Bounty Hunter Archive

Thread: Force Run

Grienthumb
Fri Feb 18, 2005 6:12 pm
#53

You only need force run if you are going to be a jedi. If not dont bother, survival isnt so important.
stanbize
Fri Feb 18, 2005 11:32 pm
#54






Grienthumb wrote:

You only need force run if you are going to be a jedi. If not dont bother, survival isnt so important.






how can u get force run if u are not jedi? LOL
Iwawmi
Fri Feb 18, 2005 11:37 pm
#55

dont get master enhancer unless you want to....


/forcerun3


from every duel you have / are forced into



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SpunkyKuma
Fri Feb 18, 2005 11:45 pm
#56

I'm not the type to run (unless I see something that garauntees a death) from anything, I stay and fight to the last.

So, no it isn't needed but it's really up to you and your style of play.



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Gobwan
Thu Apr 21, 2005 6:13 am
#57

Son;


or anybody else, lol


Couldn't find anything on the forums but after last night playing around with my jedi on TC Valcyn was wondering (didn't really get to kill anything was waiting for my message that i could start knight trials again, lol).


Is Improved Force Run still reducing Dmg?


If so then how can one use Regular Force Run i couldn't find it anywhere in the Commands?


And If we can't use Regular FR after obtaining Improved FR then what would be the point of having Improved FR?


When Specials are upgraded do we loose the ones before them?





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pervel
Thu Apr 21, 2005 6:44 am
#58






Gobwan wrote:

Son;


or anybody else, lol


Couldn't find anything on the forums but after last night playing around with my jedi on TC Valcyn was wondering (didn't really get to kill anything was waiting for my message that i could start knight trials again, lol).


Is Improved Force Run still reducing Dmg?


If so then how can one use Regular Force Run i couldn't find it anywhere in the Commands?


And If we can't use Regular FR after obtaining Improved FR then what would be the point of having Improved FR?


When Specials are upgraded do we loose the ones before them?









It is a general issue with the CU really. When you get a new, "improved" skill, you can no longer use the old one. SonGouki has said that he has raised this as a big concern for Jedi because many of our advanced skills cannot only be seen as an improvement. So SonGouki is on the issue - as always.


Personally, I think it a problem for non-Jedi too, although perhaps not as much. But if the action/mind cost are higher for an advanced skill, there may still be times where you would want to use the lesser skill. This is just another proof that the devs don't think things through - not even when it should be obvious even on paper.


DotSWarlock
Thu Apr 21, 2005 6:48 am
#59

Damage is still nerfed with force run 2 at the moment.


Force run 2 replaces force run 1.


SonGouki raised the issue to the devs concerning that and our specials (we might want to do non area versions of saber throw, etc).

pervel
Thu Apr 21, 2005 6:57 am
#60






DotSWarlock wrote:

Damage is still nerfed with force run 2 at the moment.


Force run 2 replaces force run 1.


SonGouki raised the issue to the devs concerning that and our specials (we might want to do non area versions of saber throw, etc).







Yes, I think the rule for the devs should be the following:


An "improved" skill should only replace a basic skill if using the skill is an improvement under all circumstances. Specifically this means that



  1. The disadvantages of using the improved skill (action/mind/force cost, dmg reduction, delay, etc.) must be less than or equal to the disadvantages of using the basic skill.

  2. The advantages of using the improved skill (action/mind/force cost, damage, speed, etc.) must begreater than or equal to the advantages of using the basic skill.

It really is just common sense.


LunaV
Thu Apr 21, 2005 7:56 am
#61

If Iassume the same thing is happeningwith force armor 1 and 2, would I be correct?
climbski
Thu Apr 21, 2005 8:12 am
#62






LunaV wrote:

If Iassume the same thing is happeningwith force armor 1 and 2, would I be correct?






Yes




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HanSolo20
Tue May 17, 2005 2:59 am
#63

was wondering if there was any word on the damage reduction being removed from force run. would be a good thing should even have it so advanced is the one that gets it that way it gives props to those who master a template. just like some worth put back into mls. just all around really make the skills at master lvl for all jedi professions be pretty much well worth it.
mcpryon
Tue May 17, 2005 3:05 am
#64

Is there any word on anything wrong with the game right now?





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
scoutdude
Thu Jun 23, 2005 4:52 pm
#65

ive noticed with force run or 2XXX ench, that there is no sparkles.. is it s'pose to be like that ?


thx



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