Bounty Hunter Archive

Thread: Force Run

Blaze-Fiya
Fri Jan 07, 2005 9:50 am
#40

Force run 1, 2 and 3 all last 2 minutes and take up 200 force.

Force run 1 is a little bit slower then burst run but you can keep using it aslong as you have enough force



* Mikeskills *
Force Mystic Assassin
* Living Legends *


Bongo2k
Fri Jan 07, 2005 9:52 am
#41

And the terrain negotiation...
Boatsheets
Fri Jan 07, 2005 10:00 am
#42






Bongo2k wrote:

And the terrain negotiation...






meaning what?






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toraxx
Fri Feb 18, 2005 4:30 pm
#43

Hey,



================Dark Side Force Wielder================
Sorcerer Of The Dark Side
Pre-CU Jedi Master Force Wielder, Lightsaber 0400, Enhancer 4004, Healing 4000, Defender 0040
RIP Force Lightning, Force Lightning Area, Mind Blast, Force Cloak, Force Inimidate, Force Weaken, Force Hit, Force Strike, Force Throw, Force Knockdown, Force Breach, Jedi Mind Trick, Animal Control, Animal Scare, Force Choke, Force Drain, Force Meditate, Force Aura, Force Shield, Channel Force, Transfer Force, Absorb Force, Force Run 2, Force Speed

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
((((Official Thread about Jedi Innate Armor))))
toraxx
Fri Feb 18, 2005 4:31 pm
#44

Hey,


Is force run needed in a template??????????????????????????????????????????????????????????????????????

can you live without it???????????????????????????????????????????????????????????????????????????????



================Dark Side Force Wielder================
Sorcerer Of The Dark Side
Pre-CU Jedi Master Force Wielder, Lightsaber 0400, Enhancer 4004, Healing 4000, Defender 0040
RIP Force Lightning, Force Lightning Area, Mind Blast, Force Cloak, Force Inimidate, Force Weaken, Force Hit, Force Strike, Force Throw, Force Knockdown, Force Breach, Jedi Mind Trick, Animal Control, Animal Scare, Force Choke, Force Drain, Force Meditate, Force Aura, Force Shield, Channel Force, Transfer Force, Absorb Force, Force Run 2, Force Speed

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
((((Official Thread about Jedi Innate Armor))))
toraxx
Fri Feb 18, 2005 4:32 pm
#45

Is force Run Needed?


sry i made 2 of these messages




================Dark Side Force Wielder================
Sorcerer Of The Dark Side
Pre-CU Jedi Master Force Wielder, Lightsaber 0400, Enhancer 4004, Healing 4000, Defender 0040
RIP Force Lightning, Force Lightning Area, Mind Blast, Force Cloak, Force Inimidate, Force Weaken, Force Hit, Force Strike, Force Throw, Force Knockdown, Force Breach, Jedi Mind Trick, Animal Control, Animal Scare, Force Choke, Force Drain, Force Meditate, Force Aura, Force Shield, Channel Force, Transfer Force, Absorb Force, Force Run 2, Force Speed

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
((((Official Thread about Jedi Innate Armor))))
cherryred
Fri Feb 18, 2005 4:37 pm
#46






toraxx wrote:

Is force Run Needed?


for..?




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element123
Fri Feb 18, 2005 4:39 pm
#47

I believe most would say yes it is...I am just not sure if FR1 can handle the job or if you should get FR2. I think just FR1 will be enough though.





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ReddFhive
Fri Feb 18, 2005 5:04 pm
#48

I have FR 1 and almost always use it. I also have FR 2 but i barely ever use it.











Hunab Khu i Shen'ji Khu

Oblivion69
Fri Feb 18, 2005 5:08 pm
#49

is FR3 faster as lightside ? or is it exactly the same on both ligh and dark



Oblivion' / Jedi Padawan / Reb Pilot
-Oblivion- / MSwords / MMedic / MDoc / Reb Pilot
Obliv'ion / Undecided PvPer / Reb Pilot
ReddFhive
Fri Feb 18, 2005 5:13 pm
#50






Oblivion69 wrote:
is FR3 faster as lightside ? or is it exactly the same on both ligh and dark






Same.







Hunab Khu i Shen'ji Khu

Oblivion69
Fri Feb 18, 2005 5:16 pm
#51

nice cheers wonder if you could help me out actually.
is this template : mls, master enhancer, 4004 healer

isit better as dark or light or same ?



Oblivion' / Jedi Padawan / Reb Pilot
-Oblivion- / MSwords / MMedic / MDoc / Reb Pilot
Obliv'ion / Undecided PvPer / Reb Pilot
KnightHawk420
Fri Feb 18, 2005 6:02 pm
#52

FR2 is neccessaryto survive. FR1 won't cut it.. for that matter against a good group FR2 doesn't always cut it. If your not real concerned about survival... then don't bother with FR2.



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