Bounty Hunter Archive

Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)

BarneyIX
Mon Nov 15, 2004 4:45 pm
#53






Glzmo wrote:







destrkta wrote:
gizmo i was being constructive pointing out your obvious taking of already planned out details by a dev, stacking the cards in favour of the jedi, and liking your idea about bher vs bher (at this point in time the bounty hunter wars are actually taking place, eu book) as there is a major guild war in place.






I didn't mean you specifically, but people just say I am onlyposting this to make it easier for Jedi or even make life harder for Bounty Hunters, which is simply not the case. Of course, some of the ideas would also benefit them, some of the ideas would benefit smugglers and others will benefit Bounty Hunters, as it increases the fun.

I admit I am biased to the professions I mainly play, which are Master Smuggler, a fully skilled Jedi Knight (who hasn't been on the terminals ever since he left thedesolate FRS, by the way and he wasn't ever on thereneither inthe old system nor in the new system before he had to go to kill an Acklay for the Knight Trials) and a Master Bounty Hunter.

I have seen and thouroughly played the game from all threesides affected in my suggestions and still do. I have experienced bugs, problems and other things of all three professions. Admittedly, I have onlyhad abounty hunter character since August, which isn't much compared tomy smuggler (16 months) or even Jedi (11 months), so perhaps I haven't seen enough of the Bounty Hunter side of things yet, for which I apologize.

I am sorry if my ideas do not rock your world, but I believe they would improve the whole experience for Bounty Hunters, Jedi and Smugglers alike as well as be more true to the Star Wars Universe.






BarneyIX wrote:

I know that you never said it was flawless but I also thought you wanted frank discussion on your ideas. Unfortunately I find little merit in the majority


This is your opinion, and it is fine with me.


of your ideas. It is not my fault that your ideas have flaws and obvious holes. Perhaps you should fix them then repost.


In case you haven't noticed, the post is a work in progress and I have already updated and modified it after some input in this thread.


To be honest I did NOT notice that you had updated. I generally go forward through posts not backwards.. call me crazy.



Also, I don't know about the green marine guy or whatever but if you "borrowed" his ideas and then claimed them as your own thats not cool.


First, I have never claimed anything as mine, or if I have, I haven't done so on purpose. Second, GreenMarine is the developer (who was) working on the smuggler revamp. Thethings he posted were ideas from the smuggler community and the developers (it is a sticky at the smuggler forums, so you may want to take a look). I have included them into my vision, as they are (hopefully) bound to happen anyway and because I think they should be included in the vision as they do concern the player bounty system.


I said this because someone else had accused you of "Borrowing" his ideas. I have no knowledge of the subject and did not accuse you of anything.


For anpost to be constructive it has to be in favor of your idea?


Not at all. But when people are posting biased stuff about me or my motives that simply isn't true and there is no evidence whatsoever for it, I do not think it to be too constructive and more on the destructive side.


To quote you:






BarneyIX wrote:


Prohibits me from taking more missions, which is the ULTIMATE goal of Gizmo.





The only thing prohibiting you from taking more missions is the 1 bounty hunter mission limit.
And, in case you missed it,no, it is not my goal (much less my ultimate goal shouted out loud nonetheless) to have Bounty Hunters take less missions.



No.. this is where your occlusion begins.. you DO PROHIBIT ME from taking more Missions because your goal is to extend the time that it takes for me to successfully complet a mission. If my mission times go from 1/2 to an hour then I can only take 1/2 the missions that I normally could during my play time.



EXPLAIN to me how this is NOT the case? Or did you somehow miss my point EACH time I made it?


In my opinion, and you are correct it is my opinion destructive or constructive, you have made a system that benefits only one side.. JEDI.


You make visibilty harder, less Jedi on terminals, you make missions more complicated and involved with giving NOTHING to bh (why would a BH want this?) you have tried to get BH to combat each other.


Bounty Hunters fighting Bounty Hunters will only serve to weaken us. United we stand divided we fall kinda idea but not really. Once squables begin between fellow bounty hunters they are hard to drop causeing our focus to fall from jedi or marks to Bounty hunters.



IF others cannot see this its not my fault... you guys have been warned consider the source of this document.







