Bounty Hunter Archive
Thread: Why the jedi nerfs wont help anyone....
Nathanielstarr wrote: Ruby and stims....try it sometime.
Ok, ive tried to explain this to you and now its becoming silly. You keep using yourself as an example of how Jedi can survive on stims? What do you know of 'Jedi'? Obviously not enough or you wouldnt make that kind of comment still. A BH can survive on stims because the fcat you are BH means you have no choice but to have 2 things a 'Jedi' is not given for free.
1: Amrour. It is very easy to find armour of the 7000 mark.
2: Defence. Almost no lvl 80 template im aware you can build has less than 150 defence. Most BH templates have around 250 melee defence and a little more range (weapon defence added).
A Jedi can only be assured of an armour raing of 2000. Thats 20% reduction compared to your 50%, so you have the advantage. A Jedi cant break 20 raw defence unless they pick up defender, so you again have the advantage. If you really believe that with 20% damage reduction and 20 melee/ranged defence you can live on stims i call you naive, and that is being polite. You claim to be good at PvP, you should know better. Having no defence means a weapon hits for full damage range, that is how you can hit a non-defender for 1k+. Factor in taking full damage, which NO combat template other than non-defender Jedi does in the game (because everything else has defence) combined with the lowest 'cert' for armour out of any template in the game and you soon find that healing is the only thing that will keep you alive.
Now, if your answer to this is "go pick up defender, you noobs!" then you have just proved my point. Healing nerf will have a negative affect on template diversity and force Jedi to pick skills based on its likelyhood of allowing them to survive, rather than what they find fun.
The CU has almost succeded in making all templates viable, yet Jedi where you find the last remaining 'you must have X, Y and Z or die' skills. That is whats wrong here...
You don't need to start cussing because you need an advantage to win in pvp.
diepa wrote:
Nathanielstarr wrote:
diepa wrote:
no, it the only thing that keeps low level alive vs 1!!!
Nathanielstarr wrote:
So let me get this straight.....jedi feel that healing should not change because it's all that keeps low level jedi alive against multiple bounty hunters? Low level against multiple? Why should a low level jedi survive against multiple bounty hunters? Where does that put high level jedi at? Don't high level jedi complain about never getting hunted? They want more damage AND keep the healing the same? Really? I know jedi are unrealistic but even they can see the trade off is necessary, right? I've seen jedi fight each other for an hour straight with no winner just hit hit hit heal heal hit hit heal over and over until they finally gave up. Is that how it should be? Honestly...
I'm thinking that jedi will be even stronger really, but you might actually have to learn how to fight.
Refers you to the waypoint in your signature. Ruby and stims....try it sometime.
I do a$$hole, guess what as a bh/rifleman/cm4000 I can now out heal a force heal 4000 and I can use the same ruby and stims, with the patch it just becomes more unbalanced in the direction of the CM.
daz007 wrote:
WRONG!! you Jedi wanted higher damage sabers. if they did that and left heals untouched any Jedi with any healer would be unstoppable. but hey some of you Jedi will not settle for any less. just my thoughts.
smoke13 wrote:
daz007 wrote:
WRONG!! you Jedi wanted higher damage sabers. if they did that and left heals untouched any Jedi with any healer would be unstoppable. but hey some of you Jedi will not settle for any less. just my thoughts.
most jedi wanted more damage from sabers because , even though it was balanced for PvP, it made PvE difficult at low levels
Jedi can't even kill each other...they heal too much. One on one jedi fights very often end in just giving up. Now jedi will be able to fight each other.
tHeRaBiDmOnKeY wrote:
Jhess wrote:
Iwoow wrote:
no, it was the bounty hunters who complained that they sometimes lost to a padawan because he could heal. Now that heals have a 6 second cooldown, you will start to see many jedi getting doc 4/x/x/x instead of healer 4/x/x/x.
I'm all for that, let them waste all those skill points in medic.
