Bounty Hunter Archive

Thread: Post-Publish 24 NPC Bounties

keloch
Sun Oct 23, 2005 10:04 am
#53

wow 2 bosses in 5h, you must be lucky... 15h and 1 boss here



It's all a dark conspiracy by kelle
Blame kelle, cus it's all his fault
-=Kelle Whitesnake=-
-=eXs=-
I make monthly payments to Save the Children
You can too!

Ionbru
Sun Oct 23, 2005 10:13 am
#54

Just a suggestion but if these marks are so dangerous then can't we have it beign able to be attacked and vis versa by mbhs. That way it would encourage a bit more team work which is stated in the bh creed.
Kebiar
Sun Oct 23, 2005 10:22 am
#55


Well I did a couple of Missions Friday night (sorry about the delay on the post) and managed to pull one CL 82 Gold Double Chev mission. Of course it was on Talus and it kicked my arse on the first try. Had a guildie come out to help with the heals and even then it was a 15 to 20 minute fight. Health was regen'ing faster than expected and he never lost more than 200 Action the whole time.


On a side note the guildie that helped me had one on Talus Thursday I think he said with the same issue. His Build MBH/MCarbineer/CM4xxx.


My build:


MBH/MRifle/CM 4xxx


Hope this gets corrected or that we can team up with another hunter for these missions.





Kebiar (Flurry) - Officer
Kys'a (Tempest) - Jedi
Ke'biar (Tempest) Trader
Beta Tester for JTL, RotW, CURB, ToOW & NGE
Aberum
Sun Oct 23, 2005 10:26 am
#56


I had my first "Elite" CL82 mob last night. Granted I am not a MBH yet, still grinding Inv.

But I found my mark on Lok, and proceeded to him.

Once there I went with my normal tatics, IE, KD, Root ETC. I did not have any doc buffs, on but I had full PVP foods.

I wear 7800 energy resist armor, and use a FWG5 pistol. MPistols, BH, CMxxx4 (Only CL75)

He was hitting me for around 900 a pop, so I was incapped fairly fast.

So I had to change my tatics, and used my rifle and keep him rooted and knocked down. The fight took me about 20 mins to kill him.

But I finally won. His regen was insane as well, but I noticed that when he was KDed, he did not regen as fast. I am still waiting till I can get a boss mark to see how I fair, but over all the NPCs have been more challenging, not impossible.... yet.

Will edit this post when I finally get a boss mark.


Peace



Muver Esam

Lowca

Arrain
Sun Oct 23, 2005 11:13 am
#57






Please review this screenshot in the context of the thread.





Subsequent to my previous posts in this thread, I've been doing NPC bounties all day, encountering several gold elite marks and managing to defeat them without too much bother (10 minute fights, certainly fairly difficult but also beatable with persistence). Most of these elite marks have had health varying between 17,000 and 32,000. It seems that the more health they have, the more difficult they are, not least because it appears that higher health translates to higher regeneration rate too.


I then ran across this mark with over 34,000 health. From the current experiences, I knew that this would be a tough fight so I loaded up my food, weapon pups stimpacks and so on. Once again, this was an elite mark with an extremely high regeneration rate.


A short reminder of mytemplateand equipment from earlier in the thread:




My equipment: - Armour: 6500 energy / 6500 kinetic resist RIS Armour - full armour break slice plus damage absorb slice (1%), health bonus +350. - Weapon: Elite Carbine - Speed 2.3 (1.48 modified), 439-1036 damage, 73 sac, 320 base dps (466 modified) - sac pupped & Proton Carbine, sac pupped. - Foods: Mandalorian Wine (incl. +503 health), Aircakes, Synthsteak (as needed), Crispic, Booster Blue spice. - Pharmaceuticals: 1211 power Stimpack Ds, 1277 power Deutrium Toss Enhancer, 1240 Bacta Toss Enhancer (augmented by Healing Eff BE clothes & AAs).


Character template: - Master Bounty Hunter / Master Combat Medic / 0400 Carbineer


After a 25 minute battle with this mark, I was on the verge of beating him. I had, in that time just before my death, completely used up a new, fresh powerup on my Proton Carbine. His health was on about 5%, and I had sufficient mind left to last another few minutes, long enough to take out that 5%. I was then knocked down with around half health remaining and quickly killed.