Sorry for the off topic posts, I think we can go back on topic now.


Message Edited by Glzmo on 11-15-2004 05:10 AM





Glzmo
Mon Nov 15, 2004 4:48 pm
#54






BenkeiHami wrote:

1. As you say later this may not be much of an issue after the CU if MBH actualy become desirable then. At this time when jedi propose this it looks to me like they are looking to be immune to BHs. I think you also mentioned later that different levels of missions could be taken by lower levels of investigation, I'm more in favor of this one, if any change is neccesary that is.

I'm still thinking of a good way to do this, so until then I will keep it how it is.


2.

a) consider that the current visiblity system works in such a way that people aren't so much as reporting the jedi as they are talking about them, this talk can be over heard by the authorities.

The problem isthat this system doesn't really work. If a guy runs around with a hooded cloak and spraystick,people also talk about him being Jedi. They arejust that, rumours. Actual reports are what shouldbe the trigger visibilityfor bounty missions, which alsoprovides people with some interactivity. Jedi haters would have a blast, and people who don't mind Jedi wouldn't mind not having to report them either.


3. Maybe you could desribe your idea of the different levels the mark could be. I would also consider that the difficulty level wouldn't be purely based on the player's "skills" buts also on the past performance ie PVP rating.

I was also thinking of a PVP rating based system plus skills. A formula would have to be devised, but I think this should be the responsibility of the developers. Perhaps it could even be based solely on the PVP rating as well,so Bounty Hunters with highPVP ratingwould be the ones that would get missions for marks withhigh PVP rating and BountyHunters with low PVP rating would be after marks with low PVP rating.A good use for the otherwise useless PVP rating. This has to be thought over, though,to see what potential problems could arise.


5. And we enter into the old paradox, Jedi want to be strong enough that only groups can take one but people aren't allowed to group. You don't specify whether groups of one BH and other proffs should all be able to attack the mark.

I don't think Jedi should be so strong that they could take out a group of fully skilled elite fighters that know how to PVP.Jedi Masters in a new FRSsystem, but there can only bea set number of thoseanyway.
The whole group TEF thing needs to be rethought anyway, but it's more of an issue for the GCW forum. I do believe, though, that a Bounty Hunter could indeed group with others (even otherbounty hunters without the same mission, asI stated in the main post) to take down the mark, but the same would go for the mark. All group members of the mark and the bounty hunter could attack each other, independent of faction,once the hunter initiated the first strike on the mark.
On a sidenote, I am thinking about what another poster posted, to even allow Bounty Hunters with the same mission to group, but only the one who actually kills the mark would get the certificate so the other could backstab him if he chooses to leave the group, which mind be interesting.


7. As it should be, though what happens when the BH clears his mission in the middle of a fight?

I think it would be okay if all TEFs should just clear in this case, as the mission would be aborted and the hunter would have 'given up' on defeating the mark - a capitulation of sorts, or he spares his life for whatever reason. No more mission, no morereason to get the hands dirty for the bounty hunter. Also, it wouldn't hurt the Jedi either, and they are supposed to avoid ruthless killing of people anyway. Dark Jedi are another thing to consider...but I think it wouldn't hurt them either, if the fight would end.


8.How can they all be killed? If one if killed why can't a new BH take his old spot?

I think it is only fair that the mark can have a possible 'win' situation where he gets off the terminals, so the number of the bounty hunters should be limited. Otherwise visibility decay should be quicker, butI think it could be too quickforsome bountyhunters(in case the mark justchooses not to log in for this period)


9. As it should be.


10. Sounds pretty cool. Is there a time limit? Does the jedi still lose XP upon DB or would I have to complete my mission? Would it matter if a rival completed it instead of me.

A time limit...I haven't considered that as I don't really see a reason why to implement one.Of course, the Jedi would loose XP juston death,as long asthe XP loss system stays the same, which is a Jedi issue and not a Bounty Hunter issue and belongs to the Jedi Forum. It would matter to you, if a rival completed the mission instead of you, as he would get all the reward money - that's the most important thing for a Bounty Hunter anyway, isn't it? For the mark, it wouldn't really make a difference which Bounty Hunter with a mission on him kills him, just as it is now.


