Bounty Hunter Archive

Thread: FEEDBACK: Jedi (Player Bounty) Missions Being Moved to Master Box

deathjdstn32
Tue Jul 05, 2005 2:43 pm
#66

if their taking the names off the bh terminal i got 1 command to fix it all for me its called


/respec



because i am sorry our guild and other guilds like mines have a strict rule in killing our own members and our bh/jedi members get along well and will help each other best they can and with the no name system it kinda sucks


i do agree the fact that there is tiny greifing going on but you know jedi gets him/herself visable so their asking for it i was told by a jedi knight he been on the terminal for months and has not been hunted why? because he is a knight and alot do not want anything to do with him.


come on devs everything that involves going after a specific charactor you start saying oh no we cannot allow this its griefing other players.


the day you take names off the terminals is the day this game is no long for and role playable as the name thing adds to the role play as a bh if you take names off the terminal i do not feel the same as if i knew who i was hunting i would feel i am hunting a npc or something even tho yes its a player but no name behind the hunt.


devs we beg you not to make that type of change ok the payout maybe we can deal with i do not like the fact your changing the payout system but we can deal with it like the combat update we did not like it but we delt with it and we can deal with the bounty system but please do not take out the names of the players on the terminal


I do like the concept of forcing master bh to hunt jedi kinda tired of seeing non masters hunting jedi when i earned my master and the bh master box does not offer much except 2 weapons and 1 of them being very new to the galaxy.



please please leave their names up there if there is no name behind the hunt i will drop bh and if i get too bored with any other profession it may lead me leaving the game i love the hunt and the option is always there but your taking the IMERRSION of the game away and it will be the biggest down fall in this game even bigger than the combat update then you guys will have a off balance population umong jedi and bh because bh will start dropping and not hunting jedis and jedi population will grow because no one is hunting them



AGAIN DEVS LISTENS TO THE JEDIS MAKE ALL OTHER PROFESSIONS LESS OF A PRIORITY
Tamianx
Tue Jul 05, 2005 2:44 pm
#67






Ternque01 wrote:








Tamianx wrote:


/blush .. been responding to a few threads .. fair enough .. but I still think this is a fantastic idea. There had to be a reason to make Master worthy and this is it. It opens the ability to fine tune the balance between MBH and the Jedi and with this open other aspects to the environment; specifically the ability to make Jedi skills stronger and compensate MBH with effective tools such as Mando and Jetpacks. Id love to see Jetpacks usable while fighting (still targetable) that have decay but repairable. I'd love to see MBH gain effetiveness (LS/Force defenses)utilizing Mando, and think both Mando/JP should be changed in how they are aquired (like to see a long invovled quest to obtain that does not require Jedi to support the acquistion as it does now).






Unless MBH's figure into the new FRS system, there is no reason to make this change because it upset no game balance or any kind of common sense.


The change was done to appease whinning players. What in the hell are the marketing/QA people up at Lucas Arts thinking???? I want time spent on gamebreaking systems and bugs and on making this game more like Star Wars, not wasting time on crap like this that just panders to the fleeting fancy of a few people on the Jedi forums.







I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.



Ternque01
Tue Jul 05, 2005 2:49 pm
#68






Tamianx wrote:

I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.








Thanks for the friendly and informative response. I think, however, that this is an extremely weak reason to give. I do not think that melee BH's are all that common or all that effective. Sure a swordsman can hit for quite a bit, but they can be kited, snared,rooted, and are often in close range for power attack. It is much more effective to be a MBH/Ranged Profession/CM 4000, than to be a melee BH.


The only valid reason I can think of is that MBH's somehow fit into the new FRS system. This is the only valid reason that I can see happening.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Niccolado
Tue Jul 05, 2005 2:52 pm
#69

as a jedi and BH i think this is a good Idea.

You are not really a BH with just one branch in it. And its unfair that such people should be able to hunt jedi. it should be a reward for the masters of the profession.

I think this looks like a very good publish. Not only for the novice Jedi, who will experience a little less attacks, but its good for BHs too in my opinion.

