Bounty Hunter Archive

Thread: Post-Publish 24 NPC Bounties

Arrain
Sun Oct 23, 2005 3:26 pm
#66






Shadow13 wrote:


Can you be a bit more precise on what you are going to propose for balance. Because if its Loot upgrade for those marks, dont bother because NO one but this guy and the rare few that have billions of dollars to spend on ADK's and fully complete capped gear, with capped slices, with capped resources and foods/stims will be able to accomplish any Gold Chevron marks above 34K HAM. The problem is simple:


With a CAPPED HLC, ADK'd with Damage pups, Using ubese with 7k NRG resists, and a PSG with 2100, using synthsteak and other "common" BH foods and Spices, using a fully buffed MBH/MRifles/CM4xxx and Doctor alt healing me, using knock downs, crit shots, cover fire, sniper shot, I could NOT break him down below 30k HAM before he would regen to full. The loot isnt just the problem, the problem is with this bug.


another issue, last night, 4 BH missions in a ROW turned out to be "A Commoner" mark who is unattackable, so I had to delete the mission, get another, same problem. This always happens to me on Rori.


I would be interested to hear what you plan on proposing because there is a lot of people I know on starsider, who are going to end up dropping this profession real soon if things arent fixed, and I want to make sure as a community we are brining up the pertanent problems and not just the money ones.





I suspect that patience will be the key here. Samous has stated that he'll be posting a proposal immediately. I take this to mean that hes read the feedback in this thread, and now has something concrete to work with and present to the development team with evidence such as screenshots. I assume he will need a little time to formulate the proposal and will let us know how its going from there. Essentially the proposal is just that, it will be an option or set of options forwarded to the development team and/or the bounty hunter community as to how to resolve the issue.


It'd be wrong to assume anything at this stage I think, and I'm fairly confident that the proposal will not be upping the loot on the elite bounty marks independantly of altering their present (excessive) difficulty. Once the proposal has been posted, we can review the situation and act from there.





____________________________________
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Frostbear
Sun Oct 23, 2005 3:41 pm
#67






Frostbear wrote:

The regen rate seems to have been fixed. I took out a variety of mobs earlier tonight (marks, normal and boss, creatures, faction npcs, etc..) with no sign of the problems encountered earlier, so any results or further testing I doubt will show the same kind of thing ran into earlier by allot of people. Also I was not being hammered constantly with specials by the NPC's, in fact they seem to be the same as they were prior to pub 24 going live to me. I imagine that was what the hot fix was about, and probably other issues that came up.






I personaly would like to apologize and retract the above statment I made earlier. apparently I either got incredibly lucky, or something. On further review, what I am now running into is a mix of npcs, and Mobs, either being bugged with incredible regen and fire rates, as well as a un-godly natural resistance to state effects or They seem to really just lie there like a lump and die easy. I would say its almost a 50% hit or miss wether you get a uber mob or a easy lump.


I am going to get into the game again tonight and see if the issue still continues, and get a few more boss missions to check out.
GuiltySparkKauri
Sun Oct 23, 2005 4:03 pm
#68

I just had an elite mark and managed to pull him into range of 3 AT-ST's standing nearby. With me and the 3 AT-ST's hitting him he was STILL healing faster than we could damage him. I'm seeing jedi's now offering for a price to help with elite marks. That's pretty sad.


I had one yesterday, my first hard one. He had 35K ham. I had to have a friend come and just sit next to me healing me. It still took over twenty minutes to kill him with tons of debuffs. Had I not had the debuffs, he would have healed faster than I could have damaged him.


If a lot of these changes were made to decrease the amount of loot around, why not just decrease the loot drops a little? Personaly, I get a lot more frustrated having to abort my mission and go clear back for anther one than just getting a little fewer good loot drops.
GuiltySparkKauri
Sun Oct 23, 2005 4:31 pm
#69






kaylanasyi wrote:

Update... after going to see a doctor for some buffage... I manage to have a 5 mintute battle with the offender. I won. I had all HAM buffs and theadrenalinebuff. Wasn't so bad but it seems that the more you go toe to toe with the mark the less specials they spam.





