Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

Chaimera
Tue Jun 29, 2004 1:57 pm
#53






stahlej wrote:
Is this really the right way to fix things?

Feels more like a way to make subpair/broken BH skills legit... another rush job...






Exactly.


And fix the damn profession before you change it. Cutting the skill requirements is not fixing the profession, its just a way to give the Dev's more time to work on more "Important" things.


In the end though, half the people who are going tomaster BH will still get Master Scout just for Rnager tracking. Ranger Tracking is one of the only ways we can get through investigation without it taking forever.


Please Fix The Profession Before You Decide To Change IT.

Ariven
Tue Jun 29, 2004 1:57 pm
#54



derango1 wrote:
/cry Ok. Time to hit the profession calculators.





already hit one.. I can master BH and master pistoleer and have 18 points left for playing in something else.


Not as good as my suggestion to make the pre-req simply novice box in any elite combat class...




But I am a LOT happier today
Barb-Wire
Tue Jun 29, 2004 1:57 pm
#55



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
eRAZORNew
Tue Jun 29, 2004 1:58 pm
#56

I am not exactly friends with bounty hunters but today I feel for your guys.

I mean they have just eliminated the last reason (the huge prereqs) for bounty hunters to stand out from the rest of the elite combat professions. I was hoping for BH to get a boost but no, because SOE is unable to do anything they just turn BHs into dabblers. Well don't know what to say. It's so sad and I am losing faith in this game.



eRAZ&R
-= System Shock =-
macnider123123
Tue Jun 29, 2004 1:59 pm
#57



nolan007 wrote:
JustG:
Here is a list of things that I suggest until the Combat Revamp:
  • Master Bounty Hunter to have the following total defenses:

    • +45 Melee Defense
    • +45 Defense vs. Dizzy
    • +35 Defense vs. KD
    • +35 Defense vs. Posture Change
    • +30 Defense vs. Blind

This would probably be fair since players can stack other defenses, etc. (until the Combat Revamp).

Lastly...

  • Fix the Jedi logoff / logon bug that prevents Bounty Hunters from hunting them.

  • Have the BH Droids update to the correct planet.

  • Allow Bounty Hunters to carry several missions for Jedi players.


Message Edited by nolan007 on 06-29-2004 03:58 PM





Agreed!



...has mastered the Pilot profession

Jmaac / Master of all 9 Pilot Squads
Jmac / Master Trader (Structures)
Space Loot Vendor: moved 1.9k NNE of Keren Naboo... WP on the way
Kerxxt
Tue Jun 29, 2004 1:59 pm
#58

stahlej wrote: "Is this really the right way to fix things?

Feels more like a way to make subpair/broken BH skills legit... another rush job... "



Your right ...its not a fix...but like I said earlier....its a start....we have been longing for a dev to come here and give us something to play with untill the cb and they have.

It does remain to be seen as to weather or not the BH prof will see a fix that most people here want. Thats a given.

Ko-aIri
Tue Jun 29, 2004 2:00 pm
#59

You do of course realize that this change allows virtually any master combat profession to simply avoid the weapon trees of bounty hunter, pick up Investigation III, and hunt Jedi to their heart's content.

What this change will do isn't help bounty hunters, it will eliminate actual "Bounty Hunters" as the primary Jedi hunters and replace them with Investigation/TKA or Fencer hybrids that will be most effective at hunting Jedi, since melee is far stronger against Jedi than ranged.

Move player Jedi bounties to Master Bounty Hunter or this change is going to kill both Jedi and Bounty Hunters as viable professions.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

TechBoss
Tue Jun 29, 2004 2:00 pm
#60

Thank you sir. LLC accuracy in master box would be nice too. The foundation has already been made with Commando. LLC should be as accurate as the flame thrower and HAR.



-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Ariven
Tue Jun 29, 2004 2:00 pm
#61



JustG wrote:
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.






Thank you JustG!!

I am a lot happier now..

But, I still think the solution, along the lines you have here, is to make the BH pre-req simply having a novice box in an elite combat profession (like novice pistoleer, novice carbineer, etc) and giving us human-traps and gadgets and such (like I laid out in my thread here: http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=227733&jump=true
stahlej
Tue Jun 29, 2004 2:00 pm
#62

Most people fail to realize that they arnt fixing the BH profession... They are making it cheaper to get Investigation 3 and more viabel to master other skills and professions...

This is not a BH fix at any rate
Atteke
Tue Jun 29, 2004 2:00 pm
#63






nolan007 wrote:



JustG:


Here is a list of things that I suggest until the Combat Revamp:



  • Master Bounty Hunter to havethe following total defenses:



    • +55 Melee Defense

    • +45 Defense vs. Dizzy

    • +35 Defense vs. KD

    • +35 Defense vs. Posture Change

    • +30 Defense vs. Blind

This would probably be fair since players can stack other defenses, etc. (until the Combat Revamp).


Lastly...



  • Fix the Jedi logoff / logon bug that prevents Bounty Hunters from hunting them.


  • Have the BH Droids update to the correct planet.


  • Allow Bounty Hunters to carryseveral missions for Jedi players.

Message Edited by nolan007 on 06-29-2004 03:58 PM




I'd rather be able to have 1 NPC mission and 1 player mission.




Colonel Atteke Runningmoon
Alliance Crimson Pheonix Ace
Jedi Elder

ArchFirehaven
Tue Jun 29, 2004 2:01 pm
#64

Let me be the first Jedi to applaud this (seriously!)


Master BH/Master TKA is now a reality...so uhm wow...let the Jedi Purge BEGIN!


Finally maybe my brethren will hide!




8Firehaven7
Chilastra Born . Day One


Barb-Wire
Tue Jun 29, 2004 2:01 pm
#65






JustG wrote:


... There are many many things that we can do to help out your profession, given time.


Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.


Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.


The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.


We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...


We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.


This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.


This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.


Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.


This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.


/salute


- g









bleh double post here is what i wanted to say.


as an ex-MBH i can see how the weapon swithc is an ENORMOUS nerf to the BH profession. the ONLY advantage a BH had was her ability to switch rapidly from weapon to weapon and special to special. the 5 second delay put in to stop jedi from sploiting is a nerf to the BH in a way that is best described as a nuclear bomb.




Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
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