Bounty Hunter Archive

Thread: Why is there still a XP loss from BH Missions?

Deathtomelee
Fri Sep 09, 2005 4:37 am
#66






Nathanielstarr wrote:

So which is it Jedi totally ignore the Star Wars mythology and let jedi run free since it's a gamethereby making Jedi just another profession with no more power than other classes because well games are for all players to enjoy.


OR stick to the Star Wars lore make jedi in hiding and extremely rare with power.


You want both. You cant have both...it's ruining the game. Right now the only negative aspect of Jedi is that they are occasionally hunted by bounty hunters. Most bounty hunters suck and they have to fight full template jedi who wipe the floor with them. If you do lose the experience is gained back quickly and easily. Also XP is so extremely easy to get unlocking and leveling in jedi is no sweat.


You jedi have almost the best of both worlds yet you keep complaining. Yeah you're weaker than before OF COURSE! There are so many of you and it's so much easier.


In fact being a bounty hunter hunting jedi is now a muchmore difficultaccomplishment than actually being a Jedi.




actually, I have wanted this for a very long time, and have several posts saying this very thing. If you want a balanced game, you can't have one prof that owns all or everyone is going to gravitate to that prof. I have stated many times that if jedi were a begining prof, and you grind up the 250 sp, then you are no more powerful than say a tkm. What this will do is let people actually play the temp that they most like, instead of wanting the most uber one they can think of (we are all guilty of this to some extent). I have also said that perhaps make it to where it is a reward type toon-jst the ability to weild a saber (that is about the same as a melee template (i.e. fencer, swords, or pikes) is enough-or, you could make it a total random thing-some are born force sensetive, and after completing their temps the first time are told that they are by the old man, or a random time in the game so that they never know if they are or not until the guy comes. Again, if they are the same as all other elites, then I think that we would have a much more diversified population running around. I think this of all toons-each toon should have the same type of damage potential, heal potential, etc-then you will see who wants to be a pistoleer, a rifleman, a BH, a jedi, a tkm, whatever,.



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Turd_Ferguson523
Fri Sep 09, 2005 4:43 am
#67



Headdead wrote:
I wanted to discuss this, because i really ask myself, where the Point of this is.
To controll the Jedi Population? Lets say is straight up to the point...this hasn´t worked.
To prevent friendly BHs, to make some easy, fast money? Well...you can´t pick a specific Jedi as a Mission any more, so it´s not so easy, to use BH Missions on Jedi, for such a thing.
To make Jedi a hard to play profession? Well...it is not, any more....i think.
I don´t see any sense in XP loss, from BHs, but i see a very bad thing about it: The BH Community and the Jedi Community, is almost at some kind of war...they want nerfs for the other profession, hatetells, etc. It splits the Community..which can´t be good.
So i beg you, to discuss the XP loss from BHs, maybe there can be found a better solution, which will bring peace to both sides
I have posted this at the Jedi Forum too, to discuss it from both sides of the coin





So another one that wants all the benefits but none of the drawbacks.

And sorry but, 'The grind was hard enough we deserve....' doesn't cut it. Its time consuming, not hard.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

RingSting_IOM
Fri Sep 09, 2005 4:49 am
#68






GlargTheKelfn wrote:
except the power has been removed, for post cu unlock jedi especially...

so why is the risk still there. and working to unlock somehting so you cant play it is a concept no one can seriously argue..





I can argue, you can roleplay a Jedi based in the time after episode 4 (if there were any). Yoda and Obi-Wan, live like they lived stay in hiding, keep your force skills tuned and only show your face in public rarely. This was the original intention for Jedi and nobody else has said anything otherwise. As it would be unfair for you to now have a character that could only be used once in a while its only fair that you be given another standard charcter to play on your account where you can mix with the rest of the community and have fun.


Right now what the overpopulation of Jedi does is


1) Ruins the galactic Civil War and almost all other PvP


2) Belittles PvE quests, makes even the hardest quests easy if you have a Jedi therfore there isnt much achirvement in what is achieved.


3) Ruins the roleplaying element of the game (of course there are other game mechanics that do this too, but not to the same extent)






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Turd_Ferguson523
Fri Sep 09, 2005 4:56 am
#69



EikoMaubee wrote:

Wow, the BH community mentality is just amazing. How many threads are there about jedi runners, cloakers and running into faction bases? Tons and Tons.