KashyyykGaurdian wrote:
the problem isn't that they can heal faster than a doc, or that they can do damage as much as an average rifleman, or that they can tank better than anything else in the game, including a great TK (which btw, where suppost to be FS and also hunted jedi, in the storyline) the problem is that they can do it all at once. a Master LS, Master Def, Healer 4000 can do all those things listed above at once. but the problem is easily exlpained, they have to do 10 time as much grinding as the rest of us, right? yet we still complain...either go jedi yourself or dont complain. im a BH myself, and i beat jedi by suprising them. i follow them for atleast an hour, to learn their weaknesses, to get an idea on their template and to see how they react to stress. and i strike in a single moment when they are most vulnurable and most of the time, i win...this is what BH DO!!! we track them and study them and get them when they least expect it and will be least prepared. do you think Bobba would charge at a jedi without atleast learning about him first? do you think any sane person in their life has ever ran at a random person, who they know to be stronger than them and started a fight? no.
think guys, use your damned skills and beat them while they are at low health from a bunch of mobs. i dont care how long it takes for this to happen, it will happen. if you dont have the patience to wait for the right time to attack then you aren't worth of being called a BH. We all know you cant out-heal a jedi, and most of us cant out damage them or have the defence they have, but we can get them while they are being raped by a bunch of mobs.
i've gone down to the ryyat trails to hunt jedi...u know what i do? i get a bunch of my buddies to go down their first then i sneak in while they are all being /duel /endduel'd and i attack while the jedi cant see who's shooting from in the crowd. and when the jedi runs for the LoS spot, you use ROOT! thats why we have it, fools. use it well, dont just use it at the beginning like an idiot, save it till u need it. its pathetic watching all you old "true" bounty hunters whine like this. we BH have more power and versatility than we ever had, and jedi is weaker than its ever been, YET YOU STILL WANT MORE!!!...just go jedi yourself then and send the rest of us your name so we can show you how a real bh hunts real fools with glowsticks.
i dont mean this as a troll, please dont take is as one. im not saying any of this out of malice. i just want our boards to go back to tactics and cool things like it used to be, a long time ago. now its just filled with whines and people complaining about exploits and strong jedi. this isn't what the Bounty Hunter Guild is suppost to be guys. we are suppost to work together to hunt jedi, to help each other become better hunters, not sit here and complain.
thats my rant/opinion on the whole BH/Jedi issue atm, not a flmae or a troll.
KashyyykGaurdian wrote:
i was hunting with a jedi earlier today and that jedi was doing upwards of 1500 per hit..and they hit ALOT faster than a rifleman. this is what we call out damaging a rifleman
Not against a Level 80 he wasn't.
Heres some info, Jedi have 1 big attack, called Power attack, it has about a 3 second re-use timer and costs alot of force and action, so it can't be spammed. Lightsabers have a Damage cap at 800, most are around 700 max damage, forget DPS cos modified DPS on Sabers is bugged right now, server boundaries reset them to base.
Rilfes have what, Max damages of over 1100, rifles have headshot, startleshot, and snipershot, all on different timers. If a rifleman gets outdamaged by a Jedi its time for the rifleman to quit the game.
Nathanielstarr wrote:
Tapa wrote:
Nathanielstarr wrote:
JimtaviusII wrote:
Eutock wrote:
So how is this any different from what's nearly always happened in BH v Jedi? At one time it was Force Run, hiding in water,the 50k HP exploited bikes, and most recently grinding at the doorstep of your temp houses, passenger rides,and the LOS exploit on Kashyyyk. The methods change but the mindsets remain the same.
Iwoow wrote:
WIth us jedi getting nerfed alot more of you bhs will find jedi targets that will run instantly,
Yea sorry about that buddy, but since paddies have nothing to gain from the fight escape at any cost is the name of the game. It is advise I give all grinding paddies. One ask me when is a good time to start fighting BH? I answer when your grind is done, before that you should always run, you have nothing to gain.
Yeah they can run but jumping intoyourhouse that you place next to each lair AFTER attacking the bounty hunter back hardly makes you deserving of being a jedi.