The point I am trying to make in this post is that I have, overall, some very good equipment - be it top end RIS armour ADK'd, good quality weapons with powerups applied, the best food I can find, utilising enhancers such as the bacta toss enhancer, armour augmented with stacks of AAs and CAs, astute use of special attacks including supporting items such as using synthsteak when knocked down along with high end stims..


.. all of this is extremely expensive. Is the fight fun..? Sort of - it is in that it feels rewarding to win a tough fight, but its extremely expensive to do so, and the regeneration rate of your target draws out the fight excessively (its frustrating to look at your targets health and think "I could swear he was on 50% health ten minutes ago, and he still is now.."). Is it cost-effective to run these bounties? Definately NOT. Were it not for the fact that my armour is ADK'd I wouldn't even consider doing another of these marks, and even now I'm reluctant to do so when I know the chances are I'll get a jar of forraged bugs and a sheet of reactive microplating for my efforts.


Asa bounty hunter, I want tough fights - currently however, the bounty difficulty is excessive in comparison for the reward. I'm not suggesting loot should be buffed, as bounty hunters already get a good deal on the loot tables (in my opinion), however at present its simply not worth the hassle of killing these marks due to the decay you will take on your equipment even if you win, combined with extremely lacklustre loot in comparison to the cost of repairs on your armour / weapons, food costs, pharmaceuticals and so on.


Please see my screenshot for a short section of the combat log at the end of the fight, with descriptive commentary to highlight key events.






____________________________________
» GK-SixFour Europe-Chimaera | Dark Reavers

- Ace Imperial Pilot: Inquisition | Storm | Black Epsilon
- Ace Freelance Pilot: Corsec | RSF | Smuggler Alliance
- Ace Rebel Pilot: Arkon's Havok | Vortex | Crimson Phoenix

...has mastered the Pilot profession (9-ace pic)
JLMRacing
Sun Oct 23, 2005 12:03 pm
#58


MBH/MCM/ Rifleman 4/0/0/0


Using 6k energy Bh armor and a 2400 PSG


1150 Heavy Lightning Rifle


Blob Candy/Bofa Treats/Caf


16% filling Ruby and 1100 Stims


1k effeciency poison/750 effeciency fire



Today i was DB'd by a level 82 gold Chevron with 36k ham


I like the challenge but needless to say i was left scratching my head



Jordain Ventura~ Master Bounty Hunter
Tipack Amoun~ Master Shipwright
Jessicah Ventura~ Master Commando

Tipacks loot vendor -2180 4994 on Naboo

Arrain
Sun Oct 23, 2005 12:04 pm
#59

update to my post above..

ok.. so I just managed to kill the boss mark - changed out my elite for my proton carbine, and changed out some of the foods - mandalorian wine instead of breath of heaven & spiced tea for example (slightly higher mind regen rate). The fight took 16 minutes total, and I was close to death at several points, and completely out of mind at the end of the fight (was an all or nothing final minute, couldn't afford a skill based heal, so had to pop a stim and a synthsteak, and go all out attack to kill him before I died).


I looted an illegal core booster and a bounty hunter gloves schematic. Considering the price of the bounty with the loot in comparison to the value of the food taken, pharmaceuticals used, damage to my armour (which I would assume to be considerable were it not that I have the helmet, chest and leg pieces ADK'd), large loss of condition from my proton carbine etc, I may have broken even on this bounty or thereabouts.


I think these 'high regen' marks are probably doable for bounty hunters with the truly top end equipment (mines pretty nice don't forget, +350hp RIS with AB Slice, and packed with CAs/AAs and thankfully ADK'd), however I can't imagine that they are all beatable, simply because of the bounty mark's variation of what weapons they use, and how fast they regen their health.


Incidentally, for this win, I ensured I kept the target's poison and fire applied, as well as using stims as often as available in place of skill based heals. its an expensive way to do a bounty, and not really rewarding in terms of money or loot





edit // end of combat log picture added here for your viewing pleasure.

