Bounty Hunter Archive
Thread: 17July TC Jedi Tracking Test results
riotcontrol wrote:
Blixtev wrote:Until the Producers decide otherwise, Kashyyyk stays how it is.
Are the producers aware of what exactly is happening on Kashyyyk as a direct result of this "design decision" and how it doesn't even slightly resemble a "themepark/quest planet" anymore?Message Edited by riotcontrol on 07-17-2005 03:04 AM
yes, they are aware that money talks.. if you think producers care about "what is happening on kash", then get a clue. the stakeholders have more of say than gamers ever will. just saying - reality is undeniable
Message Edited by Epak on 07-17-2005 01:22 AM
Blixtev wrote:
Red-Dwarf wrote:
Don't shoot the messenger, please.
1) If you use a seeker in either "one-use" (now renamed "Seek Bounty Target") or "infinite use" (now renamed "Track Bounty Target" but still bugged and giving infinite uses) and target is not on world you get the "off-world" message as before.
I'll look to see why the Track mode doesnt consume a droid.
2) If you use an arakyd (actual droid now renamed "Arakyd Probot", not "Imperial probot" and the option to call is now "Request probe droid" with no sub-menu) then you get the planet, but no name.
Did it bug anyone else for 2 years it said "imperial probot base", and had 2 menu options that did the same thing? Cleaned it up so it is a bit more obvious what you are doing.
3) If you use a seeker in "one use" mode then you do get a single location waypoint and it loses target you also get "Analysing biological signature... Target:XXXX"
Glad thisworks, put this in based on Tanks feedback to us and running through it once the new way on TestCenter. The terminal greifing should be eliminated as it takes more of a time investment to even get to the point of finding a name.
4) If you use a seeker in "infinite use" mode then you do get running waypoints but do NOT get a name.
Seek mode is the only one that returns name.
5) If you use a seeker in either mode on kash, you get the "too many lifesigns" message and do not get any waypoints (and heres the important bit) DO NOT get a name
Until the Producers decide otherwise, Kashyyyk stays how it is.
I am cross posting this in the bug thread in the hope they consider point 5 a bug and either fix the infinite use bug and give a name or make it a feature that to get the name you need to use a charge.
Thanks to the jedi who helped me with this test, and vredak for testing with me.
Glad to see the fixes put in work! Hopefully cleaned up the system a bit so new BH's do not get confused with all the sub menu options.
Blixtev, I have major issues with Kashyyyk. For one, why aren't you guys acknowledging the LOS exploit? I have consistently wasted over 40 minutes of my time finding my mark and all my mark has to do is stand on the exploited area to avoid me. I have invested my time, found my mark, and now I cant even attack him/her. Is this going to be fixed?
My other issue has to do with you guys claiming Kashyyyk is a "quest" planet. I'm sure if you ran the numbers, you will find the profession using that planet the most will be Jedi. And if you crunched the numbers even more, you will find the highest % of those Jedi are grinding..
I'm hoping Kashyyyk changes soon. Make it a true quest planet. My one suggestion would be to remove the xp gain there. If its to be a quest planet, then xp gain wouldn't matter..
will you're at it delete the bounty hunter profession. thanks in advance.
Feomatar wrote:
Blixtev wrote:
5) If you use a seeker in either mode on kash, you get the "too many lifesigns" message and do not get any waypoints (and heres the important bit) DO NOT get a name
Until the Producers decide otherwise, Kashyyyk stays how it is.
All your changes are completely useless if this stays as it is. Bounty hunting will be way less fun since EVERY jedi will hunt on Kashyyyk because nothing can happen there. Having to try ten different marks until finding one that is not on Kashyyyk isnothing butannoying.
In the Ryatt Trail jedi grind their profession AFK, now nobody will be able to stop them now.
Since there is no risk at all involved in being a jedi anymore and jedi can be grindedEASIER than BH (Jedi is grindable 100% AFK, BH isn't because of the investigation tree) there is absolutely no justification for making jedi stronger than other professions.
That being said, jedi'sstrengthneeds to be tuned down to the level of every other profession.
Wow, all this damned boohooing about the friggin Ryyatt Trail. Many of the Bounty Hunters whining here may not have been around when droids did not work at all. Many of you may not have been here through the online/offline jumping days when a Jedi would bug his/her mission to the point where Arakyds didn't even work. Many of you were not here during the 15k mission days. Facing a full template Padawan at MBH in those days was a nasty surprise for a 15k bounty.
You have names now, which was a damned good idea that they should have put in, in the first place. Ganking is still possible with the names after seeker, but it is damned hard to do as it is simply far too time consuming for the casual hunter. Let's face facts here...there are Bounty Hunters, may be few and far between, who can kill a fully templated Padawan. These are the ones who do not care and will not care about these changes. The bottom feeders on the other hand, and you know exactly who you are, are the ones doing the most carrying on about nothing.
