Bounty Hunter Archive
Thread: Bounty Hunter Wars Vision of an improved Player Bounty System (updated 06/09/2005)
Glzmo
Mon Nov 15, 2004 5:11 am
#40
To everybody who doesn'tplan to contribute to this thread in a constructive manner: Please do not post in here. Feel free to open another thread,otherwise it is too hard to filter scan for constructive replies. Thank you very much!
Also, I never saidtheideas posted in this thread are flawless, that's why I opened this thread to have constructive discussion going to improve and build on these ideas.
destrkta
Mon Nov 15, 2004 5:16 am
#41
gizmo i was being constructive pointing out your obvious taking of already planned out details by a dev, stacking the cards in favour of the jedi, and liking your idea about bher vs bher (at this point in time the bounty hunter wars are actually taking place, eu book) as there is a major guild war in place.
BarneyIX
Mon Nov 15, 2004 5:29 am
#42
Glzmo wrote:
To everybody who doesn'tplan to contribute to this thread in a constructive manner: Please do not post in here. Feel free to open another thread,otherwise it is too hard to filter scan for constructive replies. Thank you very much!
Also, I never saidtheideas posted in this thread are flawless, that's why I opened this thread to have constructive discussion going to improve and build on these ideas.
I know that you never said it was flawless but I also thought you wanted frank discussion on your ideas. Unfortunately I find little merit in the majority
of your ideas. It is not my fault that your ideas have flaws and obvious holes. Perhaps you should fix them then repost. Also, I don't know about
the green marine guy or whatever but if you "borrowed" his ideas and then claimed them as your own thats not cool.
For anpost to be constructive it has to be in favor of your idea?
Message Edited by BarneyIX on 11-15-2004 06:30 AM
Tando_Hamoto
Mon Nov 15, 2004 6:09 am
#43
hmm, just because there is a creed doesn't mean we follow it to the letter.....Most bounty hunters in the Classic period are less than noble when in comes to following the creed. Its more of a guideline to quote pirates of the carrib.
Employers that post bounties on individuals such as smugglers and other low-lifes like to take some insurance in the form of hiring more than one hunter: The most notable example being the Hunters hired by the empire to catch solo in Empire Strikes back.
I think Master Bounty Hunter should be the level for Player missions....We are the cream after all, if TKM pretenders want to join in the fun let them invest the time and effort we have in attaining MBH.
I want MBH's to be Feared and respected as long others can do what we do, we won't capture the flavour of the
Why not go even further with the PVP bounty system here are some Idea's I have been thinking about, I apolgise if they have been suggested before...I am new...
1. Have the empire and alliance post bounties on Opposing Faction players who are overt. To keep it in flavour with the setting have imperial bounties pay out Higher cash rewards but low faction and vice versa for the rebs to account the high goodwill and low fiscal solvency of the alliance.
2. Introduce a system where Players can post bounties on other players to punish them for their transgressions real or imagined....You'd remeber to tip the entertainer if she sent Fett after you wouldn't you. A doc took your money and didn't buff you send round IG88 and the assassin droids....
3. Introduce the 100 club. In the P&P star-wars roleplaysupplements itsuggested that Fett, Dengar IG88 etc were in an exclusive club of Elite hunterswho went afteronly thehighest bounties....Work out an upper limit for bounties andaward a badge and an item (maybe one of those nattly little off the shoulder capes Fett wears)toanyone who claimsone marking them out asthe elite amongst MBH.It gives us something to work for after reaching MBH other than cash of course...
Glzmo
Mon Nov 15, 2004 6:20 am
#44
Tando_Hamoto wrote:
1. Have the empire and alliance post bounties on Opposing Faction players who are overt. To keep it in flavour with the setting have imperial bounties pay out Higher cash rewards but low faction and vice versa for the rebs to account the high goodwill and low fiscal solvency of the alliance.
This is a good idea. Overt players, just like Bounty Hunters who arehunting players,are ready for PVP, so it wouldn't be bad at all.