Message Edited by Arrain on 10-23-2005 08:12 AM



____________________________________
» GK-SixFour Europe-Chimaera | Dark Reavers

- Ace Imperial Pilot: Inquisition | Storm | Black Epsilon
- Ace Freelance Pilot: Corsec | RSF | Smuggler Alliance
- Ace Rebel Pilot: Arkon's Havok | Vortex | Crimson Phoenix

...has mastered the Pilot profession (9-ace pic)
Arrain
Sun Oct 23, 2005 1:23 pm
#60

Quick update to the bounty I posted about a couple of posts above:


Took a break for a few hours, then returned to SWG. Went and bought a probot droid, got my wounds healed, repupped my Proton Carbine, got master doc buffed, and headed out to try my mark again. Managed to drop him this time, and I must say that the doc buffs and probot helped immensely. These marks with uber regen are beatable IF you can afford the very top end equipment, weapons and so on, and have your skillset mastered.


The issue however still stands that its not cost effective at all to do this. I wouldn't have dreamed of going back to this mark were it not for the ADK'd armour I'm wearing - short of that, I'd have probably lost around 15k condition from this fight, and a good 30k condition from the previous fight from my very valuable RIS armour (remember its not just the armour thats expenive, which it is in itself with max sockets, health bonuses and full AB-slice, but also includes the cost of the AAs I have on it). As the poster above me rightly points out by highlighting my earlier post, these bounty marks are simply not viable for a bounty hunter unless you want to spend much more on the fight than you will receive in return.



Anyway, heres the rather satisfying screenshot of the mark dead at my feet. (Incidentally noticed I incorrectly noted his maximum health, its higher than I originally reported it to be).





____________________________________
» GK-SixFour Europe-Chimaera | Dark Reavers

- Ace Imperial Pilot: Inquisition | Storm | Black Epsilon
- Ace Freelance Pilot: Corsec | RSF | Smuggler Alliance
- Ace Rebel Pilot: Arkon's Havok | Vortex | Crimson Phoenix

...has mastered the Pilot profession (9-ace pic)
Arrain
Sun Oct 23, 2005 1:24 pm
#61

.. oh and I forgot to add, I looted a single delicate trigger assembly from that mark. What joy I felt.



____________________________________
» GK-SixFour Europe-Chimaera | Dark Reavers

- Ace Imperial Pilot: Inquisition | Storm | Black Epsilon
- Ace Freelance Pilot: Corsec | RSF | Smuggler Alliance
- Ace Rebel Pilot: Arkon's Havok | Vortex | Crimson Phoenix

...has mastered the Pilot profession (9-ace pic)
SamousNemo
Sun Oct 23, 2005 1:43 pm
#62






Arrain wrote:






Please review this screenshot in the context of the thread.





Subsequent to my previous posts in this thread, I've been doing NPC bounties all day, encountering several gold elite marks and managing to defeat them without too much bother (10 minute fights, certainly fairly difficult but also beatable with persistence). Most of these elite marks have had health varying between 17,000 and 32,000. It seems that the more health they have, the more difficult they are, not least because it appears that higher health translates to higher regeneration rate too.


I then ran across this mark with over 34,000 health. From the current experiences, I knew that this would be a tough fight so I loaded up my food, weapon pups stimpacks and so on. Once again, this was an elite mark with an extremely high regeneration rate.


A short reminder of mytemplateand equipment from earlier in the thread:




My equipment: - Armour: 6500 energy / 6500 kinetic resist RIS Armour - full armour break slice plus damage absorb slice (1%), health bonus +350. - Weapon: Elite Carbine - Speed 2.3 (1.48 modified), 439-1036 damage, 73 sac, 320 base dps (466 modified) - sac pupped & Proton Carbine, sac pupped. - Foods: Mandalorian Wine (incl. +503 health), Aircakes, Synthsteak (as needed), Crispic, Booster Blue spice. - Pharmaceuticals: 1211 power Stimpack Ds, 1277 power Deutrium Toss Enhancer, 1240 Bacta Toss Enhancer (augmented by Healing Eff BE clothes & AAs).


Character template: - Master Bounty Hunter / Master Combat Medic / 0400 Carbineer


After a 25 minute battle with this mark, I was on the verge of beating him. I had, in that time just before my death, completely used up a new, fresh powerup on my Proton Carbine. His health was on about 5%, and I had sufficient mind left to last another few minutes, long enough to take out that 5%. I was then knocked down with around half health remaining and quickly killed.