Jedi got nerfs. BHs dont. The only change is you need a master badge to hunt jedi

The removal of names is good too. It should be a 1 vs 1 fight. and a fight both sides have good chances of winning. it should not be so that just because you have the right to hunt jedi should win most of the time! Thats one of the reasons for the bad blood between our professions!

I hope this will stimulate people to be master in their profession they have so dear!




__A s p i r i n g S i t h L o r d______________________________
N I C C OL A D O S T A R W A L K E R


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Darkness hath meConsumeth.
Part of Darkness I hath Becometh


Grunzer
Tue Jul 05, 2005 2:54 pm
#70






JarekTalram wrote:






Make it so BH can't hunt same faction jedi too...if a BH wants to hunt both factions they should not belong to a faction.







I definitely disagree here. Bounty Hunters are like smugglers, in that they tend not to be loyal to much more than money and glory.

Also it's conceiveable that Imperial Authorities may want to put out bounties on Imperial aligned dark jedi. Especially if the dark jedi getting a little cocky and looking to take out some high level djks to advance up the ladder. So since an imperial authority is give out the bounty why wouldn't an imperial bh not take that bounty.

I can see some rebel bounty hunters who may refuse to hunt other rebels as a moral choice. But really the dark side doesn't share those morals and loyalty tends to get weaker the more the dark side takes over.





This only works if they remove BH's and Jedi from factions, and give the ability to allow smugglers to switch factions at will for small amounts of time.







CANCELLED

??????????? ?? ????????? ?????? ??? Sony
Smusatto
Tue Jul 05, 2005 3:01 pm
#71




Cpl_Fisher wrote:


The only problem is that it restricts people to ranged only templates. all the xp req are ranged, and all the mods in it or ranged.MBH does almost NOTHING to help a TKM, except add a bit aof defense, which a tkm doesn't really need.

also duelest stance only works with a ranged weapon.....






QFE





Tamianx wrote:
I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.







One thing you failed to consider, that it also seems like the Devs failed to consider when making this decision is that you CANNOT fit any sort of healing into a template of MBH/Melee. If anything, the melee bounty hunter needs more healing because they must be within the Jedi's range of attack in order to do their own attacks. A melee bounty hunter's ability to stand up to a Jedi is reliant upon their healing abilities. This nerf removes the posibility to do that. Don't tell me to use stims and ruby bliel. I've tried a melee BH temp with that. Once my drink stomach filled up, I was dead. It usually didn't take too long for that to happen because of how ruby bliel works atm.


This change to require MBH for player bounties effectively kills the possibility of being an effective melee bounty hunter. I know I am in the minority, but I really enjoy being one and have pride in my ability to stand toe to toe with finished template Knights, defeat them, and collect my pay. If this change goesthrough, it completely ruins some of the best content in the game for myself and many others like me.


Melee players have taken so many hits from the CU. I had one of the best stun batons on my server and was told what was superior prior to the CU would be after it. Now, I use a weapon that I looted from a quest on Kashyyyk that does far more damage than my converted stun baton. We were outright lied to about weapon conversions in the CU. Our lunge was recently "stealth nerfed" to remove the KD ability. It was once in the description that it was meant to knock opponents down, but after the nerf that was removed and we were told lunge was never meant to KD. Now, they're taking away our ability to be an effectivemelee bounty hunter.


Please Devs, reconsider this. If you want to move it, please move it up to Investigation IV. That is the only way to save the melee BH.





smusmusmusmusmu
smusmusmusmusmu
smusmusmusmusmu
smusmusmusmusmu
smusmusmusmusmu
smusmusmusmusmu
smusmusmusmusmu
"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius


PimpmasterRob
Tue Jul 05, 2005 3:02 pm
#72

I actually think its a bad idea and will make alot of unhappy customers ; )




Robertlx NAME
bpYour friendly neighborhood mexicanfu
_Apache
Tue Jul 05, 2005 3:04 pm
#73






Niccolado wrote:
as a jedi and BH i think this is a good Idea.

You are not really a BH with just one branch in it. And its unfair that such people should be able to hunt jedi. it should be a reward for the masters of the profession.

