Bounty Hunter Archive

Thread: FEEDBACK: Jedi (Player Bounty) Missions Being Moved to Master Box

Jaded_Lady
Tue Jul 05, 2005 1:52 pm
#53







Jaded_Lady wrote:



P.S. Btw, jedi do have a kd skills without MLS, it's called saber sweep. We just don'ta range one any longer without MLS.


Aye there is that however that is if your attacker is in melee range.. heck some Jedi templates couldn't even get within range to hit their attacker once with the root/daze issue if the BH is good at what they do of coarse


P.S We definetly have some highly skilled/tactical BHs on our server at enough of the different time spans to merit recognition and some their reputations exceed their titles!

Message Edited by Jaded_Lady on 07-05-200503:45 PM






Youtouched on my point perfectly. When you free up MLS, you have so much more skill points spend toward skills that helps prevent you from being permanently rooted, or that put you into a very good position when you do get into striking distance.


*So then you can see where many would desire MLS and just how BHs are now complaining that its lame to make everyone want to be a cookie cutter template that its just as lame that they placed the only ranged KD in the master box of LS*


If they can perma root/daze you, they are have smuggler in their template, which means that unless they are MRiflemen, they won't do enough dmg to you to overcome your force aura/improved infusion. And if they are riflemen... well they can't heal.


*You are assuming that all have defender or enough of the defender tree to have force aura/improved infusion here... what about the infamous Mhealer/Mpowers templates that we just know gotta be out there somewhere.*


If they are MCM/MRifle/BH4000, you willmost likely needMLSto outdamage their healing. MBH/MCarb/CM4000 or MCM/MCarb/BH4000 is probably one of the tougher template, but can be overcome withFR and good timing. But with the mind drain on a CM with their debuffs, they can't keep you away with paralyzefor too long, especially if you haveforce sap as it works great wonder.


*Too bad not all have force sap and mind drain as well. But we are getting somewhere now you see not everyone is suppose to be the same, it adds more diversity when you go up against a component that has no clue what your skills are as a Jedi just the same as you have no clues what skills they are going to throw at you. I find it very exciting.*


I very rarely see enough people with only one combat prof. mastered stack enough speed and accuracy to overcome a jedi's def/healing. And if they do enough damge they are either not able to keep you away long enough or heal.


*Well this would be true in most instances except for the existing bugs/flaws in the game that some like to exploit until fixes become available.. for instance, last ditch slapping an opposing NPC faction officer then turning around and dang near one shotting your BH jedi mark.. you had that happen to you yet?*


The thing is... not every template can beat everyone. Jedi can make a very well rounded template that has very little weakness overall if they choose very carefully, especially after the changes to Force Armor


*They can make some well-rounded templates but there will always be someone no matter what their template is out there that will eventually kill you inevitably cause we are all diverse in our play styles, some excel where others do not, as with life.*


Daboora


I know I am relentless but this is making for interestingconversation






jimm2k wrote:





MackAgp wrote:Simple, A bounty Hunter, should be a bounty hunter, not a hybrid !





well then as a mbh i want the diversity that the jedi have within their templates. make it likehero class stuff from other games that is only accessible above the mbh box

Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004







"Done, glad i could help"


Like I said too, welcome to the Jedi world right



Jadae O'Shay~Starsider~Master Tailor, Master of Trades
Seashell Paradise Wearables, Master Tailor Designs
JarekTalram
Tue Jul 05, 2005 1:58 pm
#54



Jaded_Lady wrote:
Oh yeah mask scent.. hmmm not sure why the heck would need that.





Yeah why would I want that? I just love fighting 3 volitors and a jedi at the same time.
Damyon
Tue Jul 05, 2005 1:59 pm
#55

They should have done this a loooong time ago



Damyon Iob
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_Apache
Tue Jul 05, 2005 2:01 pm
#56

I am a MBH/MRifle/CM 4000, so the change wonthurt me at all. However...There are alot of very effective Jedi hunters that are BH Dabblers. Will the devs give the BH Dabblers a set date as to when this change is, or if, this change will take effect so they can make the necessary changes if they so choose? If this is going to be an over night change (Much like the smuggler slicing issue) it would be a serious blow to the Jedi hunting numbers. Ofcourse the Jedi wont mind this. It makes AFK grinding on Kashyyk even easier, wich means they wont have to run to the LoS bridge nearly as often.



I have yet to see this Patch note that this thread is based on. I cant seem to find it. Can someone post a link for me please?





Silly Jedi...Mind Tricks are for Kids
Neekocha
Tue Jul 05, 2005 2:11 pm
#57


I haven't time to read all replies, maybe some good points would make me change my mind, but right now I'm ok with this change, it makes mastering BH more valuable. How about giving master BH a few bonus tools for these missions, since they are now specialists ?


A negative note :from aroleplay angle it makes no sense, since player bounties and NPC bounties are just bounties, there is no difference.


Epitaxial
Tue Jul 05, 2005 2:23 pm
#58






wildcard1973 wrote:





Saarkai wrote:
This is a fine change IMO. Would like to see MBH box get some sort of Daze or root then.






you want a Daze, get smuggler or CM, want a root, get pistoleer.




I like the changes except they need a faction marker, and an online/offline indicator






QFE. ..and agree.




Raum Kjar
Ternque01
Tue Jul 05, 2005 2:24 pm
#59


Why was this change made?