2. Introduce a system where Players can post bounties on other players to punish them for their transgressions real or imagined....You'd remeber to tip the entertainer if she sent Fett after you wouldn't you. A doc took your money and didn't buff you send round IG88 and the assassin droids....
It sounds nice in theory, but there are some problems with it. There are many players that do not care about PVP and do not want to beinvolved into PVP in any way. Forcing them to PVP (especially because some rich players could mindlessly put bounties on the heads of everybody in sight) wouldn't be the way to go.
3. Introduce the 100 club. In the P&P star-wars roleplaysupplements itsuggested that Fett, Dengar IG88 etc were in an exclusive club of Elite hunterswho went afteronly thehighest bounties....Work out an upper limit for bounties andaward a badge and an item (maybe one of those nattly little off the shoulder capes Fett wears)toanyone who claimsone marking them out asthe elite amongst MBH.It gives us something to work for after reaching MBH other than cash of course...
Nice idea. To be accepted in this club could be a themepark reward for bounty hunters, and only after you entered the club you would get access to the highest bounties. I think this deserves a thread of it's own.
Message Edited by Glzmo on 11-15-2004 05:21 AM
Tando_Hamoto
Mon Nov 15, 2004 6:24 am
#45
Yeah, In hindsight forcing people into situations where come knocking uninvited might be a bit naughty...
Tando Hamato
Radiant MBH / Master Pistoleer.....
Lunah
Mon Nov 15, 2004 6:43 am
#46
BarneyIX wrote:***P.S. Do has any other BH posted in this thread? Other than me and some poor guy who got one starred?***
Yup I posted on page one of this thread that although I liked his idea of smugglers (though it's an idea that has been floating around for some time now, together with player bounties, assasination of war criminals (imp) and terrorists (rebel).
I very much dislike his idea of bounty hunter wars. I do prefer star wars.
CaixCatab
Mon Nov 15, 2004 8:33 am
#47
And those modifications can be found where? We aren't discussion ANOTHER thread are we? I thought we were discussing this one with its OBVIOUS FLAWS.
Well, under constructive criticism of a suggestion, I think you were meant to suggest them. I know I asked how he'd solve jedi doubling up as smuggler/jedi on page 1 in the reply I made there (I could give you the line number, but nah...)
In the past there has been a lot of anomosity within the BH community. These kinds of ideas only further promote animosity.
I wrote "From what?", but I guess I meant "How?". How does this system create more animosity?
Oh yeah thats right I want to run around several planets carrying a severed finger in the name of fun and continuity. WHAT? Our droids aren't
even close to our mark half the time and now you expect a droid to track not a person but a FINGER(scalp or whatever)in my inventory so that BH can attack me? It just sounds like you're adding more work for Bounty Hunters so that the process is longer meaning that LESS JEDI are hunted and the Bounty Hunters focus is off of JEDI.
So the only reason your in this profession is to hunt jedi? See, I'm in here to be a bounty-hunter. I kill, I get paid, I'm happy. Whether the mark has a glowstick or a CDEF is irrelevant.
Where is the sole focus of the bounty-hunting profession defined as jedi hunting?
Was I hired to kill the Bounty Hunter ?
You were hired to complete the bounty.Your a bounty-hunter, not a jedi hunter.
NO.. I finish my mission and then I take another.. THAT IS A BOUNTY HUNTER. Tacking this on at the end of the Mission ONLY DOES ONE THING.
Prohibits me from taking more missions, which is the ULTIMATE goal of Gizmo.
Eh? After killing him, you'd go to an NPC. Say you kill your mark on Dantooine. Dantooine has no SpyNets. For simplicities sake, your bringing the proof to an imperial officer in Theed. Takes you 15 minutes to get to the starport, which you'd have to do anyway, say you spend 4 minutes waiting. Go to Coro, still bad luck on the shuttles and you wait another 4 minutes. Then your Theed, you hand over your proof, you get your cash, you take a shuttle to Kadaara. Just to complicate stuff, it takes you 4 minutes to wait for that shuttle. So, between completing this particular mission and being able to start the next, you spend... around 30 minutes runnin around. If we don't go to Theed, or use the Bela Vistal or Vreni SpyNets and Coro terminals, we can cut somewhere around... 5-7 minutes depending on how far from the starport the imperial NPC is.