Doctor buffs aren't that much to write home about since the CU. I only see them as a little padding more than something that's really going to make the difference. I get a kick out of AFK docs asking for 6K or more for their new crappy buffs. I normaly only tip 1K because compared to what they were, that's all they're worth to me now.
Areola
Sun Oct 23, 2005 5:21 pm
#70

As things are at present since the new publish these are the key issues I see with BH marks. Note that these all don't apply to every single mark, I've had some that are not too bad but others are vitually unbeatable and there seem to be far too many of those...

1. The health regen in general is way too high.
2. They seem to spend no action or mind yet do continuous specials one right after the other.
3. They hit for much more damage than an NPC of their level normally would, I routinely see 800-1200 shots hittings me. They also seem to fire more quickly than usual/possible.
4. My specials rarely work against them. Either it is resisted completely or else it just doesn't seem to make any difference. I have hit a mark with concussion only to have him attack me 2 seconds later. I have snared a mark only to have him outrun me. I have KD a mark only to have him pop up so quickly I barely saw him drop, and it didn't slow down his attack rate.
5. Duelist stance only reflects 25 points, making it useless.

BH to me is largely a solo operation but these uber marks make having a group almost a requirement. Add to that I get about 30k in cash and on average one or two smuggler tools I could have bought for 10k while I am using a probe droid, one or more seeker droids, getting 10k+ condition damage to armor costing me 300k-500k, getting 50-100 condition damage to a weapon that cost me 1 mil or more, using 5+ D stims, using up a min of 5k-10k in food/drink...end result is this just isn't worth my time. In the long run it's costing me to do these missions, the odd high-end CA or set of power cells once in a great while isn't enough to compensate for what I'm spending.

Sultra Starfire
Primm
Sun Oct 23, 2005 7:13 pm
#71

my temp is mbh mrifles 4 x x x cm and this is how i beat my marks with little problem


first i have both ranged arms i get exactly 80 mtrs cover up and it allows me to hit about 11 conceal shots before they notice me..thats 11 shots at 1208 dmg/hit so u can imagine thats half of most marks ham... as soon as they make a move i kd advanced sniper shot..leg hit advanced critical and sniper shot again so by this time i have been hit 2-3 times and the mark has little ham left... kip up shot ..and kite the rest





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0Eluran/ Vampiro




SamousNemo
Sun Oct 23, 2005 7:24 pm
#72






Arrain wrote:





Shadow13 wrote:


Can you be a bit more precise on what you are going to propose for balance. Because if its Loot upgrade for those marks, dont bother because NO one but this guy and the rare few that have billions of dollars to spend on ADK's and fully complete capped gear, with capped slices, with capped resources and foods/stims will be able to accomplish any Gold Chevron marks above 34K HAM. The problem is simple:


With a CAPPED HLC, ADK'd with Damage pups, Using ubese with 7k NRG resists, and a PSG with 2100, using synthsteak and other "common" BH foods and Spices, using a fully buffed MBH/MRifles/CM4xxx and Doctor alt healing me, using knock downs, crit shots, cover fire, sniper shot, I could NOT break him down below 30k HAM before he would regen to full. The loot isnt just the problem, the problem is with this bug.


another issue, last night, 4 BH missions in a ROW turned out to be "A Commoner" mark who is unattackable, so I had to delete the mission, get another, same problem. This always happens to me on Rori.


I would be interested to hear what you plan on proposing because there is a lot of people I know on starsider, who are going to end up dropping this profession real soon if things arent fixed, and I want to make sure as a community we are brining up the pertanent problems and not just the money ones.





I suspect that patience will be the key here. Samous has stated that he'll be posting a proposal immediately. I take this to mean that hes read the feedback in this thread, and now has something concrete to work with and present to the development team with evidence such as screenshots. I assume he will need a little time to formulate the proposal and will let us know how its going from there. Essentially the proposal is just that, it will be an option or set of options forwarded to the development team and/or the bounty hunter community as to how to resolve the issue.


It'd be wrong to assume anything at this stage I think, and I'm fairly confident that the proposal will not be upping the loot on the elite bounty marks independantly of altering their present (excessive) difficulty. Once the proposal has been posted, we can review the situation and act from there.







/sigh


I apologize guys, I'm really sorry. I had the proposal written up and was in the editing process when Lithium logged me offand deleted my entire text...