11. Wouldn't they have to go get my BioSig first?I suppose he could be tracking the proof if I do indeed take an organic piece of him, though that would be stupid of me knowing BHs can track me.

Let's just say for simplicity, you need DNA of your mark to confirm the successful kill, so the droids will beable to track that and you wouldn't have to get a new signature. Perhaps the droid's accuracy could get a little lower as it's harder to find (after all, you don't carry your whole mark around), but not by much.


12. What if they put it in the bank or their house?

For simplicity sake, it should be a no-drop, no bank item.


The rivalry bit sounds pretty cool, I read a little tid bit on Boba Fett while he was transporting Solo to Jabba, continually hounded by other BHs wishing to steal the prize.

Very exciting indeed






=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Glzmo
Mon Nov 15, 2004 5:03 pm
#55






BarneyIX wrote:


No.. this is where your occlusion begins.. you DO PROHIBIT ME from taking more Missions because your goal is to extend the time that it takes for me to successfully complet a mission. If my mission times go from 1/2 to an hour then I can only take 1/2 the missions that I normally could during my play time.


You would have to be aware of your surroundings all the time...it would be thrilling, exciting and a great thing when you finally collect your bounty.



EXPLAIN to me how this is NOT the case? Or did you somehow miss my point EACH time I made it?


If you only play the game to complete as many missions as possible in as little time as possible, perhaps this is the wrong game for you...try a racing simulation or something


In my opinion, and you are correct it is my opinion destructive or constructive, you have made a system that benefits only one side.. JEDI.


No, it also benefits smugglers, bounty hunters, the players that play these characters that would gain some fun, challenge and excitement by this system. Also, it wouldn't really givemarks any less to worry about, as they would still be subject to be killed by a Bounty Hunter. After themark is killed, most of the fun begins for the Bounty Hunter. Yes, there are other hunters to worry about, but it is in the spirit of being a Bounty Hunter, especially in the Star Wars Universe and this is a Star Wars massively multiplayer online roleplaying game after all.


You make visibilty harder, less Jedi on terminals,


Jedi this, Jedi that.It almostseemslike you are obsessed with Jedi. What about smugglers? Don't they deserve to be hunted like in the movies after failing a fewsmuggling missions? Andoncethey are hunted, there should be plenty of player bounties on the bounty hunter mission terminals as well, plus a few rogue Bounty Hunters sprinkled in here and there.


you make missions more complicated and involved with giving NOTHING to bh (why would a BH want this?) you have tried to get BH to combat each other.


You probably didn't notice the substantial monetary reward I mentioned...after all, that's what Bounty Hunters hunt bounties for, isn't it? The higher the payout, the less missions are needed to be completed. The less mission needed to be completed, the more time you can spend on a mission. Of course, the lower the mission level, the lower the payout, the less rivals you have to worry about as well. I suggested mission payout to be substantially increased for the extra hassle, in case you didn't get it.


Bounty Hunters fighting Bounty Hunters will only serve to weaken us. United we stand divided we fall kinda idea but not really. Once squables begin between fellow bounty hunters they are hard to drop causeing our focus to fall from jedi or marks to Bounty hunters.


You don't grasp the concept of a bounty hunter, do you? There is no 'united' when it goes to collect a reward. There is only the individual. Bounty Hunters in Star Wars are generally greedy, self serving SOBs who wouldn't mind stabbing their 'partner' in the back to collect a huge bounty for themselves.


IF others cannot see this its not my fault... you guys have been warned consider the source of this document.


Thanks for the kind warning







BarneyIX wrote:



This system promotes animosity between bounty Hutners by promoting kill stealing


Kill stealingcan be done with the current system as well. It has happened to me, has it happened to you? It didn't create any animosity between me and the other bounty hunter, though, should it have? I congratulated him on the intelligence (he was unbuffed and watched from a distance just to sweep in for the kill once I had the Jedi down) on his kill and warned him that next time I'll be quicker.


AND/OR killing a weakened bounty hunter WHILE one the mark.


Sounds likea thing a true Bounty Hunter would do in the Star Wars Universe. Also, why is it okay to do that when your mark is in a weakened state, but whenthe bounty hunter is, it wouldn't be? Do you wait for your mark to get buffed, healed, regenerated, let him pop some food in, draw his weapon and such before you strike? Didn't think so, and it would be unwise to do it as well, just as it is unwise to let your guard down.