If we can think of one, valid reason why this issue deserved the time and effort to change it, i.e. a gamebreaking, then I'm all for it, but I cannot think of a single reason for this change other than devs giving into Jedi whinning. There are a few egocentric BH's around here that feel it is a step in the right direction, but this change was made on the sole reason that players whined about it, and not that it was disrupting gameplay.


Seriously bad reason to make decisions. I can only think that some marketing jerk from Lucas Arts was behind this decision. Go to hell, jerk!





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tamianx
Tue Jul 05, 2005 2:25 pm
#60






Ternque01 wrote:


Why was this change made?


If we can think of one, valid reason why this issue deserved the time and effort to change it, i.e. a gamebreaking, then I'm all for it, but I cannot think of a single reason for this change other than devs giving into Jedi whinning. There are a few egocentric BH's around here that feel it is a step in the right direction, but this change was made on the sole reason that players whined about it, and not that it was disrupting gameplay.


Seriously bad reason to make decisions. I can only think that some marketing jerk from Lucas Arts was behind this decision. Go to hell, jerk!







The only reason I can think of you being this upset is if you abused the concept of the system and were targeting specific individuals either to grief or during GCW events .. which neither was intended. Sorry, no sympathy for you.
Ternque01
Tue Jul 05, 2005 2:26 pm
#61






Tamianx wrote:





Ternque01 wrote:


Why was this change made?


If we can think of one, valid reason why this issue deserved the time and effort to change it, i.e. a gamebreaking, then I'm all for it, but I cannot think of a single reason for this change other than devs giving into Jedi whinning. There are a few egocentric BH's around here that feel it is a step in the right direction, but this change was made on the sole reason that players whined about it, and not that it was disrupting gameplay.


Seriously bad reason to make decisions. I can only think that some marketing jerk from Lucas Arts was behind this decision. Go to hell, jerk!







The only reason I can think of you being this upset is if you abused the concept of the system and were targeting specific individuals either to grief or during GCW events .. which neither was intended. Sorry, no sympathy for you.





The topic of this thread is "moving missions to the master box", not "removing Jedi names from the terminals", you f*cking boob.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tamianx
Tue Jul 05, 2005 2:32 pm
#62






Ternque01 wrote:





Tamianx wrote:





Ternque01 wrote:


Why was this change made?


If we can think of one, valid reason why this issue deserved the time and effort to change it, i.e. a gamebreaking, then I'm all for it, but I cannot think of a single reason for this change other than devs giving into Jedi whinning. There are a few egocentric BH's around here that feel it is a step in the right direction, but this change was made on the sole reason that players whined about it, and not that it was disrupting gameplay.


Seriously bad reason to make decisions. I can only think that some marketing jerk from Lucas Arts was behind this decision. Go to hell, jerk!







The only reason I can think of you being this upset is if you abused the concept of the system and were targeting specific individuals either to grief or during GCW events .. which neither was intended. Sorry, no sympathy for you.





The topic of this thread is "moving missions to the master box", not "removing Jedi names from the terminals", you f*cking boob.





/blush .. been responding to a few threads .. fair enough .. but I still think this is a fantastic idea. There had to be a reason to make Master worthy and this is it. It opens the ability to fine tune the balance between MBH and the Jedi and with this open other aspects to the environment; specifically the ability to make Jedi skills stronger and compensate MBH with effective tools such as Mando and Jetpacks. Id love to see Jetpacks usable while fighting (still targetable) that have decay but repairable. I'd love to see MBH gain effetiveness (LS/Force defenses)utilizing Mando, and think both Mando/JP should be changed in how they are aquired (like to see a long invovled quest to obtain that does not require Jedi to support the acquistion as it does now).

Ternque01
Tue Jul 05, 2005 2:37 pm
#63








Tamianx wrote:


/blush .. been responding to a few threads .. fair enough .. but I still think this is a fantastic idea. There had to be a reason to make Master worthy and this is it. It opens the ability to fine tune the balance between MBH and the Jedi and with this open other aspects to the environment; specifically the ability to make Jedi skills stronger and compensate MBH with effective tools such as Mando and Jetpacks. Id love to see Jetpacks usable while fighting (still targetable) that have decay but repairable. I'd love to see MBH gain effetiveness (LS/Force defenses)utilizing Mando, and think both Mando/JP should be changed in how they are aquired (like to see a long invovled quest to obtain that does not require Jedi to support the acquistion as it does now).






Unless MBH's figure into the new FRS system, there is no reason to make this change because it upset no game balance or any kind of common sense.


The change was done to appease whinning players. What in the hell are the marketing/QA people up at Lucas Arts thinking???? I want time spent on gamebreaking systems and bugs and on making this game more like Star Wars, not wasting time on crap like this that just panders to the fleeting fancy of a few people on the Jedi forums.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Cpl_Fisher
Tue Jul 05, 2005 2:41 pm
#64


The only problem is that it restricts people to ranged only templates. all the xp req are ranged, and all the mods in it or ranged.MBH does almost NOTHING to help a TKM, except add a bit aof defense, which a tkm doesn't really need.

also duelest stance only works with a ranged weapon.....



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Bounty Hunters kill for credits, Commando's kill for the hell of it!
-Joe-
Tue Jul 05, 2005 2:43 pm
#65

hey now u bh now how us jedi feel! the devs are spreding the jedi nerfing love




X AMON CHAKAI X
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