Riiiight, because the pajama whiner boards don't have tons and tons of whiny posts by clowns just like you that want all the rewards and benefits but none of the drawbacks from a profession that, once you unlock, is meant to become your alt not stay your main. No visibility = no XP loss.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

GreatWarrior
Fri Sep 09, 2005 4:56 am
#70






Headdead wrote:


I wanted to discuss this, because i really ask myself, where the Point of this is.


To controll the Jedi Population? Lets say is straight up to the point...this hasn´t worked.


To prevent friendly BHs, to make some easy, fast money? Well...you can´t pick a specific Jedi as a Mission any more, so it´s not so easy, to use BH Missions on Jedi, for such a thing.


To make Jedi a hard to playprofession? Well...it is not, any more....i think.


I don´t see any sense in XP loss, from BHs, but i see a very bad thing about it: The BH Community and the Jedi Community, is almost at some kind of war...they want nerfs for the other profession, hatetells, etc. It splits the Community..which can´t be good.


So i beg you, to discuss the XP loss from BHs, maybe there can be found a better solution, which will bring peace to both sides


I have posted this at the Jedi Forum too, to discuss it from both sides of the coin





Honestly want a goodsolution?Return to losingfull skills on death like the original system. It is the only easy way to keep things in check. It would work wonders once again but imagine the whining... we'd have a new lake form on the forums dripping from the Jedi boards all the way down to the almost abandoned politican forums. They'd have to remove it again to stopeveryone elsefrom drowning.



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"'blue holoed people used to be the nerfed people 'elder jedis' yay we getting nerfed" - A Jedi on Ent Holograms


Qwad
Fri Sep 09, 2005 5:09 am
#71



TashunkaSapa wrote:


Qwad wrote:
I think you're putting words in my mouth, and you should stop before you pull a muscle or something. He told me to leave the forums, which I will not do, stop being dumb. You can post all the opinions you want, but when you start telling me to do stuff I'm sure as heck going to raise my voice. Especially when you suggest stupid things.



Nothing we suggest could possibly be as stupid as removing all consequences for Jedi who can't control their visibility.
As for pulling a muscle? I got a muscle you can pull, pal...





The XP loss itself is inconsequential, I'm more worried about just dying and interrupting what I'm doing. Don't you see that? The XP loss was put in place to prevent credit farming.





...Posting rants on these forums is like a rocking chair; it gives you something to do, but it doesn't get ya anywhere... write that down.

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The origins of the "nerf bat"
Ekwalizer
Fri Sep 09, 2005 5:32 am
#72







DTQ wrote:


So how many MBH would gladly give up their Jedi content for the sake of sabre TEF and permadeath?


Do you want the terminals and hunts or do you want to rid the starports of leet talking jedi Dawgs?


For me I would give up the Jedi hunting content in a heartbeat. As much fun as it might be to stalk, I would far rather clear the starports. Call me a part time BH, but I would loot a few weeks then hang up the BH helmet for good.



Message Edited by DTQ on 09-07-2005 04:34 AM




I'd give up Jedi missions every day of the week and twice on sunday if that meant that Order 66 was actually carried out.


The problem I have with Jedi is the sheer volume of them on every server. This game is set between Hope and Empire, when there is only oneJedi, two Sith and one n00bz0r_padawhiner_farmboy.


I understand that Jedi make up a substantial amount of active SWG accounts, but the Jedi profession is just too easy to get now. I say go back to before the "badge-fest" Jedi era. If the new system gets figured again (and God forbid) posted to this or Alakhazam, either delete the posts or change the system again.


The bottom line is, this is a Role Playing Game, there are not supposed to be 15-million Jedi.


Alternatively, push us back in time to the end Clone Wars or something, when there were Jedi. Jedi hunting would still be viable then, since Order 66 had just been issued, and in a timeline sense it would make sense that there are Jedi left to be erradicated.






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GlargTheKelfn
Fri Sep 09, 2005 6:01 am
#73

the game STARTED between the 2 movies. 1 min after launch, it had nothing to do with the movies.

yo uguys have got to get this part, this is not hte movies, and it will never be. swg exists in an alternate timeline that started when the game was launched. that's why we have rebel controlled planets, known rebel bases & space stations and imperial wookies.

the 'the movies say there are only X jedi' argument is meaningless, and only makes you look un-informed.




