Bounty Hunter Archive

Thread: 17July TC Jedi Tracking Test results

NarfBlinko
Sun Jul 17, 2005 5:24 am
#53






Quiet420 wrote:





Stakex007 wrote:

This is getting pretty damn sad...

SOE keeps saying they want Jedi to be rare. I was reading old posts the other day and saw Q-3P0's about Jedi, and how they are suppose to be very very rare, and live a VERY hard life in SWG. Now adays they live a life of ease on Kash grinding all day long. If we can't hunt them there.... then I agree with who ever said turn off Jedi XP on Kash. If you want to train a Jedi, I wish you the best of luck... but you should have to live a hard life, not have a cake walk.

I wanted to start training a Jedi becuase I liked the idea of haveing to live in the shadows, risking my life to advance, not being able to go into town without always looking over my back, and always haveing to be on the move. However now the only thing jedi do is hunt with a mobil home, and on Kash... and they are grinding and advanceing at a rapid rate. It is clear that the only reason SOE is doing this is to try and increase player population, and increase their money intake in turn. There is nothing wrong with wanting to increase money intake.... but do it by releaseing an amazing expansion, fixing the game thats broken, and a better PR campaign. Not by unbalanceing, andcompleatly destroying the continuity of the game. These moves show that SOE only cares about Jedi... the rest of us can die for all they care, as long as the Jedi are happy.






you know....I'm not in favor of the current situation on kashyyyk...it diminishes the value of my time spent....but there was a time, before the expansion, when people kept saying they wish jedi would just disapear...well to a certain extent, they got their wish....but is that good enough? of course not, now instead of letting them do their thing in the far flung reaches of the galaxy, the same people are crying for the ability to hunt the jedi that did "disapear", and now demanding that the Jedi be forced back into the galaxy at large...look, the bottom line is that with the adjustment of the publish 20 mechanic, if your really intent on ruining someone else's day, you can, even on kashyyyk....the only thing that needs to be fixed at this point is the los buggs at various locations, that are not just abused by Jedi, but by characters of many professions....even npc's for that matter





Well, thanks for the thoughts, but....WRONG. The Jedi did not disappear. If they disappeared, they would not be getting visibility, thus would not be on the terminals, and thus would not get hunted. And, um, when was the last time you visited Theed's starport and DIDN'T see at lease one Jedi flipping his stick about? Yeah, they have really "disappeared" alright.







Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

Feomatar
Sun Jul 17, 2005 5:34 am
#54






NarfBlinko wrote:





Quiet420 wrote:





Stakex007 wrote:

This is getting pretty damn sad...

SOE keeps saying they want Jedi to be rare. I was reading old posts the other day and saw Q-3P0's about Jedi, and how they are suppose to be very very rare, and live a VERY hard life in SWG. Now adays they live a life of ease on Kash grinding all day long. If we can't hunt them there.... then I agree with who ever said turn off Jedi XP on Kash. If you want to train a Jedi, I wish you the best of luck... but you should have to live a hard life, not have a cake walk.

I wanted to start training a Jedi becuase I liked the idea of haveing to live in the shadows, risking my life to advance, not being able to go into town without always looking over my back, and always haveing to be on the move. However now the only thing jedi do is hunt with a mobil home, and on Kash... and they are grinding and advanceing at a rapid rate. It is clear that the only reason SOE is doing this is to try and increase player population, and increase their money intake in turn. There is nothing wrong with wanting to increase money intake.... but do it by releaseing an amazing expansion, fixing the game thats broken, and a better PR campaign. Not by unbalanceing, andcompleatly destroying the continuity of the game. These moves show that SOE only cares about Jedi... the rest of us can die for all they care, as long as the Jedi are happy.