Am I the ONLY one who can see this? There would be 2 ways to break this either are not good and BOTH would make the victimized BH who was attempting to complete his mission very very angry. This is known as animosity.


Well, you could report the unhonorable bounty hunter and raise his visibility. If you'relucky, you'll be able to find him on thebounty hunter terminal near you soon and exact revenge with the animosity that dwells within you...if that'sthe only thingthat motivates you...but you might still be killed as well,so you'd have to be prepared. In my opinion, animosityis only a problem when you let it take control of yourself. If you don't let it get the best of you and see it as healthy, challengingcompetition that motivates you to become better. If yousawit in this light, itcould be very enjoyable for you.




Message Edited by Glzmo on 11-15-2004 04:57 PM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
BenkeiHami
Mon Nov 15, 2004 5:17 pm
#56






Glzmo wrote:





BenkeiHami wrote:


2.

a) consider that the current visiblity system works in such a way that people aren't so much as reporting the jedi as they are talking about them, this talk can be over heard by the authorities.

The problem isthat this system doesn't really work. If a guy runs around with a hooded cloak and spraystick,people also talk about him being Jedi.

Hmm, would that be an instersting mistake, oopsy



5. And we enter into the old paradox, Jedi want to be strong enough that only groups can take one but people aren't allowed to group. You don't specify whether groups of one BH and other proffs should all be able to attack the mark.

I don't think Jedi should be so strong that they could take out a group of fully skilled elite fighters that know how to PVP.Jedi Masters in a new FRSsystem, but there can only bea set number of thoseanyway.
The whole group TEF thing needs to be rethought anyway, but it's more of an issue for the GCW forum. I do believe, though, that a Bounty Hunter could indeed group with others (even otherbounty hunters without the same mission, asI stated in the main post) to take down the mark, but the same would go for the mark. All group members of the mark and the bounty hunter could attack each other, independent of faction,once the hunter initiated the first strike on the mark. If they could get that going then we'd have something.
On a sidenote, I am thinking about what another poster posted, to even allow Bounty Hunters with the same mission to group, but only the one who actually kills the mark would get the certificate so the other could backstab him if he chooses to leave the group, which mind be interesting.



8.How can they all be killed? If one if killed why can't a new BH take his old spot?

I think it is only fair that the mark can have a possible 'win' situation where he gets off the terminals, so the number of the bounty hunters should be limited. Otherwise visibility decay should be quicker, butI think it could be too quickforsome bountyhunters(in case the mark justchooses not to log in for this period)

If the jedi has killed so many BHs I don't see how he could be less visible, and if a lowbie jedi just has to kill 5(assuming the scaling thing)of his BH friends to get off the terms....



10. Sounds pretty cool. Is there a time limit? Does the jedi still lose XP upon DB or would I have to complete my mission? Would it matter if a rival completed it instead of me.

A time limit...I haven't considered that as I don't really see a reason why to implement one.Of course, the Jedi would loose XP juston death,as long asthe XP loss system stays the same, which is a Jedi issue and not a Bounty Hunter issue and belongs to the Jedi Forum. It would matter to you, if a rival completed the mission instead of you, as he would get all the reward money - that's the most important thing for a Bounty Hunter anyway, isn't it? For the mark, it wouldn't really make a difference which Bounty Hunter with a mission on him kills him, just as it is now.

It could make a difference to me, if the jedi doesn't lose XP until I complete the mission I can expect extra difficulty getting back because of retaliation, if the jedi has already lost it at least only gready BHs will be after me.












Glzmo
Mon Nov 15, 2004 5:28 pm
#57






BenkeiHami wrote:





Glzmo wrote:





BenkeiHami wrote:


10. Sounds pretty cool. Is there a time limit? Does the jedi still lose XP upon DB or would I have to complete my mission? Would it matter if a rival completed it instead of me.

