Bounty Hunter Archive
Thread: Post-Publish 24 NPC Bounties
Well I did a couple of Missions Friday night (sorry about the delay on the post) and managed to pull one CL 82 Gold Double Chev mission. Of course it was on Talus and it kicked my arse on the first try. Had a guildie come out to help with the heals and even then it was a 15 to 20 minute fight. Health was regen'ing faster than expected and he never lost more than 200 Action the whole time.
On a side note the guildie that helped me had one on Talus Thursday I think he said with the same issue. His Build MBH/MCarbineer/CM4xxx.
My build:
MBH/MRifle/CM 4xxx
Hope this gets corrected or that we can team up with another hunter for these missions.
Subsequent to my previous posts in this thread, I've been doing NPC bounties all day, encountering several gold elite marks and managing to defeat them without too much bother (10 minute fights, certainly fairly difficult but also beatable with persistence). Most of these elite marks have had health varying between 17,000 and 32,000. It seems that the more health they have, the more difficult they are, not least because it appears that higher health translates to higher regeneration rate too.
I then ran across this mark with over 34,000 health. From the current experiences, I knew that this would be a tough fight so I loaded up my food, weapon pups stimpacks and so on. Once again, this was an elite mark with an extremely high regeneration rate.
A short reminder of mytemplateand equipment from earlier in the thread:
My equipment: - Armour: 6500 energy / 6500 kinetic resist RIS Armour - full armour break slice plus damage absorb slice (1%), health bonus +350. - Weapon: Elite Carbine - Speed 2.3 (1.48 modified), 439-1036 damage, 73 sac, 320 base dps (466 modified) - sac pupped & Proton Carbine, sac pupped. - Foods: Mandalorian Wine (incl. +503 health), Aircakes, Synthsteak (as needed), Crispic, Booster Blue spice. - Pharmaceuticals: 1211 power Stimpack Ds, 1277 power Deutrium Toss Enhancer, 1240 Bacta Toss Enhancer (augmented by Healing Eff BE clothes & AAs).
Character template: - Master Bounty Hunter / Master Combat Medic / 0400 Carbineer
After a 25 minute battle with this mark, I was on the verge of beating him. I had, in that time just before my death, completely used up a new, fresh powerup on my Proton Carbine. His health was on about 5%, and I had sufficient mind left to last another few minutes, long enough to take out that 5%. I was then knocked down with around half health remaining and quickly killed.
The point I am trying to make in this post is that I have, overall, some very good equipment - be it top end RIS armour ADK'd, good quality weapons with powerups applied, the best food I can find, utilising enhancers such as the bacta toss enhancer, armour augmented with stacks of AAs and CAs, astute use of special attacks including supporting items such as using synthsteak when knocked down along with high end stims..
.. all of this is extremely expensive. Is the fight fun..? Sort of - it is in that it feels rewarding to win a tough fight, but its extremely expensive to do so, and the regeneration rate of your target draws out the fight excessively (its frustrating to look at your targets health and think "I could swear he was on 50% health ten minutes ago, and he still is now.."). Is it cost-effective to run these bounties? Definately NOT. Were it not for the fact that my armour is ADK'd I wouldn't even consider doing another of these marks, and even now I'm reluctant to do so when I know the chances are I'll get a jar of forraged bugs and a sheet of reactive microplating for my efforts.
Asa bounty hunter, I want tough fights - currently however, the bounty difficulty is excessive in comparison for the reward. I'm not suggesting loot should be buffed, as bounty hunters already get a good deal on the loot tables (in my opinion), however at present its simply not worth the hassle of killing these marks due to the decay you will take on your equipment even if you win, combined with extremely lacklustre loot in comparison to the cost of repairs on your armour / weapons, food costs, pharmaceuticals and so on.
Please see my screenshot for a short section of the combat log at the end of the fight, with descriptive commentary to highlight key events.
