Bounty Hunter Archive
Thread: FEEDBACK: Jedi (Player Bounty) Missions Being Moved to Master Box
Ternque01 wrote:
Tamianx wrote:
/blush .. been responding to a few threads .. fair enough .. but I still think this is a fantastic idea. There had to be a reason to make Master worthy and this is it. It opens the ability to fine tune the balance between MBH and the Jedi and with this open other aspects to the environment; specifically the ability to make Jedi skills stronger and compensate MBH with effective tools such as Mando and Jetpacks. Id love to see Jetpacks usable while fighting (still targetable) that have decay but repairable. I'd love to see MBH gain effetiveness (LS/Force defenses)utilizing Mando, and think both Mando/JP should be changed in how they are aquired (like to see a long invovled quest to obtain that does not require Jedi to support the acquistion as it does now).
Unless MBH's figure into the new FRS system, there is no reason to make this change because it upset no game balance or any kind of common sense.
The change was done to appease whinning players. What in the hell are the marketing/QA people up at Lucas Arts thinking???? I want time spent on gamebreaking systems and bugs and on making this game more like Star Wars, not wasting time on crap like this that just panders to the fleeting fancy of a few people on the Jedi forums.
I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.
Tamianx wrote:
I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.
You are not really a BH with just one branch in it. And its unfair that such people should be able to hunt jedi. it should be a reward for the masters of the profession.
I think this looks like a very good publish. Not only for the novice Jedi, who will experience a little less attacks, but its good for BHs too in my opinion.
Jedi got nerfs. BHs dont. The only change is you need a master badge to hunt jedi
The removal of names is good too. It should be a 1 vs 1 fight. and a fight both sides have good chances of winning. it should not be so that just because you have the right to hunt jedi should win most of the time! Thats one of the reasons for the bad blood between our professions!
I hope this will stimulate people to be master in their profession they have so dear!
JarekTalram wrote:
Make it so BH can't hunt same faction jedi too...if a BH wants to hunt both factions they should not belong to a faction.
I definitely disagree here. Bounty Hunters are like smugglers, in that they tend not to be loyal to much more than money and glory.
Also it's conceiveable that Imperial Authorities may want to put out bounties on Imperial aligned dark jedi. Especially if the dark jedi getting a little cocky and looking to take out some high level djks to advance up the ladder. So since an imperial authority is give out the bounty why wouldn't an imperial bh not take that bounty.
I can see some rebel bounty hunters who may refuse to hunt other rebels as a moral choice. But really the dark side doesn't share those morals and loyalty tends to get weaker the more the dark side takes over.
This only works if they remove BH's and Jedi from factions, and give the ability to allow smugglers to switch factions at will for small amounts of time.
Cpl_Fisher wrote:
The only problem is that it restricts people to ranged only templates. all the xp req are ranged, and all the mods in it or ranged.MBH does almost NOTHING to help a TKM, except add a bit aof defense, which a tkm doesn't really need.
also duelest stance only works with a ranged weapon.....
QFE
Tamianx wrote:
I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.
One thing you failed to consider, that it also seems like the Devs failed to consider when making this decision is that you CANNOT fit any sort of healing into a template of MBH/Melee. If anything, the melee bounty hunter needs more healing because they must be within the Jedi's range of attack in order to do their own attacks. A melee bounty hunter's ability to stand up to a Jedi is reliant upon their healing abilities. This nerf removes the posibility to do that. Don't tell me to use stims and ruby bliel. I've tried a melee BH temp with that. Once my drink stomach filled up, I was dead. It usually didn't take too long for that to happen because of how ruby bliel works atm.
This change to require MBH for player bounties effectively kills the possibility of being an effective melee bounty hunter. I know I am in the minority, but I really enjoy being one and have pride in my ability to stand toe to toe with finished template Knights, defeat them, and collect my pay. If this change goesthrough, it completely ruins some of the best content in the game for myself and many others like me.
Melee players have taken so many hits from the CU. I had one of the best stun batons on my server and was told what was superior prior to the CU would be after it. Now, I use a weapon that I looted from a quest on Kashyyyk that does far more damage than my converted stun baton. We were outright lied to about weapon conversions in the CU. Our lunge was recently "stealth nerfed" to remove the KD ability. It was once in the description that it was meant to knock opponents down, but after the nerf that was removed and we were told lunge was never meant to KD. Now, they're taking away our ability to be an effectivemelee bounty hunter.
Please Devs, reconsider this. If you want to move it, please move it up to Investigation IV. That is the only way to save the melee BH.
Niccolado wrote:
as a jedi and BH i think this is a good Idea.
You are not really a BH with just one branch in it. And its unfair that such people should be able to hunt jedi. it should be a reward for the masters of the profession.
I think this looks like a very good publish. Not only for the novice Jedi, who will experience a little less attacks, but its good for BHs too in my opinion.