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Odan_Pazzmarr
Fri Sep 09, 2005 6:11 am
#74






Headdead wrote:


I wanted to discuss this, because i really ask myself, where the Point of this is.


To controll the Jedi Population? Lets say is straight up to the point...this hasn´t worked.


To prevent friendly BHs, to make some easy, fast money? Well...you can´t pick a specific Jedi as a Mission any more, so it´s not so easy, to use BH Missions on Jedi, for such a thing.


To make Jedi a hard to playprofession? Well...it is not, any more....i think.


I don´t see any sense in XP loss, from BHs, but i see a very bad thing about it: The BH Community and the Jedi Community, is almost at some kind of war...they want nerfs for the other profession, hatetells, etc. It splits the Community..which can´t be good.



So i beg you, to discuss the XP loss from BHs, maybe there can be found a better solution, which will bring peace to both sides


I have posted this at the Jedi Forum too, to discuss it from both sides of the coin





Did you just get a Jedi and your having problems grinding. /hand Headdead a tissue


Dude get a grip and quit your crying please.








Odan Pazzmarr

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R o g u e U n d e r w o r l d




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_____________________________________________________________________
RingSting_IOM
Fri Sep 09, 2005 6:26 am
#75






GlargTheKelfn wrote:
the game STARTED between the 2 movies. 1 min after launch, it had nothing to do with the movies.

yo uguys have got to get this part, this is not hte movies, and it will never be. swg exists in an alternate timeline that started when the game was launched. that's why we have rebel controlled planets, known rebel bases & space stations and imperial wookies.

the 'the movies say there are only X jedi' argument is meaningless, and only makes you look un-informed.




I understand that this game is quite far away from what the movies is like, it must be due to the fcat that there are real people in it not following a script. But it would be nice to roleplay in a game that is somewhat similar to the movies, te be involved in Imps vs Rebel battles, for Jedi to be a mythical thing that many have forgotten about and only few ever see one. Powergaming Jedi ruin that.



Ikig Monchar - Ahazi - Master Bounty Hunter - Master Pistoleer

Hathos Monchar - Ahazi - 12 Point Master WeaponSmith
Vendor Just Outside of Kaadara 5239 6070

ggggggggggggggggggggggggggggggg
á
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vladdvader
Fri Sep 09, 2005 6:33 am
#76

Star Wars Galaxies: An Empire Divided... nuff said



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MBH/Master Third Baseman
TashunkaSapa
Fri Sep 09, 2005 10:17 am
#77






GlargTheKelfn wrote:
the game STARTED between the 2 movies. 1 min after launch, it had nothing to do with the movies. .





No, actually... when the first Jedi vs. Jedi duel took place in front of a starport, THEN it had nothing to do with the movies.

Until then, it was doing pretty well. If the argument is meaningless, it's Jedi that have made it so.


That can still be remedied...



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
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NarfBlinko
Fri Sep 09, 2005 11:40 am
#78






Headdead wrote:


I wanted to discuss this, because i really ask myself, where the Point of this is.


To controll the Jedi Population? Lets say is straight up to the point...this hasn´t worked.


To prevent friendly BHs, to make some easy, fast money? Well...you can´t pick a specific Jedi as a Mission any more, so it´s not so easy, to use BH Missions on Jedi, for such a thing.


To make Jedi a hard to playprofession? Well...it is not, any more....i think.


I don´t see any sense in XP loss, from BHs, but i see a very bad thing about it: The BH Community and the Jedi Community, is almost at some kind of war...they want nerfs for the other profession, hatetells, etc. It splits the Community..which can´t be good.



So i beg you, to discuss the XP loss from BHs, maybe there can be found a better solution, which will bring peace to both sides


I have posted this at the Jedi Forum too, to discuss it from both sides of the coin






*coins clink on the table* Here's my two creds: XP loss is pointless. It deters nothing, slows nothing, does nothing, except generate interplayer hate. Of course, that was going to happen anyway, so no big deal. I believe in the "You Die You Start Over" (YDYSO)concept. If you die as a Jedi/Padawan, you lose all your skill boxes and return to a raw Initiate. Harsh? Yes, but being a Jedi should be harsh. Of course, I'd return the power to the Jedi that has been watered down as the profession became easier to get.


I agree, XP loss was put in to prevent credit farming. That is no longer an issue, so XP loss can go away, but a substantial penalty must take its place or we may as well make Jedi a starting profession like Politician.




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