you know....I'm not in favor of the current situation on kashyyyk...it diminishes the value of my time spent....but there was a time, before the expansion, when people kept saying they wish jedi would just disapear...well to a certain extent, they got their wish....but is that good enough? of course not, now instead of letting them do their thing in the far flung reaches of the galaxy, the same people are crying for the ability to hunt the jedi that did "disapear", and now demanding that the Jedi be forced back into the galaxy at large...look, the bottom line is that with the adjustment of the publish 20 mechanic, if your really intent on ruining someone else's day, you can, even on kashyyyk....the only thing that needs to be fixed at this point is the los buggs at various locations, that are not just abused by Jedi, but by characters of many professions....even npc's for that matter





Well, thanks for the thoughts, but....WRONG. The Jedi did not disappear. If they disappeared, they would not be getting visibility, thus would not be on the terminals, and thus would not get hunted. And, um, when was the last time you visited Theed's starport and DIDN'T see at lease one Jedi flipping his stick about? Yeah, they have really "disappeared" alright.




Well, they do disappear... but only until their template is done. Afterwards they come back and dominate the rest of the remeining galaxy, i'm not only speaking about pvp/gcw... also they dominate the DWB, the corvette... DJM npcs... and destroy the game economy because of that.




Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
NarfBlinko
Sun Jul 17, 2005 5:46 am
#55






Nyre wrote:

Zounds Yes the starting time line of SWG was during the New Hope Empire strikes back but we are writing our own story Not following the Story of the books of Star Wars. When the game was started there were no Jedi just like the canon of the Books/movies suggested but as our story continues there were and still is Force Sensitives in the world who found out the secrets of Jedi and are tuning themselves with the force. You talk abuot Canon of Star Wars Look at how many BHs are out there in the books there wasnt that many. I never seen someone carry a sword in the Movies Episode 4 or 5 How come there is a swordsmen prof? Stop using this as an excuse already it doesnt apply Like I said this is our story we are writing Not George Lucas Story.


I just cant believe how everyone is using this as an Arguement for Jedi being in game. No one was so Anti Jedi then I was in this game I highy spoke out against it not on the forums but to my friends and Collegues who all happen to be Jedi well most of them. I figured out though Im fighitng a losing battle and thought to myself I need more ammo so I became a Jedi myself only to find out it is enjoyable to play. Not only do I have to work harder to get my skills it is just cool to wield a Saber. I believe they should make all Classes os players this hard to get to Master because truthfully Mastering an elite prof in 7 days is no fun at all,


As for Kashyyk being basically a safe Haven well You all know where they are hunting on Kash so it isnt a big deal not being able to use a Seeker just takes a little time to run through the different instances and with the networking going on with the BHs this shouldnt be too difficult. I get hunted more on Kash then I do any other planet as BHs think Im there AFK and would be an easy Target,


I gotta commend though SOE for finding a good solution to the Padawan Griefing. Im sure over time both sides will be happy with this as some tweaking continues.






And another Jedi with no clue sounds off. Look, this isn't about the current system, it's about the one being tested for Publish 20. Under the new system, BHs CANNOT NETWORK to find their mark. They literally have to be within range to hit the TAB key to target the mark and get the name, on Kashyyyk; we get the name from our Seeker droid EVERYWHERE else.. Well, incase you didn't know, the TAB key cycles through ALL attackable targets, not just the BH's mark. True that an AFK Jedi grinder will be unable to /duel spam or otherwise protect themselves, but a non-AFK Jedi grinder will see the BH coming and be able to determine if the BH has their mission long before the BH knows who their mark is and the Jedi can then exploit the LOS bug to be perfectly safe. You get hunted more on Kashyyyk under the CURRENT system. Under the new system, you'd be much, much safer there than anywhere else in the game, with the possible exception of Space.




Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

Qui-Gonzalez
Sun Jul 17, 2005 5:46 am
#56






Feomatar wrote:

Even if Kashyyyk only gave 10% of the exp jedi can get in well organized groups on other players, it's still profitable when the jedi can grind 24 hours a day, 7 days a week without any effort.





Qui-Gonzalez wrote:


An AFK mark is an easy kill that I WISH I had during my days.





You miss the point entirely, after this patch AFK grinders will be 100% safe since bounty hunterswill NOTbe able to hunt them anymore... or can you explain me a way to find a bounty when you neither have the name nor the waypoint?