Message Edited by Arrain on 10-23-2005 08:12 AM
Quick update to the bounty I posted about a couple of posts above:
Took a break for a few hours, then returned to SWG. Went and bought a probot droid, got my wounds healed, repupped my Proton Carbine, got master doc buffed, and headed out to try my mark again. Managed to drop him this time, and I must say that the doc buffs and probot helped immensely. These marks with uber regen are beatable IF you can afford the very top end equipment, weapons and so on, and have your skillset mastered.
The issue however still stands that its not cost effective at all to do this. I wouldn't have dreamed of going back to this mark were it not for the ADK'd armour I'm wearing - short of that, I'd have probably lost around 15k condition from this fight, and a good 30k condition from the previous fight from my very valuable RIS armour (remember its not just the armour thats expenive, which it is in itself with max sockets, health bonuses and full AB-slice, but also includes the cost of the AAs I have on it). As the poster above me rightly points out by highlighting my earlier post, these bounty marks are simply not viable for a bounty hunter unless you want to spend much more on the fight than you will receive in return.
Anyway, heres the rather satisfying screenshot of the mark dead at my feet. (Incidentally noticed I incorrectly noted his maximum health, its higher than I originally reported it to be).
Arrain wrote:
Please review this screenshot in the context of the thread.
Subsequent to my previous posts in this thread, I've been doing NPC bounties all day, encountering several gold elite marks and managing to defeat them without too much bother (10 minute fights, certainly fairly difficult but also beatable with persistence). Most of these elite marks have had health varying between 17,000 and 32,000. It seems that the more health they have, the more difficult they are, not least because it appears that higher health translates to higher regeneration rate too.
I then ran across this mark with over 34,000 health. From the current experiences, I knew that this would be a tough fight so I loaded up my food, weapon pups stimpacks and so on. Once again, this was an elite mark with an extremely high regeneration rate.
A short reminder of mytemplateand equipment from earlier in the thread:
My equipment: - Armour: 6500 energy / 6500 kinetic resist RIS Armour - full armour break slice plus damage absorb slice (1%), health bonus +350. - Weapon: Elite Carbine - Speed 2.3 (1.48 modified), 439-1036 damage, 73 sac, 320 base dps (466 modified) - sac pupped & Proton Carbine, sac pupped. - Foods: Mandalorian Wine (incl. +503 health), Aircakes, Synthsteak (as needed), Crispic, Booster Blue spice. - Pharmaceuticals: 1211 power Stimpack Ds, 1277 power Deutrium Toss Enhancer, 1240 Bacta Toss Enhancer (augmented by Healing Eff BE clothes & AAs).
Character template: - Master Bounty Hunter / Master Combat Medic / 0400 Carbineer
After a 25 minute battle with this mark, I was on the verge of beating him. I had, in that time just before my death, completely used up a new, fresh powerup on my Proton Carbine. His health was on about 5%, and I had sufficient mind left to last another few minutes, long enough to take out that 5%. I was then knocked down with around half health remaining and quickly killed.
The point I am trying to make in this post is that I have, overall, some very good equipment - be it top end RIS armour ADK'd, good quality weapons with powerups applied, the best food I can find, utilising enhancers such as the bacta toss enhancer, armour augmented with stacks of AAs and CAs, astute use of special attacks including supporting items such as using synthsteak when knocked down along with high end stims..
.. all of this is extremely expensive. Is the fight fun..? Sort of - it is in that it feels rewarding to win a tough fight, but its extremely expensive to do so, and the regeneration rate of your target draws out the fight excessively (its frustrating to look at your targets health and think "I could swear he was on 50% health ten minutes ago, and he still is now.."). Is it cost-effective to run these bounties? Definately NOT. Were it not for the fact that my armour is ADK'd I wouldn't even consider doing another of these marks, and even now I'm reluctant to do so when I know the chances are I'll get a jar of forraged bugs and a sheet of reactive microplating for my efforts.
Asa bounty hunter, I want tough fights - currently however, the bounty difficulty is excessive in comparison for the reward. I'm not suggesting loot should be buffed, as bounty hunters already get a good deal on the loot tables (in my opinion), however at present its simply not worth the hassle of killing these marks due to the decay you will take on your equipment even if you win, combined with extremely lacklustre loot in comparison to the cost of repairs on your armour / weapons, food costs, pharmaceuticals and so on.
