Bounty Hunter Archive
Thread: Bounty Hunter Feedback Requested: Armor Certification
The need to pick up a full master in a extra profession is where I would fault the current system, well.... that and the fact that the currently assigned armor is the opposite of what a BH would have selected. A good result would be achieved by giving Pistoleer the cert for assaulr armor as they are a closer contact proffession and would tend to be in the area to recieve kinetic damage. A bh that wants to hunt Jedi will have the recon cert so there isnt any loss there. This would be as close to a win win as I could see.
Kreepy
Battle = Combat Medic, Doctor, Creature Handler, Ranger, Squad Leader, Bounty Hunter (These classes should have a felxable armor class since they can be easily paired with any other profession)
Recon = Pistoleer, Carbineer, Rilfeman, Smuggler (the obvious ranged professions)
This, to me, makes the most sense with the way NPCs and Creatures attack and will also clearly define brawler with assault armor and marksman with recon. It would be easy to understand for all, especially new players.
Make us Masters still certified to wear BH armor, only now from the energy resist tree. *If* we Bounty Hunters want to wear the other energy armors, we need to pick up pistols/rifles etc, allowing us to wear our signature armor and gaining the energy resists at the same time.
Allow Commando/SL/BH to enjoy the Mando energy resists certifiable to their professions.
We still wear Composite when we need that extra kinetic protection.
No, it's not an exploit... hell even some clearcut exploits are not exploits. Deathblow from duels to stop a BH from collecting comes to mind.
But in this case, it's just poor game design. I dont think anyone would go as far as saying it is an exploit or even "wrong". But it could use some tweaking.
destrkta wrote:
your most likely a respec bh, ive been a bh back before there were vehicles or mount's, don't go saying i know nothing of bh/jedi and actually underhandshot is useless it does so little dmg, but then respec kiddies must think kd is the win still, since the removal of the dizzy/kd it has only ever been able to save you a extra shot, if i hit with a critical and then a headshot i'll do more dmg than your underhand and then critical.
Critical shot is a great move does great dmg especially if you hit for +critical+, duelist stance works well maybe you haven't played with it enough but my opponent's miss me alot more with it on(dmg reduction is minimal though), also don't forget the heap of general ranged speed/accuracy and defences you get in the profession.
I'm mbh/mrifle, for hunting jedi i use recon armor from rifleman, for anything else assault armor ftw 6800kinetic/6000energy resist's give's me a great balance, similar result's can be gained with battle armor.
Also the difference between 6000 energy and 8000energy is only 8% for general pvp/pve where your opponent uses a energy based ranged weapon you get a bonus 20%resist to energy from a psg.
As a bh and a armorsmith i can not going wrong in selling assault armor as long as it's built correctly (maybe your server is full of imcompetent smith's). The only combo i can see suffering for fighting jedi is mbh/mcommando or mbh/msl as with both those profession's you would be stuck with assault armor only, but of course your going to have at least battle armor(doc,cm,carbs) or recon (smuggler, rifle, pistol).
Stop your whining above i've listed the facts i know personally in pvp i can take alot more of a pounding than any opponent that attacks me wearing recon, when someone wearing recon show's up i pull out the ld1 or the czerka (and i don't have any carbineer) and they fall like paper, where as they choose energy based attack (me wearing assault) and i'm resisting 72% of their dmg, compared to their energy layered recon giving them 42%resist's to my kinetic based attacks.
Read the above, you might have to read it 2 or 3 times for the information to sink in you seem a bit dull today.
I would however have the jedis light saber attack blocked by PSG's.
That would solve the low energy cert on assualt.
Kaomond wrote:
Assault - High Energy/Low Kinetic (this is what we need to be able to BH properly)
Battle - High Kinetic/Low Energy (i see armor types like padded as a thick layered cloth armor, that sort of armor may not defend well against energy but would absorb a blow from a physical weapon, just my opinion)
Recon - Average stats across the board
I totally agree 100%. This is the way the devs should have handled the armor types during the CU, but as usual... they got it wrong...completely wrong. All of their changes seem so shortsighted. At least their Squadleader revamp seems to be going well for once but still...
Sometimes i wonder if there are even any devs at allor just a monkey in a lab coat banging away at random keys on a computer deep in Sony Headquarter's basement.
I personally like the way it's set up currently. As a MBH/MRM I can use my recon to fight the jedi and I use my assult when helping guildies grind up their temp.
While our MBH cert dose not make much sense, it is fine in the overall picture.