Jedi got nerfs. BHs dont. The only change is you need a master badge to hunt jedi
The removal of names is good too. It should be a 1 vs 1 fight. and a fight both sides have good chances of winning. it should not be so that just because you have the right to hunt jedi should win most of the time! Thats one of the reasons for the bad blood between our professions!
I hope this will stimulate people to be master in their profession they have so dear!
Those are very good coments, but I seriously dont think its going to work that way...
I see these changes drasticly cutting down the number of BH's hunting Jedi, while increasing the ever growing population of Jedi. The Jedi already have it far too easy especially with Kashyyk. With the number of BH's about to seriously dwindle, it is going to make AFK grinding on Kashyyk even easier. Just that many fewer 10 meter runs to the LoS Bridge.
Although changing the system so that only MBH can hunt Jedi may sound like a good idea, Im betting its going to hurt the system far more than its going to help.
Smusatto wrote:
Cpl_Fisher wrote:
The only problem is that it restricts people to ranged only templates. all the xp req are ranged, and all the mods in it or ranged.MBH does almost NOTHING to help a TKM, except add a bit aof defense, which a tkm doesn't really need.
also duelest stance only works with a ranged weapon.....
QFE
Tamianx wrote: I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.
One thing you failed to consider, that it also seems like the Devs failed to consider when making this decision is that you CANNOT fit any sort of healing into a template of MBH/Melee. If anything, the melee bounty hunter needs more healing because they must be within the Jedi's range of attack in order to do their own attacks. A melee bounty hunter's ability to stand up to a Jedi is reliant upon their healing abilities. This nerf removes the posibility to do that. Don't tell me to use stims and ruby bliel. I've tried a melee BH temp with that. Once my drink stomach filled up, I was dead. It usually didn't take too long for that to happen because of how ruby bliel works atm.
This change to require MBH for player bounties effectively kills the possibility of being an effective melee bounty hunter. I know I am in the minority, but I really enjoy being one and have pride in my ability to stand toe to toe with finished template Knights, defeat them, and collect my pay. If this change goesthrough, it completely ruins some of the best content in the game for myself and many others like me.
Melee players have taken so many hits from the CU. I had one of the best stun batons on my server and was told what was superior prior to the CU would be after it. Now, I use a weapon that I looted from a quest on Kashyyyk that does far more damage than my converted stun baton. We were outright lied to about weapon conversions in the CU. Our lunge was recently "stealth nerfed" to remove the KD ability. It was once in the description that it was meant to knock opponents down, but after the nerf that was removed and we were told lunge was never meant to KD. Now, they're taking away our ability to be an effectivemelee bounty hunter.
Please Devs, reconsider this. If you want to move it, please move it up to Investigation IV. That is the only way to save the melee BH.
Havent failed to consider that at all .. I was a TKM/MFencer/MBrawler pre-cu so know your pain (lack of true hate system makes taunt a PITA and the KD removal of Lunge was about as killer vs Ranged as can get IMO). What I am saying is this move by them does give validity to the MBH title and because of that requirment gives them a better look at how to balance the system (maybe is time to drop scout from the requirement).
_Apache wrote:
Niccolado wrote:
as a jedi and BH i think this is a good Idea.
You are not really a BH with just one branch in it. And its unfair that such people should be able to hunt jedi. it should be a reward for the masters of the profession.
I think this looks like a very good publish. Not only for the novice Jedi, who will experience a little less attacks, but its good for BHs too in my opinion.
Jedi got nerfs. BHs dont. The only change is you need a master badge to hunt jedi
The removal of names is good too. It should be a 1 vs 1 fight. and a fight both sides have good chances of winning. it should not be so that just because you have the right to hunt jedi should win most of the time! Thats one of the reasons for the bad blood between our professions!
I hope this will stimulate people to be master in their profession they have so dear!
Those are very good coments, but I seriously dont think its going to work that way...I see these changes drasticly cutting down the number of BH's hunting Jedi, while increasing the ever growing population of Jedi. The Jedi already have it far too easy especially with Kashyyk. With the number of BH's about to seriously dwindle, it is going to make AFK grinding on Kashyyk even easier. Just that many fewer 10 meter runs to the LoS Bridge.
Although changing the system so that only MBH can hunt Jedi may sound like a good idea, Im betting its going to hurt the system far more than its going to help.
Bounty Hunters are not meant to be a Population control for Jedi. It was a huge mistake the Devs made for this game a long time ago. including perma-Death! SOE have acknowledged that much!.
SOE should really have a better way of limiting jedi - if thats what they want - then allowing a profession to freely hunt jedi at whim! BHs have been spoiled deluxe so far! I know! I am BH! its way to easy to kill a low-level jedi! Theres not even a challenge!
These changes are required! Required for the playability of this game!
Message Edited by Niccolado on 07-06-2005 12:22 AM