I'm not worrying about the difficulty for me as a bounty hunter, i only do 220k+ bountys anyway.... but i'mworrying about the game as a whole. If it goes on like this, 40% of the population will be 226k jedi soon...


It doesn't matterwether these jedi masses will know how to play their profession or not... being bydesign50% stronger, any idiot will dominate non-jedi with his knight, even if he doesn't have ANY skill himself. But let's assume he doesn't, then he'll cry so long until SOE makes him stronger... jedi have proved often enough, that they are good whiners.... does anybody remember the days of permadeath and sabertef..?







Not missing the point at all. The only difference between tabbing through the available targets now and after Publish 20 will be a missing name. No Jedi will be 100% safe grinding the Feral Wookiees on the trail. You can still go down to each instance and tab through.


Will it take longer? Just a bit longer than before, but it is still doable, so explain how a Jedi is 100$ safe? Shoe on my foot, I simply go to each instance and tab and see what I can see. simple as that. It is an era of whining now and the Devs caused this in the first place by giving us player bounties. They should have followed through with the NPC hunter plan and this animosity between players would not exist. I have no idea how long you have been a Bounty Hunter, but the profession existed before Jedi, and it was quite fun to play during those times.


If they took player bounties away from Jedi, you would see much more diversity in professions. If they had Jedi killed by NPC superbaddies every time they showboated, you would see people not wanting to be Jedi as much. Permadeath, skill loss, XP loss from PvE are gone. We need a new penalty for the power a Jedi should have. One to make it harder to maintain as a Jedi, and two, to make it more rewarding.


The numbers of Jedi will only keep growing, because after all, Jedi IS Star Wars. It is what makes Star Wars what it is, not the War, not Boba Fett, but Jedi. Sadly, Jedi are not forced to hide in this game. We are allowed to participate in a Galactic Civil War. We are called "Jedi"and "Dark Jedi", but aside from faction, what is the difference? None. If you remove the Jedi, save for a few higher FRS ranked Jedi, from the GCW, would you see half as many around as you do now? I seriously doubt it.


There is a reason I stopped being a Bounty Hunter. It is pointless. The Devs said to police the Jedi populace, but I came to the realization to let them do their own dirty work. They are the Pandora who opened this box, so they should be the ones to make Jedi toe the line. They screwed the pooch putting it on players, and now we have this hatred of Jedi from Bounty Hunters and vice versa. There wasn't this level of hositility in the Bounty Hunting community since the BH v Pistoleer wars of '03.





Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

almanish
Sun Jul 17, 2005 6:02 am
#57

Well, being a Jedi myself, I can only agree with all those that go for supress xp on Kashyyyk at all.

I haven't like a bit what it has happen with this content planet. Not a bit. I myself has avoided to get my ls out in that planet, and would prefer that jedi would be at least a bit rare, as rare as a Creature handler at least

Not being the case, I expect at least some movement from devs, to stop this. It makes no sense to see 20 supposed jedi hand in hand wiping the wookie village in the shadowlands, getting as some of they say (cannot confimr) a million or so xp in an hour.
Being the jedi profession as it is now, only a bit better than the average elite mixed template, and having skills as high as lvl 4 being only a bit better or including worse than normal professions (jedi rez? ha! not at master at all, heal? worse than doc or cm for the case, etc..) and costing supposely 20 times more, or worse than the same skills for normal professions, I understand that jedi should not be so difficult to raise, but... that is too much,
IT REMEMBERS ME THE OLD AFK-GRINDING DAYS!

It is the case, that village is the SAME as the coro cantina in the old days!! with AFK GRINDING JEDIS going along the template. It ashames me, I don't like it, I think that jedi should be a path, not and end, with content and with difficult tests, not this...

turn off those xp at least, if you are not able to give jedi content used for leveling up and getting things as light side or dark side inclinations.
NarfBlinko
Sun Jul 17, 2005 6:02 am
#58






Qui-Gonzalez wrote:






Feomatar wrote:

Even if Kashyyyk only gave 10% of the exp jedi can get in well organized groups on other players, it's still profitable when the jedi can grind 24 hours a day, 7 days a week without any effort.