A time limit...I haven't considered that as I don't really see a reason why to implement one.Of course, the Jedi would loose XP juston death,as long asthe XP loss system stays the same, which is a Jedi issue and not a Bounty Hunter issue and belongs to the Jedi Forum. It would matter to you, if a rival completed the mission instead of you, as he would get all the reward money - that's the most important thing for a Bounty Hunter anyway, isn't it? For the mark, it wouldn't really make a difference which Bounty Hunter with a mission on him kills him, just as it is now.

It could make a difference to me, if the jedi doesn't lose XP until I complete the mission I can expect extra difficulty getting back because of retaliation, if the jedi has already lost it at least only gready BHs will be after me.
Why? I never mentioned a revenge TEF. The Jedi (or any mark for that matter)couldn't harm you, as you (or one of your peers) would have already killed him. But no, the XP loss would be on deathblow just like it is now, no need to change that (I mentioned this above, didn't I). The Jedi wouldn't really care who he looses XP. Still a matterfor theJedi Forum and not Bounty Hunter forum, though, as Jedi XP loss really doesn't concern Bounty Hunters in the least. It's the bounty that counts for us bounty hunters, not the sorrow of others

















=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Eightaces
Mon Nov 15, 2004 5:41 pm
#58

SOE, hire this guy.


While I don't necesarily agree or disagree with some of the points and I'm not going to go into a point/counterpoint as to why at this time, I give Gizmo his accolades.


He THINKS. He reasons and he's proposing creative solutions and attempting to interject some content to the game. We need more folks like this who actually work for SOE and could move some of these ideas to reality.



WoWing it up since SWG Beta II (also known as the CU)

Eightaces - Dark Lord of the Sith, Emperor of the known Galaxy
BenkeiHami
Mon Nov 15, 2004 5:56 pm
#59






Glzmo wrote:





BenkeiHami wrote:





Glzmo wrote:





BenkeiHami wrote:


10. Sounds pretty cool. Is there a time limit? Does the jedi still lose XP upon DB or would I have to complete my mission? Would it matter if a rival completed it instead of me.

A time limit...I haven't considered that as I don't really see a reason why to implement one.Of course, the Jedi would loose XP juston death,as long asthe XP loss system stays the same, which is a Jedi issue and not a Bounty Hunter issue and belongs to the Jedi Forum. It would matter to you, if a rival completed the mission instead of you, as he would get all the reward money - that's the most important thing for a Bounty Hunter anyway, isn't it? For the mark, it wouldn't really make a difference which Bounty Hunter with a mission on him kills him, just as it is now.

It could make a difference to me, if the jedi doesn't lose XP until I complete the mission I can expect extra difficulty getting back because of retaliation, if the jedi has already lost it at least only gready BHs will be after me.
Why? I never mentioned a revenge TEF. The Jedi (or any mark for that matter)couldn't harm you, as you (or one of your peers) would have already killed him. But no, the XP loss would be on deathblow just like it is now, no need to change that (I mentioned this above, didn't I). The Jedi wouldn't really care who he looses XP. Still a matterfor theJedi Forum and not Bounty Hunter forum, though, as Jedi XP loss really doesn't concern Bounty Hunters in the least. It's the bounty that counts for us bounty hunters, not the sorrow of others

I don't mean a revenge TEF, however its not impossble for a BH to be in league with the mark. If I kill the mark that BH can come after meand try to stop his jedi friend from losing XP. If the XP is already lost I would expect the revenge to be as bloodthirsty.




















Glzmo
Mon Nov 15, 2004 6:02 pm
#60






BenkeiHami wrote:






10. Sounds pretty cool. Is there a time limit? Does the jedi still lose XP upon DB or would I have to complete my mission? Would it matter if a rival completed it instead of me.

A time limit...I haven't considered that as I don't really see a reason why to implement one.Of course, the Jedi would loose XP juston death,as long asthe XP loss system stays the same, which is a Jedi issue and not a Bounty Hunter issue and belongs to the Jedi Forum. It would matter to you, if a rival completed the mission instead of you, as he would get all the reward money - that's the most important thing for a Bounty Hunter anyway, isn't it? For the mark, it wouldn't really make a difference which Bounty Hunter with a mission on him kills him, just as it is now.