It's late,it's past my bed time,I'm tired, and I'm frustrated. Again, my apologies, but I'll post it tomorrow afternoon


As a quick heads-up, what would you guys say about leaving the bosses as is, but increase their payouts significantly (to cover decay of equipment) and have the terminals denote which is a boss and which is an elite? Some hunters actually seem to enjoy the challenge and this wouldn't take away from either side. Btw, elites and bosses seem to drop the same loot


Enough? Too much? Not enough?




-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
BobaFro
Sun Oct 23, 2005 8:20 pm
#73






SamousNemo wrote:





Arrain wrote:





Shadow13 wrote:


Can you be a bit more precise on what you are going to propose for balance. Because if its Loot upgrade for those marks, dont bother because NO one but this guy and the rare few that have billions of dollars to spend on ADK's and fully complete capped gear, with capped slices, with capped resources and foods/stims will be able to accomplish any Gold Chevron marks above 34K HAM. The problem is simple:


With a CAPPED HLC, ADK'd with Damage pups, Using ubese with 7k NRG resists, and a PSG with 2100, using synthsteak and other "common" BH foods and Spices, using a fully buffed MBH/MRifles/CM4xxx and Doctor alt healing me, using knock downs, crit shots, cover fire, sniper shot, I could NOT break him down below 30k HAM before he would regen to full. The loot isnt just the problem, the problem is with this bug.


another issue, last night, 4 BH missions in a ROW turned out to be "A Commoner" mark who is unattackable, so I had to delete the mission, get another, same problem. This always happens to me on Rori.


I would be interested to hear what you plan on proposing because there is a lot of people I know on starsider, who are going to end up dropping this profession real soon if things arent fixed, and I want to make sure as a community we are brining up the pertanent problems and not just the money ones.





I suspect that patience will be the key here. Samous has stated that he'll be posting a proposal immediately. I take this to mean that hes read the feedback in this thread, and now has something concrete to work with and present to the development team with evidence such as screenshots. I assume he will need a little time to formulate the proposal and will let us know how its going from there. Essentially the proposal is just that, it will be an option or set of options forwarded to the development team and/or the bounty hunter community as to how to resolve the issue.


It'd be wrong to assume anything at this stage I think, and I'm fairly confident that the proposal will not be upping the loot on the elite bounty marks independantly of altering their present (excessive) difficulty. Once the proposal has been posted, we can review the situation and act from there.







/sigh


I apologize guys, I'm really sorry. I had the proposal written up and was in the editing process when Lithium logged me offand deleted my entire text...


It's late,it's past my bed time,I'm tired, and I'm frustrated. Again, my apologies, but I'll post it tomorrow afternoon


As a quick heads-up, what would you guys say about leaving the bosses as is, but increase their payouts significantly (to cover decay of equipment) and have the terminals denote which is a boss and which is an elite? Some hunters actually seem to enjoy the challenge and this wouldn't take away from either side. Btw, elites and bosses seem to drop the same loot


Enough? Too much? Not enough?






I like keeping it random. But I'd just like to see the regens re-thought. We can't loot corpses when grouped. Which to me, means it is suppose to be a soloable target. When you have to call in outside assistance to help, this changes the dynamics a bit. I think everyone can agree on the damage dealing as something we all like and appreciate in terms of a challange. But when we are getting killed because they are regening as fast as we hit them, then we have issues. The Health and Action pools are, on average from reading, stupidly high. Lower them some, make things more reasonable, while keeping it a challange, and everyone will be happy.



Kalmon Amari

Fish-Head Weapons and Products
DanielDirem
Sun Oct 23, 2005 8:22 pm
#74






SamousNemo wrote:





Arrain wrote:





Shadow13 wrote:


Can you be a bit more precise on what you are going to propose for balance. Because if its Loot upgrade for those marks, dont bother because NO one but this guy and the rare few that have billions of dollars to spend on ADK's and fully complete capped gear, with capped slices, with capped resources and foods/stims will be able to accomplish any Gold Chevron marks above 34K HAM. The problem is simple:


With a CAPPED HLC, ADK'd with Damage pups, Using ubese with 7k NRG resists, and a PSG with 2100, using synthsteak and other "common" BH foods and Spices, using a fully buffed MBH/MRifles/CM4xxx and Doctor alt healing me, using knock downs, crit shots, cover fire, sniper shot, I could NOT break him down below 30k HAM before he would regen to full. The loot isnt just the problem, the problem is with this bug.


another issue, last night, 4 BH missions in a ROW turned out to be "A Commoner" mark who is unattackable, so I had to delete the mission, get another, same problem. This always happens to me on Rori.