I think this looks like a very good publish. Not only for the novice Jedi, who will experience a little less attacks, but its good for BHs too in my opinion.

Jedi got nerfs. BHs dont. The only change is you need a master badge to hunt jedi

The removal of names is good too. It should be a 1 vs 1 fight. and a fight both sides have good chances of winning. it should not be so that just because you have the right to hunt jedi should win most of the time! Thats one of the reasons for the bad blood between our professions!

I hope this will stimulate people to be master in their profession they have so dear!





Those are very good coments, but I seriously dont think its going to work that way...


I see these changes drasticly cutting down the number of BH's hunting Jedi, while increasing the ever growing population of Jedi. The Jedi already have it far too easy especially with Kashyyk. With the number of BH's about to seriously dwindle, it is going to make AFK grinding on Kashyyk even easier. Just that many fewer 10 meter runs to the LoS Bridge.


Although changing the system so that only MBH can hunt Jedi may sound like a good idea, Im betting its going to hurt the system far more than its going to help.





Silly Jedi...Mind Tricks are for Kids
meishac
Tue Jul 05, 2005 3:09 pm
#74

this absolutely ridiculous. Theres no way as the bh community we should let this happen. The moving of jedi missions to master is one thing, but removing jedi's name from the terminals is going way too far. Its really bloody stupid. We have to be able to know who we are tracking., Bounty Hunters dont just take bounties on random people, we take contracts on specififc people. We have to know who we are hunting, otherwise its stinkin pointless. SOmeone with some pull needs to really make a stand against this. I sure hope when tanks gets back he really takes a stand against this. Something along the lines of " over my dead body"



0101001001100101011000100110010101101100011100110010
0000011100110111010101100011011010110010000001010010 Meishac Abendigo
0110010101100010011001010110110001110011001000000111Elder Jedi
0011011101010110001101101011001000000101001001100101 Rebel Loyalist
0110001001100101011011000111001100100000011100110111
0101011000110110101100100000010100100110010101100010
0110010101101100011100110010000001110011011101010110 Shribacca
0011011010110010000001010010011001010110001001100101Lover of Salads

0110110001110011001000000111001101110101011000110110
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)


Straker_Atrella
Tue Jul 05, 2005 3:11 pm
#75

Again SOE uses a Sledgehammer when all that is needed is a tap.


Terminals: It fixes a lot of problems, mainly making it harder for people to gang up on lower level marks. This is a positive part. Yet at the same time, it makes it practically impossible to beat a fully templated Jedi, very few will die in a one versus one. Then there is also the Kash issue. Before, you could simply go and look at Ryatt trail and make a list of names, then go grab a bounty. Now that is impossible. Unless people are huntable on Kash, this terminal change basically gives Jedi a place to level in total safety.


MBH Box: By itself not a bad change, however coupled with the terminal changes, it is a bad idea. The main reason is that making Jedi missions MBH only, it really cuts down on template versatility. It is already pretty tough to take a full Jedi on in a 1 vs 1, but by limiting templates, that makes it even harder.


Either one of the changes alone would have been a great start, yet SOE (as usual) tries to do to much at a time. The Kash problem needs fixed badly though.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
orlann
Tue Jul 05, 2005 3:11 pm
#76

Guess i'll have to grind up MBH again............





Orlann
MBH
BHA (Retired) Guild Leader
Complete and utter b'stard
Tamianx
Tue Jul 05, 2005 3:18 pm
#77






Smusatto wrote:




Cpl_Fisher wrote:

The only problem is that it restricts people to ranged only templates. all the xp req are ranged, and all the mods in it or ranged.MBH does almost NOTHING to help a TKM, except add a bit aof defense, which a tkm doesn't really need.

also duelest stance only works with a ranged weapon.....




QFE





Tamianx wrote: I think one of the reasons they are having such a problem now with balance is the number of permutations that can exist between Jedi and a BH. By forcing MBH those perumtations lesson to functionally MBH + elite combat + 1 column of CM/Doc. They do need to add some melee bonus's in the BH tree now to deal with melee varriants, but overall I think it is now going to be easier for them to tune the game environment.