It could make a difference to me, if the jedi doesn't lose XP until I complete the mission I can expect extra difficulty getting back because of retaliation, if the jedi has already lost it at least only gready BHs will be after me.
Why? I never mentioned a revenge TEF. The Jedi (or any mark for that matter)couldn't harm you, as you (or one of your peers) would have already killed him. But no, the XP loss would be on deathblow just like it is now, no need to change that (I mentioned this above, didn't I). The Jedi wouldn't really care who he looses XP. Still a matterfor theJedi Forum and not Bounty Hunter forum, though, as Jedi XP loss really doesn't concern Bounty Hunters in the least. It's the bounty that counts for us bounty hunters, not the sorrow of others

I don't mean a revenge TEF, however its not impossble for a BH to be in league with the mark. If I kill the mark that BH can come after meand try to stop his jedi friend from losing XP. If the XP is already lost I would expect the revenge to be as bloodthirsty.

I understand your concern, altough it doesn't really matter too much if the bounty hunter that comes after you is a friend of the Jedi or not.
Anyway, to avoid such situations, Jedi would still loose the Jedi XP on deathblow, not on mission payout, like I said before. There is no reason to change that anyway, as it would be illogical to incur a death penalty upon some other event.







Message Edited by Glzmo on 11-15-2004 05:04 PM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
BarneyIX
Mon Nov 15, 2004 6:05 pm
#61









Not at all. But when people are posting biased stuff about me or my motives that simply isn't true and there is no evidence whatsoever for it, I do not think it to be too constructive and more on the destructive side.








Facts about Gizmo's non bias:


1. He wants to make it more difficult for Jedi to gain visibilty.-> Effect -> Less Jedi on Terminals


2. He wants to instituted a Visibility system for Bounty Hunters. -> Effect-> BH now have to worry about being hunted themselevs and remove focus from hunting other Jedi.


3. He wants only ONE bounty per player head which if they are anything other than Jedi/Smuggler is ok. He still has not (at least as far as I have seen)addressed the fact that Jedi/Smuggler could easly gain Visibility for the smuggler side and not face the jedi penalities.-> Effect-> a very very nice way to avoid the horrible Jedi Penalities for all of those Jedi/Smugglers at the lower lvls.


4. He wants Bounty Hunters to hunt each other. -> Effect-> this will every bounty hunter at some point to have a mission fail EVEN though they successfully killed the Jedi. How happy are you going to be when you are killed after successfully killing a very very difficult Jedi? Furthermore the BH that attacks you could have simply camped the area and one shot you for the DB.. and yet people as how this will cause anonomisity?


5. He wants to increas mission length. -> Effect -> This means you will not be able to take as many missions as you would ultimately like.


6. If a Jedi kills all bounty hunters he loses visibility -> Effect -> Despite the killing of several Bounty Hunter somehow in anti world he is rewarded by losing visibility? This makes the least sense of his ideas. A jedi that slays 5 or 10 BH should increase in visibility.


7. Bounty Hunters cannot group. -> Effect -> He does not want to foster a coopertive environment for BH. He wants to play one off of the other. Also there is no mention of Jedi not group defending.


8. He wants to limit the number of Bounty Hunters per mission. -> Effect -> Now Guilds can protect thier Jedi for uninterrupted xping.


9. He wants to increase mission payouts to offset extra time sink. -> Effect -> We now earn 250k instead of 225k for a mark? Come on that is weak.


10. He wants to have MBH be the only BH to be able to hunt jedi -> Effect -> 3/0/0/0 Dabblers are now prohibited from teh fun of the hunt. The real issue is not that he is concrened about making MBH better its that he KNOWS the BIGGEST weakness that Jedi have atm is from Meleer's because their melee defense PALES in comparssion to Saber Block.


In summation of these "Facts" 9 are for Jedi and 1 is for Bounty Hunter. I neglected to mention smugglers because for me thats off topic not to mention un-original ideas unlike the changes suggested for BH and Jedi (which btw on merit of creativity score very high)


Forgive me if I find bias here.. but it seems blatently obvious to me. Furthermore I find it dispicable that you would want to foster hostility within a proffesssion. Hostility is the ONLY thing that will arise when you are capped after successfully killing your mark. No one wants to go through the rigours of hunting, tracking, and then killing a Jedi only to be cheap shotted incaped, DB'd,and then fail the mission.