Please see my screenshot for a short section of the combat log at the end of the fight, with descriptive commentary to highlight key events.
Thank you for the feedback. This is what I needed to read
I'll be posting a proposal to balance this issue immediately Monday afternoon (see later post in this thread)
Message Edited by SamousNemo on 10-23-2005 10:27 PM
Selko wrote:
It hasn't been the health regen rate that's bothered me so far it's the Action regen. It seems that the 82 CL double golds can spam me more than a real player and their action bar instantly fills back up. Not sure if that's intended but whatever, I enjoy the fights a lot more than I used to.
SamousNemo wrote:
Arrain wrote:
Please review this screenshot in the context of the thread.
Subsequent to my previous posts in this thread, I've been doing NPC bounties all day, encountering several gold elite marks and managing to defeat them without too much bother (10 minute fights, certainly fairly difficult but also beatable with persistence). Most of these elite marks have had health varying between 17,000 and 32,000. It seems that the more health they have, the more difficult they are, not least because it appears that higher health translates to higher regeneration rate too.
I then ran across this mark with over 34,000 health. From the current experiences, I knew that this would be a tough fight so I loaded up my food, weapon pups stimpacks and so on. Once again, this was an elite mark with an extremely high regeneration rate.
A short reminder of mytemplateand equipment from earlier in the thread:
My equipment: - Armour: 6500 energy / 6500 kinetic resist RIS Armour - full armour break slice plus damage absorb slice (1%), health bonus +350. - Weapon: Elite Carbine - Speed 2.3 (1.48 modified), 439-1036 damage, 73 sac, 320 base dps (466 modified) - sac pupped & Proton Carbine, sac pupped. - Foods: Mandalorian Wine (incl. +503 health), Aircakes, Synthsteak (as needed), Crispic, Booster Blue spice. - Pharmaceuticals: 1211 power Stimpack Ds, 1277 power Deutrium Toss Enhancer, 1240 Bacta Toss Enhancer (augmented by Healing Eff BE clothes & AAs).
Character template: - Master Bounty Hunter / Master Combat Medic / 0400 Carbineer
After a 25 minute battle with this mark, I was on the verge of beating him. I had, in that time just before my death, completely used up a new, fresh powerup on my Proton Carbine. His health was on about 5%, and I had sufficient mind left to last another few minutes, long enough to take out that 5%. I was then knocked down with around half health remaining and quickly killed.
The point I am trying to make in this post is that I have, overall, some very good equipment - be it top end RIS armour ADK'd, good quality weapons with powerups applied, the best food I can find, utilising enhancers such as the bacta toss enhancer, armour augmented with stacks of AAs and CAs, astute use of special attacks including supporting items such as using synthsteak when knocked down along with high end stims..
.. all of this is extremely expensive. Is the fight fun..? Sort of - it is in that it feels rewarding to win a tough fight, but its extremely expensive to do so, and the regeneration rate of your target draws out the fight excessively (its frustrating to look at your targets health and think "I could swear he was on 50% health ten minutes ago, and he still is now.."). Is it cost-effective to run these bounties? Definately NOT. Were it not for the fact that my armour is ADK'd I wouldn't even consider doing another of these marks, and even now I'm reluctant to do so when I know the chances are I'll get a jar of forraged bugs and a sheet of reactive microplating for my efforts.
Asa bounty hunter, I want tough fights - currently however, the bounty difficulty is excessive in comparison for the reward. I'm not suggesting loot should be buffed, as bounty hunters already get a good deal on the loot tables (in my opinion), however at present its simply not worth the hassle of killing these marks due to the decay you will take on your equipment even if you win, combined with extremely lacklustre loot in comparison to the cost of repairs on your armour / weapons, food costs, pharmaceuticals and so on.
Please see my screenshot for a short section of the combat log at the end of the fight, with descriptive commentary to highlight key events.
Thank you for the feedback. This is what I needed to read
I'll be posting a proposal to balance this issue immediately