Unless you get killed, but hey, the jedi is already dead, has already suffered the exp loss and your pretty badass. You cut down some n00b waiting for you at Theed thinking he's going to make some easy money.
So, if you don't die, or rather manage to get away cleanly during the 30 minutes your trackable and attackable, this "ultimate goal" adds 7 minutes to your downtime. 'course before that, you may randomly run into a rival, and you may have to fight him. But if you die, the guy who killed you is obviously better prepared than you are (this is an RPG after all). And the jedi still dies. Or at least he will face the more competent of the two rival bounty-hunters.
***P.S. Do has any other BH posted in this thread? Other than me and some poor guy who got one starred?***
No, I'm an artisan. I happen to think ya'll are such a cuddly bunch of people so I frequently visit the BH forums anyway. And I write my reply on page one because I believe an increase in PvP would help armoursales and as such be another step in my ultimate plan of economic domination of the galaxy allowing me to replace the emperor with a puppet I shall refer to as "Fluffy".
-_-
Of course I'm a bounty-hunter.
Perhaps you should fix them then repost.
I'm pretty sure the meaning of constructive ciriticism somehow encompasses us providing information and opinion for that repost. i.e. we point out what's wrong, and how it could be fixed.
Capt
Mon Nov 15, 2004 8:50 am
#48
CaixCatab wrote:
NO.. I finish my mission and then I take another.. THAT IS A BOUNTY HUNTER. Tacking this on at the end of the Mission ONLY DOES ONE THING.Prohibits me from taking more missions, which is the ULTIMATE goal of Gizmo.Eh? After killing him, you'd go to an NPC. Say you kill your mark on Dantooine. Dantooine has no SpyNets. For simplicities sake, your bringing the proof to an imperial officer in Theed. Takes you 15 minutes to get to the starport, which you'd have to do anyway, say you spend 4 minutes waiting. Go to Coro, still bad luck on the shuttles and you wait another 4 minutes. Then your Theed, you hand over your proof, you get your cash, you take a shuttle to Kadaara. Just to complicate stuff, it takes you 4 minutes to wait for that shuttle. So, between completing this particular mission and being able to start the next, you spend... around 30 minutes runnin around. If we don't go to Theed, or use the Bela Vistal or Vreni SpyNets and Coro terminals, we can cut somewhere around... 5-7 minutes depending on how far from the starport the imperial NPC is.Unless you get killed, but hey, the jedi is already dead, has already suffered the exp loss and your pretty badass. You cut down some n00b waiting for you at Theed thinking he's going to make some easy money.So, if you don't die, or rather manage to get away cleanly during the 30 minutes your trackable and attackable, this "ultimate goal" adds 7 minutes to your downtime. 'course before that, you may randomly run into a rival, and you may have to fight him. But if you die, the guy who killed you is obviously better prepared than you are (this is an RPG after all). And the jedi still dies. Or at least he will face the more competent of the two rival bounty-hunters.
I actually like this.
Besides, it's basically merging the deliver and destroy mission into one.
Except someone else is trying to get hold of the package...***P.S. Do has any other BH posted in this thread? Other than me and some poor guy who got one starred?***
Yup, i think I might be a BH too...
Capt
Mon Nov 15, 2004 8:53 am
#49
Glzmo wrote:
In case you haven't noticed, the post is a work in progress and I have already updated and modified it after some input in this thread.
Request: can you let us know what updates/changes you've made (lazy people like me can't be bothered re-reading the whole thing...