Mullet-MAN
Mon Nov 15, 2004 6:17 pm
#62

Sounds cool, 1 thing I dont like is the warning (audio or visual) there should be no warning exept like a word of mouth kinda thing for instace random NPCs say somthing usefull instead of their usual BS. Joe bloe says: "I heard there is a bounty on john smith (player name). I do beleave there should be a chance for the person with the bounty to see a tracking droid following them and then making it attackable so the hutter would lose the location feed. Anyway this is all fun to disscuss but pointless since there is no dev feedback and there has beeen tones of great ideas over the year +.




--------------------------------------------------------------------------------------------
SWG an empire divided... 60$ X2 120$
Jump to Light speed ........30$ X 2 60$
Rage of the Wookies....... 30$ X 2 60 $
Trials of Obi Wan ............ 30$ X 1 30$ (not 2 because of impending doom)

Paying 1,170$ and spending 1000+ hrs developing charectors and gathering items only to be told go f--- yourself .......Priceless
--------------------------------------------------------------------------------------------
Glzmo
Mon Nov 15, 2004 6:43 pm
#63










Glzmo updated the main post:




















2. Change of the visibility system:
There are three types of visibility. One for each profession (Jedi, Smuggler, Bounty Hunter). Each is handled independently.

a.) Jedi visibility

- A Jedi gains Jedi visibility by using the force and/or his lightsaber in front of imperial NPCs and NPCs of the opposing faction

- Once a Jedi is seenusing the forceand/or his lightsaber byanother player, Jedi visibility doesn't rise automatically. Instead, the player will have the option to use a 'Report Jedi' function in the radial menu or be able to use a function like /crimereport.Each player can do this for the same Jedi once per day. Only if a player chooses to do this, Jedi visibility rises. This prevents people who do not want to report Jedi from doing so and allows people who like to report them to do so in certainity and with some interactivity.

- When a Jedi is reported by another player, he should hear a distinct, yet subtle and unannoying sound

- When the Jedi's Jedivisibility level raises to a set level, a bounty is offered for his head.

- Jedi visibility should decay at aslow but steadyrate

- The character that reports a Jedi (no matter if dark or light, neutral, rebel or imperial) should receive a little bit of imperial faction points (5, perhaps)and a small monetary reward from the Galactic Empire(maybe 100-200 credits)


b.) Smuggler visibility (will hopefully be implemented with the smuggler revamp)

- If a smuggler fails an NPC smuggling mission (by either being caught or even selling the cargo), he can choose to pay off his employer or persuade him to not take actions by using the fast talker skill (Jabba, for example). Ifthe smugglerdoesn't do this, his Smuggler visibility rises. The lower the skill of the smuggler, the higher the chance that his persuasion fails and he gains Smuggler visibility

- In case a smuggler fails a smuggling mission of contraband for another player (again by being caught by authorities or deliberately failing by keeping, droppingor selling the cargo), this player will have the option to report the smuggler, which will raise the smuggler's Smuggler visibility. Again, the smuggler can then barter with the player not to report him, pay him off or whatever they agree upon.

- When aSmuggler is reported by another player, he should hear a distinct, yet subtle and unannoying sound
- When the Smuggler's Smuggler visibility level raises to a set level, a bounty is offered for his head.

- Smuggler visibility should decay at a slow but steadyrate



c.)Bounty Huntervisibility

- If a Bounty Hunter kills another Bounty Hunter to obtainthe 'proof of successful bounty mission' that was rightfully the property of the latter, the killed and robbed Bounty Hunter can use the radial menu option 'Report Break of Creed' which generates Bounty Hunter visibility for the Bounty Hunter. (Also see point 10., 11.,12.)

- When aBounty Hunteris reported by another player, he should hear a distinct, yet subtle and unannoying sound
- When the Bounty Hunter's Bounty Hunter visibility level raises to a set level, a bounty is offered for his head.