I would be interested to hear what you plan on proposing because there is a lot of people I know on starsider, who are going to end up dropping this profession real soon if things arent fixed, and I want to make sure as a community we are brining up the pertanent problems and not just the money ones.





I suspect that patience will be the key here. Samous has stated that he'll be posting a proposal immediately. I take this to mean that hes read the feedback in this thread, and now has something concrete to work with and present to the development team with evidence such as screenshots. I assume he will need a little time to formulate the proposal and will let us know how its going from there. Essentially the proposal is just that, it will be an option or set of options forwarded to the development team and/or the bounty hunter community as to how to resolve the issue.


It'd be wrong to assume anything at this stage I think, and I'm fairly confident that the proposal will not be upping the loot on the elite bounty marks independantly of altering their present (excessive) difficulty. Once the proposal has been posted, we can review the situation and act from there.







/sigh


I apologize guys, I'm really sorry. I had the proposal written up and was in the editing process when Lithium logged me offand deleted my entire text...


It's late,it's past my bed time,I'm tired, and I'm frustrated. Again, my apologies, but I'll post it tomorrow afternoon


As a quick heads-up, what would you guys say about leaving the bosses as is, but increase their payouts significantly (to cover decay of equipment) and have the terminals denote which is a boss and which is an elite? Some hunters actually seem to enjoy the challenge and this wouldn't take away from either side. Btw, elites and bosses seem to drop the same loot


Enough? Too much? Not enough?






Not a Bad idea but you will also need to fix the loot table... Jars of Bugs off these guys are ridiculous.





____Danyel Dadew_____________
Force Eater
Destroyer of Dreams___________

Giaxe
Sun Oct 23, 2005 8:33 pm
#75

Fought a level 81 double gold...health regen was incredible. I couldnt get passed 3/4 health on him. He was impossible.



Imperial Colonel - Giaxe'ec - Elder Jedi -


Rebel Private - Afep - Elder Bounty Hunter


Anacin - Munitons Trader - vendor located at -5827 -1292 Dantooine, Valley of Darkness
Phaelyn
Sun Oct 23, 2005 8:46 pm
#76






DanielDirem wrote:

/sigh


I apologize guys, I'm really sorry. I had the proposal written up and was in the editing process when Lithium logged me offand deleted my entire text...


It's late,it's past my bed time,I'm tired, and I'm frustrated. Again, my apologies, but I'll post it tomorrow afternoon


As a quick heads-up, what would you guys say about leaving the bosses as is, but increase their payouts significantly (to cover decay of equipment) and have the terminals denote which is a boss and which is an elite? Some hunters actually seem to enjoy the challenge and this wouldn't take away from either side. Btw, elites and bosses seem to drop the same loot


What we MUST be careful about here is appearing that we are asking for this to be made "easier" or Fool proof. A notation of whether the Mark is Boss or Elite certainly DOES address a way to give us a choice of our challenge level, but it COULD be made to seem as if we are asking for a way to AVOID Boss marks. The increased payouts again show a marked potential to upset other professions - We already get higher payouts per mission than every other class (Deserved because of increased risk), and to ask for higher payouts COULD backfire and make the BH class appear greedy.


WE know the reasons we are asking are logical and thought out - Others may see it in other ways.


Enough? Too much? Not enough?






Not a Bad idea but you will also need to fix the loot table... Jars of Bugs off these guys are ridiculous.






I disagree. We already get a chance to loot FAR better items than other professions on a consisten basis - The fact we DO sometimes get a Jar of Foraged Bugs leaves in the perception we do this out of love for the hunt - To ask for an increase the "richer" item drops (Which honestly, we sell for LOTS of credits) again risks having us all being perceived as Greedy.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Falcon187420
Sun Oct 23, 2005 9:29 pm
#77


/agree


Health and Action Regen should be lowered, it's ridiculous with double gold boss marks.

If I wanted more money I would take missions on Jedi, not NPCs.


Thanks

Message Edited by Falcon187420 on 10-23-2005 10:11 PM

ekimocyc006
Sun Oct 23, 2005 9:35 pm
#78

lower regen on health and action.



Ekimocyc Lone'ryda
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