BenkeiHami
Mon Nov 15, 2004 9:59 am
#50
1. As you say later this may not be much of an issue after the CU if MBH actualy become desirable then. At this time when jedi propose this it looks to me like they are looking to be immune to BHs. I think you also mentioned later that different levels of missions could be taken by lower levels of investigation, I'm more in favor of this one, if any change is neccesary that is.
2.
a) consider that the current visiblity system works in such a way that people aren't so much as reporting the jedi as they are talking about them, this talk can be over heard by the authorities.
3. Maybe you could desribe your idea of the different levels the mark could be. I would also consider that the difficulty level wouldn't be purely based on the player's "skills" buts also on the past performance ie PVP rating.
5. And we enter into the old paradox, Jedi want to be strong enough that only groups can take one but people aren't allowed to group. You don't specify whether groups of one BH and other proffs should all be able to attack the mark.
7. As it should be, though what happens when the BH clears his mission in the middle of a fight?
8.How can they all be killed? If one if killed why can't a new BH take his old spot?
9. As it should be.
10. Sounds pretty cool. Is there a time limit? Does the jedi still lose XP upon DB or would I have to complete my mission? Would it matter if a rival completed it instead of me.
11. Wouldn't they have to go get my BioSig first?I suppose he could be tracking the proof if I do indeed take an organic piece of him, though that would be stupid of me knowing BHs can track me.
12. What if they put it in the bank or their house?
The rivalry bit sounds pretty cool, I read a little tid bit on Boba Fett while he was transporting Solo to Jabba, continually hounded by other BHs wishing to steal the prize.
yfbc
Mon Nov 15, 2004 12:41 pm
#51
Some nice ideas, fighting other hunters to get my mark would be quite fun i think, you would get to see how other fighters compare to you.
BUT one idea i think is totally flawed is the one where if a jedi kills all the hunters after him he has visability reset to 0. Killing so many hunters would only increase your visability because people would like to know who killed all those fearless hunters. Eventually i think you should even get noticed by the emperor who would sense a super powerfull jedi getting rid of hunters left, right and centre.
I would love to be hunting a jedi and see a stormtrooper platoon or boba enter view after a target because hes managed to kill 30+ hunters, this to me would feel like the game was actually reacting to the jedis dominance and sending out worthy opponants and i think that the jedi should be allow to hit even boba down to a health level where he would jet off to stay alive, therefore leaving it down to vader which you would have no option but to run from.
Just my opinion if you dont agree please feel free to say but i dont think i deserve flaming like i usually see my opinion receive
BUT one idea i think is totally flawed is the one where if a jedi kills all the hunters after him he has visability reset to 0. Killing so many hunters would only increase your visability because people would like to know who killed all those fearless hunters. Eventually i think you should even get noticed by the emperor who would sense a super powerfull jedi getting rid of hunters left, right and centre.
I would love to be hunting a jedi and see a stormtrooper platoon or boba enter view after a target because hes managed to kill 30+ hunters, this to me would feel like the game was actually reacting to the jedis dominance and sending out worthy opponants and i think that the jedi should be allow to hit even boba down to a health level where he would jet off to stay alive, therefore leaving it down to vader which you would have no option but to run from.
Just my opinion if you dont agree please feel free to say but i dont think i deserve flaming like i usually see my opinion receive
BarneyIX
Mon Nov 15, 2004 4:38 pm
#52
CaixCatab wrote:
And those modifications can be found where? We aren't discussion ANOTHER thread are we? I thought we were discussing this one with its OBVIOUS FLAWS.
Well, under constructive criticism of a suggestion, I think you were meant to suggest them. I know I asked how he'd solve jedi doubling up as smuggler/jedi on page 1 in the reply I made there (I could give you the line number, but nah...)
In the past there has been a lot of anomosity within the BH community. These kinds of ideas only further promote animosity.
I wrote "From what?", but I guess I meant "How?". How does this system create more animosity?
This system promotes animosity between bounty Hutners by promoting kill stealing AND/OR killing a weakened bounty hunter WHILE one the mark. Am I the ONLY one who can see this? There would be 2 ways to break this either are not good and BOTH would make the victimized BH who was attempting to complete his mission very very angry. This is known as animosity.