- Bounty Hunter visibility should decay at a slow but steadyrate



3. Each player mark can have only onebounty on his or her head at a time for each visibility type (in case the mark has more than one of the three visibility generating professions. In the rare case a character is dabbling in all three visibility generating professions, he could haveup to three simultaneous bounties on his head, one for each visibility type). The number of Bounty Hunters that can pick up the same mission is limited. It as well as the (hopefully substantial)monetary reward for it are dependant on the skill of the mark (3-15 Bounty Hunters can pickup a mission on the same mark at a time, the higher the level of the mark, the more Bounty Hunters can pick up a mission onhim at the same time).



8.Whenall Bounty Hunters with the mission on a mark are killed, only the visibility type that the mission was triggered from is reset toa certain value from 0%-85%for this mark (with 100% being the percentage that triggers being put on the Bounty Hunter Terminal again), depending on how high the level of the mark and mission was and how many Bounty Hunters had to be eliminated (the higher the mission level, the higher the percentage the visibility is reset to. 0% for a very low level mark, 85% for the highest level mark). All mission related TEFs are clearedand he is off the Bounty Hunter mission terminals for this visibility typeuntil the visibility level rises back to the level that triggers another mission.


9. If the mark is killed, his visibility of the type that triggered the missionis also reset to 0, allhis mission relatedTEFs are cleared and he is off the bounty hunter mission terminals. Also, only when the mark is Jedi and has been killed by a Bounty Hunter with a mark caused by Jedi visibility, he will loose Jedi XP on deathblow, but whenthe Jediis alsodabbling inSmuggler or a Bounty Hunter and is killed by a Bounty Hunter that had a mission on him caused by either Smuggler or Bounty Hunter visibility, he will not loose any Jedi XP on deathblow.




Message Edited by Glzmo on 11-15-2004 05:54 PM



=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Patriot74
Mon Nov 15, 2004 6:44 pm
#64


New to the game and haven't even taken a bounty yet. Really looking forward to it though. Some things i'm not sure about since I haven't played long enough to really know what is what, but the idea as a whole sounds great.


Love the idea of having to master. Bounty Hunters are supposed to be elite, not dabblers.


Jedi visibility should be reported, not automatic. Put up a reward for information though, give neutral players some incentive to report them.


Taking bounties other than jedi will be good too. There are other criminals out there. Even bounty hunters.


The only thing i'm not sure of is how to work the bh rivalry. It should just be a rivalry.The way I read it, bh's will be mostly fighting other bh's.... Do all bh's know who is hunting who? Maybe, Maybe not. Even if they are employed by the same person. The employer may choose not to disclose this info. After all the focus should be the contract in the employers mind, not who completes it. It should be enough to know you have competition.


Can't wait to start hunting.



Patriot - Master Squad Leader; Master Bounty Hunter; Master Scout
Cabel - Master Armorsmith; (R.I.S. Certified) Master Smuggler
Proud Member of Swoop
Cabel's Armor & Spices - Tent #13 Brenn, Naboo
Glzmo
Mon Nov 15, 2004 7:05 pm
#65






Patriot74 wrote:


Love the idea of having to master. Bounty Hunters are supposed to be elite, not dabblers.

A strong argument for this, even more so when the combat upgrade actually makes Bounty Hunters more suitable to kill their marks.


Jedi visibility should be reported, not automatic. Put up a reward for information though, give neutral players some incentive to report them.
Great idea, I added it to the main post, altough it's only peanuts and only for reporting Jedi, as reporting smugglers would be more for a personal benefit and reporting bounty hunters doesn't really warrant it as well, I think.


The only thing i'm not sure of is how to work the bh rivalry. It should just be a rivalry.The way I read it, bh's will be mostly fighting other bh's.... Do all bh's know who is hunting who? Maybe, Maybe not. Even if they are employed by the same person. The employer may choose not to disclose this info. After all the focus should be the contract in the employers mind, not who completes it. It should be enough to know you have competition.
You don't really know who is hunting your mark anyway. The only way to know before the mark is killed is when you see it being attacked, and even then, it is uncertain.

Once it is killed, though, and the race for the monetary reward begins, you will be able to track the holder of the proof, in which case you will only know who he is when you already have him in sight. Be aware, though, you won't have the exclusive right to the first strike like on a mark and your Bounty Hunter visibility may rise because of breaking the Bounty Hunter's Creed.


Can't wait to start hunting.

Good hunting!









=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Page 5 of 14