The point I am trying to make in this post is that I have, overall, some very good equipment - be it top end RIS armour ADK'd, good quality weapons with powerups applied, the best food I can find, utilising enhancers such as the bacta toss enhancer, armour augmented with stacks of AAs and CAs, astute use of special attacks including supporting items such as using synthsteak when knocked down along with high end stims..


.. all of this is extremely expensive. Is the fight fun..? Sort of - it is in that it feels rewarding to win a tough fight, but its extremely expensive to do so, and the regeneration rate of your target draws out the fight excessively (its frustrating to look at your targets health and think "I could swear he was on 50% health ten minutes ago, and he still is now.."). Is it cost-effective to run these bounties? Definately NOT. Were it not for the fact that my armour is ADK'd I wouldn't even consider doing another of these marks, and even now I'm reluctant to do so when I know the chances are I'll get a jar of forraged bugs and a sheet of reactive microplating for my efforts.


Asa bounty hunter, I want tough fights - currently however, the bounty difficulty is excessive in comparison for the reward. I'm not suggesting loot should be buffed, as bounty hunters already get a good deal on the loot tables (in my opinion), however at present its simply not worth the hassle of killing these marks due to the decay you will take on your equipment even if you win, combined with extremely lacklustre loot in comparison to the cost of repairs on your armour / weapons, food costs, pharmaceuticals and so on.


Please see my screenshot for a short section of the combat log at the end of the fight, with descriptive commentary to highlight key events.









Thank you for the feedback. This is what I needed to read


I'll be posting a proposal to balance this issue immediately Monday afternoon (see later post in this thread)


Message Edited by SamousNemo on 10-23-2005 10:27 PM



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Karbal
Sun Oct 23, 2005 1:46 pm
#63






Selko wrote:
It hasn't been the health regen rate that's bothered me so far it's the Action regen. It seems that the 82 CL double golds can spam me more than a real player and their action bar instantly fills back up. Not sure if that's intended but whatever, I enjoy the fights a lot more than I used to.






I noticied this too with EVERY mark I have fought so far. Their action never goes down. I thought the dev team stated that PVE was going to have action costs and regen rates like us normals.



Karbal
Former Jedi Hunter
Neomonk
Sun Oct 23, 2005 2:06 pm
#64

Date: Sunday, October 23rd

Time: 4:50 pm Eastern time

Mark: Double-elite boss

Stats: 32,453 Health

Damage received: He hit me from 171 to 1047 points of damage with the average around 566.

Damage dealt: I hit him between 347 and1207 damage with my average being 766.


Scenario: I went prone and used Sniper Shot which hit for 1207. He started running toward me. I used Underhand Shot, but missed. Then used Critical Shot and hit for 893. He shot me for 495 damage. I the was able to kd him with Underhand shot but missed the next shot. At this point, he was right next to me and using TKA moves. He used Armor Break and KD'd me. After getting up, I loaded him up with CM DOT's and used Thyroid Rupture. The whole entire time his health barely moved.


Once he was loaded up with DOT's, I alternated Ranged Shot and Critical Shot which barely moved his health. In the end, I was healing every other move and had to abort. I hit him with Kneecap Shot which caused him to +Retreat+ and all the DOT's were wiped clean.


Result: Mission aborted. NPC mark impossible to kill.



__________________________________________________________
Knomoen Neomonk - Jedi Padawan Cancelled
Pnomoen - Bounty Hunter / Carbineer Cancelled
Gnomoen - Armorsmith / Architect Cancelled
Nomoen - Master Brawler / Teras Kasi Master Cancelled
Shadow13
Sun Oct 23, 2005 2:21 pm
#65






SamousNemo wrote:





Arrain wrote:






Please review this screenshot in the context of the thread.





Subsequent to my previous posts in this thread, I've been doing NPC bounties all day, encountering several gold elite marks and managing to defeat them without too much bother (10 minute fights, certainly fairly difficult but also beatable with persistence). Most of these elite marks have had health varying between 17,000 and 32,000. It seems that the more health they have, the more difficult they are, not least because it appears that higher health translates to higher regeneration rate too.