Oh yeah thats right I want to run around several planets carrying a severed finger in the name of fun and continuity. WHAT? Our droids aren't
even close to our mark half the time and now you expect a droid to track not a person but a FINGER(scalp or whatever)in my inventory so that BH can attack me? It just sounds like you're adding more work for Bounty Hunters so that the process is longer meaning that LESS JEDI are hunted and the Bounty Hunters focus is off of JEDI.
So the only reason your in this profession is to hunt jedi? See, I'm in here to be a bounty-hunter. I kill, I get paid, I'm happy. Whether the mark has a glowstick or a CDEF is irrelevant.
Where is the sole focus of the bounty-hunting profession defined as jedi hunting?
Where did I meintion solely hunting Jedi? This was a direct response to something the ORIGINAL poster posted your response is very confusing. Hunting NPC's is not as exciting or as satisfying as hunting Jedi surely you would admit to that. What my ponit was in the green is that the added "Content" Does NOTHING but add to mission times, which it appears I will have to discuss further because you have missed that point too.
Was I hired to kill the Bounty Hunter ?
You were hired to complete the bounty.Your a bounty-hunter, not a jedi hunter.
And if the Bounty was a Jedi then what would I be? It seems that this is the crux of the matter that we were disccusing and I really do not understand your position.
NO.. I finish my mission and then I take another.. THAT IS A BOUNTY HUNTER. Tacking this on at the end of the Mission ONLY DOES ONE THING.
Prohibits me from taking more missions, which is the ULTIMATE goal of Gizmo.
Eh? After killing him, you'd go to an NPC. Say you kill your mark on Dantooine. Dantooine has no SpyNets. For simplicities sake, your bringing the proof to an imperial officer in Theed. Takes you 15 minutes to get to the starport, which you'd have to do anyway, say you spend 4 minutes waiting. Go to Coro, still bad luck on the shuttles and you wait another 4 minutes. Then your Theed, you hand over your proof, you get your cash, you take a shuttle to Kadaara. Just to complicate stuff, it takes you 4 minutes to wait for that shuttle. So, between completing this particular mission and being able to start the next, you spend... around 30 minutes runnin around. If we don't go to Theed, or use the Bela Vistal or Vreni SpyNets and Coro terminals, we can cut somewhere around... 5-7 minutes depending on how far from the starport the imperial NPC is.
Unless you get killed, but hey, the jedi is already dead, has already suffered the exp loss and your pretty badass. You cut down some n00b waiting for you at Theed thinking he's going to make some easy money.
So, if you don't die, or rather manage to get away cleanly during the 30 minutes your trackable and attackable, this "ultimate goal" adds 7 minutes to your downtime. 'course before that, you may randomly run into a rival, and you may have to fight him. But if you die, the guy who killed you is obviously better prepared than you are (this is an RPG after all). And the jedi still dies. Or at least he will face the more competent of the two rival bounty-hunters.
The point is that it adds to your down time. It increases the time that you are spending on this mission and therefore are unable to accept a new mission and begin anew. This means a NET loss in Mark production. This transaltes into less credits and less fun. Busy work is busy work no matter how you dress it up.
***P.S. Do has any other BH posted in this thread? Other than me and some poor guy who got one starred?***
No, I'm an artisan. I happen to think ya'll are such a cuddly bunch of people so I frequently visit the BH forums anyway. And I write my reply on page one because I believe an increase in PvP would help armoursales and as such be another step in my ultimate plan of economic domination of the galaxy allowing me to replace the emperor with a puppet I shall refer to as "Fluffy".
-_-
Of course I'm a bounty-hunter.
Sure doesn't seem like it.
Perhaps you should fix them then repost.
I'm pretty sure the meaning of constructive ciriticism somehow encompasses us providing information and opinion for that repost. i.e. we point out what's wrong, and how it could be fixed.
My Idea to fix this is to RE-THINK IT ALL.