Qui-Gonzalez wrote:


An AFK mark is an easy kill that I WISH I had during my days.





You miss the point entirely, after this patch AFK grinders will be 100% safe since bounty hunterswill NOTbe able to hunt them anymore... or can you explain me a way to find a bounty when you neither have the name nor the waypoint?



I'm not worrying about the difficulty for me as a bounty hunter, i only do 220k+ bountys anyway.... but i'mworrying about the game as a whole. If it goes on like this, 40% of the population will be 226k jedi soon...


It doesn't matterwether these jedi masses will know how to play their profession or not... being bydesign50% stronger, any idiot will dominate non-jedi with his knight, even if he doesn't have ANY skill himself. But let's assume he doesn't, then he'll cry so long until SOE makes him stronger... jedi have proved often enough, that they are good whiners.... does anybody remember the days of permadeath and sabertef..?







Not missing the point at all. The only difference between tabbing through the available targets now and after Publish 20 will be a missing name. No Jedi will be 100% safe grinding the Feral Wookiees on the trail. You can still go down to each instance and tab through.


Will it take longer? Just a bit longer than before, but it is still doable, so explain how a Jedi is 100$ safe? Shoe on my foot, I simply go to each instance and tab and see what I can see. simple as that. It is an era of whining now and the Devs caused this in the first place by giving us player bounties. They should have followed through with the NPC hunter plan and this animosity between players would not exist. I have no idea how long you have been a Bounty Hunter, but the profession existed before Jedi, and it was quite fun to play during those times.


If they took player bounties away from Jedi, you would see much more diversity in professions. If they had Jedi killed by NPC superbaddies every time they showboated, you would see people not wanting to be Jedi as much. Permadeath, skill loss, XP loss from PvE are gone. We need a new penalty for the power a Jedi should have. One to make it harder to maintain as a Jedi, and two, to make it more rewarding.


The numbers of Jedi will only keep growing, because after all, Jedi IS Star Wars. It is what makes Star Wars what it is, not the War, not Boba Fett, but Jedi. Sadly, Jedi are not forced to hide in this game. We are allowed to participate in a Galactic Civil War. We are called "Jedi"and "Dark Jedi", but aside from faction, what is the difference? None. If you remove the Jedi, save for a few higher FRS ranked Jedi, from the GCW, would you see half as many around as you do now? I seriously doubt it.


There is a reason I stopped being a Bounty Hunter. It is pointless. The Devs said to police the Jedi populace, but I came to the realization to let them do their own dirty work. They are the Pandora who opened this box, so they should be the ones to make Jedi toe the line. They screwed the pooch putting it on players, and now we have this hatred of Jedi from Bounty Hunters and vice versa. There wasn't this level of hositility in the Bounty Hunting community since the BH v Pistoleer wars of '03.








1) Actually, you ARE missing the point. You do not have to use the TAB key to target your mark under the current system because YOU HAVE THEIR NAME so you can /target <name>. The new system removes that ability for marks on Kashyyyk. Comprehending yet?


2) 95% agreement here. I believe we should bring back the old penalties and rewards, aka Permadeath and Power, respectively.


3) Totally agree.


4) Totally agree.


I don't think being a BH is pointless. They DID fix the NPC bounties so we can gain xp from them again, and I've always preferred those bounties to Jedi ones, personally. I'm not a PvPer, I don't enjoy that heart-pounding terror going up against another person. If that's what I liked, I'd play Quake Arena or something, not SWG.




Narf, Wookiee, Master Bounty Hunter, Imperial Colonel, Imperial Ace Pilot, Elder
Naarf Blinko, Sullustan, Master Trader (Structures), Freelance Ace Pilot, Elder
Kiwosik, Rodian, Jedi, Alliance Ace Pilot
Comprehensive Booster, Engine, Weapon Image Guide
Impressive. Most Impressive. -- Darth Vader, Ep. V

QuiJonOz
Sun Jul 17, 2005 6:56 am
#59



Well, they do disappear... but only until their template is done. Afterwards they come back and dominate the rest of the remeining galaxy, i'm not only speaking about pvp/gcw... also they dominate the DWB, the corvette... DJM npcs... and destroy the game economy because of that.






