Bounty Hunter Archive
Thread: Force Run
KimAndre
Thu Jun 23, 2005 5:05 pm
#66
It happens when you zone from one place to another (ie. travel planets/shuttle or something).
Pretty nice imo.. never liked the sparkles..
It still ignites when I activate it tough.
billy76
Sun Jul 10, 2005 1:08 pm
#68
i have 3/x/x/x enhanced i was wondering is it worth me getting the next block improved force run is there alot of difference
Quickfire04
Sun Jul 10, 2005 1:10 pm
#69
billy76 wrote:i have 3/x/x/x enhanced i was wondering is it worth me getting the next block improved force run is there alot of difference
worthless unless you like to run from pvp battles. Has no use in pvp other then an escape option. I personally only have FR1 which is good enough to navigate in pvp and counters most snares and theres no damage reduction
MauiBeach
Sun Jul 10, 2005 1:13 pm
#70
I'll have to second that, I only use fr 1 as well and I think its pretty worthless to get fr 2like the above poster said unless you want to run. Only thing I could see it being good for is to make it a little easier to escape if needed whenever frs is back up to save points.
alpinestreams
Sun Jul 10, 2005 1:50 pm
#71
would entirely depend on your play style and the rest of your template ... damage output reduction on FR2 is pretty bad dude, and FR1 works nicely with AI from defender ... elaborate on your overall plan and we can comment further.
matrix_dancer
Sun Jul 10, 2005 2:08 pm
#72
Just posted my own thread but this seems very similar.
I have FR2 and can't use FR1.
Is this normal ? - in other words do I have to drop FR2 now......after grinding out the 1.6mil xp!
Theonlyfox
Sun Jul 10, 2005 2:17 pm
#73
matrix_dancer wrote:
Just posted my own thread but this seems very similar.
I have FR2 and can't use FR1.
Is this normal ? - in other words do I have to drop FR2 now......after grinding out the 1.6mil xp!
Yup, if you dont want the nerf. I thought it was stupid for them to make FR1 and 2 in the same skill since they have entirely different effects. Isnt that why the MLS Saber Throw was nerfed... so FR1 should become something seperate from FR2 and 3.
HereticLosMorte
Sun Oct 02, 2005 3:48 am
#74
why the HELL does force run negate snares and the like, and also not have much force drain?
how is it that a player with no force left, can still keep force run active, and get away with his force regenning?
force run used to drain more, it wasn't supposed to be a perma-active ability that costs nada to keep going.
this is prolly one of my bigger beefs in the game these days.
HereticLosMorte
Sun Oct 02, 2005 4:46 am
#77
all i know is it's one of the cheesiest skills ingame atm. prolly because it's working as intended, but completely pathetic in it's cost/per use.
p897t98
Sun Oct 02, 2005 4:48 am
#78
Not really, it uses a fair what for inital cost, its only efficient if used for an extended period. I dont think you can comment, because im 99.99999999999999999% sure you arnt a Jedi, so you dont have a clue about the forcecosts.