Jedi have almost completely found ways around the hardships that jedi are supposed to face. Either they got the Devs to make it easier or used exploits or houses to get around it. Once this happens the nerfs will happen. I think soon due to this reason and for the health of the game a finished jedi template will only be another combat profession with all additional strength lying in the FRS system. As soon as they can find a way not exploitable by Jedi
Can we find a way where a BH can't exploit roots a single bh cannot exploit roots and they are planning on making the system one on one, cant outdamage as it stands only the most damaging profession can outdamage jedi but that is certainly going to be a much narrower margin and outheal a full-templated Jedi only after the patch will healer professions be able to out heal a jedi and shouldn't a doctor be able to heal the best?, cant buy better defenses than a non-defender but not better than a defender, cant get 5 players to hunt a 100K Jedi, can't trapa Jedi in their home demanding cash or be camped, ever heard of logging? cant simply /target self; /image; /respec to a template stronger than one I worked a year and a half on what stronger template and the respec is over for most of us, cant buy a gun for 5K that is stronger than a saber I spent millions on in parts 5k? hardly. You could spend 50k on a decent rifle with higher damage (lightsabers have the lowest min damage btw so defenses affect lightsabers less) with slower speeds and much highers SAC, cant harrass the same Jedi over and over and over again, etc. they want to change that with nameless missions and one on one fights. But if you want that you have to be balanced.
You have to be willing to do the hard time to be stronger, but it turns out that the vast majority of jedi are not willing....sooo they will become weaker. If you want to grind in peace on kashyyyk you aren't working as hard, hell half of you are doing it afk now, then you should be weaker. If it was so hard then there wouldn't be what I venture to say is thousands of jedi in the game. I would guess that at least 1 out of 4 players is a jedi and ALL of them will finish their template. Its just a few weeks of afk grinding away.
no, it the only thing that keeps low level alive vs 1!!!
Nathanielstarr wrote:
So let me get this straight.....jedi feel that healing should not change because it's all that keeps low level jedi alive against multiple bounty hunters? Low level against multiple? Why should a low level jedi survive against multiple bounty hunters? Where does that put high level jedi at? Don't high level jedi complain about never getting hunted? They want more damage AND keep the healing the same? Really? I know jedi are unrealistic but even they can see the trade off is necessary, right? I've seen jedi fight each other for an hour straight with no winner just hit hit hit heal heal hit hit heal over and over until they finally gave up. Is that how it should be? Honestly...
I'm thinking that jedi will be even stronger really, but you might actually have to learn how to fight.
diepa wrote:
no, it the only thing that keeps low level alive vs 1!!!
Nathanielstarr wrote:
So let me get this straight.....jedi feel that healing should not change because it's all that keeps low level jedi alive against multiple bounty hunters? Low level against multiple? Why should a low level jedi survive against multiple bounty hunters? Where does that put high level jedi at? Don't high level jedi complain about never getting hunted? They want more damage AND keep the healing the same? Really? I know jedi are unrealistic but even they can see the trade off is necessary, right? I've seen jedi fight each other for an hour straight with no winner just hit hit hit heal heal hit hit heal over and over until they finally gave up. Is that how it should be? Honestly...
I'm thinking that jedi will be even stronger really, but you might actually have to learn how to fight.
Refers you to the waypoint in your signature. Ruby and stims....try it sometime.
so all of this leads me to believe they are better at damaging than me.....BUT THATS NOT THE ISSUE HERE!!!!..your taking my rant on how people have perverted these forums into a whine fest and your trying to tell me jedi are underpowered. jedi aren't underpowered, i rarely ever seen a fully templated knight taken down by a fully templated non-jedi. btw thats the price of the grind i guess....which i think is reasonable. and believe it or not, i think jedi should have more power....BUT THE POINT OF THIS LITTLE QUARREL IS NOT THE POINT OF MY ARGUMENT.
Message Edited by KashyyykGaurdian on 06-29-2005 12:07 AM