Bounty Hunter Archive
Thread: Force Run
Blaze-Fiya
Fri Jan 07, 2005 9:50 am
#40
Force run 1, 2 and 3 all last 2 minutes and take up 200 force.
Force run 1 is a little bit slower then burst run but you can keep using it aslong as you have enough force
Boatsheets
Fri Jan 07, 2005 10:00 am
#42
Bongo2k wrote:
And the terrain negotiation...
meaning what?
toraxx
Fri Feb 18, 2005 4:31 pm
#44
Hey,
Is force run needed in a template??????????????????????????????????????????????????????????????????????
can you live without it???????????????????????????????????????????????????????????????????????????????
element123
Fri Feb 18, 2005 4:39 pm
#47
I believe most would say yes it is...I am just not sure if FR1 can handle the job or if you should get FR2. I think just FR1 will be enough though.
ReddFhive
Fri Feb 18, 2005 5:04 pm
#48
I have FR 1 and almost always use it. I also have FR 2 but i barely ever use it.
Oblivion69
Fri Feb 18, 2005 5:08 pm
#49
is FR3 faster as lightside ? or is it exactly the same on both ligh and dark
ReddFhive
Fri Feb 18, 2005 5:13 pm
#50
Oblivion69 wrote:
is FR3 faster as lightside ? or is it exactly the same on both ligh and dark
Same.
Oblivion69
Fri Feb 18, 2005 5:16 pm
#51
nice cheers wonder if you could help me out actually.
is this template : mls, master enhancer, 4004 healer
isit better as dark or light or same ?
is this template : mls, master enhancer, 4004 healer
isit better as dark or light or same ?
KnightHawk420
Fri Feb 18, 2005 6:02 pm
#52
FR2 is neccessaryto survive. FR1 won't cut it.. for that matter against a good group FR2 doesn't always cut it. If your not real concerned about survival... then don't bother with FR2.