I then ran across this mark with over 34,000 health. From the current experiences, I knew that this would be a tough fight so I loaded up my food, weapon pups stimpacks and so on. Once again, this was an elite mark with an extremely high regeneration rate.


A short reminder of mytemplateand equipment from earlier in the thread:




My equipment: - Armour: 6500 energy / 6500 kinetic resist RIS Armour - full armour break slice plus damage absorb slice (1%), health bonus +350. - Weapon: Elite Carbine - Speed 2.3 (1.48 modified), 439-1036 damage, 73 sac, 320 base dps (466 modified) - sac pupped & Proton Carbine, sac pupped. - Foods: Mandalorian Wine (incl. +503 health), Aircakes, Synthsteak (as needed), Crispic, Booster Blue spice. - Pharmaceuticals: 1211 power Stimpack Ds, 1277 power Deutrium Toss Enhancer, 1240 Bacta Toss Enhancer (augmented by Healing Eff BE clothes & AAs).


Character template: - Master Bounty Hunter / Master Combat Medic / 0400 Carbineer


After a 25 minute battle with this mark, I was on the verge of beating him. I had, in that time just before my death, completely used up a new, fresh powerup on my Proton Carbine. His health was on about 5%, and I had sufficient mind left to last another few minutes, long enough to take out that 5%. I was then knocked down with around half health remaining and quickly killed.


The point I am trying to make in this post is that I have, overall, some very good equipment - be it top end RIS armour ADK'd, good quality weapons with powerups applied, the best food I can find, utilising enhancers such as the bacta toss enhancer, armour augmented with stacks of AAs and CAs, astute use of special attacks including supporting items such as using synthsteak when knocked down along with high end stims..


.. all of this is extremely expensive. Is the fight fun..? Sort of - it is in that it feels rewarding to win a tough fight, but its extremely expensive to do so, and the regeneration rate of your target draws out the fight excessively (its frustrating to look at your targets health and think "I could swear he was on 50% health ten minutes ago, and he still is now.."). Is it cost-effective to run these bounties? Definately NOT. Were it not for the fact that my armour is ADK'd I wouldn't even consider doing another of these marks, and even now I'm reluctant to do so when I know the chances are I'll get a jar of forraged bugs and a sheet of reactive microplating for my efforts.


Asa bounty hunter, I want tough fights - currently however, the bounty difficulty is excessive in comparison for the reward. I'm not suggesting loot should be buffed, as bounty hunters already get a good deal on the loot tables (in my opinion), however at present its simply not worth the hassle of killing these marks due to the decay you will take on your equipment even if you win, combined with extremely lacklustre loot in comparison to the cost of repairs on your armour / weapons, food costs, pharmaceuticals and so on.


Please see my screenshot for a short section of the combat log at the end of the fight, with descriptive commentary to highlight key events.









Thank you for the feedback. This is what I needed to read


I'll be posting a proposal to balance this issue immediately








Can you be a bit more precise on what you are going to propose for balance. Because if its Loot upgrade for those marks, dont bother because NO one but this guy and the rare few that have billions of dollars to spend on ADK's and fully complete capped gear, with capped slices, with capped resources and foods/stims will be able to accomplish any Gold Chevron marks above 34K HAM. The problem is simple:


With a CAPPED HLC, ADK'd with Damage pups, Using ubese with 7k NRG resists, and a PSG with 2100, using synthsteak and other "common" BH foods and Spices, using a fully buffed MBH/MRifles/CM4xxx and Doctor alt healing me, using knock downs, crit shots, cover fire, sniper shot, I could NOT break him down below 30k HAM before he would regen to full. The loot isnt just the problem, the problem is with this bug.


another issue, last night, 4 BH missions in a ROW turned out to be "A Commoner" mark who is unattackable, so I had to delete the mission, get another, same problem. This always happens to me on Rori.


I would be interested to hear what you plan on proposing because there is a lot of people I know on starsider, who are going to end up dropping this profession real soon if things arent fixed, and I want to make sure as a community we are brining up the pertanent problems and not just the money ones.



-----------------------------------------
Kiris
Imperial Bounty Hunter
SHC Starsider
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