One thing you failed to consider, that it also seems like the Devs failed to consider when making this decision is that you CANNOT fit any sort of healing into a template of MBH/Melee. If anything, the melee bounty hunter needs more healing because they must be within the Jedi's range of attack in order to do their own attacks. A melee bounty hunter's ability to stand up to a Jedi is reliant upon their healing abilities. This nerf removes the posibility to do that. Don't tell me to use stims and ruby bliel. I've tried a melee BH temp with that. Once my drink stomach filled up, I was dead. It usually didn't take too long for that to happen because of how ruby bliel works atm.


This change to require MBH for player bounties effectively kills the possibility of being an effective melee bounty hunter. I know I am in the minority, but I really enjoy being one and have pride in my ability to stand toe to toe with finished template Knights, defeat them, and collect my pay. If this change goesthrough, it completely ruins some of the best content in the game for myself and many others like me.


Melee players have taken so many hits from the CU. I had one of the best stun batons on my server and was told what was superior prior to the CU would be after it. Now, I use a weapon that I looted from a quest on Kashyyyk that does far more damage than my converted stun baton. We were outright lied to about weapon conversions in the CU. Our lunge was recently "stealth nerfed" to remove the KD ability. It was once in the description that it was meant to knock opponents down, but after the nerf that was removed and we were told lunge was never meant to KD. Now, they're taking away our ability to be an effectivemelee bounty hunter.


Please Devs, reconsider this. If you want to move it, please move it up to Investigation IV. That is the only way to save the melee BH.







Havent failed to consider that at all .. I was a TKM/MFencer/MBrawler pre-cu so know your pain (lack of true hate system makes taunt a PITA and the KD removal of Lunge was about as killer vs Ranged as can get IMO). What I am saying is this move by them does give validity to the MBH title and because of that requirment gives them a better look at how to balance the system (maybe is time to drop scout from the requirement).
Niccolado
Tue Jul 05, 2005 3:21 pm
#78


_Apache wrote:


Niccolado wrote:
as a jedi and BH i think this is a good Idea.

You are not really a BH with just one branch in it. And its unfair that such people should be able to hunt jedi. it should be a reward for the masters of the profession.

I think this looks like a very good publish. Not only for the novice Jedi, who will experience a little less attacks, but its good for BHs too in my opinion.

Jedi got nerfs. BHs dont. The only change is you need a master badge to hunt jedi

The removal of names is good too. It should be a 1 vs 1 fight. and a fight both sides have good chances of winning. it should not be so that just because you have the right to hunt jedi should win most of the time! Thats one of the reasons for the bad blood between our professions!

I hope this will stimulate people to be master in their profession they have so dear!


Those are very good coments, but I seriously dont think its going to work that way...

I see these changes drasticly cutting down the number of BH's hunting Jedi, while increasing the ever growing population of Jedi. The Jedi already have it far too easy especially with Kashyyk. With the number of BH's about to seriously dwindle, it is going to make AFK grinding on Kashyyk even easier. Just that many fewer 10 meter runs to the LoS Bridge.

Although changing the system so that only MBH can hunt Jedi may sound like a good idea, Im betting its going to hurt the system far more than its going to help.






Bounty Hunters are not meant to be a Population control for Jedi. It was a huge mistake the Devs made for this game a long time ago. including perma-Death! SOE have acknowledged that much!.

SOE should really have a better way of limiting jedi - if thats what they want - then allowing a profession to freely hunt jedi at whim! BHs have been spoiled deluxe so far! I know! I am BH! its way to easy to kill a low-level jedi! Theres not even a challenge!

These changes are required! Required for the playability of this game!

Message Edited by Niccolado on 07-06-2005 12:22 AM




__A s p i r i n g S i t h L o r d______________________________
N I C C OL A D O S T A R W A L K E R


lgnnnnnn
W9
gggggggggggggggggggggggggggg)


Darkness hath meConsumeth.
Part of Darkness I hath Becometh


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