren't many jedi on the terms in the first place? Really, how much time does this waste? 10 minutes? I'm afraid of what thissolution will be.


On the contrary, testing showed that on average 21% of missions were AFK in houses, 9% were AFK cloaked, and 13% were on Kashyyyk. That's 43% of your total missions pulled. Original post can be found here


Suppose we could remove all bounties on target that haven't moved beyond a 64m radius for an hour(the exact parameters are debatable) from the terminals. Should the Jedi move beyond the 64m radius later, all standing bounties go back on the terms. Active bounties could remain in BH datapads for the die-hard stalkers.


Of course a Jedi could bypass this by moving beyond that radius every hour, but it would at least prevent hunters from grabbing the mission of a Jedi who has left for work or gone to sleep. Moving beyond that radius would also require exiting a structure, making him vulnerable to any hunters who have been waiting outside with an active bounty.


The biggest drawback would be giving the green-light to Feral Wookie grinding.However, a) without names and droids this is nigh-impossible to begin with, and b) the Devs have stated they don't want us hunting there (not that I have a problem with anyone doing this anyhow ).


I would rather they fix the tef issue with bases first, but that's just me.


As would I and the /duel exploit above that, but a man can dream, can't he?


Oh, and Jedi have every right to sit in their house if they want to. We shouldn't be able to force them out. That is just silly.


Agreed. I think the above proposal would allow Jedi to stay in their houses all day if they wanted, but still save Bounty Hunters wasted trips for marks they can't get to anyhow.








Message Edited by SamousNemo on 10-10-200508:37 PM


Message Edited by SamousNemo on 10-10-2005 08:39 PM





43% leaving 57% to hunt isnt a bad ratio mate. But contrary to that, I do sort of like your ideas. They are worth having the devs try to get it implimented. The biggest problem, is that they never seem to be able to get anything right so the chances of this getting put into the game correctly are slim to none.


I mean come on, they turned off maintenance to cities and messed up combat medics. That should give you a hint to their competence.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Iawalein
Mon Oct 10, 2005 6:43 pm
#70






Drexnarz wrote:

OMG!!! I would flame you at this point.. but, I still cannot believe what I read.


Force me to come out of my house? You want some strings on my arms, head and legs too?







Howabout the BH mission terminal just jumps the Jedi to the BH's location with 1 health point, with the Jedi in a permanent root? Oh, and this even works if the Jedi is offline? Why inconvenience a player with having to wait for a player to come online to grief....'er, hunt.



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Commander Iawalein Atwy, Zabrak Elder Jedi & Rebel Ace
Makabukk, Wookie Elder Bounty Hunter & Freelance Ace
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SamousNemo
Mon Oct 10, 2005 6:57 pm
#71








freedomwarrior wrote:


43% leaving 57% to hunt isnt a bad ratio mate.






I think if 43% of lairs didn't spawn or 43% of factional bases disappeared, other professions would be howling too



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
StormTroopercpt0
Mon Oct 10, 2005 6:59 pm
#72


Great to know sam just checking if you were still fighting for us.

Message Edited by StormTroopercpt0 on 10-10-200509:01 PM

Message Edited by StormTroopercpt0 on 10-10-2005 09:01 PM



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Orange-Lazarus
Mon Oct 10, 2005 6:59 pm
#73






SamousNemo wrote:








freedomwarrior wrote:


43% leaving 57% to hunt isnt a bad ratio mate.






I think if 43% of lairs didn't spawn or 43% of factional bases disappeared, other professions would be howling too





just get the mission then when you track them the jedi is teleported to your location with out there saber and goes prone better ?



Orange Died 17-10-2005 May She Rest in Peace
freedomwarrior
Mon Oct 10, 2005 7:13 pm
#74






SamousNemo wrote:








freedomwarrior wrote:


43% leaving 57% to hunt isnt a bad ratio mate.






I think if 43% of lairs didn't spawn or 43% of factional bases disappeared, other professions would be howling too





You miss the point mate. 43% of other content does poof all the time. Or just plain doesnt work and has yet to be fixed. I still think your ideas are good and should be explored further, but my point is, that this isnt broken. Frustrating yes, but broken no.


I think the devs time would be better put to good use fixing bugs, rather than worrying about 1 particular classes little setbacks, even if it does affect me too.





-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

SamousNemo
Mon Oct 10, 2005 7:54 pm
#75






freedomwarrior wrote:

I think the devs time would be better put to good use fixing bugs, rather than worrying about 1 particular classes little setbacks, even if it does affect me too.







Worrying about one particular profession's little setbacks is a responsibility I happily accept as a Correspondent




-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Radiance_37k
Mon Oct 10, 2005 8:25 pm
#76

I agree with your Ideas Samous, but if they implement this, I want the better pearls to start dropping, I want my saber to deal damage on the speed that is listed as my modified speed and not the base speed... And one question, why is a Jedi that manages to survive often called a n00b, bad at being a Jedi or [insert flame here]?







Much beer I sense in you, drunk you have become...


I hit the reset button, nothing happened.... Must be NERFed...
freedomwarrior
Mon Oct 10, 2005 8:26 pm
#77






SamousNemo wrote:





freedomwarrior wrote:

I think the devs time would be better put to good use fixing bugs, rather than worrying about 1 particular classes little setbacks, even if it does affect me too.







Worrying about one particular profession's little setbacks is a responsibility I happily accept as a Correspondent






Notice what I said there. I know what your job is mate. Been there done that on countless other games. My point is, that right now with all the bugs, I dont want to see new stuff instituted to mess the game up anymore than it already is. The devs need to kick it into high gear and fix all the other bugs out there before they start adding more.



-Ackire-

THE Retired
dMaster Armorsmithd
Located on the wonderful Planet of Naboo
Now located at -3256 3748, outside of Theed
-=X=-

Fugitron
Mon Oct 10, 2005 8:28 pm
#78






SamousNemo wrote:








freedomwarrior wrote:


43% leaving 57% to hunt isnt a bad ratio mate.






I think if 43% of lairs didn't spawn or 43% of factional bases disappeared, other professions would be howling too






You do have the only profession that basically can get uber loot without going and camping spawns or what not. The availability on those missions are 100%. Jedi missions are NOT a BHs main means of life and never hav been. You do it for fun and sport - thats it. Please don't tell me its your "right" to have 100% consistency with player jedi - this has been said over and over - they are not a Bounty hunter's content. It is YOUR choice to pull player missions and YOUR choice to engage them. If you don't like how that plays out then you may want to rethink your profession.








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"If you don't like us you must be Imp"


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