QFE


If the Devs/Producers have decided to throw out the original design of Jedi being something rare and special (which by default they already have, they just won't admit it to the community), then they need to balance Jedi with the rest of the professions so that content can be fairly balanced. Even if they bring Jedi down so that it is no longer the alpha class, a lot of players will play it for the coolness factor.


Plus, they still get something no one else does... a second character slot. There is the reward for the grind, which isn't that much since the Producers have declared Cash... I mean Kash a BH-free zone for Jedi to afk grind.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

snltoonces
Sun Jul 17, 2005 7:10 am
#60






NarfBlinko wrote:



The reason the strength of Jedi comes up (the posts crying and whining for Jedi to be nerfed down to a common profession) is that the PRODUCERS seem to want everyone to be Jedi, so they are consistently removing the obstacles that SOE put in SWG to start with. Apparently the PRODUCERS feel that everyone wants to be a Jedi, so they should be allowed to be one with the same ease of play that applies to the rest of the professions. If that is the PRODUCERS' position, then I agree that Jedi should be a starting profession, instead of the timesink it is currently.






Just to make sure everybody knows, the "Producer" is Lucas Arts.

Nobody seems to have named the "guilty party" so I figured it was a good idea.

The Developers at SOE cannot make major changes without receiving express permission from Lucas Arts. The comments from Koster in regards to how "rare" Jedi are supposed to be are completely moot now since it was never in his power to make promises he should have known he couldnt keep. Lucas Arts word is gospel, and they have decided to throw continuity out of the window and allow people to be Jedi.

Another intresting point to think about is the fact that Jedi are the iconic "uber profession" in the Star Wars Universe. Since Jedi are now so prevalant in the game, the most reasonable course of action now, especially taking in to account that it's likely that Lucas Arts will not allow for skill loss, would be to nerf Jedi more inline with "normal" professions. Taking into account their "iconic power", it's likely that Lucas Arts will never allow for Jedi to be on par with other professions since it would ruin the whole image of a Jedi. I'm actually supprised how far Lucas Arts has allowed SOE to scale back Jedi power since they are the "iconic" Star Wars profession.



- Toonces - The Wookiee who could pilot a Jedi Starfighter - Starsider
Roar loudly and carry a pretty Glowstick
Rug and guild mascot! Currently posing as Co-Regent of Crimson Nova.
Cuz Brian Boitano doesn't take $hit from an-y-body! Crimson Nova
Bonanu
Sun Jul 17, 2005 7:38 am
#61






riotcontrol wrote:




Blixtev wrote:

Until the Producers decide otherwise, Kashyyyk stays how it is.




Are the producers aware of what exactly is happening on Kashyyyk as a direct result of this "design decision" and how it doesn't even slightly resemble a "themepark/quest planet" anymore?

Message Edited by riotcontrol on 07-17-2005 03:04 AM




Not wanting to sound too up myself here, but I love Kashyyyk, it's more of a themepark than any other place in the galaxy - especially for BH's.


Please tell me you aren't one of these lazy respec BH griefers who won't touch a 226 and doesn't want to actually work to find your mark - it's those people that get the BH's a bad name.


IMO, there is more risk to Jedi grinding on Kashyyyk than anywhere else, they're all in groups together and easy to find, you just have to have the skill to get to them.


JaxMeridian
Sun Jul 17, 2005 7:38 am
#62

No one is going to like this, but if you really read it, and stop and think about it, like it or not you'll have to agree. First of all, be aware that it will never happen, none of it. Next, understand that this is not a suggestion. Lastly, agree that it is SOE, not Lucas Arts, that has painted themselves into this corner.Sure, Lucas has the final word on the bigger changes, but they allow SOE developers more leeway than you might think. Lucas makes movies, video games are in the bag of tricks, but not their first love, or their specialty, that's SOE's department.