Yes, I play for the other team now after spending a year and a half as a Master Bounty Hunter. I can tell you this, anyone grinding on the Web Weaver path is, for the most part, AFK. The XP you can earn there pales in comparison to what you can earn on missions in a well put together group. An AFK mark is an easy kill that I WISH I had during my days. You don't have to contend withGTEF jumpers now either.Bounty Hunting is easier now, Kashyyyk doesn't make one bit of difference tot he process.
Look at it another way...someone who has AFKed to a complete template has no idea how to use their template and will pay for it in the long run. They will pay for itwhen the FRS comes back and they will pay for it in any combat. I would not worry about them at all.
Qui-Gonzalez wrote:
An AFK mark is an easy kill that I WISH I had during my days.
You miss the point entirely, after this patch AFK grinders will be 100% safe since bounty hunterswill NOTbe able to hunt them anymore... or can you explain me a way to find a bounty when you neither have the name nor the waypoint?
I'm not worrying about the difficulty for me as a bounty hunter, i only do 220k+ bountys anyway.... but i'mworrying about the game as a whole. If it goes on like this, 40% of the population will be 226k jedi soon...
It doesn't matterwether these jedi masses will know how to play their profession or not... being bydesign50% stronger, any idiot will dominate non-jedi with his knight, even if he doesn't have ANY skill himself. But let's assume he doesn't, then he'll cry so long until SOE makes him stronger... jedi have proved often enough, that they are good whiners.... does anybody remember the days of permadeath and sabertef..? ![]()
Blixtev wrote:
Until the Producers decide otherwise, Kashyyyk stays how it is.
In case you're still reading this thread -- thanks for the communication. I have one thing that I wanted to point out that I'm sure you already know. If do the name thing this way, it will impossible for two bounty hunters to get the same mission in a practical sense. And since, the stated design decision is that a full Jedi is 1.5 times as powerful as a "normal" character, then it will be likely that full Jedi are almost never defeated. Is this your intention?
Thanks.
Many players refuse to play a jedi, some because of roleplaying and not destroying the starwars feeling of the game, others because they don't want to play the profession everybody else does.
Nyre wrote:
Jedi are supposed to be stronger If you have a problem with that because your char isnt work the village like the majority of the Jedi have done and become one yourself thats what balances this for everyone.
I have done the village thing myself and have a padawan. If i wanted, i could make myself a afk combat macro and go to the ryatt trail for some some days until i have my knight... but i don't want it. I want to keep carbineer so i have the starwars feeling... you know... blasters, stormtroopers...
You guys are basing the Rare, and timeline stuff on old words given by the Devs, but things have changed. When it was said that Jedi would be rare, and that there would be permadeath, etc... it was also said that a Jedi Knight would be able to take on 10 Elite Combat Professions at one time. The game has changed in that aspect. Lucas Arts also came out and said that continuity is second to the fun of gameplay. With the large number of Jedi it would seem that the majority has spoken in that aspect. Things have not only changed from a Bounty Hunter's standpoint, but also from a Jedi's standpoint since those statements were uttered. As a whole, the game itself has changed including all professions. It is kind of like reading the owners manual for a completely different car than the one you are driving and expecting it to apply.
Also the role of the Bounty Hunter concerning Jedi has changed from population control to a grind hinderance.
Now you are arguing a valid point, but don't use 2 year old information as the basis for your argument. The simple fact is, Jedi are grinding on Kash, and you want a way to get to them on Kash, or at least to get their name by using the droid, which it does not do at this point. The most valid supporting argument I have seen for that is the simple fact that Jedi are using it as a safe grinding place rather than a quest planet.
With that in mind, you may want to think before posing your argument. If they are grinding on the Rryatt Trail, then they are getting visibility from the things that they are killing (even though they aren't from the group). At least you will be getting bounties and you will be able to check the individual instances (which is something that had to be done before if you didn't check names, then get a mission then come back) and find your mark. If the Rryatt Trail becomes less "safe" for Jedi to grind on based on the fact that they can be tracked there, you will find that there will be even fewer Jedi on the Terminals because they will be group hunting creatures rather than NPCs, and won't be getting any visibility and not getting on the Terminals to begin with.
As for the Terminal griefing comment. Killing the same Jedi multiple times within an hour or less, is definately Terminal griefing. It means you are picking one person and continually hunting them. A Jedi that is group grinding gets killed, and if they keep grinding they will be on the Terminals again within 10 minutes which means they are able to be picked back up and killed all over again. Do that a few times, and you have Terminal griefing (especially when you have a variety of Jedi to choose from).
Lotussutol wrote:
JaymzRiken wrote:
Blixtev...you weren't going for this i'm sure...but....you really came off very...for lack of a better word "smart ass"
Almost mocking....not trying to flame just giving ya a minor PR tip....just kinda felt that way to me, maybe it was just me though /shrug
But so you're saying, we can't get a name on kash, this is intended...and so without a name we CANNOT hunt jedi on kash because droids don't give waypoints...so are you saying at this time its an active decision (not a bug or unintended effect that's just hard to code-fix) to make kashyyk a jedi safe zone?
If your mark is on kash they are in one of six places so they are not hard to find.
Also, i didn't think his post was smart ass at all...it is NICE to see any dev posts that are more then here is a bug thread for you...or other non informative posts...