Yes, there's been a lot of whining on all sides of the issues, and for that the players must bear part of the resposibility, but the Devs and the higher ups gave in. Can't say that I blame them, standing in their shoes, they just gave the players what they cried loudest for. They never considered the likelyhood that it might need fixing one day. They didn't realize how serious some players take the game. Now they do. Too late.

But can it be fixed?

Yes, but you won't like how.

The problems with the game right now come from not how many Jedi there are, how visible they are in the Starports, or how much power they do or do not have. It's from the lack of timeline consistency.

Everyone is griping about Jedi, either for them or against them. I've heard it said that this is the one thing that new players want to be. That the Game, in the new player tutorial, actually set them up to do just that. It's true. So to free up enough room for all the Jedi, and give EVERYONE else's profession a place, they need to change ONLY ONE THING. I hate to be the oneto say this, and I hate saying it because I DON"T WANT IT. Plus, I'm about to be crucified in this thread.

Well, here goes...

The way to fix the problem is to admitt that they made a mistake... and change the timeline. We are in the WRONG timeline for the number of Jedi that are in the Galaxy.

There is a place though ( or I should say a time) for the mess that has been made. Some place where all of it makes scince, where it's perfectly acceptible to hate jedi, be Jedi, Hunt Jedi, and all the rest, and have every other profession have their place ( more in fact). A place where the basic of the game need not be changed, only the looks of the ships and droids. And the minor addition of Corusant.

4000 yearsa in our past.

KOTOR timeline.

{{covers ears, ducks, and raises shields}} "Brace for impact!!"



Tzhar Khune
Elder Bounty Hunter,New Order Jedi
Member of CorBa
Server- Bria
"Yeah, I'm a Corellian, wanna make something of it?"
Bonanu
Sun Jul 17, 2005 7:50 am
#63






NarfBlinko wrote:


And another Jedi with no clue sounds off. Look, this isn't about the current system, it's about the one being tested for Publish 20. Under the new system, BHs CANNOT NETWORK to find their mark. They literally have to be within range to hit the TAB key to target the mark and get the name, on Kashyyyk; we get the name from our Seeker droid EVERYWHERE else.. Well, incase you didn't know, the TAB key cycles through ALL attackable targets, not just the BH's mark. True that an AFK Jedi grinder will be unable to /duel spam or otherwise protect themselves, but a non-AFK Jedi grinder will see the BH coming and be able to determine if the BH has their mission long before the BH knows who their mark is and the Jedi can then exploit the LOS bug to be perfectly safe. You get hunted more on Kashyyyk under the CURRENT system. Under the new system, you'd be much, much safer there than anywhere else in the game, with the possible exception of Space.






You seem to have a problem with the tab key, you could just change your keymap so that a different key cycles


Hey look, a Nightsister Elder, quick, maybe you can loot a clue.


If you don't like how the new changes will work, change profession, that's what I did (and no, I'm not a Jedi)


Bonanu
Sun Jul 17, 2005 7:53 am
#64






JaxMeridian wrote:


4000 yearsa in our past.

KOTOR timeline.

{{covers ears, ducks, and raises shields}} "Brace for impact!!"






Not a bad idea about changing the timeline, but there is a timeline in which it would be a little more fitting (keeping the Rebel Alliance, albeit as the New Republic, and having Imperial forces as the Imperial Remnant) and that's post ROTJ, say within about 20 years.
zounds_klaxons
Sun Jul 17, 2005 8:04 am
#65






JaxMeridian wrote:

Star Wars is ABOUT Jedi.





right, that's why there were so many jedi defending the secret rebel base on HOTH in episode V.








JaxMeridian wrote:

Besides, if Jedi are nerfed to satisfy your hatred of them, there will be no Jedi. What will BH's Hunt?





there shouldn't be any jedi, they should be "very very very rare". what will BHs hunt? ahhh, i don't know, maybe the things BHs hunted in the time period between IV and V? like, smugglers, war criminals, crome bosses, etc etc.





Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
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